Stereoscopy
Encyclopedia

Stereoscopy refers to a technique for creating or enhancing the illusion of depth
Stereopsis
Stereopsis refers to impression of depth that is perceived when a scene is viewed with both eyes by someone with normal binocular vision. Binocular viewing of a scene creates two slightly different images of the scene in the two eyes due the the eyes' different positions on the head...

 in an image by presenting two offset images separately to the left and right eye of the viewer. Both of these 2-D offset images are then combined in the brain to give the perception of 3-D
Three-dimensional space
Three-dimensional space is a geometric 3-parameters model of the physical universe in which we live. These three dimensions are commonly called length, width, and depth , although any three directions can be chosen, provided that they do not lie in the same plane.In physics and mathematics, a...

 depth. Three strategies have been used to accomplish this: have the viewer wear eyeglasses to combine separate images from two offset sources, have the viewer wear eyeglasses to filter offset images from a single source separated to each eye, or have the lightsource split the images directionally into the viewer's eyes (no glasses required; known as Autostereoscopy
Autostereoscopy
Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D"...

).

Background

Stereoscopy creates the illusion of three-dimensional depth from images on a two-dimensional plane. Human vision uses several cues to determine relative depths in a perceived scene. Some of these cues are:
  • Stereopsis
    Stereopsis
    Stereopsis refers to impression of depth that is perceived when a scene is viewed with both eyes by someone with normal binocular vision. Binocular viewing of a scene creates two slightly different images of the scene in the two eyes due the the eyes' different positions on the head...

  • Accommodation of the eyeball
    Accommodation (eye)
    Accommodation is the process by which the vertebrate eye changes optical power to maintain a clear image on an object as its distance changes....

     (eyeball focus)
  • Occlusion of one object by another
  • Subtended visual angle of an object of known size
  • Linear perspective (convergence of parallel edges)
  • Vertical position (objects higher in the scene generally tend to be perceived as further away)
  • Haze, desaturation, and a shift to bluishness
  • Change in size of textured pattern detail


All the above cues, with the exception of the first two, are present in traditional two-dimensional images such as paintings, photographs, and television. Stereoscopy is the enhancement of the illusion of depth in a photograph
Photograph
A photograph is an image created by light falling on a light-sensitive surface, usually photographic film or an electronic imager such as a CCD or a CMOS chip. Most photographs are created using a camera, which uses a lens to focus the scene's visible wavelengths of light into a reproduction of...

, movie
Film
A film, also called a movie or motion picture, is a series of still or moving images. It is produced by recording photographic images with cameras, or by creating images using animation techniques or visual effects...

, or other two-dimensional image by presenting a slightly different image to each eye
Human eye
The human eye is an organ which reacts to light for several purposes. As a conscious sense organ, the eye allows vision. Rod and cone cells in the retina allow conscious light perception and vision including color differentiation and the perception of depth...

, and thereby adding the first of these cues (stereopsis
Stereopsis
Stereopsis refers to impression of depth that is perceived when a scene is viewed with both eyes by someone with normal binocular vision. Binocular viewing of a scene creates two slightly different images of the scene in the two eyes due the the eyes' different positions on the head...

) as well. It is important to note that since all points in the image focus at the same plane regardless of their depth in the original scene, the second cue, focus, is still not duplicated and therefore the illusion of depth is incomplete.

Many 3D display
3D display
A 3D display is any display device capable of conveying a stereoscopic perception of 3-D depth to the viewer. The basic requirement is to present offset images that are displayed separately to the left and right eye. Both of these 2-D offset images are then combined in the brain to give the...

s use this method to convey images. It was first invented by Sir Charles Wheatstone in 1838.

Wheatstone originally used his stereoscope (a rather bulky device) with drawings because photography was not yet available, yet his original paper seems to foresee the development of a realistic imaging method:

For the purposes of illustration I have employed only outline figures, for had either shading or colouring been introduced it might be supposed that the effect was wholly or in part due to these circumstances, whereas by leaving them out of consideration no room is left to doubt that the entire effect of relief is owing to the simultaneous perception of the two monocular projections, one on each retina. But if it be required to obtain the most faithful resemblances of real objects, shadowing and colouring may properly be employed to heighten the effects. Careful attention would enable an artist to draw and paint the two component pictures, so as to present to the mind of the observer, in the resultant perception, perfect identity with the object represented. Flowers, crystals, busts, vases, instruments of various kinds, &c., might thus be represented so as not to be distinguished by sight from the real objects themselves.


Stereoscopy is used in photogrammetry
Photogrammetry
Photogrammetry is the practice of determining the geometric properties of objects from photographic images. Photogrammetry is as old as modern photography and can be dated to the mid-nineteenth century....

 and also for entertainment through the production of stereogram
Stereogram
A stereogram is pair of two-dimensional panels depicting the view of a scene or an object from the vantage points of the right and left eyes. Observing the panels superimposed in a stereoscope results in the experience of three-dimensionality by virtue of the fact that object depth is encoded as...

s. Stereoscopy is useful in viewing images rendered from large multi-dimension
Dimension
In physics and mathematics, the dimension of a space or object is informally defined as the minimum number of coordinates needed to specify any point within it. Thus a line has a dimension of one because only one coordinate is needed to specify a point on it...

al data sets such as are produced by experimental data. An early patent for 3D imaging in cinema and television was granted to physicist Theodor V. Ionescu
Theodor V. Ionescu
Theodor V. Ionescu, Prof. Dr. Doc. was a Romanian physicist and inventor who made remarkable discoveries in plasma physics, ionosphere physics, ion coupling electrons in dense plasmas, masers, magnetron amplifiers, and Zeeman effects related to controlled nuclear fusion and quantum emission...

 in 1936. Modern industrial three-dimensional photography may use 3D scanner
3D scanner
A 3D scanner is a device that analyzes a real-world object or environment to collect data on its shape and possibly its appearance . The collected data can then be used to construct digital, three dimensional models....

s to detect and record three-dimensional information. The three-dimensional depth information can be reconstructed from two images using a computer by corresponding the pixels in the left and right images (e.g.,). Solving the Correspondence problem
Correspondence problem
The correspondence problem tries to figure out which parts of an image correspond to which parts of another image, after the camera has moved, time has elapsed, and/or the objects have moved around.-Overview:...

 in the field of Computer Vision
Computer vision
Computer vision is a field that includes methods for acquiring, processing, analysing, and understanding images and, in general, high-dimensional data from the real world in order to produce numerical or symbolic information, e.g., in the forms of decisions...

 aims to create meaningful depth information from two images.

Etymology

The word stereoscopy derives from the Greek
Greek language
Greek is an independent branch of the Indo-European family of languages. Native to the southern Balkans, it has the longest documented history of any Indo-European language, spanning 34 centuries of written records. Its writing system has been the Greek alphabet for the majority of its history;...

 "στερεός" (stereos), "firm, solid" + "σκοπέω" (skopeō), "to look", "to see".

Visual requirements

Anatomically, there are 3 levels of binocular vision
Binocular vision
Binocular vision is vision in which both eyes are used together. The word binocular comes from two Latin roots, bini for double, and oculus for eye. Having two eyes confers at least four advantages over having one. First, it gives a creature a spare eye in case one is damaged. Second, it gives a...

 required to view stereo images:
  1. Simultaneous perception
  2. Fusion (binocular 'single' vision)
  3. Stereopsis
    Stereopsis
    Stereopsis refers to impression of depth that is perceived when a scene is viewed with both eyes by someone with normal binocular vision. Binocular viewing of a scene creates two slightly different images of the scene in the two eyes due the the eyes' different positions on the head...



These functions develop in early childhood. Some people who have strabismus
Strabismus
Strabismus is a condition in which the eyes are not properly aligned with each other. It typically involves a lack of coordination between the extraocular muscles, which prevents bringing the gaze of each eye to the same point in space and preventing proper binocular vision, which may adversely...

 disrupt the development of stereopsis, however orthoptics treatment can be used to improve binocular vision
Binocular vision
Binocular vision is vision in which both eyes are used together. The word binocular comes from two Latin roots, bini for double, and oculus for eye. Having two eyes confers at least four advantages over having one. First, it gives a creature a spare eye in case one is damaged. Second, it gives a...

. A person's stereoacuity determines the minimum image disparity they can perceive as depth.

Side-by-side (non-shared viewing scenarios)

Traditional stereoscopic photography consists of creating a 3-D illusion starting from a pair of 2-D images, a stereogram
Stereogram
A stereogram is pair of two-dimensional panels depicting the view of a scene or an object from the vantage points of the right and left eyes. Observing the panels superimposed in a stereoscope results in the experience of three-dimensionality by virtue of the fact that object depth is encoded as...

. The easiest way to enhance depth perception
Depth perception
Depth perception is the visual ability to perceive the world in three dimensions and the distance of an object. Depth sensation is the ability to move accurately, or to respond consistently, based on the distances of objects in an environment....

 in the brain is to provide the eyes of the viewer with two different images, representing two perspectives
Perspective (visual)
Perspective, in context of vision and visual perception, is the way in which objects appear to the eye based on their spatial attributes; or their dimensions and the position of the eye relative to the objects...

 of the same object, with a minor deviation exactly equal to the perspectives that both eyes naturally receive in binocular vision
Binocular vision
Binocular vision is vision in which both eyes are used together. The word binocular comes from two Latin roots, bini for double, and oculus for eye. Having two eyes confers at least four advantages over having one. First, it gives a creature a spare eye in case one is damaged. Second, it gives a...

.

If eyestrain and distortion are to be avoided, each of the two 2-D images preferably should be presented to each eye of the viewer so that any object at infinite distance seen by the viewer should be perceived by that eye while it is oriented straight ahead, the viewer's eyes being neither crossed nor diverging. When the picture contains no object at infinite distance, such as a horizon or a cloud, the pictures should be spaced correspondingly closer together.

The side-by-side method is extremely simple to create, but it can be difficult or uncomfortable to view without optical aids. One such aid for non-crossed images is the modern Pokescope. Traditional stereoscopes such as the Holmes can be used as well. Cross view technique now has the simple Perfect-Chroma cross viewing glasses to facilitate viewing.

Characteristics

Little or no additional image processing is required. Under some circumstances, such as when a pair of images is presented for crossed or diverged eye viewing, no device or additional optical equipment is needed.

The principal advantages of side-by-side viewers is that there is no diminution of brightness so images may be presented at very high resolution and in full spectrum color. The ghosting associated
with polarized projection or when color filtering is used is totally eliminated. The images are
discretely presented to the eyes and visual center of the brain, with no co-mingling of the views.
The recent advent of flat screens and "software stereoscopes" has made larger 3D digital images practical in this side by side mode, which hitherto had been used mainly with paired photos in print form.

Freeviewing

Freeviewing is viewing a side-by-side image without using a viewer.
  • The parallel view method uses two images not more than 65mm between corresponding image points; this is the average distance between the two eyes. The viewer looks through the image while keeping the vision parallel; this can be difficult with normal vision since eye focus and binocular convergence normally work together.
  • The cross-eyed view method uses the right and left images exchanged and views the images cross-eyed with the right eye viewing the left image and vice-versa. Prismatic, self masking glasses are now being used by cross-view advocates. These reduce the degree of convergence and allow large images to be displayed.


Several methods are available to freeview.

Stereographic cards and the stereoscope

Two separate images are printed side-by-side. When viewed without a stereoscopic viewer the user is required to force his eyes either to cross, or to diverge, so that the two images appear to be three. Then as each eye sees a different image, the effect of depth is achieved in the central image of the three.

The stereoscope offers several advantages:
  • Using positive curvature (magnifying) lenses, the focus point of the image is changed from its short distance (about 30 to 40 cm) to a virtual distance at infinity. This allows the focus of the eyes to be consistent with the parallel lines of sight, greatly reducing eye strain.
  • The card image is magnified, offering a wider field of view and the ability to examine the detail of the photograph.
  • The viewer provides a partition between the images, avoiding a potential distraction to the user.


Disadvantages of stereo cards, slides or any other hard copy or print are that the two images are likely to receive differing wear, scratches and other decay. This results in stereo artifacts when the images are viewed. These artifacts compete in the mind resulting in a distraction from the 3d effect, eye strain and headaches.

Stereograms cards are frequently used by orthoptists and vision therapists in the treatment of many binocular vision and accommodative
Accommodation reflex
The accommodation reflex is a reflex action of the eye, in response to focusing on a near object, then looking at distant object , comprising coordinated changes in vergence, lens shape and pupil size...

 disorders.

Transparency viewers

The practice of viewing film-based transparencies in stereo via a viewer dates to at least as early as 1931, when Tru-Vue
Tru-Vue
Tru-Vue was a company that existed in Rock Island, IL from 1931-1951 that manufactured stereoscopic filmstrips. They were fed through a viewer, similar to a View-Master, which was art deco or streamlined in style. The viewers were made of bakelite and available in multiple colors. When held up...

 began to market filmstrips that were fed through a handheld device made from Bakelite. In the 1940s, a modified and miniaturized variation of this technology was introduced as the View-Master
View-Master
View-Master is a device for viewing seven 3-D images on a paper disk. Although the View-Master is now considered a children's toy, it was originally marketed as a way for viewers to enjoy stereograms of colorful and picturesque tourist attractions.-1939–66: stereoscopic sightseeing:In 1911,...

. Pairs of stereo views are printed on translucent film which is then mounted around the edge of a cardboard disk, images of each pair being diametrically opposite. A lever is used to move the disk so as to present the next image pair. A series of seven views can thus be seen on each card when it was inserted into the View-Master viewer. These viewers were available in many forms both non-lighted and self-lighted and may still be found today. One type of material presented is children's fairy tale
Fairy tale
A fairy tale is a type of short story that typically features such folkloric characters, such as fairies, goblins, elves, trolls, dwarves, giants or gnomes, and usually magic or enchantments. However, only a small number of the stories refer to fairies...

 story scenes or brief stories using popular cartoon
Cartoon
A cartoon is a form of two-dimensional illustrated visual art. While the specific definition has changed over time, modern usage refers to a typically non-realistic or semi-realistic drawing or painting intended for satire, caricature, or humor, or to the artistic style of such works...

 characters. These use photographs of three dimensional model sets and characters. Another type of material is a series of scenic views associated with some tourist destination, typically sold at gift shops located at the attraction.

Another important development in the late 1940s was the introduction of the Stereo Realist
Stereo Realist
The Stereo Realist was a stereo camera that was manufactured by the David White Company from 1947 to 1971. It was the most popular 35mm stereo camera ever manufactured and started the era of stereo photography for the masses that continued even after it was no longer manufactured.-History:Seton...

 camera and viewer system. Using color slide film, this equipment made stereo photography available to the masses and caused a surge in its popularity. The Stereo Realist and competing products can still be found (in estate sales and elsewhere) and utilized today.

Low-cost folding cardboard viewers with plastic lenses have been used to view images from a sliding card and have been used by computer technical groups as part of annual convention proceedings. These have been supplanted by the DVD
DVD
A DVD is an optical disc storage media format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than Compact Discs while having the same dimensions....

 recording and display on a television
Television
Television is a telecommunication medium for transmitting and receiving moving images that can be monochrome or colored, with accompanying sound...

 set. By exhibiting moving images of rotating objects a three dimensional effect is obtained through other than stereoscopic means.

An advantage offered by transparency viewing is that a wider field of view may be presented since images, being illuminated from the rear, may be placed much closer to the lenses. Note that with simple viewers the images are limited in size as they must be adjacent and so the field of view is determined by the distance between each lens and its corresponding image.

Good quality wide angle lenses are quite expensive and they are not found in most stereo viewers.

Head-mounted displays

The user typically wears a helmet or glasses with two small LCD or OLED
Organic light-emitting diode
An OLED is a light-emitting diode in which the emissive electroluminescent layer is a film of organic compounds which emit light in response to an electric current. This layer of organic semiconductor material is situated between two electrodes...

 displays with magnifying lenses, one for each eye. The technology can be used to show stereo films, images or games, but it can also be used to create a virtual display. Head-mounted displays may also be coupled with head-tracking devices, allowing the user to "look around" the virtual world by moving their head, eliminating the need for a separate controller. Performing this update quickly enough to avoid inducing nausea in the user requires a great amount of computer image processing. If six axis position sensing (direction and position) is used then wearer may move about within the limitations of the equipment used. Owing to rapid advancements in computer graphics and the continuing miniaturization of video and other equipment these devices are beginning to become available at more reasonable cost.

Head-mounted or wearable glasses may be used to view a see-through image imposed upon the real world view, creating what is called augmented reality
Augmented reality
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...

. This is done by reflecting the video images through partially reflective mirrors. The real world view is seen through the mirrors' reflective surface. Experimental systems have been used for gaming, where virtual opponents may peek from real windows as a player moves about. This type of system is expected to have wide application in the maintenance of complex systems, as it can give a technician what is effectively "x-ray vision" by combining computer graphics rendering of hidden elements with the technician's natural vision. Additionally, technical data and schematic diagrams may be delivered to this same equipment, eliminating the need to obtain and carry bulky paper documents.

Augmented stereoscopic vision is also expected to have applications in surgery, as it allows the combination of radiographic data (CAT scans and MRI imaging) with the surgeon's vision.

3D viewers

There are two categories of 3D viewer technology, active and passive. Active viewers have electronics which interact with a display.

Liquid crystal shutter glasses

Glasses containing liquid crystal
Liquid crystal
Liquid crystals are a state of matter that have properties between those of a conventional liquid and those of a solid crystal. For instance, an LC may flow like a liquid, but its molecules may be oriented in a crystal-like way. There are many different types of LC phases, which can be...

 that block or pass light through in synchronization with the images on the computer display
Computer display
A monitor or display is an electronic visual display for computers. The monitor comprises the display device, circuitry, and an enclosure...

, using the concept of alternate-frame sequencing
Alternate-frame sequencing
Alternate-frame sequencing is a method of showing 3-D film that is used in some venues. It is also used on PC systems to render 3-D games into true 3-D.-Applications in film:...

. There have been many examples of shutter glasses over the past few decades, such as SegaScope 3-D glasses
for the Sega Master System
Sega Master System
The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe....

 and the Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

/Tektronix
Tektronix
Tektronix, Inc. is an American company best known for its test and measurement equipment such as oscilloscopes, logic analyzers, and video and mobile test protocol equipment. In November 2007, Tektronix became a subsidiary of Danaher Corporation....

 Stereotek 3D system http://www.asterius.com/atari/history3.html, but the Nvidia 3D Vision
Nvidia 3D Vision
3D Vision is a stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility...

 gaming kit introduced in 2008 introduced this technology to mainstream consumers and PC gamers. See also Time-division multiplexing
Time-division multiplexing
Time-division multiplexing is a type of digital multiplexing in which two or more bit streams or signals are transferred apparently simultaneously as sub-channels in one communication channel, but are physically taking turns on the channel. The time domain is divided into several recurrent...

.
"Red eye" shutterglasses method

The Red Eye Method reduces the ghosting caused by the slow decay of the green and blue P22-type phosphors typically used in conventional CRT monitors. This method relies solely on the red component of the RGB image being displayed, with the green and blue component of the image being suppressed.

Linearly polarized glasses

To present a stereoscopic motion picture, two images are projected superimposed onto the same screen through orthogonal polarizing
Polarizer
A polarizer is an optical filter that passes light of a specific polarization and blocks waves of other polarizations. It can convert a beam of light of undefined or mixed polarization into a beam with well-defined polarization. The common types of polarizers are linear polarizers and circular...

 filters. It is best to use a silver screen so that polarization is preserved. The projectors can receive their outputs from a computer with a dual-head graphics card. The viewer wears low-cost eyeglasses which also contain a pair of orthogonal polarizing filters. As each filter only passes light which is similarly polarized and blocks the orthogonally polarized light, each eye only sees one of the images, and the effect is achieved. Linearly polarized glasses require the viewer to keep his head level, as tilting of the viewing filters will cause the images of the left and right channels to bleed over to the opposite channel—along with misaligning the vision fields with those of the viewer's eyes. Therefore, viewers learn very quickly not to tilt their heads. As the motion picture provides the same stereoscopic image to all, and no head tracking is involved, several people can view the movie at the same time from a limited breadth of angles.

Circularly polarized glasses

To present a stereoscopic motion picture, two images are projected superimposed onto the same screen through circular polarizing filters of opposite handedness. The viewer wears low-cost eyeglasses which contain a pair of analyzing filters (circular polarizers mounted in reverse) of opposite handedness. Light that is left-circularly polarized is extinguished by the right-handed analyzer, while right-circularly polarized light is extinguished by the left-handed analyzer. The result is similar to that of steroscopic viewing using linearly polarized glasses, except the viewer can tilt his or her head and still maintain left/right separation (though the tilt will still affect the brain's ability to fuse the two images and correctly perceive depth).

The RealD Cinema system uses an electronically driven circular polarizer, mounted in front of the projector and alternating between left- and right- handedness, in sync with the left or right image being displayed by the (digital) movie projector. The audience wears passive circularly polarized glasses.

Infitec glasses

Infitec
Infitec
Infitec GmbH is a German company that specializes in 3-dimensional technology. It owns a technique for channel separation in stereo projection based on interference filters...

 stands for interference filter technology. Special interference filters (dichromatic filters) in the glasses and in the projector form the main item of technology and have given it this name. The filters divide the visible color spectrum into six narrow bands – two in the red region, two in the green region, and two in the blue region (called R1, R2, G1, G2, B1 and B2 for the purposes of this description). The R1, G1 and B1 bands are used for one eye image, and R2, G2, B2 for the other eye. The human eye is largely insensitive to such fine spectral differences so this technique is able to generate full-color 3D images with only slight colour differences between the two eyes. Sometimes this technique is described as a "super-anaglyph" because it is an advanced form of spectral-multiplexing which is at the heart of the conventional anaglyph technique.

Dolby uses a form of this technology in its Dolby 3D
Dolby 3D
Dolby 3D is a marketing name for a system from Dolby Laboratories, Inc. to show three-dimensional motion pictures in a digital cinema.- Technology :...

 theatres.

Inficolor 3D

Developed by TriOviz, Inficolor 3D is a patent pending stereoscopic system, first demonstrated at the International Broadcasting Convention
International Broadcasting Convention
The International Broadcasting Convention, more commonly known by its acronym IBC, is an annual trade show for broadcasters, content creators/providers, equipment manufacturers, professional and technical associations, and other participants in the Broadcasting industry...

 in 2007 and deployed in 2010. It works with traditional 2D flat screens and HDTV sets and uses expensive glasses with complex color filters and dedicated image processing
Image processing
In electrical engineering and computer science, image processing is any form of signal processing for which the input is an image, such as a photograph or video frame; the output of image processing may be either an image or, a set of characteristics or parameters related to the image...

 that allow natural color perception with a pleasant 3D experience. When observed without glasses, some slight doubling can be noticed in the background of the action which allows watching the movie or the video game in 2D without the glasses. This is not possible with traditional brute force anaglyphic systems.

Inficolor 3D is a part of TriOviz for Games Technology, developed in partnership with TriOviz Labs and Darkworks Studio
Darkworks
Darkworks S.A. is an independent video game developer and technology company based in Paris, France. The company is known for its games that include Alone in the Dark: The New Nightmare and Cold Fear....

. It works with
Sony Playstation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (Official PlayStation 3 Tools & Middleware Licensee Program) and Microsoft Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 consoles as well as PC. TriOviz for Games Technology was showcased at Electronic Entertainment Expo 2010 by Mark Rein
Mark Rein
Mark Rein may refer to:*Mark Rein , Menshevik journalist*Mark Rein Software executive-See also:*Mark Rein·Hagen Game designer...

 (vice president of Epic Games
Epic Games
Epic Games, Inc., also known as Epic and formerly Epic MegaGames, is an American video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology. It is the parent company of...

) as a 3D tech demo running on an Xbox 360 with Gears of War 2
Gears of War 2
Gears of War 2 is a third-person shooter video game developed by Epic Games with lead design by Cliff Bleszinski, and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series. The game was officially released in North America, Europe and...

, the industry acclaimed Epic flagship title. In October 2010 this technology has been officially integrated in Unreal Engine 3
Unreal Engine 3
Unreal Engine 3 is a computer game engine developed by Epic Games. It is the third generation of Unreal Engine, designed for DirectX 9/10/11 personal computers , the Xbox 360, the PlayStation 3, the PlayStation Vita, the Wii U, Android and OpenGL-based operating systems such as iOS and Mac OS X...

, the computer game engine developed by Epic Games, allowing to easily convert in stereoscopic 3D, numerous past and upcoming games developed on Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 and Playstation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 with this engine.

Video games equipped with TriOviz for Games Technology are: "Batman Arkham Asylum: Game of the Year Edition
Batman: Arkham Asylum
Batman: Arkham Asylum is a 2009 action-adventure stealth video game based on DC Comics' Batman developed for PlayStation 3, Xbox 360, Mac OS X and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment...

" for PS3 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (March 2010), "Enslaved: Odyssey to the West + DLC Pigsy's Perfect 10" for PS3 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (Nov. 2010), "Thor: God of Thunder
Thor: God of Thunder
Thor: God of Thunder is a 2011 third person single-player video game based on the film Thor developed by Liquid Entertainment and co-written by Matt Fraction, the Eisner Award-winning writer of the comic book series...

" for PS3 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (May 2011), "Green Lantern: Rise of the Manhunters
Green Lantern: Rise of the Manhunters
Green Lantern: Rise of the Manhunters is the first video game based on DC Comics' Green Lantern. The game is also a tie-in to the film Green Lantern, which opened in theaters on June 17, 2011. The game features 3D visuals, not just on the Nintendo 3DS but also on the PlayStation 3 and Xbox 360...

" for PS3 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (June 2011), "Captain America: Super Soldier
Captain America: Super Soldier
Captain America: Super Soldier is a third person single player video game loosely based on the film Captain America: The First Avenger...

" for PS3 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (July 2011). "Gears of War 3
Gears of War 3
Gears of War 3 is a third-person shooter video game developed by Epic Games and published by Microsoft Studios exclusively for the Xbox 360. Originally due for release in April 2011, the game was delayed and eventually released on September 20, 2011....

" for Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (September 2011), "Batman: Arkham City" for PS3 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (October 2011), "Assassin's Creed: Revelations
Assassin's Creed: Revelations
Assassin's Creed: Revelations is a video game in the Assassin's Creed franchise developed and published by Ubisoft Montreal. The game was released for PlayStation 3 and Xbox 360 on November 15, 2011. For Microsoft Windows, the game is delayed until December 2, 2011...

" for PS3 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (November 2011). The first DVD/Blu-ray including Inficolor 3D Tech is: "Battle for Terra 3D" (published in France by Pathé
Pathé
Pathé or Pathé Frères is the name of various French businesses founded and originally run by the Pathé Brothers of France.-History:...

 & Studio 37 - 2010).

Complementary color anaglyphs


Complementary color anaglyphs employ one of a pair of complementary color filters for each eye. The most common color filters used are red and cyan. Employing tristimulus theory, the eye is sensitive to three primary colors, red, green, and blue. The red filter admits only red, while the cyan filter blocks red, passing blue and green (the combination of blue and green is perceived as cyan). If a paper viewer containing red and cyan filters is folded so that light passes through both, the image will appear black. Another recently introduced form employs blue and yellow filters. (Yellow is the color perceived when both red and green light passes through the filter.)

Anaglyph images have seen a recent resurgence because of the presentation of images on the Internet. Where traditionally, this has been a largely black & white format, recent digital camera and processing advances have brought very acceptable color images to the internet and DVD field. With the online availability of low cost paper glasses with improved red-cyan filters, and plastic framed glasses of increasing quality, the field of 3D imaging is growing quickly. Scientific images where depth perception is useful include, for instance, the presentation of complex multi-dimensional data sets and stereographic images of the surface of Mars
Mars
Mars is the fourth planet from the Sun in the Solar System. The planet is named after the Roman god of war, Mars. It is often described as the "Red Planet", as the iron oxide prevalent on its surface gives it a reddish appearance...

. With the recent release of 3D DVDs, they are more commonly being used for entertainment. Anaglyph images are much easier to view than either parallel sighting or crossed eye stereograms, although these types do offer more bright and accurate color rendering, most particularly in the red component, which is commonly muted or desaturated with even the best color anaglyphs. A compensating technique, commonly known as Anachrome, uses a slightly more transparent cyan filter in the patented glasses associated with the technique. Processing reconfigures the typical anaglyph image to have less parallax to obtain a more useful image when viewed without filters.
Compensating diopter glasses for red-cyan method


Simple sheet or uncorrected molded glasses do not compensate for the 250 nanometer difference in the wave lengths of the red-cyan filters. With simple glasses, the red filter image can be blurry when viewing a close computer screen or printed image since the retinal focus differs from the cyan filtered image, which dominates the eyes' focusing. Better quality molded plastic glasses employ a compensating differential diopter power to equalize the red filter focus shift relative to the cyan. The direct view focus on computer monitors has been recently improved by manufacturers providing secondary paired lenses fitted and attached inside the red-cyan primary filters of some high end anaglyph glasses. They are used where very high resolution is required, including science, stereo macros, and animation studio applications. They use carefully balanced cyan (blue-green) acrylic lenses, which pass a minute percentage of red to improve skin tone perception. Simple red/blue glasses work well with black and white, but the blue filter is unsuitable for human skin in color.
ColorCode 3D


ColorCode 3D
ColorCode 3D
ColorCode 3D is a newer, patented stereo viewing system deployed in the 2000s that uses amber and blue filters. Notably, unlike other anaglyph systems, ColorCode 3D is intended to provide perceived nearly full colour viewing with existing television and paint mediums.-Technology:One eye receives...

 is a newer, patented stereo viewing system deployed in the 2000s that uses amber and blue filters. Notably, unlike other anaglyph systems, ColorCode 3D is intended to provide perceived nearly full colour viewing (particularly within the RG color space
RG color space
The RG or red-green color space is a color space that uses only two colors, red and green. It is an additive format, similar to the RGB color model but without a blue channel. Thus, blue is said to be out of gamut...

) with existing television and paint mediums. One eye (left, amber filter) receives the cross-spectrum colour information and one eye (right, blue filter) sees a monochrome image designed to give the depth effect. The human brain ties both images together.

Images viewed without filters will tend to exhibit light-blue and yellow horizontal fringing. The backwards compatible 2D viewing experience for viewers not wearing glasses is improved, generally being better than previous red and green anaglyph imaging systems, and further improved by the use of digital post-processing to minimise fringing. The displayed hues and intensity can be subtly adjusted to further improve the perceived 2D image, with problems only generally found in the case of extreme blue.

The blue filter is centred around 450 nm and the amber filter lets in light at wavelengths at above 500 nm. Wide spectrum colour is possible because the amber filter lets through light across most wavelengths in spectrum. When presented via RGB color model
RGB color model
The RGB color model is an additive color model in which red, green, and blue light is added together in various ways to reproduce a broad array of colors...

 televisions, the original red and green channels from the left image are combined with a monochrome blue channel formed by averaging the right image with the weights .

In the United Kingdom, television station Channel 4
Channel 4
Channel 4 is a British public-service television broadcaster which began working on 2 November 1982. Although largely commercially self-funded, it is ultimately publicly owned; originally a subsidiary of the Independent Broadcasting Authority , the station is now owned and operated by the Channel...

 commenced broadcasting a series of programmes encoded using the system during the week of 16 November 2009. Previously the system had been used in the United States for an "all 3-D advertisement" during the 2009 Super Bowl
Super Bowl XLIII
Super Bowl XLIII was an American football game pitting the American Football Conference champion Pittsburgh Steelers against the National Football Conference champion Arizona Cardinals to decide the National Football League champion for the 2008 season. The game was played on February 1, 2009,...

 for SoBe
SoBe
SoBe is a brand of teas, fruit-juice blends and enhanced water beverages owned by PepsiCo. The name SoBe is an abbreviation of South Beach, named after the upscale area located in Miami Beach, Florida. In the past, the SoBe name has also been licensed for gum and chocolate products...

, Monsters vs. Aliens
Monsters vs. Aliens
Monsters vs. Aliens is a 2009 American computer-animated 3-D science fiction film produced by DreamWorks Animation and distributed by Paramount Pictures...

 animated movie and an advertisement for the Chuck
Chuck (TV series)
Chuck is an action-comedy/spy-drama television program from the United States created by Josh Schwartz and Chris Fedak. The series is about an "average computer-whiz-next-door" named Chuck, played by Zachary Levi, who receives an encoded e-mail from an old college friend now working for the Central...

 television series in which the full episode the following night used the format.

Chromadepth method and glasses

The ChromaDepth
ChromaDepth
Chromadepth is a patented system from the company Chromatek that produces a stereoscopic effect based upon differences in the diffraction of color through a special prism-like holographic film fitted into glasses...

 procedure of American Paper Optics is based on the fact that with a prism, colors are separated by varying degrees. The ChromaDepth eyeglasses contain special view foils, which consist of microscopically small prisms. This causes the image to be translated a certain amount that depends on its color. If one uses a prism foil now with one eye but not on the other eye, then the two seen pictures – depending upon color – are more or less widely separated. The brain produces the spatial impression from this difference. The advantage of this technology consists above all of the fact that one can regard ChromaDepth pictures also without eyeglasses (thus two-dimensional) problem-free (unlike with two-color anaglyph). However the colors are only limitedly selectable, since they contain the depth information of the picture. If one changes the color of an object, then its observed distance will also be changed.

Anachrome "compatible" color anaglyph method

A recent variation on the anaglyph technique is called "Anachrome method". This approach is an attempt to provide images that look fairly normal without glasses as 2D images to be "compatible" for posting in conventional websites or magazines. The 3D effect is generally more subtle, as the images are shot with a narrower stereo base, (the distance between the camera lenses). Pains are taken to adjust for a better overlay fit of the two images, which are layered one on top of another. Only a few pixels of non-registration give the depth cues. The range of color is perhaps three times wider in Anachrome due to the deliberate passage of a small amount of the red information through the cyan filter. Warmer tones can be boosted, and this is claimed to provide warmer skin tones and vividness.

Autostereoscopy

Autostereoscopy
Autostereoscopy
Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D"...

 is any method of displaying stereoscopic (3D) images without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D". The technology includes two broad classes of displays: those that use head-tracking to ensure that each of the viewer's two eyes sees a different image on the screen, and those that display multiple views so that the display does not need to know where the viewers' eyes are directed. Examples of autostereoscopic displays include parallax barrier, lenticular, volumetric, electro-holographic, and light field displays.

Some autostereoscopic displays are also capable of recreating a perception of movement parallax, which is not possible with any of the active or passive technologies discussed above. "Movement parallax" refers to the fact that the view of a scene changes with movement of the head. Thus, different images of the scene are seen as the head is moved from left to right, and from up to down.

This is the method used by the Nintendo 3DS
Nintendo 3DS
The is a portable game console produced by Nintendo. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software...

 video game system and the Optimus 3D and LG Thrill by cellphone manufacturer LG Electronics MobileComm. USA..

A fundamentally new approach to autostereoscopy, called HR3D has been developed by researcher from MIT's Media Lab. It would consume 2 times less power, doubling the battery life if used with devices like the Nintendo 3DS, without compromising screen brightness or resolution. And having other advantages such as bigger viewing angle and it would maintain the 3D effect even when the screen is rotated.

Autostereograms


More recently, random-dot autostereograms have been created using computers to hide depth information in a field of apparently random noise, so that until viewed by diverging or converging the eyes in a manner similar to naked eye viewing of stereo pairs, the subject of the image remains a mystery. A popular example of this is the Magic Eye
Magic Eye
Magic Eye is a series of books published by N.E. Thing Enterprises . The books feature autostereograms , which allow people to see 3D images by focusing on 2D patterns. The viewer must diverge his or her eyes in order to see a hidden three-dimensional image within the pattern...

 series, a collection of stereograms based on distorted colorful and interesting patterns instead of random noise.

Pulfrich effects

In the classic Pulfrich effect
Pulfrich effect
The Pulfrich effect is a psychophysical percept wherein lateral motion of an object in the field of view is interpreted by the visual cortex as having a depth component, due to a relative difference in signal timings between the two eyes.-Overview:...

 paradigm a subject views, binocularly, a pendulum swinging perpendicular to his line of sight. When a neutral density filter (e.g., a darkened lens -like from a pair of sunglasses) is placed in front of, say, the right eye the pendulum appears to take on an elliptical orbit, being closer as it swings toward the right and farther as it swings toward the left.

The widely accepted explanation of the apparent motion with depth is that a reduction in retinal illumination (relative to the fellow eye) yields a corresponding delay in signal transmission, imparting instantaneous spatial disparity to moving objects. This occurs because the eye, and hence the brain, respond more quickly to brighter objects than to dimmer ones.

So if the brightness of the pendulum is greater in the left eye than in the right, the retinal signals from the left eye will reach the brain slightly ahead of those from the right eye. This makes it seem as if the pendulum seen by the right eye is lagging behind its counterpart in the left eye. This difference in position over time is interpreted by the brain as motion with depth: no motion, no depth.

The ultimate effect of this, with appropriate scene composition, is the illusion of motion with depth. Object motion must be maintained for most conditions and is effective only for very limited "real-world" scenes.

Prismatic & self-masking crossview glasses

"Naked-eye" cross viewing is a skill that must be learned to be used. New prismatic
Prism (optics)
In optics, a prism is a transparent optical element with flat, polished surfaces that refract light. The exact angles between the surfaces depend on the application. The traditional geometrical shape is that of a triangular prism with a triangular base and rectangular sides, and in colloquial use...

 glasses now make cross-viewing as well as over/under-viewing easier, and also mask off the secondary non-3D images, that otherwise show up on either side of the 3D image. The most recent low-cost glasses mask the images down to one per eye using integrated baffles. Images or video frames can be displayed on a new widescreen HD or computer monitor with all available area used for display. HDTV wide format permits excellent color and sharpness. Cross viewing provides true "ghost-free 3D" with maximum clarity, brightness and color range, as does the stereoscope viewer with the parallel approach and the KMQ viewer
KMQ viewer
As an alternative to cross eye viewing, in the 1980s a team of three physicists invented a new type of prismatic viewer that tilts your right eyesight slightly up and the left eyesight slightly down....

 with the over/under approach. The potential depth and brightness is maximized. A recent cross converged development is a new variant wide format that uses a conjoining of visual information outside of the regular binocular
Binocular vision
Binocular vision is vision in which both eyes are used together. The word binocular comes from two Latin roots, bini for double, and oculus for eye. Having two eyes confers at least four advantages over having one. First, it gives a creature a spare eye in case one is damaged. Second, it gives a...

 stereo window. This allows an efficient seamless visual presentation in true wide-screen, more closely matching the focal range of the human eyes.

Lenticular prints

Lenticular printing is a technique by which one places an array of lenses, with a texture much like corduroy
Corduroy
Corduroy is a textile composed of twisted fibers that, when woven, lie parallel to one another to form the cloth's distinct pattern, a "cord." Modern corduroy is most commonly composed of tufted cords, sometimes exhibiting a channel between the tufts...

, over a specially made and carefully aligned print such that different viewing angles will reveal different image slices to each eye, producing the illusion of three dimensions, over a certain limited viewing angle. This can be done cheaply enough that it is sometimes used on stickers, album covers, etc. It is the classic technique for 3D postcards.

A variant of this for portable electronic devices, the parallax barrier, has begun deployment.

Displays with filter arrays

The LCD is covered with an array of prisms that divert the light from in their notebook and desktop computers. These displays usually cost upwards of 1000 dollars and are mainly targeted at science or medical professionals.

Another technique, for example used by the X3D company, is simply to cover the LCD with two layers, the first being closer to the LCD than the second, by some millimeters. The two layers are transparent with black strips, each strip about one millimeter wide. One layer has its strips about ten degrees to the left, the other to the right. This allows seeing different pixels depending on the viewer's position.

Wiggle stereoscopy

This method, possibly the simplest stereogram viewing technique, is to simply alternate between the left and right images of a stereogram. In a web browser
Web browser
A web browser is a software application for retrieving, presenting, and traversing information resources on the World Wide Web. An information resource is identified by a Uniform Resource Identifier and may be a web page, image, video, or other piece of content...

, this can easily be accomplished with an animated .gif
GIF
The Graphics Interchange Format is a bitmap image format that was introduced by CompuServe in 1987 and has since come into widespread usage on the World Wide Web due to its wide support and portability....

image, Flash object, or JavaScript
JavaScript
JavaScript is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles....

 script. Most people can get a crude sense of dimensionality from such images, due to parallax
Parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between those two lines. The term is derived from the Greek παράλλαξις , meaning "alteration"...

.

Closing one eye and moving the head from side-to-side when viewing a selection of objects helps one understand how this works. Objects that are closer appear to move more than those further away.
This effect may also be observed by a passenger in a vehicle or low-flying aircraft, where distant hills or tall buildings appear in three-dimensional relief, a view not seen by a static observer as the distance is beyond the range of effective binocular vision.

Advantages of the wiggle viewing method include:
  • No glasses or special hardware required
  • Most people can "get" the effect much quicker than cross-eyed and parallel viewing techniques
  • It is the only method of stereoscopic visualization for people with limited or no vision in one eye


Disadvantages of the "wiggle" method:
  • Does not provide true binocular
    Binocular vision
    Binocular vision is vision in which both eyes are used together. The word binocular comes from two Latin roots, bini for double, and oculus for eye. Having two eyes confers at least four advantages over having one. First, it gives a creature a spare eye in case one is damaged. Second, it gives a...

     stereoscopic depth perception
    Depth perception
    Depth perception is the visual ability to perceive the world in three dimensions and the distance of an object. Depth sensation is the ability to move accurately, or to respond consistently, based on the distances of objects in an environment....

  • Not suitable for print, limited to displays that can "wiggle" between the two images
  • Difficult to appreciate details in images that are constantly "wiggling"
  • Lack of 3D illusion to those who can detect the wiggling too easily.


Most wiggle images use only two images, leading to an annoyingly jerky image. A smoother image, more akin to a motion picture image where the camera is moved back and forth, can be composed by using several intermediate images (perhaps with synthetic motion blur) and longer image residency at the end images to allow inspection of details. Another option is a shorter time between the frames of a wiggle image.

Although the "wiggle" method is an excellent way of previewing stereoscopic images, it cannot actually be considered a true three-dimensional stereoscopic format. To experience binocular depth perception as made possible with true stereoscopic formats, each eyeball must be presented with a different image at the same time – this is not the case with "wiggling" stereo. The apparent effect comes from syncing the timing of the wiggle and the amount of parallax to the processing done by the visual cortex. Three or five images with good parallax may produce a better effect than simple left and right images.

Wiggling works for the same reason that a translational pan
Panning (camera)
In photography, panning refers to the horizontal movement or rotation of a still or video camera, or the scanning of a subject horizontally on video or a display device...

 (or tracking shot
Tracking shot
In motion picture terminology, a tracking shot is a segment in which the camera is mounted on a camera dolly, a wheeled platform that is pushed on rails while the picture is being taken...

) in a movie provides good depth information: the visual cortex is able to infer distance information from motion parallax, the relative speed of the perceived motion
Optical flow
Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and the scene. The concept of optical flow was first studied in the 1940s and ultimately published by American psychologist James J....

 of different objects on the screen. Many small animals bob their heads to create motion parallax (wiggling) so they can better estimate distance prior to jumping.

Taking the pictures

It is necessary to take two photographs for a stereoscopic image. This can be done with two cameras, with one camera moved quickly to two positions, or with a stereo camera
Stereo camera
A stereo camera is a type of camera with two or more lenses with a separate image sensor or film frame for each lens. This allows the camera to simulate human binocular vision, and therefore gives it the ability to capture three-dimensional images, a process known as stereo photography. Stereo...

 incorporating two or more side-by-side lenses.

In the 1950s, stereoscopic photography regained popularity when a number of manufacturers began introducing stereoscopic cameras to the public. The new cameras were developed to use 135 film
135 film
The term 135 was introduced by Kodak in 1934 as a designation for cartridge film wide, specifically for still photography. It quickly grew in popularity, surpassing 120 film by the late 1960s to become the most popular photographic film format...

, which had gained popularity after the close of World War II. Many of the conventional cameras used the film for 35 mm transparency slides, and the new stereoscopic cameras utilized the film to make stereoscopic slides. The Stereo Realist
Stereo Realist
The Stereo Realist was a stereo camera that was manufactured by the David White Company from 1947 to 1971. It was the most popular 35mm stereo camera ever manufactured and started the era of stereo photography for the masses that continued even after it was no longer manufactured.-History:Seton...

 camera was the most popular, and its 5P picture format became a standard. The stereoscopic cameras were marketed with special viewers that allowed for the use of such slides. With these cameras the public could easily create their own stereoscopic memories. Although their popularity has waned, some of these cameras are still in use today.

The 1980s saw a minor revival of stereoscopic photography extent when point-and-shoot stereo cameras were introduced. Most of these cameras suffered from poor optics and plastic construction, and were designed to produce lenticular prints, a format which never gained wide acceptance, so they never gained the popularity of the 1950s stereo cameras.

The beginning of the 21st century marked the coming of the age of digital photography. Stereo lenses were introduced which could turn an ordinary film camera into a stereo camera by using a special double lens to take two images and direct them through a single lens to capture them side-by-side on the film. Although current digital stereo cameras cost hundreds of dollars, cheaper models also exist, for example those produced by the company Loreo
Loreo
Loreo is a manufacturer of stereo photography equipment, including 3D cameras and stereo lens attachments for SLR cameras. Stereo pictures taken using Loreo systems are instantly viewable using 3D viewers without any cutting or remounting. These stereophotos are in the same format and size as any...

. It is also possible to create a twin camera rig, together with a "shepherd" device to synchronize the shutter and flash of the two cameras. By mounting two cameras on a bracket, spaced a bit, with a mechanism to make both take pictures at the same time. Newer cameras are even being used to shoot "step video" 3D slide shows with many pictures almost like a 3D motion picture if viewed properly. A modern camera can take five pictures per second, with images that greatly exceed HDTV resolution.

If anything is in motion within the field of view, it is necessary to take both images at once, either through use of a specialized two-lens camera, or by using two identical cameras, operated as close as possible to the same moment.

A single camera can also be used if the subject remains perfectly still (such as an object in a museum display). Two exposures are required. The camera can be moved on a sliding bar for offset, or with practice, the photographer can simply shift the camera while holding it straight and level. This method of taking stereo photos is sometimes referred to as the "Cha-Cha" or "Rock and Roll" method. It is also sometimes referred to as the "astronaut shuffle" because it was used to take stereo pictures on the surface of the moon using normal monoscopic equipment.

For the most natural looking stereo most stereographers move the camera about 65mm or the distance between the eyes,but some experiment with other distances.
A good rule of thumb is to shift sideways 1/30th of the distance to the closest subject for 'side by side' display, or just 1/60th if the image is to be also used for color anaglyph or anachrome image display. For example, when enhanced depth beyond natural vision is desired and a photo of a person in front of a house is being taken, and the person is thirty feet away, then the camera should be moved 1 foot between shots.

The stereo effect is not significantly diminished by slight pan or rotation between images. In fact slight rotation inwards (also called 'toe in') can be beneficial. Bear in mind that both images should show the same objects in the scene (just from different angles) - if a tree is on the edge of one image but out of view in the other image, then it will appear in a ghostly, semi-transparent way to the viewer, which is distracting and uncomfortable. Therefore, you can either crop the images so they completely overlap, or you can 'toe-in' the cameras so that the images completely overlap without having to discard any of the images. However, be a little cautious - too much 'toe-in' can cause eye strain for reasons best described here.

Here you can find (in different languages) an excellent article about The Ten Commandments of Stereoscopy for taking good stereoscopy images (photo & video).

Base line selection

For general purpose stereo photography, where the goal is to duplicate natural human vision and give a visual impression as close as possible to actually being there, the correct baseline (distance between where the right and left images are taken) would be the same as the distance between the eyes. When images taken with such a baseline are viewed using a viewing method that duplicates the conditions under which the picture is taken then the result would be an image pretty much the same as what you would see if you were actually there. This could be described as "ortho stereo."

An example would be the Realist format that was so popular in the late 40s to mid 50s and is still being used by some today. When these images are viewed using high quality viewers, or seen with a properly set up projector, the impression is, indeed, very close to what you would see if you were there.

The baseline used in such cases will be about 50mm to 80mm. This is what is generally referred to as a "normal" baseline, used in most stereo photography. There are, however, situations where it might be desirable to use a longer or shorter baseline. The factors to consider include the viewing method to be used and the goal in taking the picture.

Longer base line for distant objects "Hyper Stereo"

If a stereo picture is taken of a large, distant object such as a mountain or a large building using a normal base it will appear to be flat. This is in keeping with normal human vision, it would look flat if you were actually there, but if the object looks flat, there doesn't seem to be any point in taking a stereo picture, as it will simply seem to be behind a stereo window, with no depth in the scene itself, much like looking at a flat photograph from a distance.

One way of dealing with this situation is to include a foreground object to add depth interest and enhance the feeling of "being there", and this is the advice commonly given to novice stereographers. Caution must be used, however, to ensure that the foreground object is not too prominent, and appears to be a natural part of the scene, otherwise it will seem to become the subject with the distant object being merely the background. In cases like this, if the picture is just one of a series with other pictures showing more dramatic depth, it might make sense just to leave it flat, but behind a window.
For making stereo images featuring only a distant object (e.g., a mountain with foothills), the camera positions can be separated by a larger distance (commonly called the "interocular" or stereo base) than the adult human norm of 62-65mm. This will effectively render the captured image as though it was seen by a giant, and thus will enhance the depth perception of these distant objects, and reduce the apparent scale of the scene proportionately. However, in this case care must be taken not to bring objects in the close foreground too close to the viewer, as they will show excessive parallax and can complicate stereo window adjustment.

There are two main ways to accomplish this. One is to use two cameras separated by the required distance, the other is to shift a single camera the required distance between shots.

The shift method has been used with cameras such as the Stereo Realist
Stereo Realist
The Stereo Realist was a stereo camera that was manufactured by the David White Company from 1947 to 1971. It was the most popular 35mm stereo camera ever manufactured and started the era of stereo photography for the masses that continued even after it was no longer manufactured.-History:Seton...

 to take hypers, either by taking two pairs and selecting the best frames, or by alternately capping each lens and recocking the shutter.

It is also possible to take hyperstereo pictures using an ordinary single lens camera aiming out an airplane. One must be careful, however, about movement of clouds between shots.

It has even been suggested that a version of hyperstereo could be used to help pilots fly planes.

In such situations, where an ortho stereo viewing method is used, a common rule of thumb is the 1:30 rule. This means that the baseline will be equal to 1/30 of the distance to the nearest object included in the photograph.

The results of hyperstereo can be quite impressive, and examples of hyperstereo can be found in vintage views.

This technique can be applied to 3D imaging of the Moon: one picture is taken at moonrise, the other at moonset, as the face of the Moon is centered towards the center of the Earth and the diurnal rotation carries the photographer around the perimeter, though the results are rather
poor, and much better results can be obtained using alternative techniques.

This is why high quality published stereos of the moon are done using libration
Libration
In astronomy, libration is an oscillating motion of orbiting bodies relative to each other, notably including the motion of the Moon relative to Earth, or of Trojan asteroids relative to planets.-Lunar libration:...

,
the slight "wobbling" of the moon on its axis relative to the earth.
Similar techniques were used late in the 19th century to take stereo views of Mars
Mars
Mars is the fourth planet from the Sun in the Solar System. The planet is named after the Roman god of war, Mars. It is often described as the "Red Planet", as the iron oxide prevalent on its surface gives it a reddish appearance...

 and other astronomical subjects.

Limitations of hyperstereo

Vertical alignment can become a big problem, especially if the terrain on which the two camera positions are placed is uneven.

Movement of objects in the scene can make syncing two widely separated cameras a nightmare. When a single camera is moved between two positions even subtle movements such as plants blowing in the wind and the movement of clouds can become a problem. The wider the baseline, the more of a problem this becomes.

Pictures taken in this fashion take on the appearance of a miniature model, taken from a short distance, and those not familiar with such pictures often cannot be convinced that it is the real object. This is because we cannot see depth when looking at such scenes in real life and our brains aren't equipped to deal with the artificial depth created by such techniques, and so our minds tell us it must be a smaller object viewed from a short distance, which would have depth. Though most eventually realize it is, indeed, an image of a large object from far away, many find the effect bothersome. This doesn't rule out using such techniques, but it is one of the factors that need to be considered when deciding whether or not such a technique should be used.

Hyper stereo can also lead to cardboarding, an effect that creates stereos in which different objects seem well separated in depth, but the objects themselves seem flat. This is because parallax is quantised.
Illustration of the limits of parallax multiplication, refer to image at left. Ortho viewing method assumed. The line represents the Z axis, so imagine that it is laying flat and stretching into the distance. If the camera is at X point A is on an object at 30 feet. Point B is on an object at 200 feet and point C is on the same object but 1 inch behind B. Point D is on an object 250 feet away. With a normal baseline point A is clearly in the foreground, with B,C, and D all at stereo infinity. With a one foot base line, which multiplies the parallax, there will be enough parallax to separate all four points, though the depth in the object containing B and C will still be subtle. If this object is the main subject, we may consider a baseline of 6 feet 8 inches but then the object at A would need to be cropped out. Now imagine that the camera is point Y, now the object at A is at 2,000 feet, point B is on an object at 2,170 feet C is a point on the same object 1 inch behind B. Point D is on an object at 2,220 feet. With a normal baseline, all four points are now at stereo infinity. With a 67 foot basline, the multiplied parallax allows us to see that all three objects are on different planes, yet points B and C, on the same object, appear to be on the same plane and all three objects appear flat. This is because there are discrete units of parallax, so at 2,170 feet the parallax between B and C is zero and zero multiplied by any number is still zero.

A practical example

In the red-cyan anaglyph example below, a ten-meter baseline atop the roof ridge of a house was used to image the mountain. The two foothill ridges are about four miles (6.5 km) distant and are separated in depth from each other and the background. The baseline is still too short to resolve the depth of the two more distant major peaks from each other. Owing to various trees that appeared in only one of the images the final image had to be severely cropped at each side and the bottom.

In the wider image, taken from a different location, a single camera was walked about one hundred feet (30 m) between pictures. The images were converted to monochrome before combination.(below)


Shorter baseline for ultra closeups "Macro stereo"

When objects are taken from closer than about 6 1/2 feet a normal base will produce excessive parallax and thus exaggerated depth when using ortho viewing methods. At some point the parallax becomes so great that the image is difficult or even impossible to view. For such situations, it becomes necessary to reduce the baseline in keeping with the 1:30 rule.

When still life scenes are stereographed, an ordinary single lens camera can be moved using a slide bar or similar method to generate a stereo pair. Multiple views can be taken and the best pair selected for the desired viewing method.

For moving objects, a more sophisticated approach is used. In the early 1970s, Realist incorporated introduced the Macro Realist designed to stereograph subjects 4 to 5 1/2 inches away, for viewing in Realist format viewers and projectors. It featured a 15mm base and fixed focus. It was invented by Clarence G. Henning.

In recent years cameras have been prodcued which are designed to stereograph subjects 10" to 20" using print film, with a 27mm baseline.
Another technique, usable with fixed base cameras such as the Fujifilm FinePix Real 3D W1
Fujifilm FinePix Real 3D W1
The Fujifilm FinePix W Series Real 3D is a line of consumer-grade digital cameras designed to capture stereoscopic images that recreate the perception of 3-D depth, having both still and video formats while retaining standard 2D still image and movie modes...

/W3 is to back off from the subject and use the zoom function to zoom to a closer view, such as was done in the image of a cake. This has the effect of reducing the effective baseline. Similar techniques could be used with paired digital cameras.

Another way to take images of very small objects, "extreme macro", is to use an ordinary flatbed scanner. This is a variation on the shift technique in which the object is turned upside down and placed on the scanner, scanned, moved over and scanned again. This produces stereos of a range objects as large as about 6" across down to objects as small as a carrot seed. This technique goes back to at least 1995. See the article Scanography
Scanography
Scanography, also spelled scannography more commonly referred to as scanner photography, is the process of capturing digitized images of objects for the purpose of creating printable art using a flatbed "photo" scanner with a CCD array capturing device...

 for more details.

Baseline tailored to viewing method

How far the picture is viewed from requires a certain separation between the cameras. This separation is called stereo base or stereo base line and results from the ratio of the distance to the image to the distance between the eyes (usually about 2.5 inches). In any case the farther the screen is viewed from the more the image will pop out. The closer the screen is viewed from the flatter it will appear. Personal anatomical differences can be compensated for by moving closer or farther from the screen.

To provide close emulation of natural vision for images viewed on a computer monitor,a fixed stereo base of 6 cm might be appropriate. This will vary depending on the size of the monitor and the viewing distance. For hyper stereo, a ratio smaller than 1:30 could be used. For example if a stereo image is to be viewed on a computer monitor from a distance of 1000 mm there will be an eye to view ratio of 1000/63 or about 16. To set the cameras the appropriate distance apart for the desired effect, the distance to the subject (say a person at a distance from the cameras of 3 meters) is divided by 16 which yields a stereo base of 188 mm between the cameras.

However, images optimized for a small screen viewed from a short distance will show excessive parallax when viewed with more ortho methods, such as a projected image or a head mounted display, possibly causing eyestrain and headaches, or doubling, so pictures optimized for this viewing method may not be usable with other methods.

Where images may also be used for anaglyph display a narrower base, say 40mm or a variable base of 1:50 or 1:60 will allow for less ghosting in the display.

Variable Base for "Geometric Stereo"

As mentioned previously, the goal of the photographer may be a reason for using a baseline that is larger than normal. Such is the case when, instead of trying to achieve a close emulation to natural vision, a stereographer may be trying to achieve geometric perfection. This approach means that objects are shown with the shape they actually have, rather than the way they are seen by humans.

Objects at 25 to 30 feet, instead of having the subtle depth that you would see if you were actually there, or what would be recorded with a normal baseline, will have the much more dramatic depth that would be seen from 7 to 10 feet. In other words, the baseline is chosen to produce the same depth effect, regardless of the distance from the subject. As with true ortho, this effect is impossible to achieve in a literal sense, since different objects in the scene will be at different distances and will thus show different amounts of parallax, but the geometric stereographer, like the ortho stereographer attempts to come as close as possible.

Achieving this could be as simple as using the 1:30 rule to find a custom base for every shot, regardless of distance, or it could involve using a more complicated formula.

This could be thought of as a form of hyperstereo, but less extreme. As a result, it has all of the same limitations of hyperstereo. When objects are given enhanced depth, but not magnified to take up a larger portion of the view, there is a certain miniaturization effect. Of course, this may be exactly what the stereographer has in mind.

While geometric stereo neither attempts nor achieves a close emulation of natural vision, there are valid reasons for this approach.
It does, however, represent a very specialized branch of stereography.

Precise stereoscopic baseline calculation methods

Recent research has led to precise methods for calculating the stereoscopic camera baseline.
These techniques consider the geometry of the display/viewer and scene/camera spaces independently and can be used to reliably calculate a mapping of the scene depth being captured to a comfortable display depth budget. This frees up the photographer to place their camera wherever they wish to achieve the desired composition and then use the baseline calculator to work out the camera inter-axial separation required to produce a high quality 3D image.

This approach means there is no guess work in the stereoscopic setup once a small set of parameters have been measured, it can be implemented for photography and computer graphics and the methods can be easily implemented in a software tool.

Multi-rig stereoscopic cameras

The precise methods for camera control have also allowed the development of multi-rig stereoscopic cameras where different slices of scene depth are captured using different inter-axial settings, the images of the slices are then composed together to form the final stereoscopic image pair. This allows important regions of a scene to be given better stereoscopic representation while less important regions are assigned less of the depth budget. It provides stereographers with a way to manage composition within the limited depth budget of each individual display technology.

Stereoscopic motion measurement (6D-Vision)

The classical stereoscopy measures the three spatial coordinates (3D-Position) of corresponding points from a pair of images. Many applications require clustering of 3D point clouds into distinct objects. This can cause severe problems if objects are too close. For example, the child entering the street behind the car as shown in the picture above can only be separated by its motion. 6D-Vision tracks points with known depth from stereo over two or more consecutive images and fuses the data. The result is an improved accuracy of the 3D-position and an estimation of the 3D-motion (velocity and direction) of the considered points at the same time. The 6D information (3D-position + 3D-motion = 6D-Vision) allows predicting the trajectory of objects and detecting potential collisions. A result of this principle is shown in the image above, the arrows indicate the expected object position within 0.5 seconds. More details are given on the homepage of the 6D-Vision developers.

6D-Vision is also applied for perception of gestures, the motion of human limbs, without modeling the shape of persons with just using a passive stereo camera.


See also

Technological
Basics:
  • Multiscopy
    Multiscopy
    In contrast with 3D binocular stereoscopy , 3D multiscopy displays multiple angles at once...

     (including Integral imaging
    Integral imaging
    Integral imaging is an autostereoscopic or multiscopic 3D display, meaning that it displays a 3D image without the use of special glasses on the part of the viewer. It achieves this by placing an array of microlenses in front of the image, where each lens looks different depending on viewing angle...

    , Holography
    Holography
    Holography is a technique that allows the light scattered from an object to be recorded and later reconstructed so that when an imaging system is placed in the reconstructed beam, an image of the object will be seen even when the object is no longer present...

    , Lenticular printing
    Lenticular printing
    Lenticular printing is a technology in which a lenticular lens is used to produce images with an illusion of depth, or the ability to change or move as the image is viewed from different angles...

    )
  • Auto 3D / Autostereoscopy
    Autostereoscopy
    Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D"...

     - stereoscopy without headgear
  • Stereogram
    Stereogram
    A stereogram is pair of two-dimensional panels depicting the view of a scene or an object from the vantage points of the right and left eyes. Observing the panels superimposed in a stereoscope results in the experience of three-dimensionality by virtue of the fact that object depth is encoded as...

  • Binocular vision
    Binocular vision
    Binocular vision is vision in which both eyes are used together. The word binocular comes from two Latin roots, bini for double, and oculus for eye. Having two eyes confers at least four advantages over having one. First, it gives a creature a spare eye in case one is damaged. Second, it gives a...

     and Stereopsis
    Stereopsis
    Stereopsis refers to impression of depth that is perceived when a scene is viewed with both eyes by someone with normal binocular vision. Binocular viewing of a scene creates two slightly different images of the scene in the two eyes due the the eyes' different positions on the head...

Formats which can represent 3D stereo images:
  • 2D plus Delta
    2D plus Delta
    2D Plus Delta is a standards listed methodology as part of MPEG2, and MPEG4, specifically on the H.264 implementation of Multiview Video Coding extension...

  • 2D-plus-depth
    2D-plus-depth
    2D-plus-Depth or also called 2D +'Z' format is a Stereoscopic Video Coding format that is used for 3D displays, such as Philips WOWvx...

  • Multiview Video Coding
    Multiview Video Coding
    Multiview Video Coding is an amendment to H.264/MPEG-4 AVC video compression standard developed with joint efforts by MPEG/VCEG that enables efficient encoding of sequences captured simultaneously from multiple cameras using a single video stream....

  • Blu-ray 3D
Commercialized 3D display technologies:
  • PHSCologram
    PHSCologram
    - Name and background :PHSCologram is a registered trademark for barrier-strip and lenticular autostereograms made by Chicago-based art collective n laboratory....

     - a particular implementation of parallax-based multiscopy
    Multiscopy
    In contrast with 3D binocular stereoscopy , 3D multiscopy displays multiple angles at once...

  • Dolby 3D
    Dolby 3D
    Dolby 3D is a marketing name for a system from Dolby Laboratories, Inc. to show three-dimensional motion pictures in a digital cinema.- Technology :...

     - 3D glasses which split images by color wavelength
  • RealD Cinema - 3D glasses which split images by circular polarization


Medical:
  • Orthoptics - diagnosis and treatment of defective eye movement and coordination
  • Vision therapy
    Vision therapy
    Vision therapy, also known as visual training, vision training, or visual therapy, is a broad group of techniques aimed at correcting and improving binocular, oculomotor, visual processing, and perceptual disorders."-Historical development:...



Historical and cultural:
Video game industry:
Places, associations, companies:
  • 3D Center of Art and Photography
    3D Center of Art and Photography
    The 3D Center of Art and Photography is an American nonprofit educational institution in Portland, Oregon that opened in 2003. It is the first museum in the United States dedicated to stereoscopy. The Center is currently located in a leased storefront on NW Lovejoy Street on the Portland Streetcar...

  • International Stereoscopic Union
  • MasterImage 3D
    MasterImage 3D
    MasterImage 3D is a company that develops stereoscopic 3D systems for theaters and auto-stereoscopic 3D displays for mobile devices.-Technology:...

People:
  • Jackie Matisse
    Jackie Matisse
    Jackie Matisse is a French artist who is, "ever the kiteflying [creating] pioneer," "renowned for her kites." She also works in stereoscopy, supercomputing and virtual reality....

  • Jules Duboscq
    Jules Duboscq
    Louis Jules Dubosq was a French instrument maker, inventor, and pioneering photographer. He was known in his time, and is remembered today, for the high quality of his optical instruments.- Life and work :...

  • Theodor V. Ionescu
    Theodor V. Ionescu
    Theodor V. Ionescu, Prof. Dr. Doc. was a Romanian physicist and inventor who made remarkable discoveries in plasma physics, ionosphere physics, ion coupling electrons in dense plasmas, masers, magnetron amplifiers, and Zeeman effects related to controlled nuclear fusion and quantum emission...

Marketing terms:
  • 4D film
    4-D film
    4-D film is a marketing term that describes an entertainment presentation system combining a 3-D film with physical effects in the theatre, which occur in synchronization with the film...

     - Marketing term for a 3D film plus audience-interactive effects

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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