Faerûn
Encyclopedia
Faerûn is a fictional subcontinent
, the primary setting of the Dungeons & Dragons
world of Forgotten Realms
. It is described at a relatively high level in the Forgotten Realms Campaign Setting
(2001) from Wizards of the Coast
, and various locales and aspects are described in more detail by separate campaign setting
books. Around a hundred novels and several computer and video games use the Faerûn setting.
and technologically
, Faerûn is comparable to Western Europe
during the late Middle Ages
, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder
, known here as the magical substance smoke powder and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as sword
s, spear
s, and bow
s. Most of the population of Faerûn consists of farmer
s, who are organized somewhat loosely in a semi-feudal system. There are also a number of notable cities
, and trade
between nation
s is common, comparable to the Renaissance
era. Likewise, there are regions where more barbaric tribes and customs still persist.
A major difference in the setting from Earth is the presence of magic. The system of magic is subdivided into divine and arcane categories, with the former empowered by a Faerûnian deity, and the latter by rituals or innate abilities which manipulate a mystical field called the Weave
, the source of magical energies on Toril
. Faerûn has a pantheon of deities that are worshipped by the inhabitants of this region. These are comparable to mythological deities of the ancient Greek pantheon, and cover a range of ethical beliefs and portfolios of interests.
Faerûn is home to a number of non-human creatures of varying degrees of civilization or barbarism. Among these are several different races of dwarves
, gnomes
, halfling
s and elves
, as well as goblins
, orcs
, lizardmen
, ogres
, various giants
, and even dragons
.
There are a number of organized alliances in Faerûn, with each pursuing their own particular agenda. A few are dedicated to decent and honest causes, such as the Harpers, who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic
Cult of the Dragon
. In the northern lands, the Zhentarim
is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerûn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named the Xanathar's Guild, and the mysterious Shades—-the returning survivors of the long-fallen Netheril empire.
The sub-continent of Faerûn is set on the planet Toril
, or, more formally, "Abeir-Toril." Faerûn is the western part of an unnamed supercontinent that is quite similar to real-world Afro-Eurasia
. This continent also includes Kara-Tur
, which was the original setting of the D&D Oriental Adventures
campaign setting, and Zakhara, home to the Arabian Nights setting Al-Qadim
. Maztica, home of a tribal, Aztec
-like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. The subterranean regions underneath Faerûn are called the Underdark
.
Faerûn includes terrain that is as varied as that of Europe
, western Asia
, and much of Africa
is on our planet Earth
. Role-playing campaigns
in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. Likewise, the region that the player
s explore can determine what types of monsters they will face, which famous individuals
they will encounter, and what types of missions
they assume.
Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. To the east, Faerûn is bordered by a vast region of steppe
that separates it from Kara-Tur
. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra
. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara.
to the north, and an untamed region called the Savage Frontier, which includes the Silver Marches (Luruar). The coastal region is called the Sword Coast. Here lies the city-state of Neverwinter and the large port city of Waterdeep. Deep inland is the ancient dwarven citadel of Mithral Hall, which was featured in the Legacy of the Drow
series of novels. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular computer role-playing games.
North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west to the eastern edge of the inland Moonsea, in the northern region of the continent. It is a region of contrasts, with the forested Dalelands
, the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep, and the bitterly cold steppes of The Ride
. Along the east coast of the Dragon Reach (a northern branch of the Sea of Fallen Stars) is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. This area includes the city of Ravens Bluff
, which for many years was home to the RPGA
's Living City role-playing campaign and the site of the Living City series of game modules.
Northeastern Faerûn is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands. This region also contains the lightly populated kingdom of Damara, the druidic
forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Mystical Rashemen is a land ruled from behind the scenes by spiritual witches, and it is the location of the Neverwinter Nights 2: Mask of the Betrayer
computer game. The lands of Damara and Vaasa were described in a 1989 publication, FR9, The Bloodstone Lands
. This area formed the setting for the "H Series" of modules that used the Battlesystem
rules to resolve battles.
, the nations of Amn, Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. These regions were the setting for the Baldur's Gate
series of computer games. To the west in the vast ocean called the Trackless Sea is a multitude of islands, collectively named the Nelanther Isles. Among these are the island kingdoms of Nimbral, the Moonshae Isles, and the gnomish Lantan.
With the exception of the Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest. The notable areas within this region include Chondath, Cormyr, the Dragon Coast, Hlondeth, the Pirate Isles, Sembia, Sespech, Turmish, and the Shining Plains.
Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. This region includes the nations of Aglarond, Altumbel, Mulhorand, Murghôm, Thay and Unther. Chondalwood is a long, forested region to the south of Chondath and Chessenta.
South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. The south includes the Border Kingdoms, Dambrath, the Great Rift, Halruaa, the Lake of Steam, and The Shaar.
South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. The region includes the lands of Durpar, Estagund and Var the Golden (collectively called the Shining Lands), Luiren, the land of Halflings, Ulgarth, the Eastermost extent of Faerûn, and Veldorn, the land of monsters.
and the ruins of Ched Nasad, as well as Maerdrimydra, Llurth Dreir and Sshamath; cities of duergar
such as Gracklstugh and Dunnspeirrin; and almost unpronounceable cities of creatures called the kuo-toa
, illithid
s, and beholder
s.
.
. Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. The northern Realms were less affected by the Spellplague, but during the 100-year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. The borders of some of the kingdoms were changed to reflect this. In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the Faerûnian colonies on its east coast.
Subcontinent
A subcontinent is a large, relatively self-contained landmass forming a subdivision of a continent. By dictionary entries, the term subcontinent signifies "having a certain geographical or political independence" from the rest of the continent, or "a vast and more or less self-contained subdivision...
, the primary setting of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
world of Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
. It is described at a relatively high level in the Forgotten Realms Campaign Setting
Forgotten Realms Campaign Setting
The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published in 1987, detailing the Forgotten Realms setting, containing information on characters, locations, and history as well as setting-specific rules for use with the Dungeons & Dragons role-playing game...
(2001) from Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, and various locales and aspects are described in more detail by separate campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
books. Around a hundred novels and several computer and video games use the Faerûn setting.
Culture and technology
EconomicallyEconomics
Economics is the social science that analyzes the production, distribution, and consumption of goods and services. The term economics comes from the Ancient Greek from + , hence "rules of the house"...
and technologically
Technology
Technology is the making, usage, and knowledge of tools, machines, techniques, crafts, systems or methods of organization in order to solve a problem or perform a specific function. It can also refer to the collection of such tools, machinery, and procedures. The word technology comes ;...
, Faerûn is comparable to Western Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
during the late Middle Ages
Middle Ages
The Middle Ages is a periodization of European history from the 5th century to the 15th century. The Middle Ages follows the fall of the Western Roman Empire in 476 and precedes the Early Modern Era. It is the middle period of a three-period division of Western history: Classic, Medieval and Modern...
, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder
Gunpowder
Gunpowder, also known since in the late 19th century as black powder, was the first chemical explosive and the only one known until the mid 1800s. It is a mixture of sulfur, charcoal, and potassium nitrate - with the sulfur and charcoal acting as fuels, while the saltpeter works as an oxidizer...
, known here as the magical substance smoke powder and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as sword
Sword
A sword is a bladed weapon used primarily for cutting or thrusting. The precise definition of the term varies with the historical epoch or the geographical region under consideration...
s, spear
Spear
A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head.The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be made of a more durable material fastened to the shaft, such as flint, obsidian, iron, steel or...
s, and bow
Bow (weapon)
The bow and arrow is a projectile weapon system that predates recorded history and is common to most cultures.-Description:A bow is a flexible arc that shoots aerodynamic projectiles by means of elastic energy. Essentially, the bow is a form of spring powered by a string or cord...
s. Most of the population of Faerûn consists of farmer
Farmer
A farmer is a person engaged in agriculture, who raises living organisms for food or raw materials, generally including livestock husbandry and growing crops, such as produce and grain...
s, who are organized somewhat loosely in a semi-feudal system. There are also a number of notable cities
City
A city is a relatively large and permanent settlement. Although there is no agreement on how a city is distinguished from a town within general English language meanings, many cities have a particular administrative, legal, or historical status based on local law.For example, in the U.S...
, and trade
Trade
Trade is the transfer of ownership of goods and services from one person or entity to another. Trade is sometimes loosely called commerce or financial transaction or barter. A network that allows trade is called a market. The original form of trade was barter, the direct exchange of goods and...
between nation
Nation
A nation may refer to a community of people who share a common language, culture, ethnicity, descent, and/or history. In this definition, a nation has no physical borders. However, it can also refer to people who share a common territory and government irrespective of their ethnic make-up...
s is common, comparable to the Renaissance
Renaissance
The Renaissance was a cultural movement that spanned roughly the 14th to the 17th century, beginning in Italy in the Late Middle Ages and later spreading to the rest of Europe. The term is also used more loosely to refer to the historical era, but since the changes of the Renaissance were not...
era. Likewise, there are regions where more barbaric tribes and customs still persist.
A major difference in the setting from Earth is the presence of magic. The system of magic is subdivided into divine and arcane categories, with the former empowered by a Faerûnian deity, and the latter by rituals or innate abilities which manipulate a mystical field called the Weave
Weave (Forgotten Realms)
In the Dungeons & Dragons campaign setting Forgotten Realms, the Weave is the fundamental force of both arcane magic and divine magic, from which spellcasters draw their strength. It permeates the world, comparable to aether, the mystical substance....
, the source of magical energies on Toril
Abeir-Toril
Abeir-Toril is the name of the fictional planet that makes up the Forgotten Realms Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting.The name is archaic, meaning "cradle of life." It...
. Faerûn has a pantheon of deities that are worshipped by the inhabitants of this region. These are comparable to mythological deities of the ancient Greek pantheon, and cover a range of ethical beliefs and portfolios of interests.
Faerûn is home to a number of non-human creatures of varying degrees of civilization or barbarism. Among these are several different races of dwarves
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...
, gnomes
Gnome (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions...
, halfling
Halfling
Halfling is another name for J. R. R. Tolkien's Hobbit which can be a fictional race sometimes found in fantasy novels and games. In many settings, they are similar to humans except about half the size. Dungeons & Dragons began using the name halfling as an alternative to hobbit for legal reasons...
s and elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...
, as well as goblins
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...
, orcs
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...
, lizardmen
Lizardfolk
Lizardfolk are a fictional humanoid species in the Dungeons & Dragons fantasy role-playing game.-Publication history:...
, ogres
Ogre (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, ogres are a lesser race of giants, rather being simply large brutes with clubs. An aquatic subrace of ogres is known as "merrow." D&D ogres are also closely related to the race of ogre magi, a smarter race with blue skin and great magical abilities...
, various giants
Giant (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, giant is a type of creature, or "creature type." Giants are humanoid-shaped creatures of great strength and size.-Dungeons & Dragons :...
, and even dragons
Dragon (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game , dragons are an iconic type of monstrous creature used as adversaries or, less commonly, allies of player characters...
.
There are a number of organized alliances in Faerûn, with each pursuing their own particular agenda. A few are dedicated to decent and honest causes, such as the Harpers, who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic
Nihilism
Nihilism is the philosophical doctrine suggesting the negation of one or more putatively meaningful aspects of life. Most commonly, nihilism is presented in the form of existential nihilism which argues that life is without objective meaning, purpose, or intrinsic value...
Cult of the Dragon
Cult of the Dragon
The Cult of the Dragon is a fictional, semi-religious, evil organization in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game. The cult worships dragons, believing they will rule the world in the future and will keep them as monarchs next in line. Sammaster, a mage...
. In the northern lands, the Zhentarim
Zhentarim
The Zhentarim is a fictional organization in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game. Also known as the Black Network, it is an evil organization based on the continent of Faerûn. One of its goals is to dominate the lands from the Moonsea to the...
is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerûn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named the Xanathar's Guild, and the mysterious Shades—-the returning survivors of the long-fallen Netheril empire.
Geography
- See also Geographical index of TorilGeographical index of TorilThis article is about the fictional fantasy setting of Forgotten Realms.Places can be listed twice: once in political regions and once in geographical regions.- Faerûn :...
The sub-continent of Faerûn is set on the planet Toril
Abeir-Toril
Abeir-Toril is the name of the fictional planet that makes up the Forgotten Realms Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting.The name is archaic, meaning "cradle of life." It...
, or, more formally, "Abeir-Toril." Faerûn is the western part of an unnamed supercontinent that is quite similar to real-world Afro-Eurasia
Afro-Eurasia
Afro-Eurasia or less commonly Afrasia or Eurafrasia is the term used to describe the largest landmass on earth. It may be defined as a supercontinent, consisting of Africa and Eurasia...
. This continent also includes Kara-Tur
Kara-Tur
Kara-Tur is a fantasy world created by David Cook in the Oriental Adventures rulebook for the First Edition Advanced Dungeons & Dragons role-playing game in 1986. Kara-Tur's cultures and peoples are fantasy analogues of medieval China, Korea, Japan, the Ryukyu Islands, Tibet, and other regions of...
, which was the original setting of the D&D Oriental Adventures
Oriental Adventures
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons fantasy roleplaying game...
campaign setting, and Zakhara, home to the Arabian Nights setting Al-Qadim
Al-Qadim
Al-Qadim is an Arabian Nights-themed campaign setting for the Dungeons & Dragons role-playing game. The setting was developed by Jeff Grubb for TSR, Inc., and was first released in 1992. Al-Qadim is set in the land of Zakhara, called the Land of Fate...
. Maztica, home of a tribal, Aztec
Aztec
The Aztec people were certain ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl language and who dominated large parts of Mesoamerica in the 14th, 15th and 16th centuries, a period referred to as the late post-classic period in Mesoamerican chronology.Aztec is the...
-like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. The subterranean regions underneath Faerûn are called the Underdark
Underdark
The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...
.
Faerûn includes terrain that is as varied as that of Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
, western Asia
Asia
Asia is the world's largest and most populous continent, located primarily in the eastern and northern hemispheres. It covers 8.7% of the Earth's total surface area and with approximately 3.879 billion people, it hosts 60% of the world's current human population...
, and much of Africa
Africa
Africa is the world's second largest and second most populous continent, after Asia. At about 30.2 million km² including adjacent islands, it covers 6% of the Earth's total surface area and 20.4% of the total land area...
is on our planet Earth
Earth
Earth is the third planet from the Sun, and the densest and fifth-largest of the eight planets in the Solar System. It is also the largest of the Solar System's four terrestrial planets...
. Role-playing campaigns
Campaign (role-playing games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth of the characters. In a campaign, a...
in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. Likewise, the region that the player
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
s explore can determine what types of monsters they will face, which famous individuals
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
they will encounter, and what types of missions
Quest (gaming)
A quest in role-playing video games — including massively multiplayer online role-playing games and their predecessors, MUDs — is a task that a player-controlled character or group of characters may complete in order to gain a reward...
they assume.
Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. To the east, Faerûn is bordered by a vast region of steppe
Steppe
In physical geography, steppe is an ecoregion, in the montane grasslands and shrublands and temperate grasslands, savannas, and shrublands biomes, characterized by grassland plains without trees apart from those near rivers and lakes...
that separates it from Kara-Tur
Kara-Tur
Kara-Tur is a fantasy world created by David Cook in the Oriental Adventures rulebook for the First Edition Advanced Dungeons & Dragons role-playing game in 1986. Kara-Tur's cultures and peoples are fantasy analogues of medieval China, Korea, Japan, the Ryukyu Islands, Tibet, and other regions of...
. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra
Tundra
In physical geography, tundra is a biome where the tree growth is hindered by low temperatures and short growing seasons. The term tundra comes through Russian тундра from the Kildin Sami word tūndâr "uplands," "treeless mountain tract." There are three types of tundra: Arctic tundra, alpine...
. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara.
City | Region | Population (thousands) |
---|---|---|
Waterdeep Waterdeep (city) Waterdeep is a fictional city-state that forms part of a popular Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. It is a port city that is located along the western coast of the Faerûn sub-continent... |
Sword Coast | 1,348 |
Skuld | Mulhorand | 205 |
Calimport | Calimshan | 193 |
Gheldaneth | Mulhorand | 172 |
Unthalass | Unther | 165 |
Suldolphor | Calimshan | 144 |
Bezantur | Thay | 137 |
Eltabbar | Thay | 123 |
Athkatla Athkatla Athkatla is a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. It is the capital of the nation of Amn, which in turn is a country on the continent of Faerûn... |
Amn | 118 |
Zazesspur | Tethyr | 116 |
Cimbar | Chessenta | 111 |
Northern regions
To the northwest, Faerûn is a region of wilderness, difficult winter weather, hordes of orcs, and barbarous human tribes. This region is generally referred to as "The North". It is a mostly-untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west. This area contains huge wooded regions such as the High Forest and the Lurkwood, the frozen Icewind DaleIcewind Dale
Icewind Dale is a computer role-playing game developed for Windows by Black Isle Studios and published by Interplay Entertainment. Released on June 30, 2000, it takes place in the Dungeons & Dragons Forgotten Realms campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition...
to the north, and an untamed region called the Savage Frontier, which includes the Silver Marches (Luruar). The coastal region is called the Sword Coast. Here lies the city-state of Neverwinter and the large port city of Waterdeep. Deep inland is the ancient dwarven citadel of Mithral Hall, which was featured in the Legacy of the Drow
Legacy of the Drow
The Legacy of the Drow is a New York Times best selling fantasy series. It is the third series by R. A. Salvatore following the adventures of the Forgotten Realms character Drizzt Do'Urden.This series is followed up by the Paths of Darkness series....
series of novels. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular computer role-playing games.
North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west to the eastern edge of the inland Moonsea, in the northern region of the continent. It is a region of contrasts, with the forested Dalelands
Dalelands
The Dalelands is a region in the fictional setting of the Forgotten Realms, for the Dungeons & Dragons fantasy role-playing game. In the setting, the Dalelands is set on the continent of Faerûn, somewhat influenced by rural England, and most famous for hosting the famous wizard and sage, Elminster...
, the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep, and the bitterly cold steppes of The Ride
The Ride
The Ride is the 11th album by Los Lobos. It features numerous guest musicians. The album contains new material and also new versions of earlier Los Lobos songs.-Track listing:#"La Venganza de Los Pelados" – 4:51 #"Rita" – 5:20...
. Along the east coast of the Dragon Reach (a northern branch of the Sea of Fallen Stars) is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. This area includes the city of Ravens Bluff
Ravens Bluff
Raven's Bluff is a fictional location in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.-Publication history:...
, which for many years was home to the RPGA
RPGA
The RPGA , is part of the organized play arm of Wizards of the Coast that organizes and sanctions role-playing games worldwide, principally under the d20 system...
's Living City role-playing campaign and the site of the Living City series of game modules.
Northeastern Faerûn is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands. This region also contains the lightly populated kingdom of Damara, the druidic
Druid (Dungeons & Dragons)
The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. Druids wield nature-themed magic. Prior to 4th edition, they gain divine magic from being at one with nature, or from one of several patron gods of the wild, while in 4th edition, they gain primal magic...
forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Mystical Rashemen is a land ruled from behind the scenes by spiritual witches, and it is the location of the Neverwinter Nights 2: Mask of the Betrayer
Neverwinter Nights 2: Mask of the Betrayer
Neverwinter Nights 2: Mask of the Betrayer is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is an expansion pack for Neverwinter Nights 2. It was released in Autumn 2007 for the PC in North America, Europe, and Australia...
computer game. The lands of Damara and Vaasa were described in a 1989 publication, FR9, The Bloodstone Lands
The Bloodstone Lands
The Bloodstone Lands is a module for the Forgotten Realms campaign setting for the 2nd edition of Advanced Dungeons & Dragons. It is also known by its product code FR9.-Contents:...
. This area formed the setting for the "H Series" of modules that used the Battlesystem
Battlesystem
Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. It was first released in 1985, compatible with either Advanced Dungeons & Dragons or the Basic / Expert Dungeons & Dragons...
rules to resolve battles.
Nation | Population (millions) |
---|---|
Calimshan | 5.34 |
Mulhorand | 5.34 |
Thay | 4.92 |
Unther | 4.26 |
Tethyr | 3.77 |
Chessenta | 3.39 |
Amn | 2.96 |
Sembia | 2.46 |
Chondath | 1.98 |
Turmish | 1.69 |
Halrauaa | 1.68 |
Cormyr | 1.36 |
Damara | 1.32 |
Great Rift | 1.31 |
Aglarond | 1.27 |
Impiltur | 1.21 |
Middle lands
The western part of Faerûn includes the nations south of Waterdeep and north of the Shining Sea, that border along the Sea of Swords. The west includes the city of Baldur's GateBaldur's Gate (city)
Baldur's Gate is a fictional city in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game. It is a coastal city on the north bank of the river Chiontar, located in the Western Heartlands region of Faerûn...
, the nations of Amn, Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. These regions were the setting for the Baldur's Gate
Baldur's Gate (series)
Baldur's Gate is a franchise of action role-playing games released under the Dungeons & Dragons Video Game Licenses. It is set in the fictional campaign setting of Forgotten Realms and takes place in its fictional continent of Faerûn. It takes place mostly in the Western Heartlands, but has also...
series of computer games. To the west in the vast ocean called the Trackless Sea is a multitude of islands, collectively named the Nelanther Isles. Among these are the island kingdoms of Nimbral, the Moonshae Isles, and the gnomish Lantan.
With the exception of the Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest. The notable areas within this region include Chondath, Cormyr, the Dragon Coast, Hlondeth, the Pirate Isles, Sembia, Sespech, Turmish, and the Shining Plains.
Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. This region includes the nations of Aglarond, Altumbel, Mulhorand, Murghôm, Thay and Unther. Chondalwood is a long, forested region to the south of Chondath and Chessenta.
Southern nations
To the southwest lies along the great Chultan peninsula that juts out toward the west. The waters to the north are named the Shining Sea, a body bounded by Calimsham to the north and joined to the Lake of Steam through the Straits of Storm. To the south of the land is the Great Sea. Located in this area are Chult, Lapaliiya, Samarach, Tashalar, and Thindol.South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. The south includes the Border Kingdoms, Dambrath, the Great Rift, Halruaa, the Lake of Steam, and The Shaar.
South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. The region includes the lands of Durpar, Estagund and Var the Golden (collectively called the Shining Lands), Luiren, the land of Halflings, Ulgarth, the Eastermost extent of Faerûn, and Veldorn, the land of monsters.
Underdark
The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. It contains cities of the elf-related drow including the infamous MenzoberranzanMenzoberranzan
Menzoberranzan, the City of Spiders, is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. It is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills...
and the ruins of Ched Nasad, as well as Maerdrimydra, Llurth Dreir and Sshamath; cities of duergar
Duergar (Dungeons & Dragons)
In Dungeons & Dragons fantasy, the duergar, or gray dwarves are a cruel and evil subrace of dwarves.-Publication history:The duergar are named after the dvergar of Norse mythology, who were the builders of Gleipnir...
such as Gracklstugh and Dunnspeirrin; and almost unpronounceable cities of creatures called the kuo-toa
Kuo-toa
In the Dungeons & Dragons role-playing game, the kuo-toa are fish-like monstrous humanoids that dwell in the Underdark, and in the sea.-Publication history:...
, illithid
Illithid
In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark...
s, and beholder
Beholder
The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It resembles a floating orb of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers....
s.
Third Edition
When the third edition of the Forgotten Realms Campaign Setting was released in 2001, the designers took the opportunity to redesign the continent of Faerûn. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. Additionally, the designers slightly adjusted the projection of the map to better reflect the curvature of the planet. There was no in-universe explanation given for these changes as it was classified as a retconRetcon
Retroactive continuity is the alteration of previously established facts in a fictional work. Retcons are done for many reasons, including the accommodation of sequels or further derivative works in a series, wherein newer authors or creators want to revise the in-story history to allow a course...
.
Fourth Edition
The fourth edition of the Forgotten Realms Campaign Setting, released in 2008, saw major changes to the geography of Faerûn and the world of Abeir-TorilAbeir-Toril
Abeir-Toril is the name of the fictional planet that makes up the Forgotten Realms Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting.The name is archaic, meaning "cradle of life." It...
. Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. The northern Realms were less affected by the Spellplague, but during the 100-year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. The borders of some of the kingdoms were changed to reflect this. In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the Faerûnian colonies on its east coast.
External links
- Timeline of Faerûn from pre-history to 768 (dates in Dalereckoning)