Orc (Dungeons & Dragons)
Encyclopedia
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid
Humanoid (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, humanoid is a type of creature, or "creature type". Humanoids are any creature shaped generally like a human , of Small or Medium size, with few or no supernatural or extraordinary abilities...

.

Publication history

The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orc
Orc
An orc is one of a race of mythical human-like creatures, generally described as fierce and combative, with grotesque features and often black, grey or greenish skin. This mythology has its origins in the writings of J. R. R. Tolkien....

s appearing in the works of J.R.R. Tolkien.

Dungeons & Dragons (1974-1976)

The orc was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set
Dungeons & Dragons (1974)
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It initially included the original edition of the Dungeons & Dragons fantasy role-playing game...

 (1974), where they were described as tribal creatures that live in caves or villages.

Advanced Dungeons & Dragons 1st edition (1977-1988)

The orc appears in the first edition Monster Manual (1977), where it is described as a fiercely competitive bully, a tribal creature often living underground.

The mythology and attitudes of the orcs are described in detail in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#62 (June 1982), in Roger E. Moore
Roger E. Moore
Roger E. Moore is a designer of role-playing games. He is best known for his long-running tenure as editor of Dragon magazine, and was the founding editor of Dungeon magazine.-Early life:...

's article, "The Half-Orc Point of View."

In the article "Hey, Wanna Be a Kobold?" by Joseph Clay in Dragon #141 (January 1989), kobolds
Kobold (Dungeons & Dragons)
Kobolds are a fictional species featured in the Dungeons & Dragons roleplaying game. Aggressive, xenophobic, yet industrious small humanoid creatures, kobolds are noted for their skill at building traps and preparing ambushes...

, xvart
Xvart
A xvart is small fictional humanoid creature found in the Dungeons & Dragons fantasy roleplaying game.-Publication history:The svart was created by Cricky Hitchcock, and first appeared in White Dwarf #9 ....

s, goblins
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...

, and orcs were presented as player character races along with two new character classes the "Shaman" and the "Witch Doctor".

Dungeons & Dragons (1977-1999)

This edition of the D&D game included its own version of the orc, in the Dungeons & Dragons Basic Set
Dungeons & Dragons Basic Set
The original Dungeons & Dragons Basic Set boxed set was first published by TSR, Inc. in 1977, and comprised a separate edition of the Dungeons & Dragons fantasy role-playing game, distinct from the first edition of the Advanced Dungeons & Dragons game, which was initially published in the same...

(1977, 1981, 1983). The orc was featured as a player character race in the Orcs of Thar gazetteer (1989). Orcs were also later featured in the Dungeons & Dragons Game
Dungeons & Dragons Game (1991 boxed set)
The New Easy to Master Dungeons & Dragons Game is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1991....

set (1991), the Dungeons & Dragons Rules Cyclopedia (1991), the Classic Dungeons & Dragons Game set (1994), and the Dungeons & Dragons Adventure Game set (1999).

The Krugel orcs are presented as a player character race for the Hollow World campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 in the Hollow World Boxed Set, in the "[Player's Guide]" (1990).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The orc appears first in the Monstrous Compendium Volume One (1989), which also features the orog, a relative of the orc. The orc and orog are reprinted in the Monstrous Manual (1993).

The orc is detailed as a playable character race in The Complete Book of Humanoids
Complete Book of Humanoids
The Complete Book of Humanoids is a sourcebook for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. It was written by Bill Slavicsek for TSR, in 1993....

(1993). The orc is later presented as a playable character race again in Player's Option: Skills & Powers
Player's Option: Skills & Powers
Player's Option: Skills & Powers is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This 192-page book was published by TSR, Inc. in 1995. The book was designed by Douglas Niles and Dale Donovan...

(1995).

The scro, a space-faring relative of the orc for the Spelljammer
Spelljammer
Spelljammer is a campaign setting for the Advanced Dungeons & Dragons role-playing game, which features a fantastical outer space environment....

 campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 first appears in Monstrous Compendium Spelljammer Appendix II (1991), and then in the modules Goblin's Return (1991) and Heart of the Enemy (1992). The scro is then presented as a player character race for the setting in the Complete Spacefarer's Handbook (1992) and is expanded on a few years later in the first Dragon Annual (1996) in the "Campaign Classics" feature.

The ondonti, a version of orcs bred by the goddess Eldath in the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 campaign setting, first appear in the Ruins of Zhentil Keep boxed set (in the Monstrous Compendium booklet) in 1995. The black and red neo-orog appear in the Realms' Spellbound boxed set (1995). These orc variants all then appear in the Monstrous Compendium Annual Volume Three (1996).

The Orog for the Birthright
Birthright (campaign setting)
Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. The setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay...

 campaign setting appeared in the Birthright Campaign Setting
Birthright Campaign Setting
Birthright Campaign Setting is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995....

set (1995)

Dungeons & Dragons 3.0 edition (2000-2002)

The orc appears in the Monster Manual for this edition (2000).

The gray orc is presented as a player character race for the Forgotten Realms setting in both Races of Faerûn (2003), and Unapproachable East (2003). The mountain orc and orog (deep orc) also presented as player character races in Races of Faerûn.

Dungeons & Dragons 3.5 edition (2003-2007)

The orc appears in the revised Monster Manual for this edition (2003).

The aquatic orc, the arctic orc, the desert orc, the jungle orc, the orc paragon, and the water orc were all introduced in Unearthed Arcana
Unearthed Arcana
Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game...

(2004). The orc snow shaman appeared in Frostburn: Mastering the Perils of Ice and Snow (2004). The orc battle priest, the orc berserker, and the war howler orc are introduced in the Monster Manual IV (2006). The frostblood orcs appear in Dragon Magic (2006).

The scro of the Spelljammer setting return in Dragon #339 (January 2006).

Dungeons & Dragons 4th edition (2008-)

The orc appears in the Monster Manual for this edition (2008), and is also presented as an optional player character race.

Description

Orcs are carnivorous humanoids, standing approximately 5'11 to 6'2, weighing from 180 to 280 lbs. They are easily noticeable due to their green to gray skin, lupine ears, lower canines resembling boar tusks, and their muscular builds. Orcs stand in a bent over shape making them appear as ape-like humans.

Bestial and savage, orcs band together as trıbes, living on hunting and raiding. Believing that the only way to survive is by expanding their territories, they have developed enmities wıth many other races, although mainly elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

 and dwarves
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

, as well as humans
Human (Dungeons & Dragons)
Humans are a race available for player characters in the Dungeons & Dragons fantasy roleplaying game. Although short-lived by comparison, humans are the most populous of all Dungeons & Dragons races. They are renowned for their diversity and ambition, and although they lack specializations like...

, gnomes
Gnome (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions...

, halflings
Halfling (Dungeons & Dragons)
The halfling is a fictional race found in the Dungeons & Dragons fantasy role-playing game. Halflings are similar to humans except about half the size...

, goblins
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...

, hobgoblins
Hobgoblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, hobgoblins are a larger, stronger, smarter and more menacing form of goblins. They are smaller and weaker than bugbears, but better organized. Hobgoblins are humanoids that stand nearly 6'6" tall on average, a little taller than orcs...

 and even other orc tribes. Even though they have good relationships with other evil humanoids in times of peace, their chaotic nature stops them from cooperating unless forced to do so by a powerful leader. Orcs live in a patriarchal society, taking pride on how many females and male children they have. Orcs like scars and take pride in exposing them, whether they are of a victory or loss. Their chief deity Gruumsh
Gruumsh
In the Dungeons & Dragons role-playing game, Gruumsh, also known as Gruumsh One-Eye, is the patron deity of orcs, who regard him as the god of Conquest, Survival, Strength, and Territory. He is also considered a member of the default D&D pantheon of deities...

 claims that the orc is the top of the food chain, and that all riches are the property of orcs stolen by others.

Subtype

In earlier editions of Dungeons & Dragons, the orc was a subtype of goblinoid
Goblinoid
Goblinoids are a category of humanoid legendary creatures related to the goblin. The term originated in the Dungeons & Dragons fantasy role-playing game, in which goblins and related creatures are a staple of random encounters. Goblinoids are typically barbaric foes of the various human and...

. In the latest version, the orc has been promoted to its own subtype.

In earlier editions

Orcs vary widely in appearance as a result of frequent crossbreeding with other species. In general, they resemble primitive humans with grey-green skin covered with coarse hair. Orcs have a slightly stooped posture, a low jutting forehead, and a snout instead of a nose. Orcs have well-developed canine teeth for eating meat and short pointed ears that resemble those of a wolf. Orcish snouts and ears have a slightly pink tinge. Their eyes are human, with a reddish tint that sometimes makes them appear to glow red when they reflect dim light sources in near darkness. This is actually part of their optical system, a pigment which gives them infravision. Male orcs are about 5½ to 6 feet tall. Females average 6 inches shorter than males. Orcs prefer to wear colors that most humans think unpleasant: blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown. Their armor is unattractive besides — dirty and often a bit rusty. Orcs speak Orcish, a language derived from older human and elvish languages. There is no common standard of Orcish, so the language has many dialects which vary from tribe to tribe. Orcs have also learned to speak local common tongues, but are not comfortable with them. Some orcs have a limited vocabulary in goblin, hobgoblin, and ogre dialects.

Earlier versions of Dungeons & Dragons depicted orcs slightly differently. They were Lawful Evil, and were sometimes described as having porcine snouts (an illustration in the 1977 Monster Manual depicted them with pig-like faces). An insightful passage from the Monstrous Manual reads, "Orcs have a reputation for cruelty that is deserved, but humans are just as capable of evil as orcs".

The half-orc
Half-orc
The half-orc is a creature born to mixed orc and human parentage in the Dungeons & Dragons role-playing game. The half-orc is a playable race for D&D player characters. Half-orcs are typically born in wild frontiers where human and orc tribes come into contact. Half-orcs are between six and seven...

 in the original AD&D
Editions of Dungeons & Dragons
Several different editions of the Dungeons & Dragons fantasy role-playing game have been produced since 1974. The current publisher of Dungeons & Dragons , Wizards of the Coast, produces new materials only for the most current edition of the game...

 game was a standard player character race, typically assuming the assassin
Assassin (Dungeons & Dragons)
The assassin is a playable character class in the Dungeons & Dragons fantasy role-playing game. It first appeared in 1975 in the Blackmoor supplement, as a thief sub-class. It next appeared in the first edition of Advanced Dungeons & Dragons again as a thief sub-class...

 class
Character class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to...

. Half-orcs were removed in the second edition of the game but were revived, albeit altered, in one of the 1995 revision books -- Players Option: Skills And Powers -- to the second edition rules. Half-orcs also appear as a core playable race in D&D 3rd edition
Editions of Dungeons & Dragons
Several different editions of the Dungeons & Dragons fantasy role-playing game have been produced since 1974. The current publisher of Dungeons & Dragons , Wizards of the Coast, produces new materials only for the most current edition of the game...

.

Orc crossbreeds

A fecund race, orcs often breed with other humanoid creatures. Known crossbreeds include:
  • Half-orc
    Half-orc
    The half-orc is a creature born to mixed orc and human parentage in the Dungeons & Dragons role-playing game. The half-orc is a playable race for D&D player characters. Half-orcs are typically born in wild frontiers where human and orc tribes come into contact. Half-orcs are between six and seven...

    s: These orc-human crossbreeds are most often born in as the unfortunate byproduct of raids in border areas between human and orc cultures. Despite rejection from both sides of their heritage, many half-orcs achieve renown.

  • Losel
    Losel
    In the Dungeons and Dragons fantasy role-playing game, the Losel is an orc-baboon crossbreed. Though roughly humanoid, they are little more than tool-using animals in many respects. Their name means "lost ones."-Publishing history:...

    s: Losels are orc-baboon crossbreeds bred by Iuz
    Iuz
    In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on...

     and the Scarlet Brotherhood because they reproduce faster than common orcs.

  • Ogrillions: These creatures are the brutish, armor-skinned offspring of a female orc and a male ogre.

  • Orogs: An orog is the offspring of a male orc and a female ogre. Orogs usually live among orcs; they are stronger, more intelligent, and more disciplined than typical orcs.

Orcs in various campaign settings

Orcs appear in nearly all published Dungeons & Dragons settings.

Orcs in Dragonlance

There is some controversy regarding orcs in the Dragonlance
Dragonlance
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of popular fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job application...

. The 1st edition AD&D Dragonlance Adventures hardbound rulebook states that orcs do not exist on Krynn
Krynn
Krynn is the fictional world of the Dragonlance novels, co-written by Tracy Hickman and Margaret Weis. It has also been used in many other books, set in the Dragonlance universe. It is also used as the main setting in the Dragonlance campaign setting for the Dungeons & Dragons fantasy role-playing...

, with ogres
Ogre (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, ogres are a lesser race of giants, rather being simply large brutes with clubs. An aquatic subrace of ogres is known as "merrow." D&D ogres are also closely related to the race of ogre magi, a smarter race with blue skin and great magical abilities...

 and minotaurs
Minotaur (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, minotaurs are a race of monstrous humanoids, resembling bull-human hybrids. Many minotaurs worship the demon lord Baphomet.-Dungeons & Dragons :...

 largely replacing their typical role. Second and 3rd edition Dragonlance supplements also remove orcs from the world of Krynn. The main confusion on the subject has occurred from a few Dragonlance novels and/or adventures in which the writer has accidentally included orcs. In particular, the novel Kendermore
Kendermore
Kendermore is a fantasy novel in the Dragonlance series. Originally published in 1989, Kendermore was written by Mary Kirchoff and is volume two of The Preludes subseries of the Dragonlance saga. It has also been reprinted in April 2003....

by Mary Kirchoff, where one of the main characters is a half-orc. This has occurred with other iconic races of Dungeons & Dragons, such as drow, that are not native to the Dragonlance setting. Some suggest that the presence of orcs in Dragonlance can be explained through planar or space travel as Krynn is connected to other Dungeons & Dragons worlds (where orcs exist) through the Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...

and Spelljammer
Spelljammer
Spelljammer is a campaign setting for the Advanced Dungeons & Dragons role-playing game, which features a fantastical outer space environment....

settings.

Orcs in Eberron

In the Eberron
Eberron
Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire...

campaign setting, orcs are portrayed in a more positive light. Given to spirituality and nature-worship, they established successful societies, learning druidic secrets from the green dragon Vvaraak while the goblinoid races built a mighty empire, some 16,000 years ago.

The orc societies took a massive blow during the daelkyr invasion 9,000 years ago, though it was the orcs now known as the Gatekeepers who were able to stop the invasion by sealing the daelkyr beneath Eberron and severing the link between Eberron and the daelkyr home plane of Xoriat. The Gatekeeper druidic sect remains a presence in Eberron, albeit one largely concerned with defending the world from outsiders, aberrations and other unnatural foes rather than politics.

Orcs in the Forgotten Realms

In the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

campaign setting, orcs are divided into the orcs of the north (Mountain Orcs) and the orcs of the east (Gray Orcs). The gray orcs came to Faerûn
Faerûn
Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described at a relatively high level in the Forgotten Realms Campaign Setting from Wizards of the Coast, and various locales and aspects are described in more detail by separate...

 through a portal opened in Mulhorand by an Imaskari wizard. The orcs' invasion caused the Orcgate Wars in which the pious gray orcs called avatar
Incarnation
Incarnation literally means embodied in flesh or taking on flesh. It refers to the conception and birth of a sentient creature who is the material manifestation of an entity, god or force whose original nature is immaterial....

s of their deities down to help them, and the Mulhorandi and Untheric people did the same. Led by Re
Ra
Ra is the ancient Egyptian sun god. By the Fifth Dynasty he had become a major deity in ancient Egyptian religion, identified primarily with the mid-day sun...

 these pantheons and their soldiers eventually broke the gray orcs' armies.

In the north, orcs are known for overbreeding and then spilling out in hordes upon the nations thereabouts, including the Silver Marches, Icewind Dale
Icewind Dale
Icewind Dale is a computer role-playing game developed for Windows by Black Isle Studios and published by Interplay Entertainment. Released on June 30, 2000, it takes place in the Dungeons & Dragons Forgotten Realms campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition...

 and, in times past, the old elven empires around Cormanthyr. Foremost amongst the orcs of this area is the Many Arrows tribe headed by King Obould Many-Arrows, who is blessed by Gruumsh
Gruumsh
In the Dungeons & Dragons role-playing game, Gruumsh, also known as Gruumsh One-Eye, is the patron deity of orcs, who regard him as the god of Conquest, Survival, Strength, and Territory. He is also considered a member of the default D&D pantheon of deities...

.

Orcs in Greyhawk

In the World of Greyhawk, orcs, called euroz in the Flan
Flan (Greyhawk)
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Flan are a race of humans living in the Flanaess. The Flan peoples were the first humans known to have settled the eastern portion of the continent of Oerik, the Flanaess, which is named for them...

 tongue, can be found in almost all locales of the Flanaess
Flanaess
The Flanaess is the eastern part of the continent of Oerik, one of the four continents of the fictional world of Oerth in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. The Flanaess has been the setting of dozens of adventures published between the 1970s...

, but are most heavily concentrated in the Pomarj
Pomarj
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Pomarj can refer either to a large peninsula located in the central Flanaess, or to the Orcish Empire of the Pomarj, located in the same region....

 and the Empire of Iuz, the Bone March, and North Kingdom. There is also known to exist a great orcish city known as Garel Enkdal in the Griff Mountains. The orcs of the Baklunish
Baklunish
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, the Baklunish are a race of humans inhabiting the Flanaess, as well as regions of Oerik further west....

 nation of Zeif
Zeif
Zeif is a political state in the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. It is situated in the Baklunish Basin region of the Flanaess, on the southern shores of the Dramidj Ocean.-References:...

 are very different from their brethren, having very nearly been assimilated into human society, though they are still regarded as lower-class.

Orcs in Mystara

Orcs are prevalent in both the Known World, the Savage Coast, and the Hollow World. They were featured in GAZ 10, Orcs of Thar, which details their culture and more about the orc-dominated Broken Lands southeast of Glantri.

Orcs in Spelljammer

A variety of orc, called "scro" ("orcs" spelled backward), were featured in the Spelljammer
Spelljammer
Spelljammer is a campaign setting for the Advanced Dungeons & Dragons role-playing game, which features a fantastical outer space environment....

setting. Unlike the typical orcs featured in Dungeons & Dragons, the scro were sophisticated and disciplined, with a strong, well-organized martial culture.

Orcs in d20 System settings

Following the precedents set in the earliest Dungeons & Dragons materials, a great many d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

 publishers have retained Orcs in their own works. While many of these publishers have examined orcs in greater depth than was the norm in earlier works, most of those have not reinvented this race as such, and it still tends to be identified with coarseness and brutality. Such products include Badaxe Games Heroes of High Favor: Half Orcs and Skirmisher Publishing's Orcs of the Triple Death line of miniatures http://www.skirmisher.com/OrcsOfTheTripleDeath.html, as well as the Pathfinder role playing game by Paizo Publishing
Paizo Publishing
Paizo Publishing is an American publishing company in Redmond, Washington that specializes in game aids and adventures for "the world's oldest fantasy roleplaying game" and its flagship spin-off game and setting, Pathfinder...

.

Critical reception

The orc was ranked first among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies. They describe the orc as "The iconic man-beast savage... simply the classic adversary for a low-level hero."

Additional reading

  • Holian, Gary
    Gary Holian
    Gary Holian is an American author of several products and articles for the Dungeons & Dragons roleplaying game, especially for the World of Greyhawk campaign setting...

    , Erik Mona
    Erik Mona
    -Career:Erik Mona served as the editor-in-chief of Dragon magazine since 2004 and Dungeon magazine from 2004 to 2006; at the time, both magazines were published by Paizo Publishing, until the license through Wizards of the Coast expired in September 2007...

    , Sean K Reynolds, and Frederick Weining
    Frederick Weining
    Frederick Weining is among those credited for design of the Dungeons & Dragons Gazetteer and the Living Greyhawk Gazetteer, both published by Wizards of the Coast. He has also authored or co-authored a number of Greyhawk articles for the Living Greyhawk Journal, the Oerth Journal, and...

    . Living Greyhawk Gazetteer
    Living Greyhawk Gazetteer
    The Living Greyhawk Gazetteer is a sourcebook for the World of Greyhawk campaign setting for the 3rd edition of the Dungeons & Dragons roleplaying game. Despite the title, the Living Greyhawk Gazetteer is not exclusive to the Living Greyhawk Campaign...

    (Wizards of the Coast
    Wizards of the Coast
    Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

    , 2000).
  • Gygax, Gary. World of Greyhawk Fantasy Game Setting
    World of Greyhawk Fantasy Game Setting
    The World of Greyhawk Fantasy Game Setting and the World of Greyhawk Fantasy World Setting are two closely related publications from TSR, Inc. that detail the fictional World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game...

    (TSR, 1983).
  • Reynolds, Sean K, and Chris Pramas
    Chris Pramas
    -Career:His works for Dungeons & Dragons include: Slavers , Guide to Hell , Apocalypse Stone , Vortex of Madness , as well as some work on the third edition Player's Handbook and Dungeon Master's Guide .He has also done work for Warhammer Fantasy Roleplay.He quit Wizards of the Coast in 2000 to...

    . Slavers
    Slavers
    Slavers is an adventure module for the Dungeons & Dragons roleplaying game.-Publication history:The 128-page book was published by Wizards of the Coast in 2000 for second edition Advanced Dungeons & Dragons rules...

    (TSR, 2000).
  • Sargent, Carl. From the Ashes
    From the Ashes (Dungeons & Dragons)
    From the Ashes is a supplement for Dungeons & Dragonss World of Greyhawk campaign setting. It was published in 1992 by TSR as a boxed set of materials...

    (TSR, 1992).
    • Sargent, Carl. Iuz the Evil
      Iuz the Evil
      Iuz the Evil is a sourcebook for the Dungeons & Dragons fantasy role-playing game that describes the realms of the evil demi-god Iuz in the game's World of Greyhawk campaign setting...

      (TSR, 1993).
    • Sargent, Carl. Monster Mythology
      Monster Mythology
      Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for...

      (TSR, 1992).

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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