
.hack//SIGN
Encyclopedia
.hack//Sign is an anime
television series directed by Kōichi Mashimo
and produced by studio Bee Train
and Bandai Visual
, that makes up one of the four original storylines of the .hack
franchise. Twenty six original episodes aired on TV and three additional bonus episodes (Intermezzo, Unison, and Gift) were released on DVD as original video animation
s (OVAs). The series features character design by Yoshiyuki Sadamoto
, known for his work on Evangelion
, and screenplay by Kazunori Itō
, who penned the screenplay for the first Ghost in the Shell
movie. The score was composed by Yuki Kajiura
, marking her second collaboration with Kōichi Mashimo.
.hack//Sign is influenced by psychological and sociological subjects such as anxiety
, escapism
, and interpersonal relationship
s. The series focuses on a Wavemaster (magic user) named Tsukasa, a player character
of a virtual-reality
massively multiplayer online role-playing game
(MMORPG) called The World. Tsukasa wakes up to find himself in a dungeon in The World, but he suffers from short-term memory loss as he wonders where he is and how he got there. The situation gets worse when he discovers he is unable to log out and is trapped in the game. From then on, along with other players Tsukasa embarks on a quest to figure out the truth behind his abnormal situation.
The show premiered in Japan on TV Tokyo
between April 4, 2002 and September 25, 2002. It was broadcast across East Asia
, Southeast Asia
, South Asia
, and Latin America
by the anime television network, Animax
; and across the United States, Nigeria, Canada, and United Kingdom by Cartoon Network
, YTV, and AnimeCentral
(English and Japanese) respectively. It is distributed across North America by Bandai Entertainment
.
The storyline moves at a leisurely pace, and has multiple layers — the viewer is often fed false information and red herring
s, potentially leading to confusion until the true nature of events is unveiled towards the end of the series. It relies on character development and has few action scenes; most of the time character interaction is presented in the form of dialogue. English language reception to .hack//Sign has been generally positive, but some of these sources have negatively criticised the series as a result of its slow pacing and character-driven storyline.
called Pluto's Kiss as the cause of a massive Internet shutdown. The results are described as catastrophic: traffic lights shut down, planes collide in midair, and the United States' nuclear missiles are nearly launched. As a consequence, cyberspace
is subjected to severe restrictions. The virus affects all operating systems except for one, Altimit OS, the only operating system immune to all computer viruses.
Two years later free access to the networks recovers, bringing with it the release of The World: the first online game
since Pluto's Kiss, developed for Altimit OS. The World is portrayed as a fantasy
setting wherein player characters can be different classes, adventure by themselves to go searching through dungeons or join with others and form parties, fight monsters and level up
, collect new items and participate in special events. At the center of each server is a Root Town, which contain shops, a save point, and the Chaos Gate that players use to travel between servers in the game.
Harald Hoerwick is introduced as the creator of The World. He secretly designed the game as a virtual womb in order to create the ultimate artificial intelligence
(AI), by receiving emotional and psychological data from the players. His motivation is revealed to be the death of Emma Wielant, a German poet whom he was in love with; the AI, who was named Aura, would serve as the "daughter" they never had. Harald left the gathering of the required data for Aura's development at the care of the core system of The World itself, an omnipresent AI called Morganna Mode Gone. The storyline of .hack//Sign, set in early 2010, revolves around the premise of Morganna attempting to stall the growth of Aura indefinitely, after realizing that she will lose her purpose once Aura is complete.
Soon after the beginning of the series Tsukasa is led to a hidden area. There he meets Morganna, depicted as a voice without physical appearance, and Aura, who appears as a young girl clad entirely in white, floating asleep above a bed. The storyline introduces Morganna as an ally, but her real intentions are unknown at this point.
As the story progresses many characters are introduced, some who want to help, some who have ulterior motives. Then more questions arise as to "what is happening in the game itself, who are these various characters, what are their true goals and what will happen to Tsukasa". All the while he is seen struggling with his increasingly dire situation as well as his own social and emotional shortcomings. Tsukasa isolates himself, but eventually he begins to get closer to other players, and builds strong relationships with some of them; the most important is the one born between him and Subaru, a kind and thoughtful female Heavy Axeman.
In the meantime, the anime follows the quest for the , a legendary item rumored to have the ability to bypass the system in The World. Some characters want the Key to gain the power this supposedly confers. Others believe the item will provide Tsukasa with a way to log out. Despite their reasons for seeking it, everyone agrees that it is related to Tsukasa in some way, as he is also a factor bypassing the system in the game. His body being in a coma
in the real world adds a sense of urgency to the quest.
Near the end of the series Tsukasa's real-life identity takes a more central place in the storyline, particularly in relation to his growing bond with Subaru. The series shows his fear and insecurity as he confesses to her that he is probably a girl in the real world. It is also at this point when Tsukasa is told Morganna's plan by a highly skilled hacker
called Helba. Morganna conceived the plan to link Aura to a character who could corrupt her with negative emotional data, placing her in a state where she would never awaken. The chosen character was Tsukasa, as his mind was filled with distressful memories of his real life. Helba also suggests that when Aura is able to awaken, "the Key of the Twilight will take form".
The story reaches its climax when Tsukasa confronts Morganna. Then the viewer sees him declaring that he is no longer afraid of her or of reality, and will log out because there is someone he wants to see. This statement triggers Aura's awakening, allowing Tsukasa to log out. The last scenes feature an emotional encounter between Tsukasa's real-life self, finally shown to be a girl, and the real-life player behind Subaru.
Tsukasa is the protagonist character of the story and plays a Wavemaster. At the start of the series he is seen waking up to find himself trapped in The World, unable to log out. He is initially depicted as a cynical loner who tends to avoid others as much as possible, but his character development shows him growing to realize there are people who care about him. One of these people is Subaru, a female Heavy Axeman introduced as the leader of the Crimson Knights, a player organization designed to fight injustice (such as player killing
) in The World. Most of the time Subaru is the only character preventing the Crimson Knights from running wild; she knows that they must be restrained from abusing their power. She eventually joins in the search of a way to help Tsukasa, and builds a close relationship with him.
Also close to Tsukasa is Mimiru, a Heavy Blade who is poor at planning things out and following through on them. She is the first player to meet Tsukasa, and later forms a bond with him and vows to protect him. She usually hangs out with Bear, trying to solve the mystery of Tsukasa's inability to log out. Bear is an older player of the game and plays a Blademaster. He appears as cool and collected, always willing to help out newbies. He also conducts research in the real world on Tsukasa. One of Bear's acquaintances is BT, a plotting and scheming Wavemaster.
BT teams up with Crim and Sora to find the Key of the Twilight. Crim is a powerful Long Arm, friend of Subaru who founded the Crimson Knights organization with her, but afterwards left it as he found it did not match his personality. Amiable, easygoing and sociable; he prefers to keep the real world and the game separate. Crim's stated goal when playing is simply to have fun, although he never turns down a chance to help somebody in need. Sora is a Twin Blade player killer who enjoys hunting players down, especially attractive female ones, and demanding their Member Addresses in exchange for their lives. He sees Tsukasa as the strongest link to the Key of the Twilight, and starts working with BT in the quest for it.
, with the original idea of producing an online game. In online games people can interact with each other and create their own stories. The producers wanted to design a game that would offer the players the same experience, but they later thought it would be more appealing with its own storyline, like in standard offline role-playing games
(RPGs). According to Daisuke Uchiyama, sub-leader of Bandai's video game planning department, the result was a challenge to the RPG genre itself: an offline RPG, entitled .hack
, set in a simulated MMORPG named The World.
For The Worlds design, writer Kazunori Ito did an extensive research on online games available at the time: the staff played titles such as Phantasy Star Online
, Final Fantasy XI
, and Ultima Online
. Nevertheless, according to Hiroshi Matsuyama (president of CyberConnect2), they were not actively looking to make the fictional game seem like a real-life one. Instead, the idea was to create a "gigantic game system that, if the CC Corporation (the creators of The World in the game) actually existed, it would make sense for them to be behind" [emphasis added]; a game described by Matsuyama as largely "futuristic and alien".
As the project started shortly before the PlayStation 2
's release, the authors seized the opportunity to make the .hack game on the new platform. This decision allowed them to develop into unexpected directions. Shin Unozawa, general manager of Bandai's game department, suggested dividing the game into four parts and release them in three-month intervals. The idea being to follow the four panel manga
style as well as to keep sales constant throughout the year. Taking advantage of the PlayStation 2's capability to read DVD-Video, the authors also decided making an OVA series (.hack//Liminality
) comprised by four episodes, one to go with each game. Nevertheless, they still felt the need to bolster the project with something more, therefore they decided to produce .hack//Sign, a TV show timed to air with the first game's release. For Kōichi Mashimo it was a hectic schedule: he was directing both animated projects, and was also in the midst of developing the Noir
anime series.
imagery: settings range from a Venice-like city to a Gothic
stone church, passing by settlements such as villages and castle
s; the series' scenery shows examples of Celtic art
. Natural landscapes such as forests and tundras complete the setting design, which overall displays the fantasy theme seen in most MMORPGs.
Yoshiyuki Sadamoto's character designs follow the fantasy theme as well, drawing influence from the sword and sorcery
subgenre in particular. Character designs also draw on Celtic imagery: Director Mashimo acknowledged similarities between Bear's design and Mel Gibson
in his role as William Wallace
, an example of Celtic warrior. All the characters are given distinctive patterns resembling tattoos, the visual representation of a fictional gameplay aspect called Wave.
In contrast with The Worlds scenery, real-world sequences are minimalist
in their presentation. They display faces frequently obscured by shadows or hidden by extreme angles. The dialogue is not heard, but shown through title cards: when someone speaks the screen blacks out and a line of red or blue text appears with the dialogue. The combination of visual
and acoustic
noise makes reality appear as "some kind of less authentic, alternate channel".
and strings
compositions, as well as vocals consisting of English chanting. Celtic
influence is prominent in themes such as "Key of the Twilight" and "Open Your Heart". Performed by Emily Bindiger
, "Key of the Twilight" blends a pulsing drum and bass mix with guitar intonations. "Open Your Heart", on the other hand, combines Bindiger's contralto
vocals with an uilleann pipes
solo. The .hack//Sign soundtrack also features vocals by Yuriko Kaida. "Mimiru" has her humming across a saxophone melody performed by Kazuo Takeda; in "Das Wandern" she sings over a lone piano.
European influence is prominent in instrumental pieces as well, "Foreigners" being a prime example. Reminiscent of a classic Irish diddy, the track comprises a flute dancing across a tribal-like percussion set. Orchestra
l music includes pieces such as "Fear" and "Kiss". "Fear" features an electronic
melody wrapped around a digital-beat groove, mixed with a distant voice uttering "feeaarr!". Combining "the childlike humanity into a frightening digital reality", the song is an "analogy to the series' plot". "Kiss" is a theme that entirely features traditional symphony
, although only using a few performers. It is a violin and piano mix, used to set mood in the series.
The opening theme of the series is "Obsession". Performed by Kajiura's musical group See-Saw
, the track features an electric guitar and rapid electronic beat. The closing theme is , also performed by See-Saw
. It is a blend of Japanese vocals, an Irish bouzouki
, acoustic guitars and percussion.
Among the most prominent themes in .hack//Sign are anxiety
, its causes, and the effects it has upon human behavior
. Scenes of the real world show people living an apprehensive, even painful reality: characters' background includes subjects such as dysfunctional families and physical impediments. Tsukasa himself is psychologically affected by years of physical abuse
and neglect, a state that gets worse throughout his experience in the game, where his reality disappears and he begins to doubt his own existence. When anxiety is excessive (like in the case depicted by Tsukasa's story) and can not be relieved by practical problem-solving methods, "the human ego
uses maneuvers such as a defense mechanism
to deny, falsify or even distort reality." The anime series explores this process as the root of emotional and behavioral issues such as detachment
and isolation
.
Escapism
, if only as representing a consequence of anxiety, is a significant theme in .hack//Sign. The series explores how technology, such as the Internet and online games, can be used to escape reality. The World is portrayed as a means that people use "to escape their lives", assuming roles online that compensate
for their shortcomings in the real world: to some, it is a place where they can overcome their physical limitations; to others, it is a social outlet or a world free of rules. In addition, the preference given to the virtual world over reality represents the intrusion of technology in the social structure: as people engage in "the wide potential of cyberspace", they become more withdrawn in the real world.
Interpersonal relationship
s is a prominent theme too. The show explores the psychological effects social connections have upon people with emotional needs. Initially Tsukasa shows no respect for any values or other people, but as he engages in relationships, he begins to gradually change, learning to care about others and acquiring the strength to face the reality of his life.
released the entire score in three albums, along with a single containing the opening and ending of the series.
In North America .hack//Sign was licensed and distributed by Bandai Entertainment, and dubbed
by PCB Productions, who are known for their adaptations of fare like Geneshaft
. The dub aired on Cartoon Network between February 1, 2003 and March 1, 2004. The series was also released on DVD, spanning six volumes. The limited edition ran from March 4, 2003 to March 16, 2004, followed by the regular edition from March 18, 2003 to March 16, 2004. A recap episode called Evidence and the DVD only episode Intermezzo were included in the sixth volume, and Unison was only included in its limited edition. Following the multimedia concept of the franchise, Bandai also acquired the license for the .hack games, the first one being released the same month the anime series began broadcast.
The multimedia approach is shown through the DVD release as well. The limited edition not only included the three soundtrack albums of the series, but also the soundtrack of .hack//Liminality and a demo disc of the first game. The relationship between media is denoted by the included easter eggs too: the backs of the DVD covers display Area Words which can be used in the games to access areas containing rare items.
The series was compiled twice. The first DVD boxset was released on October 26, 2004 by the name .hack//Sign – Complete Collection, and the second, more affordable one on August 22, 2006 by the name .hack//Sign: Anime Legends Complete Collection. Neither of these releases contains the OVA episode Unison.
published by Kadokawa Shoten
. The book contains .hack//Sign, .hack//Legend of the Twilight
, and the .hack games illustrations which were originally shown in different issues of Newtype during 2002. Participating artists included Rei Izumi
, Yoshiyuki Sadamoto, Satoshi Ohsawa, and Yuko Iwaoka.
An information book about Project .hack. was published by Fujimi Shobo
in June, 2003. The book, called Encyclopedia .hack (ISBN 4-8291-7530-3), is a compilation of theories and information about storyline, setting, and characters of the franchise, taken from the series itself. Another information book about Project .hack was published by Softbank Publishing on September 27, 2003. This publication was called hack//analysis (ISBN 4-7973-2455-4) and, unlike Encyclopedia, included never-before-seen information on The World and the characters of the franchise. Information about .hack//Sign characters like Bear and BT was expanded in this book.
than the anime's other less sophisticated contemporaries." Nevertheless, reviewers agree that .hack//Sign is a show viewers either love or hate. According to Mike Toole from Anime Jump, it "deserves to be both maligned and admired". NeedCoffee's reviewer regarded the show as "one of the most controversial titles in recent years". Negative criticism focuses on the slow-paced story and the almost total absence of action sequences, elements which are also considered as what makes the series "most unique".
The series generally receives high marks for technical aspects. Chris Beveridge from Anime On DVD feels the animation is "gorgeous" and the "colors are lush and vivid". Tasha Robinson from SCI FI Weekly says that "The World' s hugely varied settings provide ever-changing backgrounds," which are considered by Rob Lineberger of DVD Verdict as "detailed and innovative". In his review of the first English release, Mike Toole describes .hack//Sign as "a beautiful, rich-looking series, with frequently sumptuous character design and animation that's only emphasized by the quality of the DVD." A negative opinion is expressed by Rob Lineberger himself, who says that "many of the animated sequences were static characters with slightly moving lips." Tasha Robinson, instead, shows a more neutral perspective on this subject, saying that "the animation is simple but attractive." A concern several reviewers express is that the gaming environment the series tries to simulate should be more crowded, being a game supposedly extremely popular world wide. A different opinion is that of Anime Academy's reviewer, who writes that the anime's depiction of the game-world setting is realistic and accurate.
Bandai's release earned praise for the quality of the video transfer and the DVD extras (particularly in the limited edition). Reviewers appreciated the English voice acting
: Lauren Synger from DVD Vision Japan feels that "everyone was very appropriate to their characters", noting that Brianne Sidal did an excellent work capturing Saiga's Tsukasa. Lineberger, in contrast, finds the English dub to be "antiseptic and uninspired". Bamboo Dong of Anime News Network
thinks for her part that Mimiru sounded bland and poorly executed, but overall, the actors did a good job "delivering their lines and giving life to their characters."
Ridwan Khan of Animefringe welcomes the "excellent" .hack//Sign score composed by Yuki Kajiura, which is hailed by Mark McPherson from Anime Boredom as "the best orchestrated track ever made for a television series". Most reviewers agree that the soundtrack is one of the series' most prominent features. A negative criticism on the music is that it tends to overwhelm the dialogue in the first couple of episodes. Kōichi Mashimo has stated that he specifically had the music louder than the dialogue as he tried to do some experimentation, and it was his intent to draw complaints from the audience. Still, Chris Beveridge thinks it is an "interesting device to sort of ratchet up the speed of things."
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....
television series directed by Kōichi Mashimo
Koichi Mashimo
is a well-known Japanese anime director and the founder of the animation studio Bee Train. Since the creation of the studio, Mashimo directed or otherwise participated in all its works, for example, as a member of art or sound department...
and produced by studio Bee Train
Bee Train
, commonly referred simply as Bee Train, is a Japanese animation studio founded by Kōichi Mashimo in 1997. Since their involvement with Noir, .hack//Sign, and Madlax they have a strong following in the yuri fandom for being involved in series portraying strong female leads with speculatively...
and Bandai Visual
Bandai Visual
, is a Japanese anime, film production and distribution enterprise, established by Bandai Co., Ltd. and a subsidiary of Namco Bandai Holdings, Inc., which is based in Minato, Tokyo, Japan. Since the reorganisation of Namco Bandai Holdings in 2006, Bandai Visual now heads the group's Visual and...
, that makes up one of the four original storylines of the .hack
.hack
.hack is a Japanese multimedia franchise that encompasses two projects; Project .hack and .hack Conglomerate. Both projects were primarily created/developed by CyberConnect2, and published by Bandai...
franchise. Twenty six original episodes aired on TV and three additional bonus episodes (Intermezzo, Unison, and Gift) were released on DVD as original video animation
Original video animation
, abbreviated as media , are animated films and series made specially for release in home-video formats. The term originated in relation to Japanese animation...
s (OVAs). The series features character design by Yoshiyuki Sadamoto
Yoshiyuki Sadamoto
is a Japanese character designer, manga artist, and one of the founding members of the Gainax anime studio. Before the studio was founded under the official name , he served as animator on the second animated project, the Daicon IV opening animation...
, known for his work on Evangelion
Neon Genesis Evangelion
, commonly referred to as Evangelion, is a commercially and critically successful Japanese anime series that began airing in October 1995. The series was highly influential, and launched the Neon Genesis Evangelion franchise. It garnered several major animation awards...
, and screenplay by Kazunori Itō
Kazunori Ito
is a Japanese anime screenwriter and artist who is well known for his work in the .hack Franchise and his writing for the Ghost in the Shell movie. Itō also provided the art for .hack//Another Birth. He is a member of the artist group known as Headgear....
, who penned the screenplay for the first Ghost in the Shell
Ghost in the Shell (film)
"See You Everyday" is different from the rest of the soundtrack, being a pop song sung in Cantonese by Fang Ka Wing. It can be faintly heard playing in the marketplace scene, when Batou is hunting the ghost-hacked puppet....
movie. The score was composed by Yuki Kajiura
Yuki Kajiura
, born August 6, 1965 in Tokyo, Japan, is a Japanese composer and music producer. She has provided the music for several popular anime series, such as one of the Kimagure Orange Road movies, Noir, .hack//SIGN, Aquarian Age, Madlax, My-HiME, My-Otome, .hack//Roots, Pandora Hearts, Puella Magi...
, marking her second collaboration with Kōichi Mashimo.
.hack//Sign is influenced by psychological and sociological subjects such as anxiety
Anxiety
Anxiety is a psychological and physiological state characterized by somatic, emotional, cognitive, and behavioral components. The root meaning of the word anxiety is 'to vex or trouble'; in either presence or absence of psychological stress, anxiety can create feelings of fear, worry, uneasiness,...
, escapism
Escapism
Escapism is mental diversion by means of entertainment or recreation, as an "escape" from the perceived unpleasant or banal aspects of daily life...
, and interpersonal relationship
Interpersonal relationship
An interpersonal relationship is an association between two or more people that may range from fleeting to enduring. This association may be based on limerence, love, solidarity, regular business interactions, or some other type of social commitment. Interpersonal relationships are formed in the...
s. The series focuses on a Wavemaster (magic user) named Tsukasa, a player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
of a virtual-reality
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...
massively multiplayer online role-playing game
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
(MMORPG) called The World. Tsukasa wakes up to find himself in a dungeon in The World, but he suffers from short-term memory loss as he wonders where he is and how he got there. The situation gets worse when he discovers he is unable to log out and is trapped in the game. From then on, along with other players Tsukasa embarks on a quest to figure out the truth behind his abnormal situation.
The show premiered in Japan on TV Tokyo
TV Tokyo
is a television station headquartered in Toranomon, Minato, Tokyo, Japan. Also known as , a blend of "terebi" and "Tokyo", it is the key station of TX Network. It is one of the major Tokyo television stations, particularly specializing in anime...
between April 4, 2002 and September 25, 2002. It was broadcast across East Asia
East Asia
East Asia or Eastern Asia is a subregion of Asia that can be defined in either geographical or cultural terms...
, Southeast Asia
Southeast Asia
Southeast Asia, South-East Asia, South East Asia or Southeastern Asia is a subregion of Asia, consisting of the countries that are geographically south of China, east of India, west of New Guinea and north of Australia. The region lies on the intersection of geological plates, with heavy seismic...
, South Asia
South Asia
South Asia, also known as Southern Asia, is the southern region of the Asian continent, which comprises the sub-Himalayan countries and, for some authorities , also includes the adjoining countries to the west and the east...
, and Latin America
Latin America
Latin America is a region of the Americas where Romance languages – particularly Spanish and Portuguese, and variably French – are primarily spoken. Latin America has an area of approximately 21,069,500 km² , almost 3.9% of the Earth's surface or 14.1% of its land surface area...
by the anime television network, Animax
Animax
is a Japanese anime satellite television network, dedicated to broadcasting anime programming. A subsidiary of Japanese media conglomerate Sony, it is headquartered in in Minato, Tokyo, Japan, with its co-founders and shareholders including Sony Pictures Entertainment and the noted anime studios...
; and across the United States, Nigeria, Canada, and United Kingdom by Cartoon Network
Cartoon Network
Cartoon Network is a name of television channels worldwide created by Turner Broadcasting which used to primarily show animated programming. The channel began broadcasting on October 1, 1992 in the United States....
, YTV, and AnimeCentral
AnimeCentral
Anime Central was a British television channel owned by CSC Media Group. The channel launched on 13 September 2007. It was first announced on 5 August 2007 though its licence first appeared on the Ofcom website in January...
(English and Japanese) respectively. It is distributed across North America by Bandai Entertainment
Bandai
is a Japanese toy making and video game company, as well as the producer of a large number of plastic model kits. It is the world's third-largest producer of toys . Some ex-Bandai group companies produce anime and tokusatsu programs...
.
The storyline moves at a leisurely pace, and has multiple layers — the viewer is often fed false information and red herring
Red herring (plot device)
Red herring is an idiomatic expression referring to the rhetorical or literary tactic of diverting attention away from an item of significance...
s, potentially leading to confusion until the true nature of events is unveiled towards the end of the series. It relies on character development and has few action scenes; most of the time character interaction is presented in the form of dialogue. English language reception to .hack//Sign has been generally positive, but some of these sources have negatively criticised the series as a result of its slow pacing and character-driven storyline.
Background
.hack starts in a fictional 2005, introducing a computer virusComputer virus
A computer virus is a computer program that can replicate itself and spread from one computer to another. The term "virus" is also commonly but erroneously used to refer to other types of malware, including but not limited to adware and spyware programs that do not have the reproductive ability...
called Pluto's Kiss as the cause of a massive Internet shutdown. The results are described as catastrophic: traffic lights shut down, planes collide in midair, and the United States' nuclear missiles are nearly launched. As a consequence, cyberspace
Cyberspace
Cyberspace is the electronic medium of computer networks, in which online communication takes place.The term "cyberspace" was first used by the cyberpunk science fiction author William Gibson, though the concept was described somewhat earlier, for example in the Vernor Vinge short story "True...
is subjected to severe restrictions. The virus affects all operating systems except for one, Altimit OS, the only operating system immune to all computer viruses.

Online game
An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems...
since Pluto's Kiss, developed for Altimit OS. The World is portrayed as a fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
setting wherein player characters can be different classes, adventure by themselves to go searching through dungeons or join with others and form parties, fight monsters and level up
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
, collect new items and participate in special events. At the center of each server is a Root Town, which contain shops, a save point, and the Chaos Gate that players use to travel between servers in the game.
Harald Hoerwick is introduced as the creator of The World. He secretly designed the game as a virtual womb in order to create the ultimate artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
(AI), by receiving emotional and psychological data from the players. His motivation is revealed to be the death of Emma Wielant, a German poet whom he was in love with; the AI, who was named Aura, would serve as the "daughter" they never had. Harald left the gathering of the required data for Aura's development at the care of the core system of The World itself, an omnipresent AI called Morganna Mode Gone. The storyline of .hack//Sign, set in early 2010, revolves around the premise of Morganna attempting to stall the growth of Aura indefinitely, after realizing that she will lose her purpose once Aura is complete.
Plot
.hack//Sign follows the story about Tsukasa being mind-trapped into the game. Despite being a "fantasy quest type adventure", it does not rely on action sequences. Instead, the show is driven by mystery, slowly revealing its secrets to the viewer while paying much attention to the individual characters. Questions like what happened to Tsukasa in the real world, who he really is and why he is unable to log out are driving points of the story.Soon after the beginning of the series Tsukasa is led to a hidden area. There he meets Morganna, depicted as a voice without physical appearance, and Aura, who appears as a young girl clad entirely in white, floating asleep above a bed. The storyline introduces Morganna as an ally, but her real intentions are unknown at this point.
As the story progresses many characters are introduced, some who want to help, some who have ulterior motives. Then more questions arise as to "what is happening in the game itself, who are these various characters, what are their true goals and what will happen to Tsukasa". All the while he is seen struggling with his increasingly dire situation as well as his own social and emotional shortcomings. Tsukasa isolates himself, but eventually he begins to get closer to other players, and builds strong relationships with some of them; the most important is the one born between him and Subaru, a kind and thoughtful female Heavy Axeman.
In the meantime, the anime follows the quest for the , a legendary item rumored to have the ability to bypass the system in The World. Some characters want the Key to gain the power this supposedly confers. Others believe the item will provide Tsukasa with a way to log out. Despite their reasons for seeking it, everyone agrees that it is related to Tsukasa in some way, as he is also a factor bypassing the system in the game. His body being in a coma
Coma
In medicine, a coma is a state of unconsciousness, lasting more than 6 hours in which a person cannot be awakened, fails to respond normally to painful stimuli, light or sound, lacks a normal sleep-wake cycle and does not initiate voluntary actions. A person in a state of coma is described as...
in the real world adds a sense of urgency to the quest.
Near the end of the series Tsukasa's real-life identity takes a more central place in the storyline, particularly in relation to his growing bond with Subaru. The series shows his fear and insecurity as he confesses to her that he is probably a girl in the real world. It is also at this point when Tsukasa is told Morganna's plan by a highly skilled hacker
Hacker (computer security)
In computer security and everyday language, a hacker is someone who breaks into computers and computer networks. Hackers may be motivated by a multitude of reasons, including profit, protest, or because of the challenge...
called Helba. Morganna conceived the plan to link Aura to a character who could corrupt her with negative emotional data, placing her in a state where she would never awaken. The chosen character was Tsukasa, as his mind was filled with distressful memories of his real life. Helba also suggests that when Aura is able to awaken, "the Key of the Twilight will take form".
The story reaches its climax when Tsukasa confronts Morganna. Then the viewer sees him declaring that he is no longer afraid of her or of reality, and will log out because there is someone he wants to see. This statement triggers Aura's awakening, allowing Tsukasa to log out. The last scenes feature an emotional encounter between Tsukasa's real-life self, finally shown to be a girl, and the real-life player behind Subaru.
Characters

Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...
) in The World. Most of the time Subaru is the only character preventing the Crimson Knights from running wild; she knows that they must be restrained from abusing their power. She eventually joins in the search of a way to help Tsukasa, and builds a close relationship with him.
Also close to Tsukasa is Mimiru, a Heavy Blade who is poor at planning things out and following through on them. She is the first player to meet Tsukasa, and later forms a bond with him and vows to protect him. She usually hangs out with Bear, trying to solve the mystery of Tsukasa's inability to log out. Bear is an older player of the game and plays a Blademaster. He appears as cool and collected, always willing to help out newbies. He also conducts research in the real world on Tsukasa. One of Bear's acquaintances is BT, a plotting and scheming Wavemaster.
BT teams up with Crim and Sora to find the Key of the Twilight. Crim is a powerful Long Arm, friend of Subaru who founded the Crimson Knights organization with her, but afterwards left it as he found it did not match his personality. Amiable, easygoing and sociable; he prefers to keep the real world and the game separate. Crim's stated goal when playing is simply to have fun, although he never turns down a chance to help somebody in need. Sora is a Twin Blade player killer who enjoys hunting players down, especially attractive female ones, and demanding their Member Addresses in exchange for their lives. He sees Tsukasa as the strongest link to the Key of the Twilight, and starts working with BT in the quest for it.
Origins
The project development began in early 2000 as a joint effort between Bandai and CyberConnect2CyberConnect2
is a video game development studio mostly known for its work on the .hack series, along with a series of fighting games based on the Naruto franchise....
, with the original idea of producing an online game. In online games people can interact with each other and create their own stories. The producers wanted to design a game that would offer the players the same experience, but they later thought it would be more appealing with its own storyline, like in standard offline role-playing games
Role-playing game (video games)
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
(RPGs). According to Daisuke Uchiyama, sub-leader of Bandai's video game planning department, the result was a challenge to the RPG genre itself: an offline RPG, entitled .hack
.hack (video game series)
.hack is a series of single-player action role-playing games for the , developed by CyberConnect2 and published by Bandai. The four games are titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine...
, set in a simulated MMORPG named The World.
For The Worlds design, writer Kazunori Ito did an extensive research on online games available at the time: the staff played titles such as Phantasy Star Online
Phantasy Star Online
Phantasy Star Online is an online multiplayer action RPG title, originally released for the Dreamcast in 2000, bundled with a demo of Sonic Adventure 2. Another edition, entitled Phantasy Star Online ver.2, was released for Dreamcast the following year...
, Final Fantasy XI
Final Fantasy XI
, also known as Final Fantasy XI Online, is a MMORPG developed and published by Square as part of the Final Fantasy series. It was released in Japan on Sony's PlayStation 2 on May 16, 2002, and was released for Microsoft's Windows-based personal computers in November 2002...
, and Ultima Online
Ultima Online
Ultima Online is a graphical massively multiplayer online role-playing game , released on September 24, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today...
. Nevertheless, according to Hiroshi Matsuyama (president of CyberConnect2), they were not actively looking to make the fictional game seem like a real-life one. Instead, the idea was to create a "gigantic game system that, if the CC Corporation (the creators of The World in the game) actually existed, it would make sense for them to be behind" [emphasis added]; a game described by Matsuyama as largely "futuristic and alien".
As the project started shortly before the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
's release, the authors seized the opportunity to make the .hack game on the new platform. This decision allowed them to develop into unexpected directions. Shin Unozawa, general manager of Bandai's game department, suggested dividing the game into four parts and release them in three-month intervals. The idea being to follow the four panel manga
Yonkoma
thumb|right|150px|Traditional Yonkoma layout, a comic-strip format, generally consists of gag comic strips within four panels of equal size ordered from top to bottom...
style as well as to keep sales constant throughout the year. Taking advantage of the PlayStation 2's capability to read DVD-Video, the authors also decided making an OVA series (.hack//Liminality
.hack//Liminality
.hack//Liminality is the OVA series directly related to the .hack video game series for the PlayStation 2, with the perspective of Liminality focused on the real world as opposed to the games' MMORPG The World. Liminality was separated into four volumes; each volume was released with its...
) comprised by four episodes, one to go with each game. Nevertheless, they still felt the need to bolster the project with something more, therefore they decided to produce .hack//Sign, a TV show timed to air with the first game's release. For Kōichi Mashimo it was a hectic schedule: he was directing both animated projects, and was also in the midst of developing the Noir
Noir (anime)
is a 26-episode Japanese anime television series produced in 2001 by the Bee Train animation studio. Kōichi Mashimo directed Noir, it was written by Ryoe Tsukimura, and the soundtrack was composed by Yuki Kajiura...
anime series.
Imagery
The virtual environment depicted in .hack//Sign draws on medievalMiddle Ages
The Middle Ages is a periodization of European history from the 5th century to the 15th century. The Middle Ages follows the fall of the Western Roman Empire in 476 and precedes the Early Modern Era. It is the middle period of a three-period division of Western history: Classic, Medieval and Modern...
imagery: settings range from a Venice-like city to a Gothic
Gothic architecture
Gothic architecture is a style of architecture that flourished during the high and late medieval period. It evolved from Romanesque architecture and was succeeded by Renaissance architecture....
stone church, passing by settlements such as villages and castle
Castle
A castle is a type of fortified structure built in Europe and the Middle East during the Middle Ages by European nobility. Scholars debate the scope of the word castle, but usually consider it to be the private fortified residence of a lord or noble...
s; the series' scenery shows examples of Celtic art
Celtic art
Celtic art is the art associated with the peoples known as Celts; those who spoke the Celtic languages in Europe from pre-history through to the modern period, as well as the art of ancient peoples whose language is uncertain, but have cultural and stylistic similarities with speakers of Celtic...
. Natural landscapes such as forests and tundras complete the setting design, which overall displays the fantasy theme seen in most MMORPGs.

Sword and sorcery
Sword and sorcery is a sub-genre of fantasy and historical fantasy, generally characterized by sword-wielding heroes engaged in exciting and violent conflicts. An element of romance is often present, as is an element of magic and the supernatural...
subgenre in particular. Character designs also draw on Celtic imagery: Director Mashimo acknowledged similarities between Bear's design and Mel Gibson
Mel Gibson
Mel Colm-Cille Gerard Gibson, AO is an American actor, film director, producer and screenwriter. Born in Peekskill, New York, Gibson moved with his parents to Sydney, Australia when he was 12 years old and later studied acting at the Australian National Institute of Dramatic Art.After appearing in...
in his role as William Wallace
William Wallace
Sir William Wallace was a Scottish knight and landowner who became one of the main leaders during the Wars of Scottish Independence....
, an example of Celtic warrior. All the characters are given distinctive patterns resembling tattoos, the visual representation of a fictional gameplay aspect called Wave.
In contrast with The Worlds scenery, real-world sequences are minimalist
Minimalism
Minimalism describes movements in various forms of art and design, especially visual art and music, where the work is set out to expose the essence, essentials or identity of a subject through eliminating all non-essential forms, features or concepts...
in their presentation. They display faces frequently obscured by shadows or hidden by extreme angles. The dialogue is not heard, but shown through title cards: when someone speaks the screen blacks out and a line of red or blue text appears with the dialogue. The combination of visual
Image noise
Image noise is random variation of brightness or color information in images, and is usually an aspect of electronic noise. It can be produced by the sensor and circuitry of a scanner or digital camera...
and acoustic
Noise (audio)
Noise in audio, recording, and broadcast systems refers to the residual low level sound that is heard in quiet periods of a programme....
noise makes reality appear as "some kind of less authentic, alternate channel".
Music
Yuki Kajiura provides a character-defining soundtrack, permeated by the Celtic style and gaming theme of the series. The songs feature synthesizerSynthesizer
A synthesizer is an electronic instrument capable of producing sounds by generating electrical signals of different frequencies. These electrical signals are played through a loudspeaker or set of headphones...
and strings
String instrument
A string instrument is a musical instrument that produces sound by means of vibrating strings. In the Hornbostel-Sachs scheme of musical instrument classification, used in organology, they are called chordophones...
compositions, as well as vocals consisting of English chanting. Celtic
Celtic music
Celtic music is a term utilised by artists, record companies, music stores and music magazines to describe a broad grouping of musical genres that evolved out of the folk musical traditions of the Celtic people of Western Europe...
influence is prominent in themes such as "Key of the Twilight" and "Open Your Heart". Performed by Emily Bindiger
Emily Bindiger
Emily Bindiger is an American singer, belonging to the award-winning a cappella group The Accidentals....
, "Key of the Twilight" blends a pulsing drum and bass mix with guitar intonations. "Open Your Heart", on the other hand, combines Bindiger's contralto
Contralto
Contralto is the deepest female classical singing voice, with the lowest tessitura, falling between tenor and mezzo-soprano. It typically ranges between the F below middle C to the second G above middle C , although at the extremes some voices can reach the E below middle C or the second B above...
vocals with an uilleann pipes
Uilleann pipes
The uilleann pipes or //; ) are the characteristic national bagpipe of Ireland, their current name, earlier known in English as "union pipes", is a part translation of the Irish-language term píobaí uilleann , from their method of inflation.The bag of the uilleann pipes is inflated by means of a...
solo. The .hack//Sign soundtrack also features vocals by Yuriko Kaida. "Mimiru" has her humming across a saxophone melody performed by Kazuo Takeda; in "Das Wandern" she sings over a lone piano.
European influence is prominent in instrumental pieces as well, "Foreigners" being a prime example. Reminiscent of a classic Irish diddy, the track comprises a flute dancing across a tribal-like percussion set. Orchestra
Orchestra
An orchestra is a sizable instrumental ensemble that contains sections of string, brass, woodwind, and percussion instruments. The term orchestra derives from the Greek ορχήστρα, the name for the area in front of an ancient Greek stage reserved for the Greek chorus...
l music includes pieces such as "Fear" and "Kiss". "Fear" features an electronic
Electronic music
Electronic music is music that employs electronic musical instruments and electronic music technology in its production. In general a distinction can be made between sound produced using electromechanical means and that produced using electronic technology. Examples of electromechanical sound...
melody wrapped around a digital-beat groove, mixed with a distant voice uttering "feeaarr!". Combining "the childlike humanity into a frightening digital reality", the song is an "analogy to the series' plot". "Kiss" is a theme that entirely features traditional symphony
Symphony
A symphony is an extended musical composition in Western classical music, scored almost always for orchestra. A symphony usually contains at least one movement or episode composed according to the sonata principle...
, although only using a few performers. It is a violin and piano mix, used to set mood in the series.
The opening theme of the series is "Obsession". Performed by Kajiura's musical group See-Saw
See-Saw
See-Saw is a Japanese pop duo originally from Tokyo, Japan. Its members include Chiaki Ishikawa and Yuki Kajiura; former member left the group in April 1994 to pursue a writing career...
, the track features an electric guitar and rapid electronic beat. The closing theme is , also performed by See-Saw
See-Saw
See-Saw is a Japanese pop duo originally from Tokyo, Japan. Its members include Chiaki Ishikawa and Yuki Kajiura; former member left the group in April 1994 to pursue a writing career...
. It is a blend of Japanese vocals, an Irish bouzouki
Irish bouzouki
The Irish bouzouki is a development of the octave mandolin adapted for Irish traditional and other folk music from the late 1960s onward.-Adoption for Celtic music:...
, acoustic guitars and percussion.
Themes
Despite its visual concept, .hack//Sign is not a sword and sorcery story, but an exposition-driven character study. It proposes "a trip inside the psychology and soul of an emotionally bruised, but slowly healing person." Themes range from psychological to sociological and are dealt with using classical dialogue as well as image-only introspection.
Anxiety
Anxiety is a psychological and physiological state characterized by somatic, emotional, cognitive, and behavioral components. The root meaning of the word anxiety is 'to vex or trouble'; in either presence or absence of psychological stress, anxiety can create feelings of fear, worry, uneasiness,...
, its causes, and the effects it has upon human behavior
Human behavior
Human behavior refers to the range of behaviors exhibited by humans and which are influenced by culture, attitudes, emotions, values, ethics, authority, rapport, hypnosis, persuasion, coercion and/or genetics....
. Scenes of the real world show people living an apprehensive, even painful reality: characters' background includes subjects such as dysfunctional families and physical impediments. Tsukasa himself is psychologically affected by years of physical abuse
Child abuse
Child abuse is the physical, sexual, emotional mistreatment, or neglect of a child. In the United States, the Centers for Disease Control and Prevention and the Department of Children And Families define child maltreatment as any act or series of acts of commission or omission by a parent or...
and neglect, a state that gets worse throughout his experience in the game, where his reality disappears and he begins to doubt his own existence. When anxiety is excessive (like in the case depicted by Tsukasa's story) and can not be relieved by practical problem-solving methods, "the human ego
Id, ego, and super-ego
Id, ego and super-ego are the three parts of the psychic apparatus defined in Sigmund Freud's structural model of the psyche; they are the three theoretical constructs in terms of whose activity and interaction mental life is described...
uses maneuvers such as a defense mechanism
Defence mechanism
In Freudian psychoanalytic theory, defence mechanisms are unconscious psychological strategies brought into play by various entities to cope with reality and to maintain self-image. Healthy persons normally use different defences throughout life...
to deny, falsify or even distort reality." The anime series explores this process as the root of emotional and behavioral issues such as detachment
Emotional detachment
Emotional detachment, in psychology, can mean two different things. In the first meaning, it refers to an "inability to connect" with others emotionally, as well as a means of dealing with anxiety by preventing certain situations that trigger it; it is often described as "emotional numbing" or...
and isolation
Solitude
Solitude is a state of seclusion or isolation, i.e., lack of contact with people. It may stem from bad relationships, deliberate choice, infectious disease, mental disorders, neurological disorders or circumstances of employment or situation .Short-term solitude is often valued as a time when one...
.
Escapism
Escapism
Escapism is mental diversion by means of entertainment or recreation, as an "escape" from the perceived unpleasant or banal aspects of daily life...
, if only as representing a consequence of anxiety, is a significant theme in .hack//Sign. The series explores how technology, such as the Internet and online games, can be used to escape reality. The World is portrayed as a means that people use "to escape their lives", assuming roles online that compensate
Compensation (psychology)
In psychology, compensation is a strategy whereby one covers up, consciously or unconsciously, weaknesses, frustrations, desires, feelings of inadequacy or incompetence in one life area through the gratification or excellence in another area. Compensation can cover up either real or imagined...
for their shortcomings in the real world: to some, it is a place where they can overcome their physical limitations; to others, it is a social outlet or a world free of rules. In addition, the preference given to the virtual world over reality represents the intrusion of technology in the social structure: as people engage in "the wide potential of cyberspace", they become more withdrawn in the real world.
Interpersonal relationship
Interpersonal relationship
An interpersonal relationship is an association between two or more people that may range from fleeting to enduring. This association may be based on limerence, love, solidarity, regular business interactions, or some other type of social commitment. Interpersonal relationships are formed in the...
s is a prominent theme too. The show explores the psychological effects social connections have upon people with emotional needs. Initially Tsukasa shows no respect for any values or other people, but as he engages in relationships, he begins to gradually change, learning to care about others and acquiring the strength to face the reality of his life.
Releases
Originally, .hack//Sign was broadcast in Japan on TV Tokyo between April 4, 2002 and September 25, 2002. The same year Victor EntertainmentVictor Entertainment
is a subsidiary of Japan Victor Company that produces and distributes music, movies and other entertainment products such as anime and television shows in Japan. It was formerly known as...
released the entire score in three albums, along with a single containing the opening and ending of the series.
In North America .hack//Sign was licensed and distributed by Bandai Entertainment, and dubbed
Dubbing (filmmaking)
Dubbing is the post-production process of recording and replacing voices on a motion picture or television soundtrack subsequent to the original shooting. The term most commonly refers to the substitution of the voices of the actors shown on the screen by those of different performers, who may be...
by PCB Productions, who are known for their adaptations of fare like Geneshaft
Geneshaft
is a Japanese science fiction anime television series set in space, produced by Bandai Visual in 2001, and directed by Kazuki Akane...
. The dub aired on Cartoon Network between February 1, 2003 and March 1, 2004. The series was also released on DVD, spanning six volumes. The limited edition ran from March 4, 2003 to March 16, 2004, followed by the regular edition from March 18, 2003 to March 16, 2004. A recap episode called Evidence and the DVD only episode Intermezzo were included in the sixth volume, and Unison was only included in its limited edition. Following the multimedia concept of the franchise, Bandai also acquired the license for the .hack games, the first one being released the same month the anime series began broadcast.
The multimedia approach is shown through the DVD release as well. The limited edition not only included the three soundtrack albums of the series, but also the soundtrack of .hack//Liminality and a demo disc of the first game. The relationship between media is denoted by the included easter eggs too: the backs of the DVD covers display Area Words which can be used in the games to access areas containing rare items.
The series was compiled twice. The first DVD boxset was released on October 26, 2004 by the name .hack//Sign – Complete Collection, and the second, more affordable one on August 22, 2006 by the name .hack//Sign: Anime Legends Complete Collection. Neither of these releases contains the OVA episode Unison.
Publications
A compilation artbook called .hack//the visions was included in the February, 2003 issue of NewtypeNewtype (magazine)
is a monthly magazine publication originating from Japan, covering anime and manga . It was launched by publishing company Kadokawa Shoten on March 8, 1985 with its April issue, and has since seen regular release on the 10th of every month in its home country...
published by Kadokawa Shoten
Kadokawa Shoten
is a well-known Japanese publishing company based in Tokyo, Japan. Kadokawa has published both manga novels and magazines, such as Newtype magazine...
. The book contains .hack//Sign, .hack//Legend of the Twilight
.hack//Legend of the Twilight
is a science fiction manga series written by Tatsuya Hamazaki and drawn by Rei Izumi. The twenty-two chapters of .hack//Legend of the Twilight appeared as a serial in the Japanese magazine Comptiq, and published in three tankōbon by Kadokawa Shoten from July 2002 to April 2004...
, and the .hack games illustrations which were originally shown in different issues of Newtype during 2002. Participating artists included Rei Izumi
Rei Izumi
is a female Japanese manga artist. She is well-known for being the artist to the manga .hack//Legend of the Twilight, and Hibiki's Magic. She is also notable for being the character designer for the visual novel True Tears.-Works:Manga...
, Yoshiyuki Sadamoto, Satoshi Ohsawa, and Yuko Iwaoka.
An information book about Project .hack. was published by Fujimi Shobo
Fujimi Shobo
is a Japanese publishing company that specializes in the publication of light novels, manga, role-playing games and collectible card games. The company started in 1991 as a subsidiary of Kadokawa Shoten.-Magazines published:Light novel magazines...
in June, 2003. The book, called Encyclopedia .hack (ISBN 4-8291-7530-3), is a compilation of theories and information about storyline, setting, and characters of the franchise, taken from the series itself. Another information book about Project .hack was published by Softbank Publishing on September 27, 2003. This publication was called hack//analysis (ISBN 4-7973-2455-4) and, unlike Encyclopedia, included never-before-seen information on The World and the characters of the franchise. Information about .hack//Sign characters like Bear and BT was expanded in this book.
Reception
The English language reception to .hack//Sign has been largely positive. Frank Ellis from Epinions acclaimed the series as a "masterpiece", adding that the story is a little slow to start but that "only leaves more room for character development." Holly Ellinwood of Anime Active saluted Ito's "well thought out, even provocative" storyline in her 2006 review of the series, saying that it is "far more cerebral, even existentialExistentialism
Existentialism is a term applied to a school of 19th- and 20th-century philosophers who, despite profound doctrinal differences, shared the belief that philosophical thinking begins with the human subject—not merely the thinking subject, but the acting, feeling, living human individual...
than the anime's other less sophisticated contemporaries." Nevertheless, reviewers agree that .hack//Sign is a show viewers either love or hate. According to Mike Toole from Anime Jump, it "deserves to be both maligned and admired". NeedCoffee's reviewer regarded the show as "one of the most controversial titles in recent years". Negative criticism focuses on the slow-paced story and the almost total absence of action sequences, elements which are also considered as what makes the series "most unique".
The series generally receives high marks for technical aspects. Chris Beveridge from Anime On DVD feels the animation is "gorgeous" and the "colors are lush and vivid". Tasha Robinson from SCI FI Weekly says that "The World
Bandai's release earned praise for the quality of the video transfer and the DVD extras (particularly in the limited edition). Reviewers appreciated the English voice acting
Voice acting
Voice acting is the art of providing voices for animated characters and radio and audio dramas and comedy, as well as doing voice-overs in radio and television commercials, audio dramas, dubbed foreign language films, video games, puppet shows, and amusement rides.Performers are called...
: Lauren Synger from DVD Vision Japan feels that "everyone was very appropriate to their characters", noting that Brianne Sidal did an excellent work capturing Saiga's Tsukasa. Lineberger, in contrast, finds the English dub to be "antiseptic and uninspired". Bamboo Dong of Anime News Network
Anime News Network
Anime News Network is an anime industry news website that reports on the status of anime, manga, Japanese popular music and other otaku-related culture within North America, Australia and Japan. Additionally, it sometimes features similar happenings throughout the Anglosphere and elsewhere in the...
thinks for her part that Mimiru sounded bland and poorly executed, but overall, the actors did a good job "delivering their lines and giving life to their characters."
Ridwan Khan of Animefringe welcomes the "excellent" .hack//Sign score composed by Yuki Kajiura, which is hailed by Mark McPherson from Anime Boredom as "the best orchestrated track ever made for a television series". Most reviewers agree that the soundtrack is one of the series