Dragon Warrior
Encyclopedia
Dragon Warrior, known as in Japan
, is the first role-playing video game
(RPG) in the Dragon Quest
media franchise
. It was developed by Chunsoft
for the Nintendo Entertainment System
(known in Japan as the Family Computer or Famicom) and published by Enix
in Japan in 1986. Dragon Warrior has been ported and remade for several video game platforms, including the MSX
, NEC PC-9801, Sharp X68000, Super Nintendo (known in Japan as the Super Famicom), Game Boy Color
, and mobile phone
s. During the game, players control a hero character who is charged with saving the kingdom of Alefgard and rescuing its princess from the antagonistic Dragonlord. Dragon Warriors story later became the second part in a trilogy that encompasses the first three games in the series. Several anime
and manga
, which centered around this overarching plot, were created. Two of the manga take place between the events in Dragon Warrior and its prequel Dragon Warrior III.
The game was created by Yuji Horii
, who took inspiration from previous RPGs such as Wizardry
, Ultima, and his own 1983 title The Portopia Serial Murder Case. Horii wanted to create an RPG which would appeal to a wide audience of people who were unfamiliar with the genre or video games in general, place a greater emphasis than other RPGs on storytelling and emotional involvement, and expose the mainly Western genre to Japan. Manga artist
and Dragon Ball
creator Akira Toriyama
produced the game's artwork, while Koichi Sugiyama
composed its music. A version of the game localized for North America was released in 1989 with numerous changes, including battery-backed RAM
save games (rather than using a password save system), modified character sprites
and location names, and pseudo-Elizabethan English style dialog.
Dragon Quest did well when it launched in Japan; in contrast, its release as Dragon Warrior in North America initially garnered less favorable reception. Later, Western critics noted the game's shortcomings but acknowledged its importance to the genre. Its original pseudo-Elizabethan English script has been praised in many of these reviews. Fan-made ROM hacks
were released with substantial changes to the game. The game's sound effects have also been orchestrated, and its music has been performed at numerous concerts. Although the original Final Fantasy
is considered more important due to its popularity in the West, Dragon Warrior has been credited with establishing the basic template for the Japanese console RPGs
that followed.
. Its gameplay mechanics have been described, years after its release, as simplistic and spartan. Players control a young hero who sets out to defeat a being known as the Dragonlord. Before starting the game, players are presented with a menu which allows them to begin a new quest (a game), continue a previous quest, or change the speed in which messages appear on the screen. In the Japanese version, continuing a quest requires players to enter a password; in the North American Nintendo Entertainment System
(NES) English version, the quest is saved
onto the game cartridge's battery-backup (known in the game as an "Adventure Log" in the "Imperial Scrolls of Honor"). The English version also has options to delete or duplicate a saved quest. If players choose to start a new quest, they may give the hero any name they wish in either Japanese kana
or English letters depending on the version. The hero's name has an effect on his initial ability scores and their statistical growth over the course of the game. Each stat falls into one of two categories, one with faster growth than the other, and the game determines which path each stat uses with a formula based on the kana or letters in the character's name.
Dragon Warrior provides players with a clear objective from the start and uses a series of smaller scenarios to increase the hero's strength in order to achieve the objective. The game begins in King Lorik's chamber in Tantegel Castle, where the hero receives information about the Dragonlord and the stolen Balls of Light. After receiving some items and gold, the hero sets out on his quest to defeat the Dragonlord and retrieve the Balls of Light. Much of Dragon Warrior is spent talking to townspeople
and gathering information from them that leads to additional places, events, and secrets. Players are advised to take notes on these hints for future reference. In addition to information, towns contain shops that sell improved weapons and armor; general stores where the player may buy other goods; inns that allow the hero to recover his health and magic; and shops that offer keys for purchase. Players may sell items at half price to shops that provide weapons, armor, or general goods. The hero's status window is shown whenever he stops moving, displaying his current experience level (LV) and the amount of hit points (HP), magic point
s (MP), gold (G), and experience point
s (E).
To safely progress to the next areas in the game, players need to accumulate experience points and gold by defeating enemies outside of towns – in the overworld
and in dungeons. Apart from the Dragonlord's castle, there are no physical restrictions on where players can roam. Instead, monsters increase in difficulty as players venture further from Tantegel castle. As the hero's level increases, players can explore further afield with less risk. Enemies appear in random encounter
s and the hero fights one opponent at a time. The encounter rate is lowest on fields and increases in forests and hills.
During combat, the hero loses HP as when he takes damage, and the display turns red when his HP is low. If his HP falls to zero, he dies and is taken back to King Lorik to be resurrected, losing half his gold as punishment. If the hero succeeds in defeating an enemy, he gains experience points and gold; if he gains enough experience points, his experience level increases, giving him greater strength, agility, speed, and the ability to use magic spells. Every time a spell is used, the hero's MP decreases, with different spells costing different amounts of MP. Both HP and MP can be restored by resting at an inn. Additionally, a non-player character
can replenish the hero's MP in Tantegel Castle. As the hero earns more gold, he can purchase better weapons, armor, and items. However, players have limited inventory space to hold items, so they need to manage their item collection conservatively. The caves which the hero explores are dark and require the use of a torch to display a field of vision around the character. In the English version, they can return to King Lorik at any point to save their quest. Because the Japanese version does not have a battery backup, players receive a password to return to a quest at a later time.
The control pad may be used to move the hero in any direction and to navigate the flashing cursor in menu displays. Additional buttons confirm and cancel commands. In the English version, players use menu commands to talk to people, check their status, search beneath their feet, use items, take treasure chests, open doors, and go up or down stairs. However, in some of the game's later remakes, certain commands were assigned to buttons, navigating stairs became automatic, and the hero's speed was increased. In the Japanese version, characters always face forward, so players must choose a command and then a direction in which to perform that action. In the North American version, the hero turns to face the direction he is moving, making direction selection unnecessary.
(GBC) remake of the game) defeated an evil creature and restored light to the land. In Erdrick's possession were the Balls of Light, which he used to drive away enemies who threatened the kingdom. He handed the Balls of Light to King Lorik, and Alefgard remained peaceful for a long time. The Balls of Light kept winters short in Alefgard and helped maintain peace and prosperity for the region.
However, there was one man who shunned the Balls of Light's radiance and secluded himself in a mountain cave. One day, while exploring the cave's extensive network of tunnels, the man encountered a sleeping dragon who awoke upon his entrance. He feared the dragon would incinerate him with its fiery breath, but the dragon instead knelt before him and obeyed his commands. This man, who is later discovered to be a dragon, became known as the Dragonlord. One day, after his soul became corrupted by learning magic, the Dragonlord attacked Tantegel Castle and the nearby town of Breconnary with his fleet of dragons and set the town on fire. Riding a large red dragon, the Dragonlord descended upon Tantegel Castle and stole the Balls of Light. Soon, monsters began to appear throughout the entire land, destroying everything in their path. Much of the land became poisonous marshes, and some towns and villages were completely destroyed.
The following day, Erdrick arrived at Tantegel Castle to speak with King Lorik and offered his help to defeat the Dragonlord. After searching the land for clues to the Dragonlord's whereabouts, Erdrick found that he resided on an island that could only be accessed via a magical bridge that only a "Rainbow Drop" could generate. After venturing to the island, Erdrick was never heard from again. Many years later, during King Lorik XVI's reign, the Dragonlord attacked the kingdom again and captured Princess Gwaelin. Many tried to rescue the princess and recover the Balls of Light from the Dragonlord's castle, Charlock, but none succeeded. The prophet Mahetta predicted that "One day, a descendant of the valiant Erdrick shall come forth to defeat the Dragonlord." However, when the descendant (the game's hero) arrives, many of the people of Alefgard have forgotten the story of Erdrick, and those few who do remember consider it a myth and do not believe in Mahetta's prophecy. King Lorik starts to mourn the decline of his kingdom.
; however, in the GBC remake, the hero instead wakes up from a bad dream. If players choose to fight, a final battle between the hero and the Dragonlord commences.
Once the hero defeats the Dragonlord, he triumphantly returns to Tantegel Castle where King Lorik offers his kingdom over as a reward. The hero turns down the offer and instead wishes to find his own kingdom. Accompanied by Princess Gwaelin, the hero then sets off in search of a new land; this sets the stage for the events in Dragon Warrior II, which take place many years later and tells the story of three of the hero's descendants.
The hero, who comes from a land beyond Alefgard, is a descendant of the legendary Erdrick. When he arrives, he does not appear to be a warrior – he arrives without weapons or armor – and is ignorant of the situation. The populace thinks his claims to defeat the Dragonlord are preposterous; however, King Lorik saw something to give him hope and aids him on his quest.
The Dragonlord is a dragon from Charlock Castle whose soul became evil by learning magic. Rumors say that, through a spy network, he knows everything that happens in Alefgard. He seeks "unlimited power and destruction", which results in a rising tide of evil throughout Alefgard. The Dragonlord's intention is to enslave the world with his army of monsters that are guided by his will. He rules from Charlock Castle, visible from Tantegel Castle, the game's starting point.
and his team at Chunsoft
began Dragon Quests production in 1985. It was released in Japan in 1986 for the NES, the MSX
, and the NEC PC-9801. Dragon Quest has been released on multiple platforms since its initial release, including the Sharp X68000 in 1992 in Japan, and for mobile phone
s in 2004 with updated graphics similar to those of Dragon Quest VI.
. In 1982, after failing to establish a chain of stores, the company's founder Yasuhiro Fukushima
transformed it into a software company devoted to gaming and renamed it Enix
. To find talent for the newly renamed company, Fukushima held the "Enix Game Hobby Program Contest". The competition was styled after manga
competitions, advertised in both computer and manga magazines, and had a million prize for the winners. The winners were , Koichi Nakamura
, and manga magazine Shōnen Jump
editor Yuji Horii, who was the top winner. Horii designed a tennis
game, Love Match Tennis, which became Enix's first release. While he did not believe he would win, he was motivated by his editor who enjoyed the games and would publish Horii's articles on them. Later, when Enix began creating games for the NES, Fukushima held another contest. This time the already renowned Nakamura won with his "cartoonish and creative contest entry" Door Door
, which became Enix's first release for the NES.
Horii's earliest influence behind Dragon Quest was his own 1983 PC visual novel
The Portopia Serial Murder Case – a murder mystery game where text and images tell a story and players solve puzzles through text-based commands. The game bears similarities to games such as Déjà Vu, Mystery House
and Zork
. Horii wanted to advance the game's storyline by using dialogue. Portopia was originally released for Japan's NEC PC-6001
and was later ported to the NES in 1985. The port was Enix's second release for the system and the first game which Horii and Nakamura worked on together on. Horii redesigned the interface for the port to accommodate the console's limited controls, and added areas to the game in which the detective battles monsters. While Portopia did not directly result in Dragon Quests creation, it was, according to 1UP.com
, "a proving ground" for the RPG.
The original idea for Dragon Quest came during the development of Portopia. Horii and Nakamura came across the RPG Wizardry
at a Macworld Conference & Expo
. While it had some influence on Portopia, Horii liked the game's depth and visuals. He wanted to create a game similar to Wizardry, while attempting to expose the mainly Western-exclusive RPG genre to Japan and expand the genre past computer enthusiasts. Along with Wizardry, Horii cited Ultima as an inspiration for Dragon Quests gameplay, specifically the first-person
random battles
in Wizardry and the overhead perspective of the latter. While the RPG genre was predominantly Western and limited to PC
s, Japanese gamers enjoyed "home-grown" games such as the The Black Onyx
and the Dragon Slayer series alongside Western RPG ports. However, while he and Nakamura enjoyed the dungeon crawl
ing and statistical nature of Wizardry, they realized most people would not. This had not originally been a concern, but the success of Super Mario Bros.
greatly increased the potential audience of any new NES game. To create Dragon Quest, the gameplay needed to be simplified. According to Horii: "There was no keyboard, and the system was much simpler, using just a [game] controller. But I still thought that it would be really exciting for the player to play as their alter ego in the game. I personally was playing Wizardry and Ultima at the time, and I really enjoyed seeing my own self in the game."
In order to create an RPG that would appeal to a wide audience who were unfamiliar with the genre or video games in general, Horii wanted to create a new kind of RPG that did not rely on previous experience with the Dungeons & Dragons
tabletop RPG, did not require hundreds of hours of rote fighting, and could appeal to any kind of gamer. To accomplish this he needed to simplify the system and have players associate themselves with the hero. Thus as the game progressed, the hero would become stronger, in contrast to games like Super Mario Bros. where the character Mario
did not become more powerful over the course of the game. He wanted to build on Portopia and place a greater emphasis on storytelling and emotional involvement. He developed a coming of age
tale that audiences could relate to and made use of RPG level-building gameplay as a way to represent this.
, and they could continue playing from where they left off, unlike if it was an arcade game
. He wanted to include multiple player character
s but was forced to use only one due to memory constraints. Horri knew that RPGs had a higher learning curve than other video games of the time, and to compensate for this he implemented quick level-ups at the start of the game and gave players a clear final goal that is visible from the world map's starting point: the Dragonlord's castle. He also provided a series of smaller scenarios in order to build up the player's strength to achieve the final objective. He created an open world
which is not blocked physically in any way except by monsters that can easily kill unprepared players; Gamasutra
described this as one of the earliest examples of nonlinear gameplay. Horii used bridges to signify a change in difficulty. He also implemented a level progression with a high starting growth rate that decelerates over time, which contrasted to the random initial stats and constant growth rates of the early editions of Dungeons & Dragons.
To make the game appeal to a larger audience, the renowned Manga artist
and Dragon Ball
creator Akira Toriyama
was hired to produce the artwork. As with Dragon Ball, Toriyama's artwork features characters "whose strength and cunning transcend generations", but also includes humorous elements such as a chibi style.
Koichi Sugiyama
, the game's music composer, sought Enix out. Sugiyama sent a PC game's feedback questionnaire to Enix; he was already a well known television composer, and, upon seeing Sugiyama's feedback, Fukushima contacted him to confirm that "he was the Sugiyama from television." Upon confirmation, Fukushima asked if he would compose a score for Dragon Quest, which Sugiyama agreed. The game's classical score would be his second video game composition after Wingman 2. He said it took him five minutes to compose the original opening theme. Sugiyama noted the difficulty in adding a personal touch to the short jingles, but that his past experience with creating music for TV commercials helped. According to Sugiyama, there are only "three to five seconds" to catch the audience's attention through music. The theme and his other jingles for Dragon Quest have remained relatively intact in its sequels.
's pen-and-paper RPG DragonQuest
– a game which, after the company's bankruptcy
in 1982, was purchased by TSR, Inc. and continued to be published as an alternative to Dungeons & Dragons until 1987. The article about the game featured images from the game's Japanese version as well as Erdrick's original name ("Roto"), the Dragonlord's original name ("Dragon King"), and the original name of the game's starting location (Radatome Castle). It briefly explained the backstory and basic gameplay elements, comparing the game to The Legend of Zelda. The game was later mentioned in Nintendo Power
"Pak Watch" preview section in March 1989, mentioning Dragon Quest IIIs Japanese release in the magazine's premiere July 1988 issue. It again mentioned the rename from Dragon Quest to Dragon Warrior, how the game inspired two Japanese sequels, and how its release was "still a ways off".
Dragon Warrior was released in North America by Nintendo of America under the direction of Satoru Iwata
with help from Horii in August 1989 – months before the Japanese release of Dragon Quest IV. Because the game was released in North America nearly three years after the original release in Japan, the graphics were improved. Instead of lengthy password
s with kana
characters, the North American version features a battery-backed RAM savegame. Akira Toriyama's artwork in the instruction booklets was also changed to reflect the more serious tone that Enix wanted to convey to the North American audience; while the characters maintain the same poses, they have a more serious and mature look than in the Japanese versions. The game's character sprites were changed so that they face their direction of travel; in the Japanese versions, the sprites are smaller and only face forwards, requiring players to choose a direction for actions from a menu. Spells were given self-explanatory one-word titles instead of the made-up words of the Japanese version. Locations were renamed, and dialogue was rewritten from its more whimiscal style comparable to Dragon Ball
to a style inspired by Elizabethan English, with sentences such as "Thy hit points have decreased by 1." Nintendo also removed any salacious humor and religious connotations from the English version. One of the more notable changes in the North American version involves a woman in the town where the hero first buys keys. In the North American version, the woman sells tomatoes, but in the Japanese version, she offers to sell puff-puff – a Japanese onomatopoeia for a girl rubbing her breasts in someone's face, which can also be used for the general term of a girl juggling her own breasts. The term has been included in the game's sequels as well as in Toriyama's Dragon Ball series.
While Toriyama would later become more widely known for the North American success of Dragon Ball Z, he was unknown outside of Japan when Dragon Warrior was released. Katsuya Terada
created some of the artwork for the early Dragon Warrior articles in Nintendo Power. Neither Terada nor those editing the artwork for the instruction booklet completely ignored Toriyama's work; they used the settings and character poses to create alternate artwork with an "American flavor". While the Japanese hero was drawn in a super deformed
manga style, the English version's appearance is based on "the West's template of a medieval hero".
In June 1989, Electronic Gaming Monthly
s "Quartermann" speculated that Dragon Warrior would be Nintendo's "big release" in North America that Christmas. He based this on the series's immense popularity in Japan especially after Dragon Quest IIIs sales. Nintendo Power provided three feature articles on Dragon Warrior from May to October 1989 and the November–December 1989 issue includes a strategy guide
. The March–April 1990 issue of Nintendo Power has a map of the game world, with a poster of Super Contra
on the other side; this issue also features a Dragon Warrior text adventure.
In late 1990, Nintendo Power gave away free copies of Dragon Warrior to subscribers, including a 64-page "Explorer's Handbook" that has a full walkthrough of the game and additional backstory not mentioned in the original instruction booklet. Nintendo was desperate to get rid of unsold copies of the game, so they gave them away for free to subscribers. At the time, the game cost , and the magazine's subscription fee was only $20 ($ and $ respectively, adjusted for inflation). The giveaway attracted nearly 500,000 new magazine subscribers, and many others renewed their subscription just to get the game. This ultimately led to the success of the series in the Western market.
extension exclusively in Japan. The latter consisted of four one-hour scenarios where players would download on a weekly schedule. Players were tasked each week with leveling their character, and collecting medals and completeting scenerio specific conditions with special events designed to occur under specific conditions in real-time.
Dragon Warrior was re-released, along with Dragon Warrior II, as part of a similar compilation for the GBC, titled Dragon Warrior I & II. It was developed by Tose and released by Enix on September 23, 1999 in Japan and September 27, 2000, in North America. It uses an entirely new translation, discarding the pseudo-Elizabethan English style and using names closer to the Japanese version. In this remake, "Dragonlord" is changed to "DracoLord", and "Erdrick" is changed to "Loto". Several additional features were added. For example, players can quicksave their game anytime outside of battle (the quicksave is then deleted after it or standard saved game is loaded) and they can store some of their gold for future use in a bank in case they die. The menu was streamlined and monsters yield more experience and gold to reduce the amount of time needed to increase levels and to make saving up for purchases faster.
Both the Nintendo and Super Nintendo versions of the game, along with Dragon Quest II and Dragon Quest III, are scheduled to be re-released under the Dragon Quest 25th Anniversary Collection compilation for the Wii
in Japan on September 15, 2011. The compilation will include original copies of the strategy guides for the games as well as original artwork and material on the games' development.
series (which has been adapted to anime
) and a symphonic
video game soundtrack.
and Junji Koyanagi, with artwork by Kamui Fujiwara
. Monthly Shōnen Gangan
published it from 1991 to 1997. Enix compiled the series into 21 volumes, which were later released on CD in 1994. It was released on December 11, 2009 for the PlayStation Store
as part of the initial launch of Sony's digital comic distribution. In 1996, an anime
movie based on the manga was released on video cassette. Square Enix published a sequel series, , starting in 2005. wrote the first four volumes, while Takashi Umemura wrote the last five; Yuji Horii supervised the manga, while Kamui Fujiwara contributed the artwork.
Dragon Quest Saga: Emblem of Roto is meant to take place between Dragon Warrior III and Dragon Warrior. The plot follows a storyline in which, after monsters possessed Carmen's king for seven years, the kingdom fell to the hordes of evil. The only survivors were Prince Arus and an army General's daughter, Lunafrea. Meanwhile, in the Kingdom of Loran, a child is born and is named Jagan per the demon lord Imagine's orders. Arus and Lunafrea set out to defeat the monsters and restore peace to the world. The sequel, To the Children Who Inherit the Emblem, takes place five years after the events in Dragon Quest Saga: Emblem of Roto. The world is once again in chaos and a young boy, , sets out to gather companions to help him save the world from evil.
composed and directed the game's music. The soundtrack included eight tracks, which have been described by RPGFan as "the foundation for Sugiyama's career". The pieces have been arranged and incorporated into later Dragon Warrior games' soundtracks. The music has been released in a variety of different formats. The first was as a Drama CD
, released by Enix on July 19, 1991, which incorporated a spoken story with the music. Super Famicom Edition Symphonic Suite Dragon Quest I, published by Sony Records on January 12, 1994, followed; the soundtrack featured orchestral versions of the tracks played by the London Philharmonic Orchestra
as well as the original versions of the tunes. The game's classical
score was considered revolutionary for console game
music. The soundtrack's "eight melodies" approach set the template for most RPG soundtracks released since then, hundreds of which have been organized in a similar manner.
The orchestral albums for Dragon Warrior I and II were combined in Symphonic Suite Dragon Quest I•II, released by SME Visual Works on August 23, 2000, King Records reprinted it on October 7, 2009. The orchestral tracks were again released in the Symphonic Suite Dragon Quest I album, including orchestral versions of the game's sound effects. Numerous live concerts have featured performances of the game's music; many performances were later released as albums such as Dragon Quest in Concert and Suite Dragon Quest I•II.
said "was richer and more exciting than any game music had ever sounded". The game was extremely popular in Japan and became the first in a series that, , includes nine games with several spin-off series and stand-alone titles. The Japanese version sold over 2 million copies (and Shonen Jump increased its weekly sales from 4.5 to 6 million due to Dragon Quest tie-ins). The Dragon Quest I & II remake for the SNES sold 1.2 million copies. Dragon Warriors initial English version was met with average results overall. Nintendo Power ranked it as third out of five upon its original release. It debuted at No. 7 on the magazine's bimonthly "Top 30" top NES games list in November 1989. It climbed to No. 5 in January 1990 and remained there for 4 months; it then dropped to No. 11 in May, No. 14 in July, and No. 16 in September 1990 before it dropped off the list. In the "Nintendo Power Awards 1989", the game was nominated for "Best Theme, Fun" and "Best Overall"; it failed to win in either category. In response to Japanese youths' arrests while waiting for Dragon Quest IIIs release, Electronic Gaming Monthlys Quartermann said that the game was not "that special at all". He compared Dragon Warrior to the NES' Ultima III: Exodus and told others to play that game instead. While the English version has been seen as a flop, there are skeptics. According to Power-Up author and video game expert Chris Kohler, the Nintendo Power subscription was a succcess and allowed Enix to bring the next three games over. Moreover, Nintendo profited immensely from the Dragon Warrior subscription giveaway. The sales generated from the subscription helped bankroll Nintendo because "Nintendo Power was essentially a hundred-page monthly ad for Nintendo products", and it was now in thousands of households.
The game's release has been regarded as a milestone in the history of the console RPG. Kohler noted that Toriyama's and Sugiyama's contributions to the game "made Dragon Quest as visually and aurally exciting as the game play was unique and sophisticated." GameSpot
named it as one of the fifteen most influential titles in video game history. IGN
listed it as the eighth best all-time NES game. In 2005, they listed it as the 92nd-best all-time video game, and in the list's 2007 version, they listed it as the 29th best. Nintendo Power rated Dragon Warrior as the 140th-best game made on a Nintendo System in their Top 200 Games list in 2006. IGN reviewed the game years later and gave it a 7.8 out of 10, and RPGamer
's Bill Johnson gave it a 4 out of 5 overall score. The NES' localization has received considerable praise for adding extra characters and depth to the story. The stylized dialogue's removal in the GBC remake has similarly been lamented.
Seemingly primitive by today's standards, Dragon Warrior features one-on-one combat, a limited item and equipment array, ten spells, five towns, and five dungeons. 1UP.com explained why the series was not immensely popular at first in North America; American console gamers were not used to the idea of RPGs, and they said that would take a decade for the genre to be "flashy enough to distract from all of those words they made you read". GameCritics' Chi Kong Lui commented on how the game added "realism" to video games, writing: "If a player perished in Dragon Warrior, he or she had to suffer the dire consequences of losing progress and precious gold. That element of death evoked a sense of instinctive fear and tension for survival." This, he said, allowed players to identify with the main character on a much larger scale. IGN writer Mark Nix compared the game's seemingly archaic plot to more modern RPGs; he said: "Noble blood means nothing when the society is capitalist, aristocratic, or militaristic. Damsels don't need rescuing – they need a battle axe and some magic tutoring in the field." While reviewing Dragon Quest VIII: Journey of the Cursed King, GameSpy
staff wrote that, for many gamers, Dragon Warrior was their first exposure to the console RPG. Recalling their past, one of the staff members commented:
Bill Johnson compared Dragon Warrior to modern RPGs by noting the complete lack of replay value, which is due as much to the requirement that almost everything in the game must be done to beat it as to its difficulty. Johnson still noted the game's historical importance; he said: "[Playing Dragon Warrior is] a tough road to walk, but reaching its end will a new appreciation of what today's RPG's are all about." The 2009 book Vintage Games contrasted the game to the 1986 NES title The Legend of Zelda; it said, while both titles share common RPG elements, Zelda featured a fantasy setting and magic but no level or turn-based combat system, and Dragon Warrior featured both. In a column called "Play Back", Nintendo Power reflected on the game, naming its historical significance as its greatest aspect; it noted that "playing Dragon Warrior these days can be a bit of a chore". GamePro
Kat Bailey, Justin Haywald, Ray Barnholt, and special guest Tim Rogers
commented about the game for its 25th anniversary public release. Their comparison of the Japanese version's graphics were that they were extremely poor and while they were improved for the English version, they were still simplistic. However, they mentioned that the MSX version was the worst. They also commented on the English version's box art that made it look like that the game was created entirely within the United States. Tim Rogers commented that his favorite aspect of the game was the English dialogue, and he was disappointed by its removal in the GBC remake; Kay Bailey mentioned that she found the game initially unapporachable because of the amounts of menu text.
); Dragon Quest I & II Symphonic Suite (London Phil. Orchestra Remastered); and Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra
). Comparing each of the symphonic suites individually, he gave all ratings ranging 7 through 9 out of 10, however he still found the Tokyo Strings Ensemble recording superior to the aforementioned symphonic suites. While the music is somewhat flat, Juan2Darien acknowledged this is due to the source material and instead focused his praise on Koichi Sugiyama's and the orchestras' effort to compose an above-average piece despite the limitation. Gamasutra's Kurt Kalata also praised the symphonies' melody, commenting that "the overworld theme ... is pretty simplistic and grating, but actually sounds pretty beautiful when played by a live orchestra".
Dragon Quest Retsuden: Roto no Monshō – To the Children Who Inherit the Emblem has sold well in Japan. For the week of August 26 to September 1, 2008, volume 7 was ranked 9th in Japan, selling 59,540 copies. For the week of February 24 to March 2, 2009, volume 8 was ranked 19th in Japan, selling 76,801 copies. For the week of October 26 to November 1, 2009, volume 9 was ranked 16th in Japan, selling 40,492 copies for a total of 60,467.
. The game has been listed as a genre builder for RPGs around the world. Its popularity in Japan synonymous RPGs in general. While the game's elements had been in previous RPGs titles, it set the template for all others to follow; almost all of its elements became the foundation for nearly every game of the genre to come, from gameplay to narrative, replacing D&D as the model to follow. In addition, according to Shigeru Miyamoto
, the success of Dragon Quest changed the nature of video game development by making scenario writers far more important.
When Dragon Warrior was released, many of the development techniques used were intended to make up for hardware limitations, but contemporary RPG developers continue to use them despite technological advances that would normally render them unnecessary. Dragon Warrior introduced the damsel-in-distress storyline that many RPGs follow, as well as a romance element that remains a staple of the genre. The game's 2D graphic
style was also used by most RPGs until the usage of 3D graphics
. Dragon Warriors top-down perspective has become "a dead giveaway to an RPG". The game featured elements still found in most RPGs, such as the ability to obtain better equipment, major quests that intertwine with minor subquests, an incremental spell system, usage of hit points and experience points, and a medieval theme. Reviewers said that, while Final Fantasy
has been considered more important due to its popularity and attention in North America, Dragon Warrior laid down the fundamentals on which that game was based. Dragon Quest is also credited with affecting D&Ds leveling system to even out its randomness by giving more bonuses early on and giving starting characters maximum hit points at their initial level.
In the Nintendo Powers November 2010 issue, in celebration of the NES' 25th anniversary in North America, Horii recalled the making of Dragon Warrior. A fan of basic RPG mechanics, he had sought to simplify the interfaces, saying that many other RPGs' interfaces at the time "were so complicated that they intimidated new users". He said that the simplified gameplay was what made the game appealing to people and was what made the franchise's success possible. Moreover, he heard from others at the time that the NES lacked sufficient capacity for RPGs, motivating him more to make one.
Dragon Quest became a national phenomenon in Japan, inspiring spinoff media and other fan items such as figurines. The video game industry has called it as Japan's national game. Horii, who was linked through his Shonen Jump articles, increased immensely becoming a common household name in Japan similar to that of Stephen Speilberg in the United States; in contrast Miyamoto, creator of Super Mario Bros. and The Legend of Zelda
, is not nearly as well known. In a Famitsu poll, the Japanese public voted Dragon Quest as their 7th most favorite game for the NES. Several clones such as Glory of Heracles
and Legend of the Ghost Lion
and Mother
were inspired by the Japanese version's success. For Mother, Shigesato Itoi
(a fan of Dragon Quest) and Miyamoto (a detractor of RPGs in general) worked together to create an RPG that would subvert the Dragon Quest RPG template. Itoi did so by changing the setting and themes from the Middle Ages
to America
. In addition, Dragon Warrior, along with other NES titles, has spawned many ROM hacks
in recent years. One notable hack includes Super Mario Remix II; the hack features a new plot and revised character sprites to reflect the Mario
series, while the gameplay and layout remain the same. Its popularity has become so prevalent in Japan, asking the common Japanese individual "to draw 'slime'" will lead them to draw a shape similar to that of the game's slime
.
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
, is the first role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
(RPG) in the Dragon Quest
Dragon Quest
, published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...
media franchise
Media franchise
A media franchise is an intellectual property involving the characters, setting and trademarks of an original work of media , such as a film, a work of literature, a television program or a video game. Generally, a whole series is made in a particular medium, along with merchandising and endorsements...
. It was developed by Chunsoft
Chunsoft
is a Japanese video game developer specializing in console RPGs and visual novels. It was founded by Koichi Nakamura, a video game designer from Enix...
for the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
(known in Japan as the Family Computer or Famicom) and published by Enix
Enix
The was a Japanese company that produced video games, anime and manga. The company was founded by Yasuhiro Fukushima on September 22, 1975 as and renamed Enix in 1982...
in Japan in 1986. Dragon Warrior has been ported and remade for several video game platforms, including the MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...
, NEC PC-9801, Sharp X68000, Super Nintendo (known in Japan as the Super Famicom), Game Boy Color
Game Boy Color
The is Nintendo's successor to the 8-bit Game Boy handheld game console, and was released on October 21, 1998 in Japan, November 19, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in the United Kingdom. It features a color screen and is slightly thicker and taller than...
, and mobile phone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...
s. During the game, players control a hero character who is charged with saving the kingdom of Alefgard and rescuing its princess from the antagonistic Dragonlord. Dragon Warriors story later became the second part in a trilogy that encompasses the first three games in the series. Several anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....
and manga
Manga
Manga is the Japanese word for "comics" and consists of comics and print cartoons . In the West, the term "manga" has been appropriated to refer specifically to comics created in Japan, or by Japanese authors, in the Japanese language and conforming to the style developed in Japan in the late 19th...
, which centered around this overarching plot, were created. Two of the manga take place between the events in Dragon Warrior and its prequel Dragon Warrior III.
The game was created by Yuji Horii
Yuji Horii
is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of console role-playing games, as well as the visual novel adventure game Portopia Renzoku Satsujin Jiken.-History:Dragon Quest is recognized as the first role-playing game to posit the idea...
, who took inspiration from previous RPGs such as Wizardry
Wizardry
Wizardry is a series of computer role-playing games, developed by Sir-Tech, which were highly influential in the development of modern console and computer role playing games. The original Wizardry was a significant influence to early console RPGs, such as Dragon Warrior and Final Fantasy. ...
, Ultima, and his own 1983 title The Portopia Serial Murder Case. Horii wanted to create an RPG which would appeal to a wide audience of people who were unfamiliar with the genre or video games in general, place a greater emphasis than other RPGs on storytelling and emotional involvement, and expose the mainly Western genre to Japan. Manga artist
Mangaka
is the Japanese word for a comic artist or cartoonist. Outside of Japan, manga usually refers to a Japanese comic book and mangaka refers to the author of the manga, who is usually Japanese...
and Dragon Ball
Dragon Ball
is a Japanese manga series written and illustrated by Akira Toriyama. It was originally serialized in Weekly Shōnen Jump from 1984 to 1995; later the 519 individual chapters were published into 42 tankōbon volumes by Shueisha. Dragon Ball was inspired by the classical Chinese novel Journey to the...
creator Akira Toriyama
Akira Toriyama
is a Japanese manga artist and game artist known mostly for his creation of Dragon Ball in 1984. Toriyama admires Osamu Tezuka's Astro Boy and was impressed by Walt Disney's One Hundred and One Dalmatians, which he remembers for the great art...
produced the game's artwork, while Koichi Sugiyama
Koichi Sugiyama
is a Japanese music composer, council member of JASRAC , and honorary chairman of the Japanese Backgammon Society...
composed its music. A version of the game localized for North America was released in 1989 with numerous changes, including battery-backed RAM
Random-access memory
Random access memory is a form of computer data storage. Today, it takes the form of integrated circuits that allow stored data to be accessed in any order with a worst case performance of constant time. Strictly speaking, modern types of DRAM are therefore not random access, as data is read in...
save games (rather than using a password save system), modified character sprites
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...
and location names, and pseudo-Elizabethan English style dialog.
Dragon Quest did well when it launched in Japan; in contrast, its release as Dragon Warrior in North America initially garnered less favorable reception. Later, Western critics noted the game's shortcomings but acknowledged its importance to the genre. Its original pseudo-Elizabethan English script has been praised in many of these reviews. Fan-made ROM hacks
ROM hacking
ROM hacking is the process of modifying a video game ROM image to alter the game's graphics, dialogue, levels, gameplay, or other elements. This is usually done by technically inclined video game fans to breathe new life into a cherished old game, as a creative outlet, or to make essentially new...
were released with substantial changes to the game. The game's sound effects have also been orchestrated, and its music has been performed at numerous concerts. Although the original Final Fantasy
Final Fantasy (video game)
is a fantasy role-playing video game created by Hironobu Sakaguchi, developed and first published in Japan by Square in 1987. It is the first game in Square's Final Fantasy series...
is considered more important due to its popularity in the West, Dragon Warrior has been credited with establishing the basic template for the Japanese console RPGs
History of Eastern role-playing video games
Eastern role-playing video games are role-playing video games developed in East Asia, specifically Japan, and, to a lesser extent, South Korea and China...
that followed.
Gameplay
Dragon Warrior is a role-playing video gameRole-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
. Its gameplay mechanics have been described, years after its release, as simplistic and spartan. Players control a young hero who sets out to defeat a being known as the Dragonlord. Before starting the game, players are presented with a menu which allows them to begin a new quest (a game), continue a previous quest, or change the speed in which messages appear on the screen. In the Japanese version, continuing a quest requires players to enter a password; in the North American Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
(NES) English version, the quest is saved
Saved game
A saved game is a piece of digitally stored information about the progress of a player in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped...
onto the game cartridge's battery-backup (known in the game as an "Adventure Log" in the "Imperial Scrolls of Honor"). The English version also has options to delete or duplicate a saved quest. If players choose to start a new quest, they may give the hero any name they wish in either Japanese kana
Kana
Kana are the syllabic Japanese scripts, as opposed to the logographic Chinese characters known in Japan as kanji and the Roman alphabet known as rōmaji...
or English letters depending on the version. The hero's name has an effect on his initial ability scores and their statistical growth over the course of the game. Each stat falls into one of two categories, one with faster growth than the other, and the game determines which path each stat uses with a formula based on the kana or letters in the character's name.
Dragon Warrior provides players with a clear objective from the start and uses a series of smaller scenarios to increase the hero's strength in order to achieve the objective. The game begins in King Lorik's chamber in Tantegel Castle, where the hero receives information about the Dragonlord and the stolen Balls of Light. After receiving some items and gold, the hero sets out on his quest to defeat the Dragonlord and retrieve the Balls of Light. Much of Dragon Warrior is spent talking to townspeople
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
and gathering information from them that leads to additional places, events, and secrets. Players are advised to take notes on these hints for future reference. In addition to information, towns contain shops that sell improved weapons and armor; general stores where the player may buy other goods; inns that allow the hero to recover his health and magic; and shops that offer keys for purchase. Players may sell items at half price to shops that provide weapons, armor, or general goods. The hero's status window is shown whenever he stops moving, displaying his current experience level (LV) and the amount of hit points (HP), magic point
Magic point
Magic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...
s (MP), gold (G), and experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
s (E).
To safely progress to the next areas in the game, players need to accumulate experience points and gold by defeating enemies outside of towns – in the overworld
Overworld
An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres....
and in dungeons. Apart from the Dragonlord's castle, there are no physical restrictions on where players can roam. Instead, monsters increase in difficulty as players venture further from Tantegel castle. As the hero's level increases, players can explore further afield with less risk. Enemies appear in random encounter
Random encounter
A random encounter is a feature commonly used in various role-playing games whereby encounters with non-player character enemies or other dangers occur sporadically and at random...
s and the hero fights one opponent at a time. The encounter rate is lowest on fields and increases in forests and hills.
During combat, the hero loses HP as when he takes damage, and the display turns red when his HP is low. If his HP falls to zero, he dies and is taken back to King Lorik to be resurrected, losing half his gold as punishment. If the hero succeeds in defeating an enemy, he gains experience points and gold; if he gains enough experience points, his experience level increases, giving him greater strength, agility, speed, and the ability to use magic spells. Every time a spell is used, the hero's MP decreases, with different spells costing different amounts of MP. Both HP and MP can be restored by resting at an inn. Additionally, a non-player character
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
can replenish the hero's MP in Tantegel Castle. As the hero earns more gold, he can purchase better weapons, armor, and items. However, players have limited inventory space to hold items, so they need to manage their item collection conservatively. The caves which the hero explores are dark and require the use of a torch to display a field of vision around the character. In the English version, they can return to King Lorik at any point to save their quest. Because the Japanese version does not have a battery backup, players receive a password to return to a quest at a later time.
The control pad may be used to move the hero in any direction and to navigate the flashing cursor in menu displays. Additional buttons confirm and cancel commands. In the English version, players use menu commands to talk to people, check their status, search beneath their feet, use items, take treasure chests, open doors, and go up or down stairs. However, in some of the game's later remakes, certain commands were assigned to buttons, navigating stairs became automatic, and the hero's speed was increased. In the Japanese version, characters always face forward, so players must choose a command and then a direction in which to perform that action. In the North American version, the hero turns to face the direction he is moving, making direction selection unnecessary.
Plot
Dragon Warriors plot is a simplistic medieval "rescue the princess and slay the dragon" story.Backstory
Dragon Warrior, its sequel, Dragon Warrior II, and its prequel, Dragon Warrior III, comprise a trilogy with a shared timeline. The story's background goes back generations, when the kingdom of Alefgard was shrouded in permanent darkness. The brave warrior Erdrick (known as "Loto" in the Game Boy ColorGame Boy Color
The is Nintendo's successor to the 8-bit Game Boy handheld game console, and was released on October 21, 1998 in Japan, November 19, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in the United Kingdom. It features a color screen and is slightly thicker and taller than...
(GBC) remake of the game) defeated an evil creature and restored light to the land. In Erdrick's possession were the Balls of Light, which he used to drive away enemies who threatened the kingdom. He handed the Balls of Light to King Lorik, and Alefgard remained peaceful for a long time. The Balls of Light kept winters short in Alefgard and helped maintain peace and prosperity for the region.
However, there was one man who shunned the Balls of Light's radiance and secluded himself in a mountain cave. One day, while exploring the cave's extensive network of tunnels, the man encountered a sleeping dragon who awoke upon his entrance. He feared the dragon would incinerate him with its fiery breath, but the dragon instead knelt before him and obeyed his commands. This man, who is later discovered to be a dragon, became known as the Dragonlord. One day, after his soul became corrupted by learning magic, the Dragonlord attacked Tantegel Castle and the nearby town of Breconnary with his fleet of dragons and set the town on fire. Riding a large red dragon, the Dragonlord descended upon Tantegel Castle and stole the Balls of Light. Soon, monsters began to appear throughout the entire land, destroying everything in their path. Much of the land became poisonous marshes, and some towns and villages were completely destroyed.
The following day, Erdrick arrived at Tantegel Castle to speak with King Lorik and offered his help to defeat the Dragonlord. After searching the land for clues to the Dragonlord's whereabouts, Erdrick found that he resided on an island that could only be accessed via a magical bridge that only a "Rainbow Drop" could generate. After venturing to the island, Erdrick was never heard from again. Many years later, during King Lorik XVI's reign, the Dragonlord attacked the kingdom again and captured Princess Gwaelin. Many tried to rescue the princess and recover the Balls of Light from the Dragonlord's castle, Charlock, but none succeeded. The prophet Mahetta predicted that "One day, a descendant of the valiant Erdrick shall come forth to defeat the Dragonlord." However, when the descendant (the game's hero) arrives, many of the people of Alefgard have forgotten the story of Erdrick, and those few who do remember consider it a myth and do not believe in Mahetta's prophecy. King Lorik starts to mourn the decline of his kingdom.
Main story
The game begins when the player assumes the role of a stranger who arrives at Tantegel Castle. A castle guard tells him that a dragon has captured the princess and is holding her captive in a distant cave. Determined to rescue the princess and defeat the Dragonlord, he discovers an ancient tablet hidden inside a desert cave; carved on the tablet is a message from Erdrick that outlines what the hero needs to do to follow in Erdrick's footsteps and defeat the Dragonlord. The hero eventually rescues Princess Gwaelin, but realizes that in order to restore light to Alefgard, he must defeat the Dragonlord at Charlock Castle. After the hero collects a series of relics, he creates a bridge to reach Charlock and fights his way through the castle before finally confronting the Dragonlord. At this point the hero is given a choice – to side with the Dragonlord or to challenge him. If players choose the former, the game ends, the hero is put to sleep, and the game freezesHang (computing)
In computing, a hang or freeze occurs when either a single computer program, or the whole system ceases to respond to inputs. In the most commonly encountered scenario, a workstation with a graphical user interface, all windows belonging to the frozen program become static, and though the mouse...
; however, in the GBC remake, the hero instead wakes up from a bad dream. If players choose to fight, a final battle between the hero and the Dragonlord commences.
Once the hero defeats the Dragonlord, he triumphantly returns to Tantegel Castle where King Lorik offers his kingdom over as a reward. The hero turns down the offer and instead wishes to find his own kingdom. Accompanied by Princess Gwaelin, the hero then sets off in search of a new land; this sets the stage for the events in Dragon Warrior II, which take place many years later and tells the story of three of the hero's descendants.
Characters
In Dragon Warrior the hero and the Dragonlord are the two main characters. Other major supporting characters include King Lorik; his daughter, Princess Gwaelin; and two sages the hero meets along his journey.The hero, who comes from a land beyond Alefgard, is a descendant of the legendary Erdrick. When he arrives, he does not appear to be a warrior – he arrives without weapons or armor – and is ignorant of the situation. The populace thinks his claims to defeat the Dragonlord are preposterous; however, King Lorik saw something to give him hope and aids him on his quest.
The Dragonlord is a dragon from Charlock Castle whose soul became evil by learning magic. Rumors say that, through a spy network, he knows everything that happens in Alefgard. He seeks "unlimited power and destruction", which results in a rising tide of evil throughout Alefgard. The Dragonlord's intention is to enslave the world with his army of monsters that are guided by his will. He rules from Charlock Castle, visible from Tantegel Castle, the game's starting point.
Development and release
Yuji HoriiYuji Horii
is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of console role-playing games, as well as the visual novel adventure game Portopia Renzoku Satsujin Jiken.-History:Dragon Quest is recognized as the first role-playing game to posit the idea...
and his team at Chunsoft
Chunsoft
is a Japanese video game developer specializing in console RPGs and visual novels. It was founded by Koichi Nakamura, a video game designer from Enix...
began Dragon Quests production in 1985. It was released in Japan in 1986 for the NES, the MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...
, and the NEC PC-9801. Dragon Quest has been released on multiple platforms since its initial release, including the Sharp X68000 in 1992 in Japan, and for mobile phone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...
s in 2004 with updated graphics similar to those of Dragon Quest VI.
Historical backdrop
When Eidansha Boshu Service Center was founded in 1975 it published tabloid magazines that advertised real estateReal estate
In general use, esp. North American, 'real estate' is taken to mean "Property consisting of land and the buildings on it, along with its natural resources such as crops, minerals, or water; immovable property of this nature; an interest vested in this; an item of real property; buildings or...
. In 1982, after failing to establish a chain of stores, the company's founder Yasuhiro Fukushima
Yasuhiro Fukushima
is the founder of Japanese video game software giant Enix and largest shareholder of the company's successor, Square Enix following Enix's merger with Square Co., Ltd...
transformed it into a software company devoted to gaming and renamed it Enix
Enix
The was a Japanese company that produced video games, anime and manga. The company was founded by Yasuhiro Fukushima on September 22, 1975 as and renamed Enix in 1982...
. To find talent for the newly renamed company, Fukushima held the "Enix Game Hobby Program Contest". The competition was styled after manga
Manga
Manga is the Japanese word for "comics" and consists of comics and print cartoons . In the West, the term "manga" has been appropriated to refer specifically to comics created in Japan, or by Japanese authors, in the Japanese language and conforming to the style developed in Japan in the late 19th...
competitions, advertised in both computer and manga magazines, and had a million prize for the winners. The winners were , Koichi Nakamura
Koichi Nakamura
is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982 he entered Enix's national programming contest and claimed first place with his entry, Door Door...
, and manga magazine Shōnen Jump
Weekly Shonen Jump
is a weekly shōnen manga anthology published in Japan by Shueisha under the Jump line of magazines. The first issue was released with a cover date of July 2, 1968, and it is still circulating. One of the longest-running manga magazines in Japan, it has a circulation of 2.8 million copies...
editor Yuji Horii, who was the top winner. Horii designed a tennis
Tennis
Tennis is a sport usually played between two players or between two teams of two players each . Each player uses a racket that is strung to strike a hollow rubber ball covered with felt over a net into the opponent's court. Tennis is an Olympic sport and is played at all levels of society at all...
game, Love Match Tennis, which became Enix's first release. While he did not believe he would win, he was motivated by his editor who enjoyed the games and would publish Horii's articles on them. Later, when Enix began creating games for the NES, Fukushima held another contest. This time the already renowned Nakamura won with his "cartoonish and creative contest entry" Door Door
Door Door
is a Japanese-developed puzzle-platformer video game designed by Koichi Nakamura and published by Enix. As Enix's debut title, Door Door first released in February 1983 for the NEC PC-8801 and was subsequently converted for other Japanese computers. The game's success prompted a Famicom port and an...
, which became Enix's first release for the NES.
Horii's earliest influence behind Dragon Quest was his own 1983 PC visual novel
Visual novel
A is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage...
The Portopia Serial Murder Case – a murder mystery game where text and images tell a story and players solve puzzles through text-based commands. The game bears similarities to games such as Déjà Vu, Mystery House
Mystery House
Mystery House is an adventure computer game released in 1980 by Roberta and Ken Williams for the Apple II. The game is remembered as one of the first adventure games to feature computer graphics and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line...
and Zork
Zork
Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language...
. Horii wanted to advance the game's storyline by using dialogue. Portopia was originally released for Japan's NEC PC-6001
NEC PC-6001
The NEC PC-6001 was the first of the NEC Corporation personal computer line. There were several versions of the PC-6001, including the PC-6001 MK2, the PC-6001 MK2 SR, and the PC-6801. There was also an American version, called the NEC TREK, or NEC PC-6001A...
and was later ported to the NES in 1985. The port was Enix's second release for the system and the first game which Horii and Nakamura worked on together on. Horii redesigned the interface for the port to accommodate the console's limited controls, and added areas to the game in which the detective battles monsters. While Portopia did not directly result in Dragon Quests creation, it was, according to 1UP.com
1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....
, "a proving ground" for the RPG.
The original idea for Dragon Quest came during the development of Portopia. Horii and Nakamura came across the RPG Wizardry
Wizardry
Wizardry is a series of computer role-playing games, developed by Sir-Tech, which were highly influential in the development of modern console and computer role playing games. The original Wizardry was a significant influence to early console RPGs, such as Dragon Warrior and Final Fantasy. ...
at a Macworld Conference & Expo
Macworld Conference & Expo
Produced by Boston-based IDG World Expo, Macworld | iWorld is a trade-show with conference tracks dedicated to the Apple Macintosh platform. It is held annually in the United States, usually during the second week of January...
. While it had some influence on Portopia, Horii liked the game's depth and visuals. He wanted to create a game similar to Wizardry, while attempting to expose the mainly Western-exclusive RPG genre to Japan and expand the genre past computer enthusiasts. Along with Wizardry, Horii cited Ultima as an inspiration for Dragon Quests gameplay, specifically the first-person
First person (video games)
In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...
random battles
Random encounter
A random encounter is a feature commonly used in various role-playing games whereby encounters with non-player character enemies or other dangers occur sporadically and at random...
in Wizardry and the overhead perspective of the latter. While the RPG genre was predominantly Western and limited to PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
s, Japanese gamers enjoyed "home-grown" games such as the The Black Onyx
The Black Onyx
The Black Onyx is a 1984 computer role-playing game released in Japan by Bullet-Proof Software, and written by Henk Rogers. It was one of the first Japanese-language RPGs ever made, and helped familiarize the Japanese public with RPGs. It was originally released for the NEC PC-8801, and ported to...
and the Dragon Slayer series alongside Western RPG ports. However, while he and Nakamura enjoyed the dungeon crawl
Dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find...
ing and statistical nature of Wizardry, they realized most people would not. This had not originally been a concern, but the success of Super Mario Bros.
Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...
greatly increased the potential audience of any new NES game. To create Dragon Quest, the gameplay needed to be simplified. According to Horii: "There was no keyboard, and the system was much simpler, using just a [game] controller. But I still thought that it would be really exciting for the player to play as their alter ego in the game. I personally was playing Wizardry and Ultima at the time, and I really enjoyed seeing my own self in the game."
In order to create an RPG that would appeal to a wide audience who were unfamiliar with the genre or video games in general, Horii wanted to create a new kind of RPG that did not rely on previous experience with the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
tabletop RPG, did not require hundreds of hours of rote fighting, and could appeal to any kind of gamer. To accomplish this he needed to simplify the system and have players associate themselves with the hero. Thus as the game progressed, the hero would become stronger, in contrast to games like Super Mario Bros. where the character Mario
Mario
is a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...
did not become more powerful over the course of the game. He wanted to build on Portopia and place a greater emphasis on storytelling and emotional involvement. He developed a coming of age
Coming of age
Coming of age is a young person's transition from childhood to adulthood. The age at which this transition takes place varies in society, as does the nature of the transition. It can be a simple legal convention or can be part of a ritual, as practiced by many societies...
tale that audiences could relate to and made use of RPG level-building gameplay as a way to represent this.
Japanese development
Horii believed that the NES was the ideal platform for Dragon Quest, because players would not have to worry about spending money if they got a game overGame over
Game Over is a message in video games which signals that the game has ended, often due to a negative outcome - although the phrase sometimes follows the end credits after successful completion of a game...
, and they could continue playing from where they left off, unlike if it was an arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
. He wanted to include multiple player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
s but was forced to use only one due to memory constraints. Horri knew that RPGs had a higher learning curve than other video games of the time, and to compensate for this he implemented quick level-ups at the start of the game and gave players a clear final goal that is visible from the world map's starting point: the Dragonlord's castle. He also provided a series of smaller scenarios in order to build up the player's strength to achieve the final objective. He created an open world
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...
which is not blocked physically in any way except by monsters that can easily kill unprepared players; Gamasutra
Gamasutra
Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by UBM TechWeb , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer...
described this as one of the earliest examples of nonlinear gameplay. Horii used bridges to signify a change in difficulty. He also implemented a level progression with a high starting growth rate that decelerates over time, which contrasted to the random initial stats and constant growth rates of the early editions of Dungeons & Dragons.
To make the game appeal to a larger audience, the renowned Manga artist
Mangaka
is the Japanese word for a comic artist or cartoonist. Outside of Japan, manga usually refers to a Japanese comic book and mangaka refers to the author of the manga, who is usually Japanese...
and Dragon Ball
Dragon Ball
is a Japanese manga series written and illustrated by Akira Toriyama. It was originally serialized in Weekly Shōnen Jump from 1984 to 1995; later the 519 individual chapters were published into 42 tankōbon volumes by Shueisha. Dragon Ball was inspired by the classical Chinese novel Journey to the...
creator Akira Toriyama
Akira Toriyama
is a Japanese manga artist and game artist known mostly for his creation of Dragon Ball in 1984. Toriyama admires Osamu Tezuka's Astro Boy and was impressed by Walt Disney's One Hundred and One Dalmatians, which he remembers for the great art...
was hired to produce the artwork. As with Dragon Ball, Toriyama's artwork features characters "whose strength and cunning transcend generations", but also includes humorous elements such as a chibi style.
Koichi Sugiyama
Koichi Sugiyama
is a Japanese music composer, council member of JASRAC , and honorary chairman of the Japanese Backgammon Society...
, the game's music composer, sought Enix out. Sugiyama sent a PC game's feedback questionnaire to Enix; he was already a well known television composer, and, upon seeing Sugiyama's feedback, Fukushima contacted him to confirm that "he was the Sugiyama from television." Upon confirmation, Fukushima asked if he would compose a score for Dragon Quest, which Sugiyama agreed. The game's classical score would be his second video game composition after Wingman 2. He said it took him five minutes to compose the original opening theme. Sugiyama noted the difficulty in adding a personal touch to the short jingles, but that his past experience with creating music for TV commercials helped. According to Sugiyama, there are only "three to five seconds" to catch the audience's attention through music. The theme and his other jingles for Dragon Quest have remained relatively intact in its sequels.
North American localization
Coverage of Dragon Quests North American localization first appeared in Nintendo Fun Club News winter 1988 issue – where the title changed to Dragon Warrior. The title was changed to avoid infringing on the trademark on wargame publisher Simulations PublicationsSimulations Publications
Simulations Publications, Inc. was an influential American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics, in the 1970s and early 1980s...
's pen-and-paper RPG DragonQuest
DragonQuest
DragonQuest is a fantasy role-playing game originally published by Simulations Publications in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that...
– a game which, after the company's bankruptcy
Bankruptcy
Bankruptcy is a legal status of an insolvent person or an organisation, that is, one that cannot repay the debts owed to creditors. In most jurisdictions bankruptcy is imposed by a court order, often initiated by the debtor....
in 1982, was purchased by TSR, Inc. and continued to be published as an alternative to Dungeons & Dragons until 1987. The article about the game featured images from the game's Japanese version as well as Erdrick's original name ("Roto"), the Dragonlord's original name ("Dragon King"), and the original name of the game's starting location (Radatome Castle). It briefly explained the backstory and basic gameplay elements, comparing the game to The Legend of Zelda. The game was later mentioned in Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...
"Pak Watch" preview section in March 1989, mentioning Dragon Quest IIIs Japanese release in the magazine's premiere July 1988 issue. It again mentioned the rename from Dragon Quest to Dragon Warrior, how the game inspired two Japanese sequels, and how its release was "still a ways off".
Dragon Warrior was released in North America by Nintendo of America under the direction of Satoru Iwata
Satoru Iwata
is the fourth president of Nintendo, succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He was responsible in great part for defining Nintendo's strategy both before and during the release of its Nintendo GameCube video game console in 2001, a vision which...
with help from Horii in August 1989 – months before the Japanese release of Dragon Quest IV. Because the game was released in North America nearly three years after the original release in Japan, the graphics were improved. Instead of lengthy password
Password (video games)
In many video games of the 8-bit and, to a lesser extent, 16-bit eras , after a level was beaten and/or when all continues were used, the game would display a password, that when entered in the game would allow the player to return to this part in the game...
s with kana
Kana
Kana are the syllabic Japanese scripts, as opposed to the logographic Chinese characters known in Japan as kanji and the Roman alphabet known as rōmaji...
characters, the North American version features a battery-backed RAM savegame. Akira Toriyama's artwork in the instruction booklets was also changed to reflect the more serious tone that Enix wanted to convey to the North American audience; while the characters maintain the same poses, they have a more serious and mature look than in the Japanese versions. The game's character sprites were changed so that they face their direction of travel; in the Japanese versions, the sprites are smaller and only face forwards, requiring players to choose a direction for actions from a menu. Spells were given self-explanatory one-word titles instead of the made-up words of the Japanese version. Locations were renamed, and dialogue was rewritten from its more whimiscal style comparable to Dragon Ball
Dragon Ball
is a Japanese manga series written and illustrated by Akira Toriyama. It was originally serialized in Weekly Shōnen Jump from 1984 to 1995; later the 519 individual chapters were published into 42 tankōbon volumes by Shueisha. Dragon Ball was inspired by the classical Chinese novel Journey to the...
to a style inspired by Elizabethan English, with sentences such as "Thy hit points have decreased by 1." Nintendo also removed any salacious humor and religious connotations from the English version. One of the more notable changes in the North American version involves a woman in the town where the hero first buys keys. In the North American version, the woman sells tomatoes, but in the Japanese version, she offers to sell puff-puff – a Japanese onomatopoeia for a girl rubbing her breasts in someone's face, which can also be used for the general term of a girl juggling her own breasts. The term has been included in the game's sequels as well as in Toriyama's Dragon Ball series.
While Toriyama would later become more widely known for the North American success of Dragon Ball Z, he was unknown outside of Japan when Dragon Warrior was released. Katsuya Terada
Katsuya Terada
, is a Japanese illustrator and cartoonist from the town of Tamano, Okayama. His alias is .-Biography:Katsuya Terada is probably best known in the United States as the character-designer for the animated film Blood: The Last Vampire...
created some of the artwork for the early Dragon Warrior articles in Nintendo Power. Neither Terada nor those editing the artwork for the instruction booklet completely ignored Toriyama's work; they used the settings and character poses to create alternate artwork with an "American flavor". While the Japanese hero was drawn in a super deformed
Super deformed
Super deformed or SD is a specific style of Japanese caricature where characters are drawn in an exaggerated way, typically small and chubby, with stubby limbs and oversized heads, to make them resemble small children...
manga style, the English version's appearance is based on "the West's template of a medieval hero".
In June 1989, Electronic Gaming Monthly
Electronic Gaming Monthly
Electronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...
s "Quartermann" speculated that Dragon Warrior would be Nintendo's "big release" in North America that Christmas. He based this on the series's immense popularity in Japan especially after Dragon Quest IIIs sales. Nintendo Power provided three feature articles on Dragon Warrior from May to October 1989 and the November–December 1989 issue includes a strategy guide
Strategy guide
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in...
. The March–April 1990 issue of Nintendo Power has a map of the game world, with a poster of Super Contra
Super Contra
is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in . It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance...
on the other side; this issue also features a Dragon Warrior text adventure.
In late 1990, Nintendo Power gave away free copies of Dragon Warrior to subscribers, including a 64-page "Explorer's Handbook" that has a full walkthrough of the game and additional backstory not mentioned in the original instruction booklet. Nintendo was desperate to get rid of unsold copies of the game, so they gave them away for free to subscribers. At the time, the game cost , and the magazine's subscription fee was only $20 ($ and $ respectively, adjusted for inflation). The giveaway attracted nearly 500,000 new magazine subscribers, and many others renewed their subscription just to get the game. This ultimately led to the success of the series in the Western market.
Remakes
Enix remade Dragon Quest, along with Dragon Quest II, for a one-cartridge compilation known as Dragon Quest I + II for the Super Nintendo on December 18, 1993. The remake sold over 1.2 million copies in Japan. In 1998, Enix released BS Dragon Quest for the Super Nintendo SatellaviewSatellaview
The is a satellite modem add-on for Nintendo's Super Famicom system that was released in Japan in 1995. Available for pre-release orders as early as February 13, 1995, the Satellaview retailed for between ¥14,000 and 18,000 and came bundled with the BS-X Game Pak and an 8M Memory Pak.The...
extension exclusively in Japan. The latter consisted of four one-hour scenarios where players would download on a weekly schedule. Players were tasked each week with leveling their character, and collecting medals and completeting scenerio specific conditions with special events designed to occur under specific conditions in real-time.
Dragon Warrior was re-released, along with Dragon Warrior II, as part of a similar compilation for the GBC, titled Dragon Warrior I & II. It was developed by Tose and released by Enix on September 23, 1999 in Japan and September 27, 2000, in North America. It uses an entirely new translation, discarding the pseudo-Elizabethan English style and using names closer to the Japanese version. In this remake, "Dragonlord" is changed to "DracoLord", and "Erdrick" is changed to "Loto". Several additional features were added. For example, players can quicksave their game anytime outside of battle (the quicksave is then deleted after it or standard saved game is loaded) and they can store some of their gold for future use in a bank in case they die. The menu was streamlined and monsters yield more experience and gold to reduce the amount of time needed to increase levels and to make saving up for purchases faster.
Both the Nintendo and Super Nintendo versions of the game, along with Dragon Quest II and Dragon Quest III, are scheduled to be re-released under the Dragon Quest 25th Anniversary Collection compilation for the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
in Japan on September 15, 2011. The compilation will include original copies of the strategy guides for the games as well as original artwork and material on the games' development.
Related media
Dragon Warrior has spawned related media in the form of a mangaManga
Manga is the Japanese word for "comics" and consists of comics and print cartoons . In the West, the term "manga" has been appropriated to refer specifically to comics created in Japan, or by Japanese authors, in the Japanese language and conforming to the style developed in Japan in the late 19th...
series (which has been adapted to anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....
) and a symphonic
Symphony
A symphony is an extended musical composition in Western classical music, scored almost always for orchestra. A symphony usually contains at least one movement or episode composed according to the sonata principle...
video game soundtrack.
Anime and manga
The manga series, , was written by Chiaki KawamataChiaki Kawamata
is a Japanese science fiction writer and critic. Chiaki Kawamata has won both the Seiun Award and the Nihon SF Taisho Award. Chaki Kawamata is also noted for the manga Emblem of Roto.-References:...
and Junji Koyanagi, with artwork by Kamui Fujiwara
Kamui Fujiwara
is a Japanese character designer and manga artist. Fujiwara's father was a soldier in the Imperial Japanese Army during World War II. He excelled in mathematics and computer science when in grade school. He graduated from the Kuwasawa Design School, which is attached to Tokyo Zokei University...
. Monthly Shōnen Gangan
Monthly Shonen Gangan
is a manga imprint of Square Enix . It publishes manga in several magazines aimed at different reader demographic groups in the Japanese market. Its magazines are home to some popular manga series which were adapted into anime series, like Fullmetal Alchemist, Moribito: Guardian of the Spirit,...
published it from 1991 to 1997. Enix compiled the series into 21 volumes, which were later released on CD in 1994. It was released on December 11, 2009 for the PlayStation Store
PlayStation Store
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 and PlayStation Portable game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games,...
as part of the initial launch of Sony's digital comic distribution. In 1996, an anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....
movie based on the manga was released on video cassette. Square Enix published a sequel series, , starting in 2005. wrote the first four volumes, while Takashi Umemura wrote the last five; Yuji Horii supervised the manga, while Kamui Fujiwara contributed the artwork.
Dragon Quest Saga: Emblem of Roto is meant to take place between Dragon Warrior III and Dragon Warrior. The plot follows a storyline in which, after monsters possessed Carmen's king for seven years, the kingdom fell to the hordes of evil. The only survivors were Prince Arus and an army General's daughter, Lunafrea. Meanwhile, in the Kingdom of Loran, a child is born and is named Jagan per the demon lord Imagine's orders. Arus and Lunafrea set out to defeat the monsters and restore peace to the world. The sequel, To the Children Who Inherit the Emblem, takes place five years after the events in Dragon Quest Saga: Emblem of Roto. The world is once again in chaos and a young boy, , sets out to gather companions to help him save the world from evil.
Soundtrack
Koichi SugiyamaKoichi Sugiyama
is a Japanese music composer, council member of JASRAC , and honorary chairman of the Japanese Backgammon Society...
composed and directed the game's music. The soundtrack included eight tracks, which have been described by RPGFan as "the foundation for Sugiyama's career". The pieces have been arranged and incorporated into later Dragon Warrior games' soundtracks. The music has been released in a variety of different formats. The first was as a Drama CD
Radio drama in Japan
Radio drama in Japan has a history as long as that of radio broadcasting in that country, which began in 1925. Some consider the first Japanese radio drama to have been "" which was a radio broadcast of a stage play. Others consider the Japanese translation of Richard Hughes's "Danger" or to be...
, released by Enix on July 19, 1991, which incorporated a spoken story with the music. Super Famicom Edition Symphonic Suite Dragon Quest I, published by Sony Records on January 12, 1994, followed; the soundtrack featured orchestral versions of the tracks played by the London Philharmonic Orchestra
London Philharmonic Orchestra
The London Philharmonic Orchestra , based in London, is one of the major orchestras of the United Kingdom, and is based in the Royal Festival Hall. In addition, the LPO is the main resident orchestra of the Glyndebourne Festival Opera...
as well as the original versions of the tunes. The game's classical
Classical music
Classical music is the art music produced in, or rooted in, the traditions of Western liturgical and secular music, encompassing a broad period from roughly the 11th century to present times...
score was considered revolutionary for console game
Console game
A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images generated by a video game console, and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected...
music. The soundtrack's "eight melodies" approach set the template for most RPG soundtracks released since then, hundreds of which have been organized in a similar manner.
The orchestral albums for Dragon Warrior I and II were combined in Symphonic Suite Dragon Quest I•II, released by SME Visual Works on August 23, 2000, King Records reprinted it on October 7, 2009. The orchestral tracks were again released in the Symphonic Suite Dragon Quest I album, including orchestral versions of the game's sound effects. Numerous live concerts have featured performances of the game's music; many performances were later released as albums such as Dragon Quest in Concert and Suite Dragon Quest I•II.
NES version
Initial sales of the game were so low, Enix was going to lose money, but several Shonen Jump articles by Horii helped increased its sales substantially. People liked Toriyama's artwork and Sugiyama's music, which the book Power-Up: How Japanese Video Games Gave the World an Extra LifePower-Up: How Japanese Video Games Gave the World an Extra Life
Power-Up: How Japanese Video Games Gave the World an Extra Life is a 2005 book by Chris Kohler. It explores the video game market in Japan and the history of video games in both Japan and North America. Kohler argues that Japan’s role in the history of video games in America is undervalued...
said "was richer and more exciting than any game music had ever sounded". The game was extremely popular in Japan and became the first in a series that, , includes nine games with several spin-off series and stand-alone titles. The Japanese version sold over 2 million copies (and Shonen Jump increased its weekly sales from 4.5 to 6 million due to Dragon Quest tie-ins). The Dragon Quest I & II remake for the SNES sold 1.2 million copies. Dragon Warriors initial English version was met with average results overall. Nintendo Power ranked it as third out of five upon its original release. It debuted at No. 7 on the magazine's bimonthly "Top 30" top NES games list in November 1989. It climbed to No. 5 in January 1990 and remained there for 4 months; it then dropped to No. 11 in May, No. 14 in July, and No. 16 in September 1990 before it dropped off the list. In the "Nintendo Power Awards 1989", the game was nominated for "Best Theme, Fun" and "Best Overall"; it failed to win in either category. In response to Japanese youths' arrests while waiting for Dragon Quest IIIs release, Electronic Gaming Monthlys Quartermann said that the game was not "that special at all". He compared Dragon Warrior to the NES' Ultima III: Exodus and told others to play that game instead. While the English version has been seen as a flop, there are skeptics. According to Power-Up author and video game expert Chris Kohler, the Nintendo Power subscription was a succcess and allowed Enix to bring the next three games over. Moreover, Nintendo profited immensely from the Dragon Warrior subscription giveaway. The sales generated from the subscription helped bankroll Nintendo because "Nintendo Power was essentially a hundred-page monthly ad for Nintendo products", and it was now in thousands of households.
The game's release has been regarded as a milestone in the history of the console RPG. Kohler noted that Toriyama's and Sugiyama's contributions to the game "made Dragon Quest as visually and aurally exciting as the game play was unique and sophisticated." GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
named it as one of the fifteen most influential titles in video game history. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
listed it as the eighth best all-time NES game. In 2005, they listed it as the 92nd-best all-time video game, and in the list's 2007 version, they listed it as the 29th best. Nintendo Power rated Dragon Warrior as the 140th-best game made on a Nintendo System in their Top 200 Games list in 2006. IGN reviewed the game years later and gave it a 7.8 out of 10, and RPGamer
RPGamer
RPGamer is a media and news website dedicated to covering computer and video game RPGs. Its coverage includes North American game news, European game news, Asian game news, gaming industry news, game reviews, game previews, hands-on game impressions, gaming conventions, game merchandise, release...
's Bill Johnson gave it a 4 out of 5 overall score. The NES' localization has received considerable praise for adding extra characters and depth to the story. The stylized dialogue's removal in the GBC remake has similarly been lamented.
Seemingly primitive by today's standards, Dragon Warrior features one-on-one combat, a limited item and equipment array, ten spells, five towns, and five dungeons. 1UP.com explained why the series was not immensely popular at first in North America; American console gamers were not used to the idea of RPGs, and they said that would take a decade for the genre to be "flashy enough to distract from all of those words they made you read". GameCritics' Chi Kong Lui commented on how the game added "realism" to video games, writing: "If a player perished in Dragon Warrior, he or she had to suffer the dire consequences of losing progress and precious gold. That element of death evoked a sense of instinctive fear and tension for survival." This, he said, allowed players to identify with the main character on a much larger scale. IGN writer Mark Nix compared the game's seemingly archaic plot to more modern RPGs; he said: "Noble blood means nothing when the society is capitalist, aristocratic, or militaristic. Damsels don't need rescuing – they need a battle axe and some magic tutoring in the field." While reviewing Dragon Quest VIII: Journey of the Cursed King, GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
staff wrote that, for many gamers, Dragon Warrior was their first exposure to the console RPG. Recalling their past, one of the staff members commented:
Bill Johnson compared Dragon Warrior to modern RPGs by noting the complete lack of replay value, which is due as much to the requirement that almost everything in the game must be done to beat it as to its difficulty. Johnson still noted the game's historical importance; he said: "[Playing Dragon Warrior is] a tough road to walk, but reaching its end will a new appreciation of what today's RPG's are all about." The 2009 book Vintage Games contrasted the game to the 1986 NES title The Legend of Zelda; it said, while both titles share common RPG elements, Zelda featured a fantasy setting and magic but no level or turn-based combat system, and Dragon Warrior featured both. In a column called "Play Back", Nintendo Power reflected on the game, naming its historical significance as its greatest aspect; it noted that "playing Dragon Warrior these days can be a bit of a chore". GamePro
GamePro
GamePro Media was a United States gaming media company publishing online and print content on the video game industry, video game hardware, and video game software developed for a video game console , a computer, and/or a mobile device . GamePro Media properties include GamePro magazine and...
Kat Bailey, Justin Haywald, Ray Barnholt, and special guest Tim Rogers
Tim Rogers
Tim Rogers is the frontman of Australian rock band You Am I. He is also a solo artist, as well as having fronted and released albums with bands The Twin Set and The Temperance Union.-History:...
commented about the game for its 25th anniversary public release. Their comparison of the Japanese version's graphics were that they were extremely poor and while they were improved for the English version, they were still simplistic. However, they mentioned that the MSX version was the worst. They also commented on the English version's box art that made it look like that the game was created entirely within the United States. Tim Rogers commented that his favorite aspect of the game was the English dialogue, and he was disappointed by its removal in the GBC remake; Kay Bailey mentioned that she found the game initially unapporachable because of the amounts of menu text.
Remakes
Famitsu gave the SNES compilation remake Dragon Quest I + II a 35 out of 40 rating. The Sateliteview remake was given a mixed, but overall positive review by Microgroup. The touches such as the real-time event and vocing was appericated, but their implimentation was left much to be desired. However they medal collection was a nice way to compete with friends and overall enjoyed the game. Dragon Warriors English remake, as part of the dual GBC cartridge Dragon Warrior I & II, received better reviews than the original, garnering overall high praise. IGN and Nintendo Power gave it an 8 out of 10. IGN's Marc Nix noted that while "it's one of the only interesting RPGs on the Game Boy Color to actually make American shores", players will feel frustrated; those who played the original will lament the changes, while new players will feel that the game is too linear and simple. GameSpot gave it a 9.6 out of 10, citing the great improvements to sound quality and the appeal of playing both games in succession, and GameRankings reports an 83.46% overall score. It received RPGamer's Game Boy Color Award of the Year for 2000. Comparing it to its NES counterpart, RPGamer's Derek Cavin gave it 3 out of 5, noting that the game is above average in all major accounts, particularly praising the visual elements. While he criticized the game's repetitiveness, he said that it is short enough that most players should finish the game before it becomes an issue. Combined, both the SNES and GBC remakes sold more than 1.94 million copies worldwide. With the remakes' good sales performances, Enix went on to release Dragon Warrior III for the GBC in 2001, which was based on a previously unreleased SNES update of Dragon Quest III English version.Related media
Square Enix Music Online's Juan2Darien reviewed the game's symphonic scores: Dragon Quest Suite; Dragon Quest I Remix Symphonic Suite (London Philharmonic OrchestraLondon Philharmonic Orchestra
The London Philharmonic Orchestra , based in London, is one of the major orchestras of the United Kingdom, and is based in the Royal Festival Hall. In addition, the LPO is the main resident orchestra of the Glyndebourne Festival Opera...
); Dragon Quest I & II Symphonic Suite (London Phil. Orchestra Remastered); and Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra
Tokyo Metropolitan Symphony Orchestra
The , also known as Tokyō , is one of the representative symphony orchestras of Japan. The Orchestra was founded in 1965 by the Tokyo Metropolitan Government, to commemorate the Tokyo Olympics ....
). Comparing each of the symphonic suites individually, he gave all ratings ranging 7 through 9 out of 10, however he still found the Tokyo Strings Ensemble recording superior to the aforementioned symphonic suites. While the music is somewhat flat, Juan2Darien acknowledged this is due to the source material and instead focused his praise on Koichi Sugiyama's and the orchestras' effort to compose an above-average piece despite the limitation. Gamasutra's Kurt Kalata also praised the symphonies' melody, commenting that "the overworld theme ... is pretty simplistic and grating, but actually sounds pretty beautiful when played by a live orchestra".
Dragon Quest Retsuden: Roto no Monshō – To the Children Who Inherit the Emblem has sold well in Japan. For the week of August 26 to September 1, 2008, volume 7 was ranked 9th in Japan, selling 59,540 copies. For the week of February 24 to March 2, 2009, volume 8 was ranked 19th in Japan, selling 76,801 copies. For the week of October 26 to November 1, 2009, volume 9 was ranked 16th in Japan, selling 40,492 copies for a total of 60,467.
Legacy
Dragon Warriors release has been marked as one of the few notable turning points in video game historyHistory of video games
The history of video games goes as far back as the 1940s, when in 1947 Thomas T. Goldsmith, Jr. and Estle Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device." Video gaming would not reach mainstream popularity until the 1970s and...
. The game has been listed as a genre builder for RPGs around the world. Its popularity in Japan synonymous RPGs in general. While the game's elements had been in previous RPGs titles, it set the template for all others to follow; almost all of its elements became the foundation for nearly every game of the genre to come, from gameplay to narrative, replacing D&D as the model to follow. In addition, according to Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....
, the success of Dragon Quest changed the nature of video game development by making scenario writers far more important.
When Dragon Warrior was released, many of the development techniques used were intended to make up for hardware limitations, but contemporary RPG developers continue to use them despite technological advances that would normally render them unnecessary. Dragon Warrior introduced the damsel-in-distress storyline that many RPGs follow, as well as a romance element that remains a staple of the genre. The game's 2D graphic
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...
style was also used by most RPGs until the usage of 3D graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
. Dragon Warriors top-down perspective has become "a dead giveaway to an RPG". The game featured elements still found in most RPGs, such as the ability to obtain better equipment, major quests that intertwine with minor subquests, an incremental spell system, usage of hit points and experience points, and a medieval theme. Reviewers said that, while Final Fantasy
Final Fantasy (video game)
is a fantasy role-playing video game created by Hironobu Sakaguchi, developed and first published in Japan by Square in 1987. It is the first game in Square's Final Fantasy series...
has been considered more important due to its popularity and attention in North America, Dragon Warrior laid down the fundamentals on which that game was based. Dragon Quest is also credited with affecting D&Ds leveling system to even out its randomness by giving more bonuses early on and giving starting characters maximum hit points at their initial level.
In the Nintendo Powers November 2010 issue, in celebration of the NES' 25th anniversary in North America, Horii recalled the making of Dragon Warrior. A fan of basic RPG mechanics, he had sought to simplify the interfaces, saying that many other RPGs' interfaces at the time "were so complicated that they intimidated new users". He said that the simplified gameplay was what made the game appealing to people and was what made the franchise's success possible. Moreover, he heard from others at the time that the NES lacked sufficient capacity for RPGs, motivating him more to make one.
Dragon Quest became a national phenomenon in Japan, inspiring spinoff media and other fan items such as figurines. The video game industry has called it as Japan's national game. Horii, who was linked through his Shonen Jump articles, increased immensely becoming a common household name in Japan similar to that of Stephen Speilberg in the United States; in contrast Miyamoto, creator of Super Mario Bros. and The Legend of Zelda
The Legend of Zelda
The Legend of Zelda, originally released as in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments...
, is not nearly as well known. In a Famitsu poll, the Japanese public voted Dragon Quest as their 7th most favorite game for the NES. Several clones such as Glory of Heracles
Glory of Heracles
is a Japanese role-playing video game series originally developed and published by Data East. The series began in 1987 with Tōjin Makyō-den Heracles no Eikō, and three sequels were released until 1994 in addition to a portable spinoff game released in 1992....
and Legend of the Ghost Lion
Legend of the Ghost Lion
Ghost Lion, also known as Legend of the Ghost Lion is an RPG released by Kemco for the Nintendo Entertainment System. Unlike most video games of the time, Ghost Lion features a female protagonist.-Plot:...
and Mother
Mother (video game)
, planned to be released in English as Earth Bound , is a role-playing video game developed by Nintendo Tokyo Research and Development Products in...
were inspired by the Japanese version's success. For Mother, Shigesato Itoi
Shigesato Itoi
is one of the most influential cultural figures in Japan, known for his copywriting, essays, lyrics, Nintendo game creation, and as editor-in-chief of his popular website “Hobo Nikkan Itoi Shinbun.” He is best known outside of Japan as a game designer for his work on Nintendo's EarthBound...
(a fan of Dragon Quest) and Miyamoto (a detractor of RPGs in general) worked together to create an RPG that would subvert the Dragon Quest RPG template. Itoi did so by changing the setting and themes from the Middle Ages
Middle Ages
The Middle Ages is a periodization of European history from the 5th century to the 15th century. The Middle Ages follows the fall of the Western Roman Empire in 476 and precedes the Early Modern Era. It is the middle period of a three-period division of Western history: Classic, Medieval and Modern...
to America
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...
. In addition, Dragon Warrior, along with other NES titles, has spawned many ROM hacks
ROM hacking
ROM hacking is the process of modifying a video game ROM image to alter the game's graphics, dialogue, levels, gameplay, or other elements. This is usually done by technically inclined video game fans to breathe new life into a cherished old game, as a creative outlet, or to make essentially new...
in recent years. One notable hack includes Super Mario Remix II; the hack features a new plot and revised character sprites to reflect the Mario
Mario (series)
The video game series, alternatively called the series or simply the series, is a series of highly popular and critically acclaimed video games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping on and...
series, while the gameplay and layout remain the same. Its popularity has become so prevalent in Japan, asking the common Japanese individual "to draw 'slime'" will lead them to draw a shape similar to that of the game's slime
Slime (Dragon Quest)
The Slime is the mascot of the Dragon Quest console role-playing game franchise. Designed by Akira Toriyama of Dragon Ball fame, the basic slime resembles a water drop with two large eyes and a big smile...
.