Overworld
Encyclopedia
An overworld is, in a broad sense, an area within a video game that interconnects all its levels
Level (video gaming)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...

 or locations. They are mostly common in role-playing games
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

, though this does not exclude other video game genres.

Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons
Dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find...

 or levels
Level (video gaming)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...

). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is safe. In some games, there are a series of world maps. Some games allow the player to view only a portion of the world map at the beginning of the game, with new locations becoming visible as the game progresses, whereas other games show the entire world map from the beginning.

The term "overworld" also refers to the opposite of the "underworld"—the world underneath the ground.

The Legend of Zelda series

While previous games have featured overworlds, one of the earliest console games to feature an overworld is the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 game The Legend of Zelda. Gameplay in Zeldas overworld was virtually identical to that of its nine underground dungeon levels, offering a top-down perspective and including access to caves, bridges, mazes, shops and waterfalls as well as lurking with dangers that range from enemies to tumbling rocks. Much of the immediate gameplay takes place in the overworld, and the diversity of terrain (as well as the sheer size of the overworld itself) ensures that the player will spend as much time exploring and searching above ground as they will below (or in any of the areas listed above). The concept of an overworld also offered a nonlinear gameplay experience; some believed this would cause the player to become confused and not know where to go, a sentiment which has endured as overworlds have become larger and more complex.

The Zelda series is well known for these large overworld areas, such as Hyrule Field. Many enemies inhabit the various overworlds. The player can see most of these without any special tools, and most are easily defeated or avoided. These enemies generally do not yield any significant challenge.

There are special items available in most of the overworld areas in the series, but these are often non-essential to completing the overall objective; the main purpose served by an overworld is to connect more important places.

Console role-playing games

Many games have emulated Zeldas overworlds, especially fantasy-based RPGs
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

. The most prominent example in this category is the Final Fantasy series
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...

. In each of this type of overworld game, most of the action (or at least most of the plot-advancing action) takes place in towns, forests, dungeons, caves, castles (and the surrounding area), camps, fortresses, mass transportation systems and celestial bodies (e.g. the moon). In the Final Fantasy series, the overworld is used as a "travel map", and changes to a closer perspective for direct gameplay or confrontation. The overworlds featured in most of the 2D adventures of this genre commonly depict the character(s) as being larger compared to the surrounding world than they actually are, lending necessary visibility to the player. The characters' animation in this type of overworld is often simpler than that found in the game's menus and other areas, while more complicated movement such as combat, climbing or visibly handling objects may happen at closer perspectives, sometimes in the form of a cutscene
Cutscene
A cutscene is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduces enemy characters, and provide background information, atmosphere, dialogue, and clues...

.

Many RPGs, such as Pokémon and Golden Sun, have random battles, which commence when characters encounter an enemy (usually on the overworld, but often found in dungeons or the underworld) not visible to the player before the battle starts. In other games, the player can often see enemies and most of the time, he/she can choose which ones to fight, such as in Final Fantasy Mystic Quest
Final Fantasy Mystic Quest
Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as in Japan, is a role-playing video game for the Super Nintendo Entertainment System. The game was released as a spin-off to Square's popular Final Fantasy series of video games...

, Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars, often shortened and officially known in Japan as , is an action role-playing game developed by Square and published by Nintendo for the Super Nintendo Entertainment System . It was originally released on March 9, 1996 in Japan and on May 13,...

and games from the "Tales" series.

Whatever the type of battle, in most of these games, the characters will enter a battle screen on which the action will take place. These usually appear similar to the area on the overworld where they take place (e.g. if the characters are wandering around a desert
Desert
A desert is a landscape or region that receives an extremely low amount of precipitation, less than enough to support growth of most plants. Most deserts have an average annual precipitation of less than...

, the battle screen will have the backdrop of a desert). If the player's party
Party (role playing games)
A party is a group of characters adventuring together in a role-playing game. In tabletop role-playing, a party is composed of a group of players, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. In computer games, the relationship...

 wins the battle, the characters will occasionally level up by earning experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s, or improve their stats (e.g. spirit, intelligence, strength, speed, etc.). Battles that end in victory for the party often yield currency and/or items.

Platform games

Although large-scale overworlds were first introduced in The Legend of Zelda in 1986, the genre of platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

s did not have overworlds (in the main sense) until 3D platformers appeared in the mid-1990s. The concept of an overworld in platform gaming prior to that time was limited to a "level select" style, which featured in games like Bionic Commando
Bionic Commando
Bionic Commando may refer to the following video games:* Bionic Commando , the original arcade game released in 1987* Bionic Commando , a 1988 NES video game, partly based on the arcade game...

and Super Mario Bros. 3
Super Mario Bros. 3
, also referred to as Super Mario 3 and SMB3, is a platform video game developed and published by Nintendo for the Nintendo Entertainment System , and is the third game in the Super Mario series. The game was released in Japan in 1988, in the United States in 1990, and in Europe in 1991...

. The first platformer to feature this concept was Dragon Buster
Dragon Buster
is a dungeon crawl action role-playing platform arcade game that was released by Namco in 1984. It runs on Namco Pac-Land hardware, modified to support vertical scrolling. In Japan, the game was ported to the MSX and Famicom; the latter version was later released for the Virtual Console in the same...

.

Previous titles like Super Mario Bros.
Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...

and Castlevania
Castlevania (video game)
Castlevania, known as in Japan, is a console video game developed and published by Konami for the Family Computer Disk System in Japan in September 1986. A year later, in May 1987 it was ported to cartridge format and released in North America for the Nintendo Entertainment System followed by a...

revolved around the player completing levels in a linear order, with no option to return to completed levels. It is likely that the overworlds developed for 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 games, such as some of those listed above, evolved from the level-select type overworlds featured in prior 2D platform games, such as those seen in Super Mario Bros. 3 and Donkey Kong Country
Donkey Kong Country
Donkey Kong Country is a side-scrolling platformer video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies worldwide, making...

. Beginning with Super Mario Bros. 3, every Mario platformer has featured either a level-select type overworld (e.g. Super Mario World
Super Mario World
, subtitled Super Mario Bros. 4 for its original Japanese release, is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Famicom/Super Nintendo Entertainment System , and is the fourth game in the Super Mario series...

and New Super Mario Bros.
New Super Mario Bros.
is a side-scrolling platform video game published and developed by Nintendo for the Nintendo DS handheld game console. The game was released in North America and Japan in May 2006 and in Australia and Europe in June 2006...

) or a hub-type overworld (e.g. Peach's Castle in Super Mario 64 and the Comet Observatory in Super Mario Galaxy
Super Mario Galaxy
is a 3D platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. It was released in most regions in November 2007, and is the third 3D original platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. The game follows the protagonist, Mario, on a...

)—a central, usually enemy-free area—that connects to levels and other important places. As the genre evolved and became more popular, the overworld concept expanded into other platformers—from Kirby's Adventure
Kirby's Adventure
Kirby's Adventure, known as in Japan, is a platforming video game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System video game console. It was first released March 26, 1993 in Japan, and was later released in North America on May 1, 1993, and in Europe on...

to the Donkey Kong series—becoming a staple of the genre that endures as a prominent feature.

Home level

A home level is an area found within a roguelike
Roguelike
The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer ones increasingly offering tile-based graphics. Games are typically dungeon crawls, with many...

 computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...

. It is usually a haven for the hero characters, where enemy hostility is minimal. In most cases, the home level features shops in which the player can purchase items, and is often the initial site of the story or game, although in some games it is a location discovered later. In some games, such as Destiny of an Emperor
Destiny of an Emperor
is a strategy role-playing game by Capcom for the Nintendo Entertainment System. It was originally released in Japan in , with an English language localization released for the North American market in ....

, as the story progresses, the location of the home level may change, or there may be other such places that serve a similar purpose. Larn, a 1980s roguelike game, was among the earliest to feature a home level.

Some games feature a home level that contains many different points of interest. The home level in Angband, for instance, consists of seven shops, the player's home (where characters may store unneeded items), and a staircase to the first dungeon level. Some variants of the home level add specialty shops, quest locations, or a wilderness through which additional towns can be discovered.

Navigation

Many of the games that have an overworld feature a world map of some sort; these range from very basic—such as a gray rectangle with a dot indicating the position of the character in The Legend of Zelda—to an overworld map that can be toggled on and off, but shows only rough outlines of various locations, as well as the character's ever-changing location, such as in later installments in the Zelda series, or many Final Fantasy games. Some games, including several installments in the Zelda and Final Fantasy series, include detailed, often colorful maps that can be accessed through the game's menus or by pressing a button or combination of buttons. Several games require the player to obtain an item that will allow them to view the map, while others feature a non-playable character (NPC) that will give the main character (or party) a map. In most games, however, the map is available from the outset, and does not require a special item to view.

Whatever the map style employed (if any), varied world map terrain such as mountains, rivers and deserts may prevent the character(s) from visiting an area until they have completed a certain task or acquired a special skill, vehicle or other key item. Many CRPGs eventually allow the player rapid movement around the overworld, using such methods as flying, sailing, or teleporting
Teleportation
Teleportation is the fictional or imagined process by which matter is instantaneously transferred from one place to another.Teleportation may also refer to:*Quantum teleportation, a method of transmitting quantum data...

 to various locations. The map icon is often represented as a rectangle. Usually, flying or sailing across one edge of the map will bring the character(s) to the edge of the opposite side.

In some games, certain areas of the overworld map are hidden from the player, or at least difficult to reach; these "secret" areas often contain difficult-to-obtain items, or they might simply hold "Easter Egg"-style novelties or other such diversions. In some games, especially those that have a "level select" style of overworld (e.g. a lot of old-school 2D
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

 platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

s), portions of the overworld become available for play as certain tasks are completed (e.g. beating a particular level or discovering a secret hidden within a level).

Music

In terms of game music, overworld themes are often orchestral in nature, and of greater length and complexity than other pieces in the same game, due to the amount of time spent traveling the overworld map. Because players will usually visit a single level or area a few times in a given play session, the music for any such section of the game will typically be shorter and/or less complex, and thus less time-consuming for the designers to produce. The overworld theme frequently functions as a main theme of a game, often being arranged for specific scenes or situations (e.g., a "romantic" setting features a remix
Remix
A remix is an alternative version of a recorded song, made from an original version. This term is also used for any alterations of media other than song ....

ed overworld theme).

See also

  • Level
    Level (video gaming)
    A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...

     and Level design
    Level design
    Level design, environment design or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using level editor, a game development software designed for building levels; however some games feature built-in...

  • Boss
  • Role-playing video game
    Role-playing video game
    Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

    s
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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