![](http://image.absoluteastronomy.com/images//topicimages/s/sh/shigeru_miyamoto.gif)
; the natural surroundings of Kyoto inspired much of Miyamoto's later work.
He is mainly known for his work at the video game production company Nintendo
, where he created some of the most successful video game franchises of all time, including Mario
, Donkey Kong, The Legend of Zelda
, Star Fox, F-Zero, and Pikmin.
He currently manages the Nintendo Entertainment Analysis and Development
branch, which handles many of Nintendo's top-selling titles.
A game that keeps a smile on the player's face is a wonderful thing. Nintendo's theme for 2006 will be "Create new fun". Spread the fun of games to everyone. To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place.
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
I don't know what Mario will look like next; maybe he will wear metallic clothing with a red hat.
The PSP will not be able to display anything that you cannot do on a current system.
What if everything that you see, is more than what you see? The person next to you is a warrior and the space that appears empty is a door to another world? What if something appears that shouldn't? You either dismiss it or accept that there is more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
Controller is so intuitive, even your mum can play.
I would say the games that we're working on now, like the new Zelda: Twilight Princess, have hardcore content. And if you look at the Revolution's controllers, there's a nunchaku-style controller expansion that's really well suited to first-person shooters.