Computer and video game packaging
Encyclopedia
Video game packaging refers to the physical storage of the contents of a computer or video game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard
or plastic
. Today, most console and computer games are shipped in (CD
) jewel cases or (DVD
) keep case
s, with little differences between them.
Aside from the actual game, many items may be included inside, such as an instruction booklet, teasers of upcoming games, subscription offers to magazines, other advertisements, or any hardware that may be needed for any extra features of the game.
were tape-based, and hence had their games distributed on ordinary cassettes. When more advanced machines moved to floppy disks, the cassette boxes stayed in use for a while (e.g. Treasure Island Dizzy
for the Amiga
came on a floppy disk
in a cassette box).
In the late 80s and early 90s, computer games became significantly more complex, and the market for them expanded enormously. Possibly in an effort to occupy more shelf-space than their rivals, and attract attention with their cover art, games began to be sold in large cardboard boxes. There was no standard size, but most were around 20 cm x 15 cm x 5 cm (around 8in x 6in x 2in). The greatly increasing box sizes may have been justified in some cases. Games such as flight simulators came with extremely large, thick manuals. Others came with elaborate copy-protection systems such as Zool
's circular code wheel
, or even a hardware dongle
(although these were generally more common on expensive non-game software).
Variations on the "big box" format include a box within a sleeve, such as Unreal
, and a box with a fold-out front cover, such as Black & White.
Games re-released as budget games
usually came in much smaller boxes—a common format for Amiga budget games was a thin square box roughly 13 cm x 13 cm x 2 cm (roughly 5in x 5in x 1in).
As PC games migrated to CDs in jewel cases, the large format box remained, though to reduce printing costs, manuals came on the CD, as did many of the copy-protection techniques in the form of SafeDisc
and SecuROM
. Despite the CD jewel case format having been around since the invention of the music CD, very few full-price PC games were released in a jewel case only. A thicker variation with space for a thick manual was, however, used for most PlayStation
and Dreamcast games.
Around 2000, PC
game packaging in Europe began to converge with that of PS2
(and later, Xbox
and Nintendo GameCube
) console
games, in the keep case format in which to this day the vast majority of games are sold. These boxes are sometimes known as Amaray cases, after a popular manufacturer of them. In the US, most PC games continue to ship in cardboard boxes, though the size of such boxes has been standardized to a small form factor. Special packages such as a "Collector's Edition" frequently still ship with oversized boxes.
In the US, the IEMA
played a major role in improving, from a retailer's perspective, the way most PC games are packaged. In 2000, many retailers were becoming disenchanted with the salability of PC games as compared with their more profitable console game counterparts as products. Oversized software boxes were blamed for a lack of productivity per square foot (the profitability of a particular item sold at retail based upon its foot print). The IEMA worked with leading game publishers in creating the now-standard IEMA-sized box, essentially a double-thick DVD-sized plastic or cardboard box, which effectively increased the profitability per square foot by over 33% and appeased merchants and developers alike.
In creating the new box size the IEMA found itself in the unlikely position of platform guardian (where each console platform had a first-party publisher to oversee standardization matters, PC games by their very nature did not). As such, the industry pressured the organization to develop a platform identification mark which would unify the display and focus the customer's brand perception. Again the IEMA worked with publishers to create a new standard "PC" icon, and would provide its use on a royalty-free basis to the industry.
In 2004, Half-Life 2
was made available for download over the Internet
, via Steam. A physical boxed copy was also sold, though it also required activation over the Internet. Valve Software hoped this method of distribution would take off, as it delivers a greater percentage of the sale price to the game developer
than boxed copies. Valve's belief was not unfounded, as Steam became the most common method of PC game distribution by late 2009: even earlier, internet distribution surpassed physical, and as of mid-2011 is unchallenged. Many, if not most games by most publishers for the PC, not only Valve, are released as "Steam" electronic copies which regularly outsell physical copies. In addition, Steam's DRM remains one of the most secure available, but is very non-intrusive compared to schemes like SecuROM, which, in installing kernel-mode drivers (often somewhat inaccurately referred to as "rootkits"), are often incompatible with certain hardware configurations and many pieces of third-party security software (such as software firewalls and anti-virus applications), a problem that does not plague Steam. Steam also allows consumers to back up their copy of Half-Life 2 as well as other games that are downloadable through Steam onto CDs or DVDs. To complement this feature many fans have created box coverings for jewel cases that can be downloaded and printed, giving birth to a wide variety of game packaging styles and designs.
Java games for cellphones are distributed almost exclusively via the internet. It is possible that the proliferation of home broadband will lead to electronic distribution for all games in the future, leaving physical packaging a niche market, though game developers cite the unsolved problem of digital rights management
as the main barrier to this.
cartridge packaging featured a box color-coded to the "network" or category of the game (one of several themes, such as "action", "sports", etc.). The front cover opened up, book style; on the inner front cover, a slot retained the paper manual – a simple booklet, as well as the poly controller overlays. In the main confines of the box, a plastic tray was recessed into which the cartridge fit snugly. When other companies began to produce cartridges for Mattel's system, other types of boxes began to appear, such as Imagic's simple cardboard box, which opened from the top to reveal simple cardboard retainers for the cartridge and rules booklet.
Unlike PC games, console manufacturers charge a license fee to anyone developing for their machine, and exert a certain amount of influence in the style of packaging. Nintendo
, for example, maintained almost completely standardized boxes for SNES
games. PlayStation 2
, Nintendo GameCube
, and Xbox
game boxes also conform to the keep case form factor.
Games for handheld systems are usually packaged in smaller boxes, to match the portable nature of the machine. The Game Boy Advance
's cardboard boxes are a little smaller than SNES/N64 packaging, and games for the Nintendo DS
and PSP
both come in smaller, DVD-like cases.
While DVD-like boxes are common in the current generation of gaming, the original cardboard packaging used for past cartridge-based games is scarce, as they were often discarded by the original owner of the game. As such, many cartridge-based games bought in second hand markets often are missing their original boxes, and the boxes themselves are now viewed as valuable collector items.
s, and serves a similar purpose. Historically, art featured on the box has been in excess of what the computer or console was technically capable of displaying. Additionally, screenshots on the back of the box often mixed in-game sequences with pre-rendered
sections, in the (mostly justified) belief that the appearance of good graphics would increase sales.
On the cover, many things are listed, such as the name and logo
of the game, what console the game is for, the ESRB
rating (or PEGI
for Europe
and CERO
for Japan
), logo of the publisher
and/or developer, and quotes from magazines or website
s.
As part of the marketing effort to build hype
, box art is usually released a few months before the actual game. It is one of the last things made during development, but even so it is common for screenshots to be of parts of the game which did not make it into the final release.
Many people find particular box art as being particularly strange, or poor, such as Phalanx
and Mega Man
. Often this is the result of art used for a localized version of an import title. http://web.archive.org/web/20010627001734/www.thegia.com/features/boxart/ Many early releases, especially Nintendo, replaced Japanese art with original US artwork, such as the Dragon Warrior
and the Final Fantasy
series. The cover of Castlevania: Symphony of the Night
is one example of US art that replaces an Ayami Kojima
cover. Recent import titles have made it a habit to retain the original cover art.
The boxes of Nintendo
games (NES
, Game Boy
, Nintendo 64
, Nintendo GameCube
, Nintendo DS
and Wii
) from PAL
territories all have a little coloured triangle on their spines, but in each territory it's a different colour (to show the region that copy of the game came from),
Some common ones are: Green = UK
, Pink = Spain
, Red = France
, Light Blue = Italy
, Dark Blue = Germany
, Brown = Australia
.
There are 49 different colours. As well as geographic region it also has to do with the language of the box art and booklets; though PAL region Nintendo games are made in Germany, the triangles show the region that the game is shipped to.
is an online community for video game hobbyists to showcase and discuss their mock-up boxarts, which are organized by the respective gaming console. As of 2008, it has been extended to accustom artwork of other nature such as Posters, Album covers and DVD covers. As of June 2011, the website has over 44,000 members, over 27,000 boxart submissions and 300,000 comments being made.
manual which runs hundreds of pages, or small, such as the single sheet of double-sided A5
paper included with Half-Life 2
.
A common use for printed manuals until the CD-ROM
became the main medium for games was to use it as a copy protection
device: some games required the player to find the "word x in the yth paragraph of the zth page" or to input a code found in the borders of a certain page. These mechanisms were highly unpopular, as they only affected legitimate purchasers; pirates
would simply use a crack
or have the codes printed on a single sheet to bypass the mechanism. While this practice has fallen out of use in recent years, CD-keys serve a similar purpose and are occasionally printed somewhere in or on the manual.
Other manuals go much farther than being simple guides: some games based on historical or well developed fictional stories often include extensive information about the settings, like WWI
combat simulator Flying Corps
, where every campaign was thoroughly described with historical information. In some genres, this led to the aforementioned large manuals traditional with computer games.
cases have been used (as today's major consoles use DVDs), which leave no room for a large manual. Printing is also expensive, and game publishers can save money by including a PDF of the manual on the disk (computer games). Notably, most video games produced during and after the fourth generation
include in-game instructions via tutorials and other such methods, meaning printed manuals are often overlooked.
However, this trend is unpopular among many video game collectors because it may decrease the perceived value of game,as manuals are sometimes considered works of art themselves as an essential part of the game's packaging. Some consider reading manuals an enjoyable experience. Also, reading manuals on a computer monitor or other display device may be considered more "awkward" as opposed to printed paper.
-scanned and carefully assembled manuals to remain as close to the original manuals as possible.
s in particular continue to be packaged with a comprehensive and high-quality manual. World of Warcraft
and Guild Wars
include instruction manuals that are 150 to 200 pages; they explain everything from in-game lore to detailed overviews of the different character classes. In general, MMORPGs have a larger variety of features in which the player can focus on while playing than normal games and often take much longer to semi-complete (usually defined as reaching the highest-possible character level: due to the nature of MMORPG games, with constant content additions, etc., requiring many hours of weekly play in order to stay competitive in-game, it is impossible to ever "complete" or "finish" or "beat" one in the traditional sense one can complete a game like Final Fantasy X
or Rome: Total War
). The detailed instruction booklets that accompany the games help answer any questions that players may have in order to make public relations and technical support easier once the game is released. These manuals also invite potential players to explore an aspect of the game that was previously unknown to them. More than any other genre, the community and longevity of an MMO
are important to the developers because they often charge a monthly fee for playing the game.
Paperboard
Paperboard is a thick paper based material. While there is no rigid differentiation between paper and paperboard, paperboard is generally thicker than paper. According to ISO standards, paperboard is a paper with a basis weight above 224 g/m2, but there are exceptions. Paperboard can be single...
or plastic
Plastic
A plastic material is any of a wide range of synthetic or semi-synthetic organic solids used in the manufacture of industrial products. Plastics are typically polymers of high molecular mass, and may contain other substances to improve performance and/or reduce production costs...
. Today, most console and computer games are shipped in (CD
Compact Disc
The Compact Disc is an optical disc used to store digital data. It was originally developed to store and playback sound recordings exclusively, but later expanded to encompass data storage , write-once audio and data storage , rewritable media , Video Compact Discs , Super Video Compact Discs ,...
) jewel cases or (DVD
DVD
A DVD is an optical disc storage media format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than Compact Discs while having the same dimensions....
) keep case
Keep case
A keep case or poly-box is a type of DVD packaging. From the well-known brand Amaray, this type of case is often called Amaray case, creating a genericized trademark and ambiguities about the real manufacturer of the case....
s, with little differences between them.
Aside from the actual game, many items may be included inside, such as an instruction booklet, teasers of upcoming games, subscription offers to magazines, other advertisements, or any hardware that may be needed for any extra features of the game.
Personal computer packages
Early machines such as the Commodore 64Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...
were tape-based, and hence had their games distributed on ordinary cassettes. When more advanced machines moved to floppy disks, the cassette boxes stayed in use for a while (e.g. Treasure Island Dizzy
Treasure Island Dizzy
Treasure Island Dizzy is a computer puzzle game published in 1987 by Codemasters for the Amstrad, Commodore 64, Spectrum, DOS, NES, Amiga and Atari ST....
for the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
came on a floppy disk
Floppy disk
A floppy disk is a disk storage medium composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with fabric that removes dust particles...
in a cassette box).
In the late 80s and early 90s, computer games became significantly more complex, and the market for them expanded enormously. Possibly in an effort to occupy more shelf-space than their rivals, and attract attention with their cover art, games began to be sold in large cardboard boxes. There was no standard size, but most were around 20 cm x 15 cm x 5 cm (around 8in x 6in x 2in). The greatly increasing box sizes may have been justified in some cases. Games such as flight simulators came with extremely large, thick manuals. Others came with elaborate copy-protection systems such as Zool
Zool
Zool is a video game originally produced for the Amiga by Gremlin Graphics in 1992.Zool was intended as a rival to Sega's Sonic the Hedgehog. It was heavily hyped upon its initial release, including being bundled with the newly launched Amiga 1200, although not the AGA version with enhanced...
's circular code wheel
Code wheel
A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would require the user to enter a specific word from the manual before the game would start...
, or even a hardware dongle
Dongle
A software protection dongle is a small piece of hardware that plugs into an electrical connector on a computer and serves as an electronic "key" for a piece of software; the program will only run when the dongle is plugged in...
(although these were generally more common on expensive non-game software).
Variations on the "big box" format include a box within a sleeve, such as Unreal
Unreal
Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive in May 1998...
, and a box with a fold-out front cover, such as Black & White.
Games re-released as budget games
Budget range
Budget range is the name given to software that are sold for a fraction of a regular product price...
usually came in much smaller boxes—a common format for Amiga budget games was a thin square box roughly 13 cm x 13 cm x 2 cm (roughly 5in x 5in x 1in).
As PC games migrated to CDs in jewel cases, the large format box remained, though to reduce printing costs, manuals came on the CD, as did many of the copy-protection techniques in the form of SafeDisc
SafeDisc
SafeDisc is a CD/DVD copy protection and digital rights management program for Windows applications and games. Created by Macrovision Corporation, it aims to prevent the copying of discs for casual or commercial use....
and SecuROM
SecuROM
SecuROM is a CD/DVD copy protection and digital rights management product developed by Sony DADC. SecuROM aims to resist home media duplication devices, professional duplicators, and attempts at reverse engineering software. It is most often used for commercial computer games running under the...
. Despite the CD jewel case format having been around since the invention of the music CD, very few full-price PC games were released in a jewel case only. A thicker variation with space for a thick manual was, however, used for most PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...
and Dreamcast games.
Around 2000, PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
game packaging in Europe began to converge with that of PS2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
(and later, Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
and Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...
) console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
games, in the keep case format in which to this day the vast majority of games are sold. These boxes are sometimes known as Amaray cases, after a popular manufacturer of them. In the US, most PC games continue to ship in cardboard boxes, though the size of such boxes has been standardized to a small form factor. Special packages such as a "Collector's Edition" frequently still ship with oversized boxes.
In the US, the IEMA
Interactive Entertainment Merchants Association
The Interactive Entertainment Merchants Association was a United States-based non-profit organization dedicated to serving the business interests of leading retailers that sell Interactive entertainment software...
played a major role in improving, from a retailer's perspective, the way most PC games are packaged. In 2000, many retailers were becoming disenchanted with the salability of PC games as compared with their more profitable console game counterparts as products. Oversized software boxes were blamed for a lack of productivity per square foot (the profitability of a particular item sold at retail based upon its foot print). The IEMA worked with leading game publishers in creating the now-standard IEMA-sized box, essentially a double-thick DVD-sized plastic or cardboard box, which effectively increased the profitability per square foot by over 33% and appeased merchants and developers alike.
In creating the new box size the IEMA found itself in the unlikely position of platform guardian (where each console platform had a first-party publisher to oversee standardization matters, PC games by their very nature did not). As such, the industry pressured the organization to develop a platform identification mark which would unify the display and focus the customer's brand perception. Again the IEMA worked with publishers to create a new standard "PC" icon, and would provide its use on a royalty-free basis to the industry.
In 2004, Half-Life 2
Half-Life 2
Half-Life 2 , the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. It is singleplayer, story-driven, science fiction, and linear...
was made available for download over the Internet
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...
, via Steam. A physical boxed copy was also sold, though it also required activation over the Internet. Valve Software hoped this method of distribution would take off, as it delivers a greater percentage of the sale price to the game developer
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...
than boxed copies. Valve's belief was not unfounded, as Steam became the most common method of PC game distribution by late 2009: even earlier, internet distribution surpassed physical, and as of mid-2011 is unchallenged. Many, if not most games by most publishers for the PC, not only Valve, are released as "Steam" electronic copies which regularly outsell physical copies. In addition, Steam's DRM remains one of the most secure available, but is very non-intrusive compared to schemes like SecuROM, which, in installing kernel-mode drivers (often somewhat inaccurately referred to as "rootkits"), are often incompatible with certain hardware configurations and many pieces of third-party security software (such as software firewalls and anti-virus applications), a problem that does not plague Steam. Steam also allows consumers to back up their copy of Half-Life 2 as well as other games that are downloadable through Steam onto CDs or DVDs. To complement this feature many fans have created box coverings for jewel cases that can be downloaded and printed, giving birth to a wide variety of game packaging styles and designs.
Java games for cellphones are distributed almost exclusively via the internet. It is possible that the proliferation of home broadband will lead to electronic distribution for all games in the future, leaving physical packaging a niche market, though game developers cite the unsolved problem of digital rights management
Digital rights management
Digital rights management is a class of access control technologies that are used by hardware manufacturers, publishers, copyright holders and individuals with the intent to limit the use of digital content and devices after sale. DRM is any technology that inhibits uses of digital content that...
as the main barrier to this.
Console packages
The earliest consoles had game cartridges; the IntellivisionIntellivision
The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television"...
cartridge packaging featured a box color-coded to the "network" or category of the game (one of several themes, such as "action", "sports", etc.). The front cover opened up, book style; on the inner front cover, a slot retained the paper manual – a simple booklet, as well as the poly controller overlays. In the main confines of the box, a plastic tray was recessed into which the cartridge fit snugly. When other companies began to produce cartridges for Mattel's system, other types of boxes began to appear, such as Imagic's simple cardboard box, which opened from the top to reveal simple cardboard retainers for the cartridge and rules booklet.
Unlike PC games, console manufacturers charge a license fee to anyone developing for their machine, and exert a certain amount of influence in the style of packaging. Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
, for example, maintained almost completely standardized boxes for SNES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
games. PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
, Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...
, and Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
game boxes also conform to the keep case form factor.
Games for handheld systems are usually packaged in smaller boxes, to match the portable nature of the machine. The Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
's cardboard boxes are a little smaller than SNES/N64 packaging, and games for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
and PSP
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
both come in smaller, DVD-like cases.
While DVD-like boxes are common in the current generation of gaming, the original cardboard packaging used for past cartridge-based games is scarce, as they were often discarded by the original owner of the game. As such, many cartridge-based games bought in second hand markets often are missing their original boxes, and the boxes themselves are now viewed as valuable collector items.
Box Art
The term box art (also called a game cover or cover art) can refer to the artwork on the front of computer or video game packaging. Box art is usually flashy and bombastic, in the vein of movie posterMovie poster
A movie poster is a poster used to advertise a film. Studios often print several posters that vary in size and content for various domestic and international markets. They normally contain an image with text. Today's posters often feature photographs of the main actors. Prior to the 1990s,...
s, and serves a similar purpose. Historically, art featured on the box has been in excess of what the computer or console was technically capable of displaying. Additionally, screenshots on the back of the box often mixed in-game sequences with pre-rendered
Pre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment...
sections, in the (mostly justified) belief that the appearance of good graphics would increase sales.
On the cover, many things are listed, such as the name and logo
Logo
A logo is a graphic mark or emblem commonly used by commercial enterprises, organizations and even individuals to aid and promote instant public recognition...
of the game, what console the game is for, the ESRB
Entertainment Software Rating Board
The Entertainment Software Rating Board is a self-regulatory organization that assigns age and content ratings, enforces industry-adopted advertising guidelines, and ensures responsible online privacy principles for computer and video games as well as entertainment software in Canada, Mexico and...
rating (or PEGI
Pan European Game Information
Pan European Game Information is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe and came into use in April 2003; it...
for Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
and CERO
Computer Entertainment Rating Organization
The is a Japanese entertainment rating organization based in Tokyo. rating video game content in console games with levels of rating that informs the customer of the nature of the product and for what age group it is suitable...
for Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
), logo of the publisher
Video game publisher
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer....
and/or developer, and quotes from magazines or website
Website
A website, also written as Web site, web site, or simply site, is a collection of related web pages containing images, videos or other digital assets. A website is hosted on at least one web server, accessible via a network such as the Internet or a private local area network through an Internet...
s.
As part of the marketing effort to build hype
Hype
Hype may refer to:*A media circus*Hype , 1981 album by Robert Calvert*Hype , American comedy television series*Hype!, documentary about the popularity of grunge rock in the early to mid 1990...
, box art is usually released a few months before the actual game. It is one of the last things made during development, but even so it is common for screenshots to be of parts of the game which did not make it into the final release.
Many people find particular box art as being particularly strange, or poor, such as Phalanx
Phalanx (video game)
Phalanx is a space shooter video game designed by ZOOM Inc. for the Sharp X68000, and Kemco for the Super Nintendo and Game Boy Advance.Phalanx is infamous for the incongruous box art in its American release: it displays a bearded elderly man dressed in overalls, wearing a fedora and playing a...
and Mega Man
Mega Man (video game)
Mega Man, known as in Japan, is a video game developed and published by Capcom for the Nintendo Entertainment System . It is the first game in the original Mega Man series and the entire Mega Man franchise...
. Often this is the result of art used for a localized version of an import title. http://web.archive.org/web/20010627001734/www.thegia.com/features/boxart/ Many early releases, especially Nintendo, replaced Japanese art with original US artwork, such as the Dragon Warrior
Dragon Quest
, published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...
and the Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
series. The cover of Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night, known in Japan as , is an action-adventure game developed and published by Konami in 1997. It is the 14th installment of the Castlevania series, the first installment released for the PlayStation, and a direct sequel to Castlevania: Rondo of Blood.Symphony of the...
is one example of US art that replaces an Ayami Kojima
Ayami Kojima
is a Japanese game and concept artist who is best known for her work on the Castlevania series of video games with Konami. She is self-taught and enjoys reading shōnen manga...
cover. Recent import titles have made it a habit to retain the original cover art.
The boxes of Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
games (NES
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
, Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...
, Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...
, Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...
, Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
and Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
) from PAL
PAL
PAL, short for Phase Alternating Line, is an analogue television colour encoding system used in broadcast television systems in many countries. Other common analogue television systems are NTSC and SECAM. This page primarily discusses the PAL colour encoding system...
territories all have a little coloured triangle on their spines, but in each territory it's a different colour (to show the region that copy of the game came from),
Some common ones are: Green = UK
United Kingdom
The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages...
, Pink = Spain
Spain
Spain , officially the Kingdom of Spain languages]] under the European Charter for Regional or Minority Languages. In each of these, Spain's official name is as follows:;;;;;;), is a country and member state of the European Union located in southwestern Europe on the Iberian Peninsula...
, Red = France
France
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...
, Light Blue = Italy
Italy
Italy , officially the Italian Republic languages]] under the European Charter for Regional or Minority Languages. In each of these, Italy's official name is as follows:;;;;;;;;), is a unitary parliamentary republic in South-Central Europe. To the north it borders France, Switzerland, Austria and...
, Dark Blue = Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...
, Brown = Australia
Australia
Australia , officially the Commonwealth of Australia, is a country in the Southern Hemisphere comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands in the Indian and Pacific Oceans. It is the world's sixth-largest country by total area...
.
There are 49 different colours. As well as geographic region it also has to do with the language of the box art and booklets; though PAL region Nintendo games are made in Germany, the triangles show the region that the game is shipped to.
VGBoxArt
VGBoxArtVGBoxart
VGBoxArt is an online community for video game hobbyists to showcase and discuss their mock-up boxarts, which are organized by the respective gaming console. As of 2008, is has been extended to accustom artwork of other nature such as posters, album covers and DVD covers...
is an online community for video game hobbyists to showcase and discuss their mock-up boxarts, which are organized by the respective gaming console. As of 2008, it has been extended to accustom artwork of other nature such as Posters, Album covers and DVD covers. As of June 2011, the website has over 44,000 members, over 27,000 boxart submissions and 300,000 comments being made.
Instruction manuals
An instruction manual, a booklet that instructs the player on how to play the game, is usually included as part of a video game package. Manuals can be large, such as the Civilization IICivilization II
Sid Meier's Civilization II is a turn-based strategy computer game designed by Brian Reynolds, Douglas Caspian-Kaufman and Jeff Briggs. Although it is a sequel to Sid Meier's Civilization, neither Sid Meier nor Bruce Shelley was involved in its development.Civilization II was first released in...
manual which runs hundreds of pages, or small, such as the single sheet of double-sided A5
ISO 216
ISO 216 specifies international standard paper sizes used in most countries in the world today. It defines the "A" and "B" series of paper sizes, including A4, the most commonly available size...
paper included with Half-Life 2
Half-Life 2
Half-Life 2 , the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. It is singleplayer, story-driven, science fiction, and linear...
.
Personal computers
Computer games typically have larger manuals because some genres native to personal computers such as simulators or strategy games require a more in-depth explanation of the interface and game mechanics. Furthermore, instruction manuals for personal computer games tend to include installation instructions to assist a user in installing the game, but those instructions could also appear in a separate piece of paper or in a different leaflet. As some of these manuals are so large as to be cumbersome when searching for a specific section, some games include a quick reference card (usually a list of keyboard commands) on a separate sheet of paper or in the back cover of the manual.A common use for printed manuals until the CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....
became the main medium for games was to use it as a copy protection
Copy protection
Copy protection, also known as content protection, copy obstruction, copy prevention and copy restriction, refer to techniques used for preventing the reproduction of software, films, music, and other media, usually for copyright reasons.- Terminology :Media corporations have always used the term...
device: some games required the player to find the "word x in the yth paragraph of the zth page" or to input a code found in the borders of a certain page. These mechanisms were highly unpopular, as they only affected legitimate purchasers; pirates
Copyright infringement of software
Copyright infringement of software=The copyright infringement of software refers to several practices which involve the unauthorized copying of computer software. Copyright infringement of this kind varies globally...
would simply use a crack
Software cracking
Software cracking is the modification of software to remove or disable features which are considered undesirable by the person cracking the software, usually related to protection methods: copy protection, trial/demo version, serial number, hardware key, date checks, CD check or software annoyances...
or have the codes printed on a single sheet to bypass the mechanism. While this practice has fallen out of use in recent years, CD-keys serve a similar purpose and are occasionally printed somewhere in or on the manual.
Other manuals go much farther than being simple guides: some games based on historical or well developed fictional stories often include extensive information about the settings, like WWI
World War I
World War I , which was predominantly called the World War or the Great War from its occurrence until 1939, and the First World War or World War I thereafter, was a major war centred in Europe that began on 28 July 1914 and lasted until 11 November 1918...
combat simulator Flying Corps
Flying Corps
Flying Corps is a 1996 World War I flight simulator developed by Rowan Software and published by Empire Interactive. It was one of the most popular flight simulators of its time due to its accurate flight models and graphics, and also the novelty factor of a First World War dog fight simulator...
, where every campaign was thoroughly described with historical information. In some genres, this led to the aforementioned large manuals traditional with computer games.
Decline of printed manuals
The trend in recent years is towards smaller manuals – sometimes just a single instruction sheet – for a number of reasons. Console games are no longer sold in large cardboard boxes; instead, since the early 2000s, DVDDVD
A DVD is an optical disc storage media format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than Compact Discs while having the same dimensions....
cases have been used (as today's major consoles use DVDs), which leave no room for a large manual. Printing is also expensive, and game publishers can save money by including a PDF of the manual on the disk (computer games). Notably, most video games produced during and after the fourth generation
History of video game consoles (fourth generation)
In the history of computer and video games, the fourth generation began on October 30, 1987 with the Japanese release of Nippon Electric Company's PC Engine...
include in-game instructions via tutorials and other such methods, meaning printed manuals are often overlooked.
However, this trend is unpopular among many video game collectors because it may decrease the perceived value of game,as manuals are sometimes considered works of art themselves as an essential part of the game's packaging. Some consider reading manuals an enjoyable experience. Also, reading manuals on a computer monitor or other display device may be considered more "awkward" as opposed to printed paper.
Missing manuals
While their use in computer games post-2000 is scarce, console games and older computer games are expected to have them. Games acquired in second hand markets often miss the manuals, much like missing their original boxes, after being kept, lost or discarded by their previous owners. As occasionally the manuals are part of the game experience, owners of games missing manuals try to find replacements in other second-hand stores or with other players or collectors. Alternatively, sites like Replacementdocs provide a large repository of fan-made and official PDF manuals to download. Those range from simple page scans (which is impractical in longer manuals, due to larger file size and the inability to search text) to OCROptical character recognition
Optical character recognition, usually abbreviated to OCR, is the mechanical or electronic translation of scanned images of handwritten, typewritten or printed text into machine-encoded text. It is widely used to convert books and documents into electronic files, to computerize a record-keeping...
-scanned and carefully assembled manuals to remain as close to the original manuals as possible.
MMORPG manuals
MMORPGMMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
s in particular continue to be packaged with a comprehensive and high-quality manual. World of Warcraft
World of Warcraft
World of Warcraft is a massively multiplayer online role-playing game by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994...
and Guild Wars
Guild Wars
Guild Wars is an episodic series of online 3D fantasy role-playing games developed by ArenaNet and published by NCsoft. Although often defined as an MMORPG the developers define it as a CORPG due to significant differences from the MMORPG genre. It provides two main modes of gameplay—a cooperative...
include instruction manuals that are 150 to 200 pages; they explain everything from in-game lore to detailed overviews of the different character classes. In general, MMORPGs have a larger variety of features in which the player can focus on while playing than normal games and often take much longer to semi-complete (usually defined as reaching the highest-possible character level: due to the nature of MMORPG games, with constant content additions, etc., requiring many hours of weekly play in order to stay competitive in-game, it is impossible to ever "complete" or "finish" or "beat" one in the traditional sense one can complete a game like Final Fantasy X
Final Fantasy X
is a role-playing video game developed and published by Square as the tenth title in the Final Fantasy series. It was released in 2001 for Sony's PlayStation 2, and will be re-released for PlayStation 3 and PlayStation Vita in 2012...
or Rome: Total War
Rome: Total War
Rome: Total War is a PC strategy game developed by The Creative Assembly and released on by Activision...
). The detailed instruction booklets that accompany the games help answer any questions that players may have in order to make public relations and technical support easier once the game is released. These manuals also invite potential players to explore an aspect of the game that was previously unknown to them. More than any other genre, the community and longevity of an MMO
Massively multiplayer online game
A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...
are important to the developers because they often charge a monthly fee for playing the game.