Age of Empires (video game)
Encyclopedia
Age of Empires is a history
History
History is the discovery, collection, organization, and presentation of information about past events. History can also mean the period of time after writing was invented. Scholars who write about history are called historians...

-based real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 computer game released in 1997. Developed by Ensemble Studios
Ensemble Studios
Ensemble Studios was a video game developer initially established in 1995 as an independent company, but was owned by Microsoft from 2001 to 2009, when it was officially disbanded. Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology, and Halo...

 and published by Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

, the game uses the Genie
Genie (game engine)
The Genie Engine is a game engine developed by Ensemble Studios and used in several popular computer games, such as Age of Empires, Age of Empires II and its expansion and Star Wars: Galactic Battlegrounds...

, a 2D sprite
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...

 based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, (Stone Age
Stone Age
The Stone Age is a broad prehistoric period, lasting about 2.5 million years , during which humans and their predecessor species in the genus Homo, as well as the earlier partly contemporary genera Australopithecus and Paranthropus, widely used exclusively stone as their hard material in the...

, Tool Age
Neolithic
The Neolithic Age, Era, or Period, or New Stone Age, was a period in the development of human technology, beginning about 9500 BC in some parts of the Middle East, and later in other parts of the world. It is traditionally considered as the last part of the Stone Age...

, Bronze Age
Bronze Age
The Bronze Age is a period characterized by the use of copper and its alloy bronze as the chief hard materials in the manufacture of some implements and weapons. Chronologically, it stands between the Stone Age and Iron Age...

, and Iron Age
Iron Age
The Iron Age is the archaeological period generally occurring after the Bronze Age, marked by the prevalent use of iron. The early period of the age is characterized by the widespread use of iron or steel. The adoption of such material coincided with other changes in society, including differing...

) gaining access to new and improved units with each advance.

Originally touted as Civilization meets Warcraft
Warcraft
Warcraft: Orcs & Humans is a real-time strategy game , developed by Blizzard Entertainment and published by Blizzard and Interplay Entertainment. The MS-DOS version was released in November 1994 and the Macintosh version in late 1996. Sales were fairly high, reviewers were mostly impressed, and the...

, some reviewers felt that the game failed to live up to these expectations when it was released. Despite this, it received generally good reviews, and an expansion pack, Age of Empires: The Rise of Rome Expansion was released in 1998. Both the original Age of Empires and the expansion pack were later released as "the Gold Edition".

Gameplay

Age of Empires requires the player to develop a civilization from a handful of hunter-gatherer
Hunter-gatherer
A hunter-gatherer or forage society is one in which most or all food is obtained from wild plants and animals, in contrast to agricultural societies which rely mainly on domesticated species. Hunting and gathering was the ancestral subsistence mode of Homo, and all modern humans were...

s to an expansive Iron Age
Iron Age
The Iron Age is the archaeological period generally occurring after the Bronze Age, marked by the prevalent use of iron. The early period of the age is characterized by the widespread use of iron or steel. The adoption of such material coincided with other changes in society, including differing...

 empire
Empire
The term empire derives from the Latin imperium . Politically, an empire is a geographically extensive group of states and peoples united and ruled either by a monarch or an oligarchy....

. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, meaning, if you cut a tree down, the tree will not come back.

Twelve civilization
Civilization
Civilization is a sometimes controversial term that has been used in several related ways. Primarily, the term has been used to refer to the material and instrumental side of human cultures that are complex in terms of technology, science, and division of labor. Such civilizations are generally...

s are available. Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.

A major component of the game is the advancement through four ages. These are the Stone Age
Stone Age
The Stone Age is a broad prehistoric period, lasting about 2.5 million years , during which humans and their predecessor species in the genus Homo, as well as the earlier partly contemporary genera Australopithecus and Paranthropus, widely used exclusively stone as their hard material in the...

 (Mesolithic
Mesolithic
The Mesolithic is an archaeological concept used to refer to certain groups of archaeological cultures defined as falling between the Paleolithic and the Neolithic....

/Paleolithic
Paleolithic
The Paleolithic Age, Era or Period, is a prehistoric period of human history distinguished by the development of the most primitive stone tools discovered , and covers roughly 99% of human technological prehistory...

), the Tool Age (Neolithic
Neolithic
The Neolithic Age, Era, or Period, or New Stone Age, was a period in the development of human technology, beginning about 9500 BC in some parts of the Middle East, and later in other parts of the world. It is traditionally considered as the last part of the Stone Age...

/Chalcolithic), the Bronze Age
Bronze Age
The Bronze Age is a period characterized by the use of copper and its alloy bronze as the chief hard materials in the manufacture of some implements and weapons. Chronologically, it stands between the Stone Age and Iron Age...

 and the Iron Age
Iron Age
The Iron Age is the archaeological period generally occurring after the Bronze Age, marked by the prevalent use of iron. The early period of the age is characterized by the widespread use of iron or steel. The adoption of such material coincided with other changes in society, including differing...

. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.

Modes

The game features four single-player campaigns in which the player is required to complete specific objectives. Campaigns are a collection of scenarios which are completed in a linear fashion. The campaigns follow the history of the Egyptian
Ancient Egypt
Ancient Egypt was an ancient civilization of Northeastern Africa, concentrated along the lower reaches of the Nile River in what is now the modern country of Egypt. Egyptian civilization coalesced around 3150 BC with the political unification of Upper and Lower Egypt under the first pharaoh...

, Greek
History of Greece
The history of Greece encompasses the history of the territory of the modern state of Greece, as well as that of the Greek people and the areas they ruled historically. The scope of Greek habitation and rule has varied much through the ages, and, as a result, the history of Greece is similarly...

, Babylonia
Babylonia
Babylonia was an ancient cultural region in central-southern Mesopotamia , with Babylon as its capital. Babylonia emerged as a major power when Hammurabi Babylonia was an ancient cultural region in central-southern Mesopotamia (present-day Iraq), with Babylon as its capital. Babylonia emerged as...

n and Yamato
Yamato period
The is the period of Japanese history when the Japanese Imperial court ruled from modern-day Nara Prefecture, then known as Yamato Province.While conventionally assigned to the period 250–710 , the actual start of Yamato rule is disputed...

 civilizations; there's also a complete campaign specially made for the demo version that takes place in the Hittite
Hittites
The Hittites were a Bronze Age people of Anatolia.They established a kingdom centered at Hattusa in north-central Anatolia c. the 18th century BC. The Hittite empire reached its height c...

 empire. Aside from the campaigns, there is a game mode called "random map
Random map
In gaming, a random map is a map generated randomly by the computer, usually in strategy games. Random maps are often the core of single and multiplayer gameplay, aside from story based campaigns that are often shipped with the game. Each new game presents an unknown map, providing a new experience...

", in which a different map is generated for each new game. Variations of random map, such as the resource-heavy "death match
Deathmatch (gaming)
Deathmatch or Player vs All is a widely-used gameplay mode integrated into many shooter and real-time strategy computer games...

", are also available.

Age of Empires also facilitated online
Online game
An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems...

 and network
Computer network
A computer network, often simply referred to as a network, is a collection of hardware components and computers interconnected by communication channels that allow sharing of resources and information....

 play with up to 8 people simultaneously. Because the network play is less sophisticated than that of modern games, lag
Lag
Lag is a common word meaning to fail to keep up or to fall behind. In real-time applications, the term is used when the application fails to respond in a timely fashion to inputs...

 and disconnections often occur. Until 19 June 2006, multiplayer gameplay was supported by Microsoft Gaming Zone. At that point, the Zone abandoned support of most CD-ROM games, including Age of Empires and Age of Empires II: The Age of Kings
Age of Empires II: The Age of Kings
Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series...

.

The creation of user-made scenarios or series of scenarios (campaigns) for the game was made possible using the Scenario Builder. This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities as a result. Ensemble Studios
Ensemble Studios
Ensemble Studios was a video game developer initially established in 1995 as an independent company, but was owned by Microsoft from 2001 to 2009, when it was officially disbanded. Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology, and Halo...

 used the Scenario Builder to make the single-player campaigns which shipped with the retail game. Various unofficial sites exist where custom scenarios can be submitted and downloaded. In late 2005, it was discovered that by modifying various data files, units present in the beta versions of the game could be made available in the editor. Some obscure units include a spaceship
Spacecraft
A spacecraft or spaceship is a craft or machine designed for spaceflight. Spacecraft are used for a variety of purposes, including communications, earth observation, meteorology, navigation, planetary exploration and transportation of humans and cargo....

 and a hero that changes ownership when units move near it. Through data editing, the rules of unit placement can also be modified. This allows units to be placed on any terrain and on top of other units, which creates new possibilities for design. Other significant discoveries include new terrain templates, a mode to treble each unit's hitpoints, and a tool to edit map sizes.

Civilizations

Players choose to play as one of 12 civilizations. The civilizations are sorted into four distinct architectural styles, based on East Asia
East Asia
East Asia or Eastern Asia is a subregion of Asia that can be defined in either geographical or cultural terms...

n, Mesopotamian, Egyptian
Ancient Egypt
Ancient Egypt was an ancient civilization of Northeastern Africa, concentrated along the lower reaches of the Nile River in what is now the modern country of Egypt. Egyptian civilization coalesced around 3150 BC with the political unification of Upper and Lower Egypt under the first pharaoh...

 and Greek
Ancient Greece
Ancient Greece is a civilization belonging to a period of Greek history that lasted from the Archaic period of the 8th to 6th centuries BC to the end of antiquity. Immediately following this period was the beginning of the Early Middle Ages and the Byzantine era. Included in Ancient Greece is the...

 architecture, which determine their in-game appearance. The 12 civilizations are:
Group Greek style Egyptian style Babylonian style Asian style
Civilizations
  • Greeks
    Ancient Greece
    Ancient Greece is a civilization belonging to a period of Greek history that lasted from the Archaic period of the 8th to 6th centuries BC to the end of antiquity. Immediately following this period was the beginning of the Early Middle Ages and the Byzantine era. Included in Ancient Greece is the...

  • Minoa
    Minoa
    Minoa is the name of several bronze-age settlements in the Aegean coasts, in Corfu and in Sicily. The original meaning of the word remains unknown, but it seems that there is a strong connection with the mythic king of Crete Minos, during the bronze-age Minoan civilization which flourished in Crete...

    ns
  • Phoenicia
    Phoenicia
    Phoenicia , was an ancient civilization in Canaan which covered most of the western, coastal part of the Fertile Crescent. Several major Phoenician cities were built on the coastline of the Mediterranean. It was an enterprising maritime trading culture that spread across the Mediterranean from 1550...

    ns
  • Egyptians
    Ancient Egypt
    Ancient Egypt was an ancient civilization of Northeastern Africa, concentrated along the lower reaches of the Nile River in what is now the modern country of Egypt. Egyptian civilization coalesced around 3150 BC with the political unification of Upper and Lower Egypt under the first pharaoh...

  • Assyria
    Assyria
    Assyria was a Semitic Akkadian kingdom, extant as a nation state from the mid–23rd century BC to 608 BC centred on the Upper Tigris river, in northern Mesopotamia , that came to rule regional empires a number of times through history. It was named for its original capital, the ancient city of Assur...

    ns
  • Sumer
    Sumer
    Sumer was a civilization and historical region in southern Mesopotamia, modern Iraq during the Chalcolithic and Early Bronze Age....

    ians
  • Babylonia
    Babylonia
    Babylonia was an ancient cultural region in central-southern Mesopotamia , with Babylon as its capital. Babylonia emerged as a major power when Hammurabi Babylonia was an ancient cultural region in central-southern Mesopotamia (present-day Iraq), with Babylon as its capital. Babylonia emerged as...

    ns
  • Persians
  • Hittites
    Hittites
    The Hittites were a Bronze Age people of Anatolia.They established a kingdom centered at Hattusa in north-central Anatolia c. the 18th century BC. The Hittite empire reached its height c...

  • Shang
    Shang Dynasty
    The Shang Dynasty or Yin Dynasty was, according to traditional sources, the second Chinese dynasty, after the Xia. They ruled in the northeastern regions of the area known as "China proper" in the Yellow River valley...

  • Choson
    Gojoseon
    Gojoseon was an ancient Korean kingdom. Go , meaning "ancient," distinguishes it from the later Joseon Dynasty; Joseon, as it is called in contemporaneous writings, is also romanized as Chosŏn....

  • Yamato
    Yamato period
    The is the period of Japanese history when the Japanese Imperial court ruled from modern-day Nara Prefecture, then known as Yamato Province.While conventionally assigned to the period 250–710 , the actual start of Yamato rule is disputed...


  • Technology

    Technology is researched at specific buildings, to which they are generally related; for example, religious research is done in temples and improved armor is researched in the storage pit. Technological advances come in many categories, such as military upgrades (better arms and armor for units), economic upgrades (increasing the efficiency of resource gathering), religious upgrades (faster conversion rates and more abilities for priests) and infrastructure upgrades (stronger fortifications and more resilient buildings). As basic technology research is completed, more advanced technologies may become available. Some technologies are not available to certain civilizations.

    Technology plays a very important role in the strategy of the game. As a civilization progresses through the ages, technology becomes more and more expensive, which makes collecting the necessary resources to research them difficult. As a consequence, balancing the workforce of villagers across the various resources can make the difference between victory and defeat.

    Units

    Players control a variety of civilian
    Civilian
    A civilian under international humanitarian law is a person who is not a member of his or her country's armed forces or other militia. Civilians are distinct from combatants. They are afforded a degree of legal protection from the effects of war and military occupation...

     and military
    Military
    A military is an organization authorized by its greater society to use lethal force, usually including use of weapons, in defending its country by combating actual or perceived threats. The military may have additional functions of use to its greater society, such as advancing a political agenda e.g...

     units. Most units can be upgraded through research (e.g. faster gathering for villagers, stronger armor for military units, and longer range for archers).

    Land-based units are the most prevalent in gameplay. Villagers are the most basic units in Age of Empires. Their primary function is to collect resources; cutting down trees for wood, mining for stone and gold, and hunting
    Hunting
    Hunting is the practice of pursuing any living thing, usually wildlife, for food, recreation, or trade. In present-day use, the term refers to lawful hunting, as distinguished from poaching, which is the killing, trapping or capture of the hunted species contrary to applicable law...

    , foraging
    Foraging
    - Definitions and significance of foraging behavior :Foraging is the act of searching for and exploiting food resources. It affects an animal's fitness because it plays an important role in an animal's ability to survive and reproduce...

    , farming, or fishing
    Fishing
    Fishing is the activity of trying to catch wild fish. Fish are normally caught in the wild. Techniques for catching fish include hand gathering, spearing, netting, angling and trapping....

     to acquire food. Villagers can also construct buildings and repair both buildings and naval vessels, and are capable of engaging in hand-to-hand combat when necessary. Priests are non-combat units which can heal allied units or "convert" enemy units (in which case the target unit changes allegiance). Infantry units, such as clubmen
    Club (weapon)
    A club is among the simplest of all weapons. A club is essentially a short staff, or stick, usually made of wood, and wielded as a weapon since prehistoric times....

    , swordsmen, and hoplite
    Hoplite
    A hoplite was a citizen-soldier of the Ancient Greek city-states. Hoplites were primarily armed as spearmen and fought in a phalanx formation. The word "hoplite" derives from "hoplon" , the type of the shield used by the soldiers, although, as a word, "hopla" could also denote weapons held or even...

    s use melee combat to attack at short range. Mounted units include chariot
    Chariot
    The chariot is a type of horse carriage used in both peace and war as the chief vehicle of many ancient peoples. Ox carts, proto-chariots, were built by the Proto-Indo-Europeans and also built in Mesopotamia as early as 3000 BC. The original horse chariot was a fast, light, open, two wheeled...

    s, cavalry
    Cavalry
    Cavalry or horsemen were soldiers or warriors who fought mounted on horseback. Cavalry were historically the third oldest and the most mobile of the combat arms...

    , and war elephant
    War elephant
    A war elephant was an elephant trained and guided by humans for combat. Their main use was to charge the enemy, trampling them and breaking their ranks. A division of war elephants is known as elephantry....

    s. Archers, mounted or on foot, attack at range. Siege units are of two types: catapult
    Catapult
    A catapult is a device used to throw or hurl a projectile a great distance without the aid of explosive devices—particularly various types of ancient and medieval siege engines. Although the catapult has been used since ancient times, it has proven to be one of the most effective mechanisms during...

    s and ballista
    Ballista
    The ballista , plural ballistae, was an ancient missile weapon which launched a large projectile at a distant target....

    . Catapults hurl stones which generate blast damage, affecting all units in a small area, and are especially effective against buildings and groups of units. The ballista is less damaging against buildings and units, but it fires faster and is cheaper than the catapult.

    Nautical units often play a secondary role, but can be essential to victory. Fishing boats are similar to villagers in that they can gather fish. Merchant
    Merchant
    A merchant is a businessperson who trades in commodities that were produced by others, in order to earn a profit.Merchants can be one of two types:# A wholesale merchant operates in the chain between producer and retail merchant...

     ships trade resources from the stockpile and exchange it for gold at another player's dock, with the amount of gold earned being relative to the distance between both docks. Transport
    Transport
    Transport or transportation is the movement of people, cattle, animals and goods from one location to another. Modes of transport include air, rail, road, water, cable, pipeline, and space. The field can be divided into infrastructure, vehicles, and operations...

     ships carry land units from one area of land to another. As well as attacking enemy ships, warships can be very effective in attacking land-based units close to the shoreline (because melee units cannot fight back). Warships come either as galleys which fire arrows or trireme
    Trireme
    A trireme was a type of galley, a Hellenistic-era warship that was used by the ancient maritime civilizations of the Mediterranean, especially the Phoenicians, ancient Greeks and Romans.The trireme derives its name from its three rows of oars on each side, manned with one man per oar...

    s which launch bolts or boulders (very effective against buildings near the shoreline).

    Unit types are identical, regardless of civilization (though certain civilizations may have improved variations of these units). So, for example, a Korean Choson
    Gojoseon
    Gojoseon was an ancient Korean kingdom. Go , meaning "ancient," distinguishes it from the later Joseon Dynasty; Joseon, as it is called in contemporaneous writings, is also romanized as Chosŏn....

     broad swordsman is identical to a Persian or Phoenician one, as are bowmen, axemen, short swordsmen, cavalry
    Cavalry
    Cavalry or horsemen were soldiers or warriors who fought mounted on horseback. Cavalry were historically the third oldest and the most mobile of the combat arms...

    , and so forth. Some armors and clothes are historically inaccurate, with the long swordsman bearing more resemblance to a Roman praetorian
    Praetorian Guard
    The Praetorian Guard was a force of bodyguards used by Roman Emperors. The title was already used during the Roman Republic for the guards of Roman generals, at least since the rise to prominence of the Scipio family around 275 BC...

    . Some units were also available in the game to civilizations that never, historically, had them; hoplites can be trained by every civilization except Persia, and some middle-Asian civilizations can train legion
    Roman legion
    A Roman legion normally indicates the basic ancient Roman army unit recruited specifically from Roman citizens. The organization of legions varied greatly over time but they were typically composed of perhaps 5,000 soldiers, divided into maniples and later into "cohorts"...

    s and centurion
    Centurion
    A centurion was a professional officer of the Roman army .Centurion may also refer to:-Military:* Centurion tank, British battle tank* HMS Centurion, name of several ships and a shore base of the British Royal Navy...

    s, while Japanese Yamato
    Yamato Province
    was a province of Japan, located in Kinai, corresponding to present-day Nara Prefecture in Honshū. It was also called . At first, the name was written with one different character , and for about ten years after 737, this was revised to use more desirable characters . The final revision was made in...

     can build triremes.

    Buildings

    The Town Center is one of the most important buildings in the game. Here villagers are created, and age advancement is researched. Most scenarios have each player begin with a single Town Center; the ability to build multiple Town Centers is unlocked by the construction of the Government Center during the Bronze Age
    Bronze Age
    The Bronze Age is a period characterized by the use of copper and its alloy bronze as the chief hard materials in the manufacture of some implements and weapons. Chronologically, it stands between the Stone Age and Iron Age...

    . The Town Center provides population support for four units. In order to build more units, houses must be constructed. Each house supports four units, and although any number of houses can be built (a concept which was not maintained in later games like Age of Mythology
    Age of Mythology
    Age of Mythology , is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios...

    ), they can only support a maximum of fifty units.

    Military units are produced at specific buildings relevant to their area. All sea units are created at the docks. Walls and towers are defensive fortifications (Age of Empires was one of the first real-time strategy games to include walls strong enough to form a feasible means of defense). Farms are used to produce food. Granaries, storage pits, and the Town Center are used to store resources deposited by the villagers.

    Wonders are enormous monuments representing the architectural achievements of the time, such as the Egyptian Pyramids
    Egyptian pyramids
    The Egyptian pyramids are ancient pyramid-shaped masonry structures located in Egypt.There are 138 pyramids discovered in Egypt as of 2008. Most were built as tombs for the country's Pharaohs and their consorts during the Old and Middle Kingdom periods.The earliest known Egyptian pyramids are found...

    . They require huge amounts of resources to build and are constructed very slowly. Wonders can neither produce units nor conduct research. In scenarios with Standard Victory conditions, a player can win by constructing a wonder and keeping it from being destroyed for 2,000 years (about 10 minutes in the real world). Building a wonder also greatly increases a player's score, which is beneficial in "score" games. Players typically make it their top priority to destroy enemy wonders, especially under Standard Victory conditions. For this reason and because a wonder is relatively easy to destroy, a wonder must be well-guarded at all times.

    Development

    Age of Empires (under the working title Dawn of Man) was the first game developed
    Game development
    Game development is the software development process by which a video game is developed. Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can...

     by Ensemble Studios
    Ensemble Studios
    Ensemble Studios was a video game developer initially established in 1995 as an independent company, but was owned by Microsoft from 2001 to 2009, when it was officially disbanded. Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology, and Halo...

    . Its historical setting was chosen to be more plausible and accessible, particularly to casual gamers, than existing games. At the time, other real-time strategy games had science fiction and fantasy settings, so the historical setting of Age of Empires enabled it to stand out. The designers received much of their inspiration from the game Civilization
    Civilization (computer game)
    Sid Meier's Civilization is a turn-based strategy "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires...

    , with its proven historical setting; this was noted among reviewers as something positive. Age of Empires was designed by Bruce Shelley
    Bruce Shelley
    Bruce Campbell Shelley is a computer game designer who helped design Sid Meier's Civilization and Railroad Tycoon with MicroProse and the 1997 hit real-time strategy game Age of Empires with Ensemble Studios. He is currently working with Zynga, best known for Farmville, and had helped develop...

    , Tony Goodman (in charge of the game's artwork), and Dave Pottinger
    Dave Pottinger
    Dave Pottinger is Lead Programmer and Director of Technology at Ensemble Studios, he works on engine and AI of the games. He is a graduate of University of Arizona with a computer engineering degree and has a wife Kristen.-Portfolio:...

     (in charge of the game's artificial intelligence
    Artificial intelligence
    Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

    ). Stephen Rippy was the music director (a role he kept through the series), with occasional help from his brother, David Rippy, as well as Kevin McMullan. He created the original music in Age of Empires using sounds from actual instruments from the periods in the game, as well as their digital samples
    Sampler (musical instrument)
    A sampler is an electronic musical instrument similar in some respects to a synthesizer but, instead of generating sounds, it uses recordings of sounds that are loaded or recorded into it by the user and then played back by means of a keyboard, sequencer or other triggering device to perform or...

    . The tunes were the result of extensive research on the cultures, styles, and instruments used.

    Reception

    Although not as acclaimed as the later games in the series, the first Age of Empires was generally well-received by critics, and scored highly on review aggregator
    Review aggregator
    A review aggregator is a system that collects reviews of products and services . This system stores the reviews and then uses them for purposes such as: creating a website for users to view the reviews, selling information to third parties about consumer tendencies and creating databases for...

     websites including an 8.3 out of 10 on Metacritic
    Metacritic
    Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

    , an 87% on Game Rankings
    Game Rankings
    GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

    , an 85 out of 100 on MobyGames
    MobyGames
    -Platforms not yet included:- Further reading :* Rusel DeMaria, Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games, McGraw-Hill/Osborne Media; 2 edition , ISBN 0-07-223172-6...

    , and an 8.4 out of 10 on GameStats.

    Game Revolution
    Game Revolution
    Game Revolution or GR is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos...

     categorized the game as "a cross between Civilization 2 and Warcraft II", while GameSpot
    GameSpot
    GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

     lamented that it was "a simple combat game rather than a glorious empire-builder", describing it as "Warcraft with a hint of Civilization." While Computer Gaming World
    Computer Gaming World
    Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...

    s Elliott Chin compared the game extensively to WarCraft II, he said that it has "great depth, and when compared to its real-time brethren, it has to be the most sophisticated of the bunch". GameVortex wanted less of a combat-oriented gameplay, but praised the modes of play, commenting that "the random map generation [...] really keeps the game spiced up." GameSpot decried the level of micromanagement
    Micromanagement
    In business management, micromanagement is a management style where a manager closely observes or controls the work of her or his subordinates or employees...

     necessary to control the game (which was due to absence of production queues and low AI
    Artificial intelligence
    Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

     of the player's units) calling it "a poor idea", which "seriously diminishes AOE's enjoyability." GameVortex echoed this criticism, while PC Gameworld pointed out the subsequently released patches
    Patch (computing)
    A patch is a piece of software designed to fix problems with, or update a computer program or its supporting data. This includes fixing security vulnerabilities and other bugs, and improving the usability or performance...

     improving some of the faulty AI programming. Elliott Chin criticized the game's population limit, which he thought to be its "most serious grievance".

    While noting the similarities with Warcraft II, PC Gameworld praised the uniqueness of each playable civilization, and noted that the "graphics are extremely detailed and have a hand-painted feel to them. It's rare to see a game this beautiful with such detailed unit movements." Game Revolution was impressed by the amount of different units of the game, and noted that the developers "obviously did [their] research here, and the result is a well rounded, historically accurate product (at least for a game)". The soundscape of the game was also criticized, with GameVortex stating that "the oral clues just aren't enough to let you differentiate just what's going on." With a view to the future of the game, Game-Revolution emphasized the scenario editor, which "allows you total control in the design of scenarios and campaigns", a "tool at your disposal to create a scenario exactly to your liking."

    The game won numerous awards, including Gamecenter's 1997 Game of the Year and the 1998 AIAS
    Academy of Interactive Arts & Sciences
    The Academy of Interactive Arts & Sciences , founded in 1996, is a non-profit organization that promotes computer and video game entertainment with the annual D.I.C.E. Summit event, where its Interactive Achievement Awards ceremony has been held annually since 1998...

    Computer Strategy Game of the Year award.

    External links

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