Super Street Fighter II Turbo
Encyclopedia
Super Street Fighter II Turbo, released in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

 as , is a competitive fighting game
Fighting game
Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as...

 released for the arcades by Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

 in . It is the fifth arcade installment in the Street Fighter II
Street Fighter II
is a competitive fighting game originally released for the arcades in . It is the arcade sequel to the original Street Fighter released in and was Capcom's fourteenth title that ran on the CP System arcade hardware...

sub-series of Street Fighter
Street Fighter
, commonly abbreviated as SF, is a series of Fighting Games developed in Japan in which the players pit the video games' competitive fighters from around the world, each with his or her own unique fighting style, against one another...

games, following Super Street Fighter II
Super Street Fighter II
is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting...

. Like its predecessor, it ran on the CP System II hardware.

Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma
Akuma (Street Fighter)
Akuma known in Japan as , is a video game character from the Street Fighter series of fighting games. Akuma made his debut in Super Street Fighter II Turbo as a secret character and hidden boss. In the storyline of the Street Fighter video games, he is the younger brother of Gouken, Ryu and Ken's...

, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.

Super Turbo was originally ported to the 3DO Interactive Multiplayer
3DO Interactive Multiplayer
The 3DO Interactive Multiplayer is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by...

, followed by the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

 and Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...

 (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection
Street Fighter Collection
Street Fighter Collection is a fighting game compilation released for the PlayStation and Sega Saturn. It collects the original Super Street Fighter II and its follow-up Super Street Fighter II Turbo, along with an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold...

and for the Japanese Dreamcast under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 titled Super Street Fighter II Turbo HD Remix
Super Street Fighter II Turbo HD Remix
Super Street Fighter II Turbo HD Remix is a two dimensional fighting game released using the PlayStation Store and Xbox Live Arcade download services...

.

Game System

Super Street Fighter II Turbo made the following changes and additions to the play mechanics inherited from Super Street Fighter II.

Super Combos

A Super Combo is a type of special move, usually a more powerful version of a characters special move, that can be performed only under a certain condition and will strike an opponent multiple times. Each player has a Super Combo gauge at the bottom of the screen which is filled up while the character performs their basic and special techniques against the opponent. When the Super Combo gauge is filled completely, then the gauge will be replaced with the word "SUPER". The player will then be able to perform their Super Combo technique by inputting the specific command, which will then reset the Super Combo gauge back to zero. If an opponent is defeated with a Super Combo, then the background will flash red and yellow.

Air Combos

Super Turbo also introduced the ability to perform a combo against an opponent who is in mid-air. Whereas previous versions of Street Fighter II feature a few techniques which would strike an opponent multiple times, Super Turbo was the first game in the series to feature an extensive Air Combo feature. Certain basic moves allows the player to strike an opponent more than once in the air and "juggle" them. These "juggling" moves can be connected into a juggling move or a Super Combo.

Other new features and changes

Super Turbo was the first Street Fighter game (excluding home versions of the previous games) to feature an adjustable speed setting. The speed can be adjusted on the system configuration by the games operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between three speed settings.

Additionally, the bonus rounds from previous versions of Street Fighter II were removed entirely from the game.

Alternate versions

Super Street Fighter II Turbo allows players to play as versions of characters from the original Super Street Fighter II in addition to their regular counterparts in the game by inputting a code for each character. The character would play as they would in Super Street Fighter II, with subtle differences. For example, the alternate version of Sagat in Super Turbo can now cancel his short kick into any special move, whereas in Super Street Fighter II he couldn't.

This method has its strengths and weaknesses. "Super" characters cannot perform the Super Combo moves and they cannot fall safely from a throw. On the other hand, some features are beneficial, such as at the start of a Shoryuken, "Super" Ken and "Super" Ryu are invulnerable when they perform their Shoryuken and cannot be hit out of it (Normal Ken and Normal Ryu can be hit out of it at any point). All of the characters' original color schemes (i.e. Ryu's red headband and white gi, Chun-Li's blue outfit, Bison's red uniform, etc.) are only seen in their Super version since their regular Super Turbo versions uses a different default color scheme.

Introduction of Akuma

Super Street Fighter II Turbo also saw the introduction of the series' first hidden character, Akuma
Akuma (Street Fighter)
Akuma known in Japan as , is a video game character from the Street Fighter series of fighting games. Akuma made his debut in Super Street Fighter II Turbo as a secret character and hidden boss. In the storyline of the Street Fighter video games, he is the younger brother of Gouken, Ryu and Ken's...

 (Gouki in Japan). Should the player succeed in defeating all eight preliminary opponents, as well as Balrog, Vega and Sagat without using any continues (and achieve a high score or reach the final match in less than 25 minutes), Akuma will reveal himself. Once the player reaches M. Bison, at the start of the round Akuma will enter the stage and grab Bison, knocking him out with the Shun Goku Satsu attack, and challenge the player as the game's new final boss. There is no name on Akuma's life gauge, and his small portrait is completely black. Akuma can also be selected by the player by inputting a certain code at the player select screen, though the playable version of him is not as powerful as the computer-controlled one. Akuma is frighteningly strong, being able to deal Super Combo-level damage with his special attacks.

3DO Interactive Multiplayer

The 3DO port was released on November 13, 1994 in Japan, with subsequent releases in North America and Europe. While the graphics are more accurately reproduced compared to the previous console ports for 16-bit platforms such as the Super NES, some of the backgrounds don't scroll like they do in the arcade version, the score system when performing combos is not accurately reproduced, and the order of opponents in the 1-player mode is a bit different as well. Although the loading times are considerably short by CD-ROM standards at the time, the game loads during battle when a player performs an elaborate move such as jumping (especially when both characters jump at the same time) and the play controls are affected occasionally as well. The soundtrack features the same remixed music from the FM Towns version of Super Street Fighter II (with a few additional remixes specific to Super Turbo).

This port also features "simultaneously button cancels", a feature that only existed in the arcade versions up until Hyper Fighting.

MS-DOS

The MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...

 version, developed by Eurocom
Eurocom
Eurocom is a British video game developer founded specifically to develop games for the Nintendo Entertainment System. Since then Eurocom has expanded to several other platforms including handheld game systems and most major video game consoles.The company was once famous for its arcade to console...

 and published by GameTek
GameTek
GameTek was a video game publisher based in North Miami Beach, Florida well known for publishing video game adaptations of game shows in the early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing rights to Jeopardy! and Wheel of Fortune...

, was released on May 1995 in North America and Europe. The port is almost accurate to the arcade version and utilizes a six-button controller. There are secret commands to use each character's original color scheme, as well as moves that were removed from the 3DO version due to memory issues. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played in a low hardware specs. The biggest change is the game's resolution. The game is played on a resolution of 320x200 on AT/PC-compatible machines and since the graphic data is ported straight from the arcade version, all the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is a bit narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after landing from a jump if they're knocked out in mid-air with a basic attack. A patch file was distributed that corrected these bugs, which were later fixed in version 1.5 of the retail release. A patch file for a version 1.6 was released as well. The music has been remixed as well, although the soundtrack is different from the one released for the 3DO.

Amiga

An Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 port was also released by Gametek (and ported by Human Soft) in , which is graphically very close to the original arcade game and remixed stage tracks, but suffers from jerky animation and other shortcomings.

PlayStation and Sega Saturn

Super Turbo is included in Street Fighter Collection
Street Fighter Collection
Street Fighter Collection is a fighting game compilation released for the PlayStation and Sega Saturn. It collects the original Super Street Fighter II and its follow-up Super Street Fighter II Turbo, along with an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold...

, a compilation for the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

 and Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...

 that also included the original Super Street Fighter II
Super Street Fighter II
is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting...

in the same disc, as well as Street Fighter Alpha 2 Gold on a second disc. Although the Super Turbo port is very accurate, the game suffers from slightly processing glitches that makes the controls unresponsive during close-quarters combat in certain stages, and there's a bug that allows Guile to throw two "Sonic Boom" projectile attacks on-screen at the same time. Due to the CD-ROM media, the beginning of each stage theme is played one beat later for convenience. The Street Fighter II series took a while to appear on the PlayStation and Sega Saturn due to the fact that Capcom has already moved on to the Street Fighter Alpha series on the arcades.

Dreamcast

Capcom released Super Street Fighter II X for Matching Service for the Dreamcast in Japan as an exclusive mail-order release via the online Dreamcast Direct store (later known as Sega Direct
Sega Direct
Sega Direct was an online and Japanese video game business. It was primarily for the Dreamcast system and was the last place gamers could buy a New Dreamcast system in 2006....

) on December 22, 2000. The Dreamcast version features an online versus mode compatible on Sega's "Matching Service" compatible only on analog modems. Although the Matching Service closed down on September 1, 2003, it is still possible to play the game online. The bonus rounds from previous Street Fighter II which were cut in the arcade version were restored in this port and can enabled via a special options menu. The port is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside for the score display. If the player fulfills a certain series of requirements, then Shin Gouki (the computer-controlled version of Akuma from the single player mode) can be used by the player, who boasts greater fighting skills than his regular self. There's also a third version of Akuma called "Ten Gouki" who can use the Shun Goku Satsu ("Raging Demon") technique as a Super Combo. Other secret options are available as well.

Game Boy Advance

Released on June 13, 2001 in Japan, with subsequent releases in North America and Europe, Super Street Fighter II Turbo Revival is a port of the original Super Turbo for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

 with an all new title screen and character illustrations. Because the GBA only has four buttons installed on its hardware, the four action buttons can be easily customized. The character sprites and animations were transferred from the SNES version of the original Super Street Fighter II, the new techniques that were added from Super Turbo used the same sprites and animations from the arcade version. Guile's standing Heavy Kick for example (at close and far range) has him growing in size from one frame to the next. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating animations are different as a result.

The home stages for Ryu, Ken, Guile, Zangief, and M. Bison are all-new, while Chun-Li's new stage is lifted from Street Fighter Alpha 2, and Balrog's stage is from Street Fighter Alpha 3. Akuma also has a specific home stage, which is the same one as Ryu's, but with a different palette. All the voice clips of the characters are taken from the arcade version with the exception of Ryu's, which is based on the original Street Fighter II, while Akuma's voice clips are from the Street Fighter Alpha series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well.

Akuma can use the Shun Goku Satsu as a Super Combo, unlike in the arcade version (where he had none). The player can also unlock "Shin Akuma", a variation of Akuma who boasts even greater fighting skills, in addition to the regular version.

PlayStation 2 and Xbox

Super Turbo is included in Capcom Classics Collection Vol. 2 for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

 and Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

. Although the first compilation included the first three Street Fighter II games, the second volume skipped the original Super Street Fighter II and only included Super Turbo.

PlayStation 3 and Xbox 360

In 2008, Capcom released a downloadable online multiplayer version titled Super Street Fighter II Turbo HD Remix
Super Street Fighter II Turbo HD Remix
Super Street Fighter II Turbo HD Remix is a two dimensional fighting game released using the PlayStation Store and Xbox Live Arcade download services...

for the PlayStation Network and Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...

, featuring high definition
High-definition television
High-definition television is video that has resolution substantially higher than that of traditional television systems . HDTV has one or two million pixels per frame, roughly five times that of SD...

 graphics and rebalanced roster, based on Super Street Fighter II X for Matching Service for Dreamcast.

Reception

In the January 30, 1995 issue of Gamest, Super Street Fighter II X (known as Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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