Shin Megami Tensei III: Nocturne
Encyclopedia
is a role-playing game for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

. It is the third main game in the Megami Tensei series
Megami Tensei
, commonly abbreviated as , is a Japanese console role-playing game metaseries which was originally based on the novel series Digital Devil Story by Aya Nishitani and has gone to become one of the major franchises of the genre in its native country...

. Shin Megami Tensei III was released nine years after Shin Megami Tensei II
Shin Megami Tensei II
is a video game and direct sequel to Shin Megami Tensei for the Super Famicom released on March 18, 1994 in Japan. It was later remade for PlayStation in 2002, and then for Game Boy Advance in 2003. It is a console role-playing game and part of the Megami Tensei series...

, and was the first Megami Tensei
Megami Tensei
, commonly abbreviated as , is a Japanese console role-playing game metaseries which was originally based on the novel series Digital Devil Story by Aya Nishitani and has gone to become one of the major franchises of the genre in its native country...

 game in the series to be released into the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

 using the "Megami Tensei" name. Revelations: Persona, though released in 1996 under the Megami Tensei name, is a spin-off of the primary series.

The player takes control of a half-human
Human
Humans are the only living species in the Homo genus...

 half-demon
Demon
call - 1347 531 7769 for more infoIn Ancient Near Eastern religions as well as in the Abrahamic traditions, including ancient and medieval Christian demonology, a demon is considered an "unclean spirit" which may cause demonic possession, to be addressed with an act of exorcism...

 silent protagonist
Protagonist
A protagonist is the main character of a literary, theatrical, cinematic, or musical narrative, around whom the events of the narrative's plot revolve and with whom the audience is intended to most identify...

 whom the player names. The protagonist is often referred to as the "Demi-fiend" (or "Hitoshura" in the original Japanese version) among fans to avoid confusion.

A director's cut
Director's cut
A director's cut is a specially edited version of a film, and less often TV series, music video, commercials, comic book or video games, that is supposed to represent the director's own approved edit...

 version, , was also released in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

. This version has additional features such as the Labyrinth of Amala (an optional multi-layered dungeon), a sixth ending, and Dante
Dante (Devil May Cry)
is the primary fictional protagonist of the Devil May Cry video game series published by Capcom. The character and Devil May Cry are one of Capcom's flagship game franchises, which has sold over nine million copies worldwide as of 2008 and currently spans four video games...

 from the Devil May Cry
Devil May Cry
is an action game developed and published by Capcom, released in 2001 for the PlayStation 2. Although it is the first game in the series of the same name, the events in Devil May Cry are second in the series storyline's chronological order, taking place after Devil May Cry 3: Dante's Awakening and...

 series. This is the version that was translated and released in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

 as Shin Megami Tensei: Nocturne. This version was also released in Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...

 in June 2005, with the addition of French
French language
French is a Romance language spoken as a first language in France, the Romandy region in Switzerland, Wallonia and Brussels in Belgium, Monaco, the regions of Quebec and Acadia in Canada, and by various communities elsewhere. Second-language speakers of French are distributed throughout many parts...

 and German language
German language
German is a West Germanic language, related to and classified alongside English and Dutch. With an estimated 90 – 98 million native speakers, German is one of the world's major languages and is the most widely-spoken first language in the European Union....

 options, renamed to Shin Megami Tensei: Lucifer's Call due to trademark issues.

Those in the US who preordered copies of the game also received a music CD containing 33 tracks from the game's soundtrack
Soundtrack
A soundtrack can be recorded music accompanying and synchronized to the images of a motion picture, book, television program or video game; a commercially released soundtrack album of music as featured in the soundtrack of a film or TV show; or the physical area of a film that contains the...

.

Devil Summoner: Kuzunoha Raidō Tai Abaddon Ō Plus, the limited edition of Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, simply known as in Japan, is an action role-playing game in the Megami Tensei franchise. Along with the previous game Devil Summoner: Raidou Kuzunoha vs. The Soulless Army and the official derivative novel Devil Summoner:...

released on October 23, 2008 in Japan, contains a new version of Shin Megami Tensei: Nocturne titled and featuring Raidou Kuzunoha from the Devil Summoner
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
is an action role-playing game in the Megami Tensei franchise published by Atlus for the PlayStation 2 in 2006. It differs from the two previous Devil Summoner titles in having real-time battles and a named protagonist and is first in the entire franchise to be set in the past – specifically the...

 series in place of Dante.

Battle

The battle system functions like traditional RPG turn-based combat, but with one key exception: Nocturne introduced a new element in the form of Press Turns. Each character participating in combat, friend and foe alike, provides one or more Press Turns (more usually denoting a boss) represented in the upper right-hand corner of the screen as icons. The rule behind this system is that any action, such as attacking, using skills, items, contacting demons and summoning commands, will normally cost one full turn. But if a combatant scores a critical hit, exploits their opponent's weakness, or passes on making an action, their turn will be considered 'half used', which is marked by a pulsating Press Turn icon. These half used turns allow a character to do anything that a regular turn can but will always expire, even if a "half turn" option is again selected. If an attack fails (either by repelling, draining, or blocking,) however, it will penalize the combatant by losing multiple Press Turn icons.

Demon conversation

A key theme in Nocturne is that of demon conversation/negotiation. Since the Demi-fiend can only (normally) have one press turn by himself, he must gain allies to fight alongside him in order to have a better chance of survival. Demon negotiation is a unique system in which the speaker (usually, but not always, the Demi-fiend) tries to persuade an enemy demon to join their party. There are two restrictions on negotiation:

1. There must be at least one open space in the party stock.

2. There cannot be a demon of the same clan in the party (i.e. You cannot recruit a Power if you already have one in your party).

Some demons can be bribed with money or items, while others may only ask a philosophical question ("Do you envy how plants live?"). Some can be seduced by a beautiful speaker, some can be flattered, and some will even join you without a moment's hesitation. However, some may refuse to join you, based on opposing ideals, higher levels, because they don't feel like it, or because they simply can't understand you.

Demon negotiation, however, is radically altered when the "moon" Kagutsuchi is full, as it causes demons to be agitated and drunk with power. Demon conversation will always fail against bosses, any demons inhabiting the Labyrinth of Amala, and any demons fought in the Amala Network (though they will sometimes join you of their own accord).

Magatama

The main character gains his skills through the use of Magatama. Magatama are living parasites (though they can be viewed as actually symbiotic) that grant the host demonic powers which reflect as access to a variety of skills. There are a total of 25 Magatama in the game. Leveling up particular Magatama can also affect demonic conversations with particular demon types. Magatama works in the following way:
  1. When a hero levels up and is equipped with a Magatama, he may learn a skill and the Magatama may go Wild.
  2. In order to learn a skill, the hero must have the prerequisite level or higher that is listed on the Magatama. (Example: In order to learn Rampage you must be level 10 or higher when you level up with its Magatama.)
  3. After leveling, the Magatama may go Wild. This will be a random effect such as healing or stat boosts. There are also bad effects such as getting negative status ailments.

The main character is only allowed up to 8 skills. If he has reached his limit and wishes to learn a new skill, he must replace one of his previous skills with the new one learned.

A unique facet of Magatama is the ability to alter the main character's "Title". The area where a demon's race (or family) is listed, the main character's is "Fiend" by default; however, through mastery of some Magatama, this title changes. For the main character, however, it isn't his race changing, but merely his title, as he is regarded as the story's Fiends (though he is half one) regardless of the title. All Magatama are affiliated with one of three types: Dark, Neutral, and Light. As the main character masters Magatama, the type he has mastered the most of is selected as his title. For the most part, the main character's title is cosmetic and does not affect gameplay. The only exception is during the Third Kalpa of the Labyrinth of Amala, where the main character's title determines which of three doors he may enter.

Characters

Main character/Demi-fiend (Naoki Kashima)

The main
Protagonist
A protagonist is the main character of a literary, theatrical, cinematic, or musical narrative, around whom the events of the narrative's plot revolve and with whom the audience is intended to most identify...

 and only player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

, he rarely speaks and his personality is shaped by the player's decisions. While he has no default name in the game, he is named in the CD drama and in the novel Shin Megami Tensei III: Nocturne Konton by Toumon Boogey.

The protagonist is an average high school student with some interest in video games and in the occult. He becomes involved in the Conception — the end of the world — when visiting his teacher, Yuko Takao. His journey in the resulting Vortex World begins once he has been granted demonic power from a Magatama
Magatama
Magatama , are curved beads which first appeared in Japan during the Jōmon period.They are often found inhumed in mounded tumulus graves as offerings to deities . They continued to be popular with the ruling elites throughout the Kofun Period of Japan, and are often romanticised as indicative of...

 given by Lucifer. He is referred to as the by many: having the body of a demon and the heart of a human.

At one of the decision moments later in the game, Isamu mentions that the protagonist is gullible: helpful to people but too trusting of them. Thus it can be claimed that the protagonist is a caring individual, although naive at times.

Yuko Takao
A teacher at the high school that the main character attends.

She is popular with the students because she emphasizes logical thinking over note memorization. She joins forces with Hikawa to bring about the Conception because she is tired of the world, which she sees as full of people meaninglessly wasting their potential, without the energy or drive to make a difference. As the Maiden of the Vortex World, she is expected to be the cornerstone of a world of freedom, but finds herself betrayed by Hikawa and used as a mere tool in his quest for a world of stillness.

Her failing is a lack of self-esteem in her own power and ability to change the world. This causes her to be easily swayed by those who possess the confidence and conviction that she lacks, such as Hikawa. In her mind, she was only one small person unable to make a significant difference to a big world. In reality, she was well respected by her students and was already influencing their lives in a positive way: a good example of this is Chiaki's desire to ask Yuko for advice on what she should do after graduation.

She worships a 'goddess' named Aradia, a being who comes from a world that is not quite real and can only give hope to her followers, as she has no real power. She possesses Yuko from time to time in order to speak with the Demi-fiend. During possessions, Yuko's face is replaced with an odd shape that looks like a neon purple Rorschach inkblot, and her body sways side to side, twitching sometimes.

Chiaki Hayasaka
A classmate of the main character.

Born and raised in an upper-class family, she has a habit of talking down to people. Like Isamu, she is also drawn to the Conception. Though she is confused and scared at first, she quickly adapts to the law of the Vortex World and follows the path of creation. Calling the previous world too cluttered and full of unnecessary things, she resolves to create a simple, primal world where the strong reign supreme and the weak are disposed of. Thus, she establishes the Reason of Yosuga.

Chiaki's descent begins when she is thrust from a world where she always gets her own way to one where she is powerless and weak at the hands of the demonic populace. Her key fault is pride, for if she had sought help from anyone at any point she may have realized her own weaknesses and grown as a person. Instead she struggles alone through the Vortex World, and grows to despise the lower class that she has been dumped into, vowing never to be placed into that same situation again. The result is the Reason of Yosuga; a world without a lower class for her to fall to. This would theoretically create a world where she was eternally safe.

However, in such a world, the weakest citizens no matter how strong would automatically be considered the "lower class". The only way for Chiaki to avoid this fate is to be the strongest of the strong, something that she believes she will be as the creator of the world. The irony is that her world of safety would be one of eternal paranoia and torment, as she defends her position from all threats- perceived and real- every single day for the rest of her life.

In the original Japanese version, her default name was "Chiaki Tachibana". This was changed in the English localization due to the limited number of characters allowed in each main character's name.
Isamu Nitta
A classmate of the main character.

He has a relaxed personality; however, he has a tendency to be cocky. He is also very fond of his teacher, Yuko Takao. Before the Conception, he is confident and independent, shown by him going off on his own to search the deserted hospital for his missing teacher. In the immediate aftermath of the Conception, however, he struggles to cope with the new world and instinctively seeks out Yuko and the main character for support and help.

He fails to find Yuko and loses all faith in other people, severing all ties to his friends and drawing upon himself for comfort and strength. He resolves to create a world where the Self is absolute, and no-one can interfere with anyone else, thus creating the Reason of Musubi.

Isamu does not seem to be aware of the inherent contradictions between his philosophy and actions. He proclaims that individuals should be inherently isolated, but constantly relies on other characters (the player in particular) for emotional support, help, and power in establishing his Reason. Isamu is ultimately spoiled; his desire for a world of Musubi is not because he believes in individuality, but simply because he wants a world where he can do whatever he wants without consequence.
Hikawa
Chief Technical Director of a large communications company called Cybers, and a high-ranking officer of the Gaea cult.

He is said to be the one responsible for the occurrence of the Conception. After the emergence of the Vortex World, he organizes the Assembly of Nihilo, which becomes one of the two strongest demonic forces. His dream is a world of silence, where the dangerous passion of man is neutralized, and everyone is at one with the world: this, he calls the Reason of Shijima.

Hikawa is a mysterious man because he deliberately stays underneath the radar. He was able to hold a powerful position in a prominent communications company without leaking a hint as to his true belief. After the Conception occurs, many believe it to have been the work of the ancient Assembly of Nihilo; no-one suspects that it was actually Hikawa.

He is a man devoted to the Reason of Shijima from the very beginning and acts accordingly. Every move he makes is calm and calculated as he swiftly moves his way towards realizing his vision of a new world. But also like Shijima, he is utterly emotionless in his actions, using Yuko as his pawn and destroying all resistance with no hesitation and minimal effort.

The only variable in his plan is the Demi-fiend; he is the only character to which Hikawa shows any hint of emotion, expressing his disgust at the previous world and his hope for a future of silence.
Jyoji Hijiri
Hijiri, a writer for an occult
Occult
The word occult comes from the Latin word occultus , referring to "knowledge of the hidden". In the medical sense it is used to refer to a structure or process that is hidden, e.g...

 magazine, meets the main character while collecting data for an article on the riot at Yoyogi Park. Even after the Conception, his sense of duty as a reporter pushes him to investigate further. He considers himself too weak to survive in the Vortex World, so he stays within the Terminal Room, studying the Terminals and their connection to the mysterious Amala Network.

Hijiri's main motivation is to discover the truth. Even after the Conception, this goal does not change. He does not pursue Hikawa out of a sense of moral righteousness, but simply because he wishes to learn the meaning behind the Vortex World. Soon, knowledge becomes everything to him, from him disregarding the worth of human life in the Vortex World to bribing the Demi-fiend with the facts that he has discovered through the Amala Terminals. With knowledge comes power, and with power comes corruption.

Hijiri does not seem to realize that he could create a new world until he learns this information through the Amala Terminal. It is also notable that he never mentions the dream that the Demi-fiend, Chiaki and Isamu all share upon entering the Vortex World.

Completing the optional Fourth Kalpa dungeon reveals that Hijiri actually died when the Conception occurred, having failed to reach the hospital in time. However, he continues to exist in the Vortex World as his punishment for committing the "ultimate sin". Hijiri's punishment is to be trapped in an endless cycle of suffering, death and rebirth, being forced to witness the creation and destruction of each world without having any chance to affect the outcome. Because of this, there is speculation that Hijiri is a reincarnation
Reincarnation
Reincarnation best describes the concept where the soul or spirit, after the death of the body, is believed to return to live in a new human body, or, in some traditions, either as a human being, animal or plant...

 of Aleph, the main character of Shin Megami Tensei II
Shin Megami Tensei II
is a video game and direct sequel to Shin Megami Tensei for the Super Famicom released on March 18, 1994 in Japan. It was later remade for PlayStation in 2002, and then for Game Boy Advance in 2003. It is a console role-playing game and part of the Megami Tensei series...

, who committed the "ultimate sin" by defeating YHWH at the end of the game.
Dante
A demon hunter from Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

's Devil May Cry
Devil May Cry
is an action game developed and published by Capcom, released in 2001 for the PlayStation 2. Although it is the first game in the series of the same name, the events in Devil May Cry are second in the series storyline's chronological order, taking place after Devil May Cry 3: Dante's Awakening and...

series.

He is asked by someone to hunt down a number of demons, including the main character. Such being the case, he will encounter the main character several times in the game as a formidable enemy. In the Fifth Kalpa of the optional Labyrinth of Amala dungeon, the main character is given the chance to hire Dante into his main party. Compared to the stoic portrayal of Dante in Devil May Cry 2
Devil May Cry 2
is an action game developed and published by Capcom in 2003 exclusively for the PlayStation 2. The game serves as a sequel to Devil May Cry and is, chronologically the fourth and final game in the original Devil May Cry series with Devil May Cry 3: Dante's Awakening, Devil May Cry, and Devil May...

, Dante appears to have regained his laid-back personality in Nocturne.

In Japan, Dante appeared only in the "Maniax" version of the game; he did not appear in the original version, nor in the "Chronicle Edition". In the latter, he was replaced by Raidou Kuzunoha
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
is an action role-playing game in the Megami Tensei franchise published by Atlus for the PlayStation 2 in 2006. It differs from the two previous Devil Summoner titles in having real-time battles and a named protagonist and is first in the entire franchise to be set in the past – specifically the...

.

He still owns the double-sided coin he had in Devil May Cry 2.

On Dante's inclusion in the game, designer Cozy Okada said:
In exchange for Dante's presence in Nocturne, Kazuma Kaneko
Kazuma Kaneko
is a Japanese game designer and employee of Atlus. While working for the same company, he has also done work for Capcom and Konami, designing characters for the video games Devil May Cry 3 and Zone of the Enders 2, respectively. He is best known for his work in the Megami Tensei series of video...

, the artist responsible for the character designs in the Shin Megami Tensei series, was brought into the Devil May Cry 3
Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening, released in Japan as simply , is an action game that was developed and published by Capcom, released in 2005 for the PlayStation 2...

project to design both Dante and Vergil's devil trigger form.
Mysterious Old Man
A mysterious individual in a wheelchair who appears before the main character throughout the story.

His purpose and true identity are unknown for the majority of the game. When the player completes the optional Fifth Kalpa dungeon in the Maniax version, the Old Man is revealed to be Lucifer
Lucifer
Traditionally, Lucifer is a name that in English generally refers to the devil or Satan before being cast from Heaven, although this is not the original meaning of the term. In Latin, from which the English word is derived, Lucifer means "light-bearer"...

.

The Young Nurse
A mysterious individual in a black mourner's garb who acts as the attendant and mouthpiece of the Mysterious Old Man.

Mysterious Young Boy
A mysterious young boy who appears before the main character throughout the story.

He is the one who bestows the power of a demon upon the main character, and observes him throughout the events of the Vortex World as a means of entertainment. By completing the optional Fifth Kalpa dungeon in the Maniax version, his identity is revealed to be Lucifer
Lucifer
Traditionally, Lucifer is a name that in English generally refers to the devil or Satan before being cast from Heaven, although this is not the original meaning of the term. In Latin, from which the English word is derived, Lucifer means "light-bearer"...

.

The Old Nurse
A mysterious individual in a black mourner's garb who acts as the attendant and mouthpiece of the Mysterious Young Boy.

The Reasons

The Vortex World is merely a fetal stage of the world, created by the Conception in preparation for its eventual rebirth. For a person to create the new world, they must possess a powerful inner philosophy that encompasses a set of natural laws that the new world would be based upon: this is called a Reason (Kotowari in the original Japanese version).

The laws of the Vortex World dictate that it is forbidden for a demon to create a Reason; thus, most demons in the game follow one of the three Reasons created by key characters throughout the course of the game.
  • Shijima

"All at one with the world."
Shijima is a Reason based on stillness and oneness
Henosis
Henosis is the word for "oneness," "union," or "unity" in classical Greek, and is spelled identically in modern Greek where "Enosis" is particulary connected with the modern political "Unity" movement to unify Greece and Cyprus....

, influenced by Buddhism
Buddhism
Buddhism is a religion and philosophy encompassing a variety of traditions, beliefs and practices, largely based on teachings attributed to Siddhartha Gautama, commonly known as the Buddha . The Buddha lived and taught in the northeastern Indian subcontinent some time between the 6th and 4th...

 and the concept of Nirvana. It is a world of perfect harmony, where there is no 'self' whatsoever, and no passion to cause dissent, conflict and destruction. Individuality is eradicated, and replaced with a collective inner peace where everyone is equal to a god, all working together as cogs in the giant, stable machine that is the Universe. This Reason is most closely associated with the Law alignment of previous Shin Megami Tensei games. The Reason Shijima shares similarities with the philosophical beliefs of nihilism
Nihilism
Nihilism is the philosophical doctrine suggesting the negation of one or more putatively meaningful aspects of life. Most commonly, nihilism is presented in the form of existential nihilism which argues that life is without objective meaning, purpose, or intrinsic value...

.

Fallen angels and beings who are feared side with this reason.

  • Musubi

"I am the center of the world."
Musubi is a Reason based on solitude
Solitude
Solitude is a state of seclusion or isolation, i.e., lack of contact with people. It may stem from bad relationships, deliberate choice, infectious disease, mental disorders, neurological disorders or circumstances of employment or situation .Short-term solitude is often valued as a time when one...

 and isolation, where the Self is absolute. Every single person would live in his or her own independent world, completely sealed from any other living being. Using one's mind, a person could shape their world at will into their own personal paradise, living free from the unwelcome interference of others. This Reason is most closely associated with the Neutral alignment of previous Shin Megami Tensei games. The Reason Musubi closely resembles René Descartes
René Descartes
René Descartes ; was a French philosopher and writer who spent most of his adult life in the Dutch Republic. He has been dubbed the 'Father of Modern Philosophy', and much subsequent Western philosophy is a response to his writings, which are studied closely to this day...

' idea of solipsism
Solipsism
Solipsism is the philosophical idea that only one's own mind is sure to exist. The term comes from Latin solus and ipse . Solipsism as an epistemological position holds that knowledge of anything outside one's own mind is unsure. The external world and other minds cannot be known, and might not...

, a philosophy of the solitary self which is based in individualism and solitude.

  • Yosuga

"The world only needs beautiful things."
Yosuga is a Reason based on elitism
Elitism
Elitism is the belief or attitude that some individuals, who form an elite — a select group of people with intellect, wealth, specialized training or experience, or other distinctive attributes — are those whose views on a matter are to be taken the most seriously or carry the most...

 and survival of the fittest
Survival of the fittest
"Survival of the fittest" is a phrase originating in evolutionary theory, as an alternative description of Natural selection. The phrase is today commonly used in contexts that are incompatible with the original meaning as intended by its first two proponents: British polymath philosopher Herbert...

, where only the chosen elite would possess the right to live. The useless and weak elements of society would be purged from the world, leaving only the powerful and strong. Power is acknowledged as being the only thing of true worth, and only the strongest of the strongest would have the right to rule. This Reason is most closely associated with the Chaos alignment of previous Shin Megami Tensei games. The Reason Yosuga closely resembles Darwinism
Darwinism
Darwinism is a set of movements and concepts related to ideas of transmutation of species or of evolution, including some ideas with no connection to the work of Charles Darwin....

 and can be seen as a type of social Darwinism
Social Darwinism
Social Darwinism is a term commonly used for theories of society that emerged in England and the United States in the 1870s, seeking to apply the principles of Darwinian evolution to sociology and politics...

.

The angelic castes, traditionally associated with Law, side with Chiaki against Shijima.


As a demon, the main character is forbidden to create his own Reason. However, he can choose to defy the laws of the Vortex World and follow no Reason, which leads to either the Neutral (Light) which restores the world to the way it was before the game or Demon (Dark) endings, depending on which Magatama the player fully liberated. By completing the optional Labyrinth of Amala dungeon in the Maniax version of the game, a sixth ending- 'True Demon'- can be gained instead where Lucifer succeeds in shaping the main character in his image to help mount an attack on heaven.

Changes from predecessors

Shin Megami Tensei: Nocturne is the product of a long period of development between Shin Megaten games.
  1. No first-person viewpoint by default. Shin Megami Tensei
    Shin Megami Tensei
    is a console role-playing video game from Atlus that was originally released on October 30, 1992 and later on several platforms, although no installment was released outside of Japan. It was originally released on the Super Famicom and was later ported to the PC Engine Super CD-Rom and Mega-CD...

    and Shin Megami Tensei II
    Shin Megami Tensei II
    is a video game and direct sequel to Shin Megami Tensei for the Super Famicom released on March 18, 1994 in Japan. It was later remade for PlayStation in 2002, and then for Game Boy Advance in 2003. It is a console role-playing game and part of the Megami Tensei series...

    both used fixed first-person viewpoints in dungeons. In Shin Megami Tensei III the first-person viewpoint is only usable after completing the game once, and can be turned on or off as the player desires; however, battles are always in third-person.
  2. Fewer humans. The games released in between SMTII and Nocturne all had more of an emphasis on human action rather than that of demons.
  3. A new battle system. Classic MegaTen games had a simple turn-based system where characters attacked in one round based on their speed rating. Nocturne has a different turn-based system in place called the 'Press Turn' system. In this system, the player is assigned Press Turns equal to the size of his party (although a special event allows the player to gain an extra press turn) and can re-use some of them by scoring Critical Hits or exploiting elemental weaknesses. In contrast, if the attack is nullified or reflected, the player loses some or all of his press turns based on the severity of the defense. This also applies to the opposing side.
  4. A new alignment system. The previous Shin Megami Tensei games had two factions of Law and Chaos in opposition with the player choosing to ally one side of the conflict. The player could also follow the path of Neutrality.
    In Nocturne, the new alignment system allows the player to side with one of three Kotowari (Reasons) or with other factions, or none at all.
  5. New setting. Shin Megami Tensei games have always centered on the power of gods waging war across Earth, with nuclear holocausts and religious oppression of demons. Nocturne does this differently by introducing the concept of a Vortex World, a world in a state of chaotic limbo that hasn't had its natural laws selected yet.
  6. Cel-shaded graphics. The graphics in Nocturne are fully 3D and cel-shaded
    Cel-shaded animation
    Cel-shaded animation is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a somewhat recent addition to computer graphics, most commonly turning up in video games...

    .

Music

The soundtrack was composed by Shōji Meguro
Shoji Meguro
is a Japanese video game composer and director who joined Atlus in 1996 and has composed music for many of their games, mainly those in the Megami Tensei series.-Biography:...

, Kenichi Tsuchiya and Toshiko Tasaki. Some tracks are reprises from earlier Shin Megami Tensei
Shin Megami Tensei
is a console role-playing video game from Atlus that was originally released on October 30, 1992 and later on several platforms, although no installment was released outside of Japan. It was originally released on the Super Famicom and was later ported to the PC Engine Super CD-Rom and Mega-CD...

 titles composed by Tsukasa Masuko. It was released as a 2-disc Original Soundtrack on March 5, 2003 in Japan by SME Visual Works Inc. However, the OST is incomplete missing virtually all dungeon music and battle music variations as well as music played during certain scenes such as when Hijiri first mentions the Obelisk.

The tracks for Shinjuku Hospital After Conception and Amala Temple are available as bonuses (as well as 3 wallpapers) by inserting either disc 1 or 2 of the OST into a computer and visiting http://www.sonymusic.co.jp/Animation/gamemusic/SHIN3/check.html

Meguro, Tsuchiya and Tasaki returned to compose new music for the Maniax version. A soundtrack containing the new music was released February 4, 2004 by SME Visual Works Inc.

North American preorders of the game contained a CD containing all tracks from the Maniax soundtrack plus a selection of tracks from the 2 disc OST.

Reception

According to GameRankings.com, as of February 8, 2007, the average review score of Shin Megami Tensei: Nocturne is 84%.








External links

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