Nasir Gebelli
Encyclopedia
Nasir Gebelli is an Iranian-American
Iranian-American
Iranian-Americans are Americans of Iranian ancestry or people possessing Iranian and American dual citizenship.Iranian-Americans are amongst the most highly educated groups in the United States...

 programmer
Programmer
A programmer, computer programmer or coder is someone who writes computer software. The term computer programmer can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software. One who practices or professes a formal approach to...

 and video game developer
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

. Gebelli co-founded Sirius Software
Sirius Software
Sirius Software was a video game publisher of Apple II, Commodore 64 and Atari computer games in the early 1980s.- Founding and early history :The company was founded in the early 1980s by Jerry Jewell and Nasir Gebelli...

, created his own company Gebelli Software, and worked for Square
Square Co.
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...

 (now Square Enix
Square Enix
is a Japanese video game and publishing company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series...

).

Sirius Software

Born in Iran
Iran
Iran , officially the Islamic Republic of Iran , is a country in Southern and Western Asia. The name "Iran" has been in use natively since the Sassanian era and came into use internationally in 1935, before which the country was known to the Western world as Persia...

, Gebelli later moved to the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

 to study computer science
Computer science
Computer science or computing science is the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems...

. In 1980, Gebelli started Sirius Software with Jerry Jewell. While part of Sirius Software, Gebelli developed advanced graphics techniques for the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

. At this time, Gebelli gained a reputation for producing games at a rapid pace, sometimes as many as twelve in a year. Among those games produced were his best-selling personal computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...

s, Space Eggs
Space Eggs
Space Eggs is a video game for the Apple II computer, created by Nasir Gebelli and published by Sirius Software in 1981.-Description:Space Eggs is an unofficial port of the arcade game Moon Cresta to the Apple II...

and Gorgon
Gorgon (computer game)
Gorgon is a horizontally-scrolling shoot 'em up Apple II computer game released in 1981 developed by Sirius Software, Inc.-Summary:This video game is an early monochrome clone of the arcade game Defender...

.

Gebelli Software

In 1981, Gebelli left Sirius to establish his own software company, Gebelli Software, through which he released the 1982 Apple II game Horizon V, which was an early example of a first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 for a home system and featured an early radar mechanic. That same year, he released the Apple II game Zenith, a similar first-person shooter with the addition of allowing the player's ship to be rotated. However, his company didn't prove very successful, and the video game crash of 1983
Video game crash of 1983
The North American video game crash was a serious event that brought an abrupt end to what is considered the second generation of console video gaming in North America. Beginning in 1983, the crash almost destroyed the then-fledgling industry and led to the bankruptcy of several companies producing...

 sounded the death knell for Gebelli Software.

Time at Square

After Gebelli Software went bankrupt, Gebelli went on a long vacation traveling the world. He resurfaced in 1986 and went to visit his friend Doug Carlston
Doug Carlston
Doug Carlston is the founder and current CEO of Tawala Systems based in San Rafael, California. He was previously CEO, chairman, and co-founder of Brøderbund Software, a major software publishing firm that produced such hit titles as Myst, Where in the World is Carmen Sandiego? and Prince of...

, owner of Brøderbund
Brøderbund
Brøderbund Software, Inc. was an American maker of computer games, educational software and The Print Shop productivity tools. It was best known as the original creator and publisher of the popular Carmen Sandiego games. The company was founded in Eugene, Oregon, but moved to San Rafael,...

. Gebelli was interested in developing games again; Carlston told him about the rise of the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 and that Nasir should start programming on it. Gebelli was interested, and so Doug offered to fly to Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

 with Nasir and introduce him to his friends at Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 and Square. Nasir met with Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

 at Nintendo and several people at Square. Nintendo was apparently uninterested; the programmers at Square, especially Hironobu Sakaguchi
Hironobu Sakaguchi
is a Japanese game designer, game director and game producer. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide...

 (a long-time fan of Gebelli's work), however, were aware of Nasir's reputation and were excited to have him join. Gebelli arrived at Square around the same time Akitoshi Kawazu
Akitoshi Kawazu
is a Japanese game producer who was born in Kumamoto Prefecture. He studied ceramics at the Tokyo Institute of Technology. Kawazu joined Square in 1985...

 and Takashi Tokita
Takashi Tokita
is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for Final Fantasy IV as well as the director of Parasite Eve and Chrono Trigger.-Biography:...

 became employed there. Along with Sakaguchi, their combined appearance culminated in the separation of the “Square
Square Co.
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...

” label from parent software company Denyuusha.

Famicom 3D System

While at Square, Nasir first programmed the game Tobidase Daisakusen for the Famicom Disk System
Famicom Disk System
The was released on February 21, 1986 by Nintendo as a peripheral for the Family Computer console in Japan. It was a unit that used proprietary floppy disks for data storage. It was announced, but never released, for the North American Nintendo Entertainment System...

, which released in the U.S. as 3-D WorldRunner
3-D WorldRunner
is a third-person rail shooter platform video game developed by Square in . In Japan, the game was released on the Famicom Disk System as Tobidase Daisakusen, and was published by DOG, a now-defunct label of Square...

for the NES
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

. It was released in early 1987. Using a similar forward-scrolling
Scrolling
In computer graphics, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display. "Scrolling", as such, does not change the layout of the text or pictures, or but incrementally moves the user's view across what is...

 effect to Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

's 1985 third-person
Third-person shooter
Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.-Definition:...

 rail shooter Space Harrier
Space Harrier
is a third-person rail shooter game, released by Sega in 1985. It was produced by Yu Suzuki, responsible for many popular Sega games. It spawned several sequels: Space Harrier 3-D , Space Harrier II , and the spin-off Planet Harriers ....

, 3-D WorldRunner was an early forward-scrolling pseudo-3D
2.5D
2.5D , 3/4 perspective and pseudo-3D are terms used to describe either:* 2D graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional when in fact they are not, or* gameplay in an otherwise three-dimensional video game that is...

 third-person platform-action game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 where players were free to move in any forward-scrolling direction and had to leap over obstacles and chasms. It was also notable for being one of the first stereoscopic 3-D games. His second Square project was Rad Racer
Rad Racer
Rad Racer, known in Japan as , is a racing game developed and published by Square for the Nintendo Entertainment System in 1987. It was programmed by Nasir Gebelli, designed and supervised by Hironobu Sakaguchi, and featured music by Nobuo Uematsu, all of whom later contributed to Final Fantasy in...

, an early stereoscopic 3-D racing game
Racing game
A racing video game is a genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings...

 also designed for the Famicom 3D System
Famicom 3D System
is an accessory for the Family Computer that was only released in Japan in 1987. The 3D system consisted of a pair of liquid crystal shutter glasses that received video signals through dual 3.5mm jacks on a special adapter. It gave compatible games the illusion of 3D depth, like the Sega Master...

in 1987. He would also program its sequel, Rad Racer II, in 1990.

Final Fantasy

Gebelli then teamed up with Sakaguchi, Nobuo Uematsu
Nobuo Uematsu
is a Japanese video game composer, best known for scoring the majority of titles in the Final Fantasy series. He is considered as one of the most famous and respected composers in the video game community...

 and Yoshitaka Amano
Yoshitaka Amano
is a Japanese artist. He began his career as an animator and has become known for his illustrations for the anime Vampire Hunter D and for his character designs, image illustrations and title logo designs for the Final Fantasy video game series developed by Square Enix . His influences include...

 as part of Square's A-Team to produce Final Fantasy
Final Fantasy (video game)
is a fantasy role-playing video game created by Hironobu Sakaguchi, developed and first published in Japan by Square in 1987. It is the first game in Square's Final Fantasy series...

, the first entry in the popular Final Fantasy series
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...

. A role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 released for the NES in 1987, it featured several unique features, including an experimental character creation
Character creation
Character creation is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a largely fictional setting may include traits such as race and class...

 system that allowed the player to create their own parties and assign different character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es to party members; the concept of time travel
Time travel
Time travel is the concept of moving between different points in time in a manner analogous to moving between different points in space. Time travel could hypothetically involve moving backward in time to a moment earlier than the starting point, or forward to the future of that point without the...

; side-view battles, with the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s on the right and the enemies on the left, which soon became the norm for numerous console RPGs; and the use of transportation for travel by ship, canoe and flying airship.

He went on to program Final Fantasy II
Final Fantasy II
is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the Sony PlayStation, Japanese mobile phones, the Game Boy...

, released in 1988, which is considered "the first true Final Fantasy game", introducing an "emotional story line, morally ambiguous characters, tragic events," and a story to be "emotionally experienced rather than concluded from gameplay and conversations." It also replaced traditional levels and experience points with a new activity-based progression system that required "gradual development of individual statistics through continuous actions of the same kind," a mechanic that has been used in a number of later RPGs such as the SaGa and Grandia series, Final Fantasy XIV
Final Fantasy XIV
, also known as Final Fantasy XIV Online, is the fourteenth installment in the Final Fantasy series. It was released in September 2010 for Microsoft Windows, with a PlayStation 3 port in development. The game is a massively multiplayer online role-playing game and is developed and published by...

, and The Elder Scrolls
The Elder Scrolls
The Elder Scrolls is a role-playing video game series developed by Bethesda Game Studios and published by Bethesda Softworks.-History:...

series. Final Fantasy II also featured open-ended exploration, and introduced an innovative dialogue system where keywords or phrases can be memorized and mentioned during conversations with non-player character
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

s.

He then programmed Final Fantasy III
Final Fantasy III
is a role-playing video game developed and published by Square in for the Family Computer as the third installment in the Final Fantasy series. It is the first numbered Final Fantasy game to feature the job-change system....

, released in 1990, which introduced the classic job system, a character progression engine allowing the player to change the character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es, as well as acquire new and advanced classes and combine class abilities, during the course of the game. Midway through the development of both Final Fantasy II and III, Gebelli was forced to return to Sacramento, California
Sacramento, California
Sacramento is the capital city of the U.S. state of California and the county seat of Sacramento County. It is located at the confluence of the Sacramento River and the American River in the northern portion of California's expansive Central Valley. With a population of 466,488 at the 2010 census,...

 from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with needed materials and equipment and finished production of the games there.

Secret of Mana

After completing Final Fantasy III, Gebelli took another long vacation and later returned to work on Secret of Mana
Secret of Mana
Secret of Mana is an action role-playing game for the Super Nintendo Entertainment System developed and published by Square in 1993. The game was re-released for the Wii's Virtual Console in 2008, and was ported to Japanese mobile phones in 2009...

, the second entry in the Mana series. The game made advances to the action role-playing game
Action role-playing game
Action role-playing games form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat...

 genre, including its unique cooperative multiplayer
Cooperative gameplay
Cooperative gameplay is a feature in video games that allows players to work together as teammates. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player or deathmatch...

 gameplay. The game was created by team members behind the first three Final Fantasy titles: Gebelli, Koichi Ishii
Koichi Ishii
, sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the Mana series . He joined Square in 1987, where he has directed or produced every game released in the Mana series...

, and Hiromichi Tanaka
Hiromichi Tanaka
is a Japanese video game developer, game producer, game director and game designer. He is currently Senior Vice President of Software Development at Square Enix and the head of Square Enix's Product Development Division-3. He is best known as the former lead developer of Final Fantasy XI, Square's...

. It was intended to be one of the first CD-ROM RPGs, as a launch title for the SNES CD add-on, but had to be altered to fit onto a standard game cartridge after the SNES CD project was dropped.

The game received considerable acclaim, for its innovative pausable real-time battle system, the "Ring Command" menu system, its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, and the customizable AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 settings for computer-controlled allies. The game has influenced a number of later action RPGs, including modern RPGs such as The Temple of Elemental Evil and the upcoming Dungeon Siege III
Dungeon Siege III
Dungeon Siege III is an action role-playing game developed by Obsidian Entertainment and published by Square Enix for the PlayStation 3, Xbox 360 and Microsoft Windows. Chris Taylor, the original creator of Dungeon Siege, served as an advisor during the development of the game...

. Following Secret of Mana, Gebelli has since been succeeded (for the most part) by Ken Narita.

Life after Square

Following Secret of Mana's completion, Gebelli once again disappeared to travel the world, essentially retiring with income from Square royalties. In August 1998, Gebelli reappeared to attend John Romero's
John Romero
Alfonso John Romero is a game designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake...

 1998 Apple II Reunion in Dallas, Texas
Dallas, Texas
Dallas is the third-largest city in Texas and the ninth-largest in the United States. The Dallas-Fort Worth Metroplex is the largest metropolitan area in the South and fourth-largest metropolitan area in the United States...

 at the Ion Storm
Ion storm
Ion storm may refer to:* Ion Storm, a defunct games software company.* An interplanetary coronal mass ejection , a disruption of the fast and slow solar winds, often called "ion storm", "solar storm" or "space storm"...

 offices. During an interview between the two, Romero credited Gebelli as an influence on his career as a game designer. Currently, Nasir lives in Sacramento, California
Sacramento, California
Sacramento is the capital city of the U.S. state of California and the county seat of Sacramento County. It is located at the confluence of the Sacramento River and the American River in the northern portion of California's expansive Central Valley. With a population of 466,488 at the 2010 census,...

, where he has lived most of his life. Sakaguchi and Nasir remain great friends.

Sirius Software

  • Star Cruiser (1980, Apple II
    Apple II
    The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

    )
  • Phantoms Five (1980, Apple II)
  • Both Barrels (1980, Apple II)
  • Gorgon
    Gorgon (computer game)
    Gorgon is a horizontally-scrolling shoot 'em up Apple II computer game released in 1981 developed by Sirius Software, Inc.-Summary:This video game is an early monochrome clone of the arcade game Defender...

    (1981, Apple II)
  • Space Eggs
    Space Eggs
    Space Eggs is a video game for the Apple II computer, created by Nasir Gebelli and published by Sirius Software in 1981.-Description:Space Eggs is an unofficial port of the arcade game Moon Cresta to the Apple II...

    (1981, Apple II)
  • Cyber Strike (1981, Apple II)
  • Pulsar II (1981, Apple II)
  • Autobahn (1981, Apple II)

Gebelli Software

  • Horizon V (1981, Apple II
    Apple II
    The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

    )
  • Firebird (1981, Apple II)
  • Russki Duck (1982, Apple II)
  • Zenith (1982, Apple II)
  • Neptune (1982, Apple II)
  • ScubaVenture (1983, IBM
    IBM PC compatible
    IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...

    )
  • Mouser (1983, IBM)

Square

  • 3-D WorldRunner
    3-D WorldRunner
    is a third-person rail shooter platform video game developed by Square in . In Japan, the game was released on the Famicom Disk System as Tobidase Daisakusen, and was published by DOG, a now-defunct label of Square...

    (1987, NES
    Nintendo Entertainment System
    The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

    )
  • Rad Racer
    Rad Racer
    Rad Racer, known in Japan as , is a racing game developed and published by Square for the Nintendo Entertainment System in 1987. It was programmed by Nasir Gebelli, designed and supervised by Hironobu Sakaguchi, and featured music by Nobuo Uematsu, all of whom later contributed to Final Fantasy in...

    (1987, NES)
  • JJ: Tobidase Daisakusen Part 2
    JJ (video game)
    is a video game developed and published by Square for the Nintendo Family Computer in 1987. In English, it is sometimes referred to by its long form, Jumpin' Jack, or by its subtitle, Tobidase Daisakusen Part II...

    (1987, NES)
  • Final Fantasy
    Final Fantasy (video game)
    is a fantasy role-playing video game created by Hironobu Sakaguchi, developed and first published in Japan by Square in 1987. It is the first game in Square's Final Fantasy series...

    (1987, NES)
  • Final Fantasy II
    Final Fantasy II
    is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the Sony PlayStation, Japanese mobile phones, the Game Boy...

    (1988, NES)
  • Final Fantasy III
    Final Fantasy III
    is a role-playing video game developed and published by Square in for the Family Computer as the third installment in the Final Fantasy series. It is the first numbered Final Fantasy game to feature the job-change system....

    (1990, NES)
  • Rad Racer II (1990, NES)
  • Secret of Mana
    Secret of Mana
    Secret of Mana is an action role-playing game for the Super Nintendo Entertainment System developed and published by Square in 1993. The game was re-released for the Wii's Virtual Console in 2008, and was ported to Japanese mobile phones in 2009...

    (1993, SNES
    Super Nintendo Entertainment System
    The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

    )
  • Final Fantasy Origins (2002, PlayStation
    PlayStation
    The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

    )
  • Final Fantasy I & II: Dawn of Souls (2004, Game Boy Advance
    Game Boy Advance
    The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

    )

External links

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