Space Eggs
Encyclopedia
Space Eggs is a video game for the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

 computer, created by Nasir Gebelli
Nasir Gebelli
Nasir Gebelli is an Iranian-American programmer and video game developer. Gebelli co-founded Sirius Software, created his own company Gebelli Software, and worked for Square .-Sirius Software:...

 and published by Sirius Software
Sirius Software
Sirius Software was a video game publisher of Apple II, Commodore 64 and Atari computer games in the early 1980s.- Founding and early history :The company was founded in the early 1980s by Jerry Jewell and Nasir Gebelli...

 in 1981.

Description

Space Eggs is an unofficial port of the arcade game Moon Cresta
Moon Cresta
is an arcade game released in 1980 by Nichibutsu. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000...

to the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

. In the game the player moves a ship from side to side across the bottom of the screen while trying to avoid colliding with or being shot by the aliens attacking above. Each level pits the player against multiple aliens of a particular class, which become more difficult to destroy as the levels progress.

The game begins with a view of the player's three ships docked together. The first ship, which is the smallest and has only one cannon, splits off from the others and gameplay begins. If an alien touches the ship or successfully hits it with a bomb, the ship is destroyed and replaced by the next one in the set. The second and third ships have progressively wider wingspans and two cannons each. The game ends when all ships are lost.

Aliens begin as harmless, multi-colored "eggs" bobbing randomly above the ship, and must be shot to release the creatures within. The four classes of alien are:
  • Monsters, insect-like creatures that move randomly around the screen and are worth 15 points.
  • Giant lips, which drop bombs and must be shot twice to be destroyed. 30 points.
  • Space wolves, which move randomly and often descend to the level of the spaceship. Worth 45 points.
  • Killer fuzz balls, which bounce up and down rapidly if they are to the left of the ship, or move to the bottom of the playfield and slide horizontally toward the ship if they are to the right (guaranteeing destruction). Must be shot twice. 80 points.


Occasionally between levels, a "power up" descends from the top of the screen and, if properly caught by the player, docks with the player's ship, increasing the number of cannons. This power-up is lost if the ship is destroyed.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK