Mystara
Encyclopedia
Mystara is a campaign setting
for the Dungeons & Dragons
fantasy
role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.
, which was expanded upon in various D&D modules and sources, particularly a series of Gazeteers.
Mystara began as several semi-independent projects by different teams of writers who were each assigned to the task of developing different cultures and nations that would exist in the fantasy world that was supported by Dungeons & Dragons at the time. Their work was gathered and compiled, blended, and combined to form a fantasy world, Mystara.
The D&D Gazetteer series details the game's Known World setting. Each Gazetteer treats one nation or empire, and has three basic elements: cultural and geographic background, features, and adventures. The cultural and geographic campaign background section offers a brief history and timeline for each nation; basic geography, climate, and ecology; and, fundamental social and political concepts of the region. Each Gazetteer also offers a list of scenario ideas appropriate to the campaign setting.
The inhabitants of Mystara are diverse: humans of all races can be found here, along with myriad creatures such as elves
, dwarves
, halfling
s, orcs
, and dragons
.
Some of the notable nations of Mystara include the Thyatian Empire
, the Grand Duchy
of Karameikos
, the Principalities
of Glantri
, the merchant-run Republic
of Darokin, the Emirates of Ylaruam
, the Dwarven nation of Rockhome, The elven Kingdom of Alfheim, Halfling lands of the Five Shires and the chaotic Alphatian
Empire.
, plus Norwold, the Isle of Dawn, and (pre Wrath of the Immortals) Alphatia.
As the name implies, the "Known World" covers the most notable nations of Mystara, the ones most commonly used in Mystara-based campaigns and featured in fiction (both officially published "canon" and fan-based). It includes the Thyatian Empire
, which could be compared to Byzantine Empire
; the Grand Duchy of Karameikos
(which includes the town of Threshold, the default setting of many classic D&D adventures), comparable to medieval southeastern Europe; the Principalities of Glantri
, which is similar to medieval western Europe, ruled by wizard-princes; the Ethengar Khanate
, a Mongol-like
society; the merchant-run Republic of Darokin, which is based somewhat loosely on the mercantile states of Medieval Italy; the Emirates of Ylaruam
which have an Arabic
flavor; the Heldannic Territories, ruled by an order of religious Knights devoted to the Immortal
Vanya, similar to the Teutonic Knights
; the Atruaghin Clans, which have an Amerindian
feel; the nation of Sind, based on India
during the rule of the Mughals; the Northern Reaches Kingdoms of Ostland, Vestland, the Soderfjord Jarldoms, based on Scandinavia
n kingdoms at various periods of history; the Dwarven nation of Rockhome; the elven Kingdom of Alfheim; the Halfling lands of the Five Shires; and the Alphatian Empire
, ruled by wizards and other spellcasters.
To the distant Northwest of the "Known World", across the Great Waste, lays the mysterious lands of Hule, ruled by Hosadus, also known as "The Master". Also on the periphery of the Known World are the Kingdoms of Wendar and Denagoth, the first an elven-dominated nation and the latter a mountainous and dark realm of evil, with ill-intentions towards Wendar. The Adri Varma lies between Sind, Wendar, the Great Waste, and The Black Mountains, forming the northern border of Glantri and defining the northwestern limits of the region.
The specifics of the "Red Curse", which include mutilation of the body and extreme degeneration of physical and mental health, also tend to keep the inhabitants of the Savage Coast within the region, as debilitating effects result if they leave the cursed area.
, where parts of it were sketched out during the Voyage of the Princess Ark series, by Known World Product Manager Bruce Heard
.
In recent years, many Mystara fans have been turning their attention to Davania with fan-made material.
) also incorporated the Blackmoor
setting by placing it in the world's distant past. Blackmoor evolved from a feudal kingdom into a highly advanced civilization, using more and more powerful--and destructive--technology. It ended itself in an apocalyptic explosion so devastating that it changed the climate and geography of the planet as a whole.
arcade Beat 'em up
/RPG games Dungeons & Dragons: Tower of Doom
(1993) and Dungeons & Dragons: Shadow over Mystara
(1996).
Other Mystara video games are: Dungeons & Dragons: Warriors of the Eternal Sun
(Sega Genesis
, 1992), Fantasy Empires
(PC, 1993), and Order of the Griffon
(TurboGrafx 16, 1992).
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.
Development
It originated as the Known World, a semi-generic setting used in early adventure modules, first mentioned in the Module X1, Isle of DreadIsle of Dread
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The adventure, module code X1, was originally published in 1981. Written by David "Zeb" Cook, and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of...
, which was expanded upon in various D&D modules and sources, particularly a series of Gazeteers.
Mystara began as several semi-independent projects by different teams of writers who were each assigned to the task of developing different cultures and nations that would exist in the fantasy world that was supported by Dungeons & Dragons at the time. Their work was gathered and compiled, blended, and combined to form a fantasy world, Mystara.
The D&D Gazetteer series details the game's Known World setting. Each Gazetteer treats one nation or empire, and has three basic elements: cultural and geographic background, features, and adventures. The cultural and geographic campaign background section offers a brief history and timeline for each nation; basic geography, climate, and ecology; and, fundamental social and political concepts of the region. Each Gazetteer also offers a list of scenario ideas appropriate to the campaign setting.
Mystara Planet
Mystara's outer surface consists of three principal land masses: the continent of Brun, the continent of Skothar, and the continent of Davania, plus the island continent of Alphatia (up to AC 1010). In the officially published material, the Known World concentrated on the eastern portion of Brun along with the lands of the Sea of Dawn. The continents of Mystara resemble those of the earth approximately 135 million years ago.The inhabitants of Mystara are diverse: humans of all races can be found here, along with myriad creatures such as elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...
, dwarves
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...
, halfling
Halfling
Halfling is another name for J. R. R. Tolkien's Hobbit which can be a fictional race sometimes found in fantasy novels and games. In many settings, they are similar to humans except about half the size. Dungeons & Dragons began using the name halfling as an alternative to hobbit for legal reasons...
s, orcs
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...
, and dragons
Dragon (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game , dragons are an iconic type of monstrous creature used as adversaries or, less commonly, allies of player characters...
.
Some of the notable nations of Mystara include the Thyatian Empire
Thyatis
The Empire of Thyatis is a powerful state in the Mystara campaign setting for the Dungeons and Dragons fantasy role-playing game. Thyatis was first mentioned in Module X1, Isle of Dread, which describes it briefly. Along with the Alphatian Empire, Thyatis was more fully detailed in the Dawn of the...
, the Grand Duchy
Grand duchy
A grand duchy, sometimes referred to as a grand dukedom, is a territory whose head of state is a monarch, either a grand duke or grand duchess.Today Luxembourg is the only remaining grand duchy...
of Karameikos
Karameikos
The Kingdom of Karameikos is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons role-playing game....
, the Principalities
Principality
A principality is a monarchical feudatory or sovereign state, ruled or reigned over by a monarch with the title of prince or princess, or by a monarch with another title within the generic use of the term prince....
of Glantri
Glantri
The Principalities of Glantri is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons fantasy roleplaying game....
, the merchant-run Republic
Republic
A republic is a form of government in which the people, or some significant portion of them, have supreme control over the government and where offices of state are elected or chosen by elected people. In modern times, a common simplified definition of a republic is a government where the head of...
of Darokin, the Emirates of Ylaruam
Ylaruam
The Emirates of Ylaruam is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons roleplaying game.-Geography and climate:...
, the Dwarven nation of Rockhome, The elven Kingdom of Alfheim, Halfling lands of the Five Shires and the chaotic Alphatian
Alphatia
Alphatia is a continent and empire in TSR's fictional fantasy game setting, Mystara for the Dungeons & Dragons fantasy role-playing game. The continent of Alphatia is nearly in area and has approximately 7,500,000 inhabitants...
Empire.
The continent of Brun
The most commonly known land mass on Mystara's outer surface is actually a tiny portion of the continent of Brun itself. In the officially published material, the Known World concentrated on the eastern portion of Brun along with the lands of the Sea of Dawn.The Known World
The Known World has cultures and a level of technological development that resemble the Europe of our Earth around the 15th century, but without gunpowder. Nations of the known world display a great range of government types. Some nations are populated entirely by demihumans and/or humanoids. By common convention, the boundaries of the "Known World" are those covered in the world map as originally published in the module X1, The Isle of DreadIsle of Dread
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The adventure, module code X1, was originally published in 1981. Written by David "Zeb" Cook, and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of...
, plus Norwold, the Isle of Dawn, and (pre Wrath of the Immortals) Alphatia.
As the name implies, the "Known World" covers the most notable nations of Mystara, the ones most commonly used in Mystara-based campaigns and featured in fiction (both officially published "canon" and fan-based). It includes the Thyatian Empire
Thyatis
The Empire of Thyatis is a powerful state in the Mystara campaign setting for the Dungeons and Dragons fantasy role-playing game. Thyatis was first mentioned in Module X1, Isle of Dread, which describes it briefly. Along with the Alphatian Empire, Thyatis was more fully detailed in the Dawn of the...
, which could be compared to Byzantine Empire
Byzantium
Byzantium was an ancient Greek city, founded by Greek colonists from Megara in 667 BC and named after their king Byzas . The name Byzantium is a Latinization of the original name Byzantion...
; the Grand Duchy of Karameikos
Karameikos
The Kingdom of Karameikos is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons role-playing game....
(which includes the town of Threshold, the default setting of many classic D&D adventures), comparable to medieval southeastern Europe; the Principalities of Glantri
Glantri
The Principalities of Glantri is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons fantasy roleplaying game....
, which is similar to medieval western Europe, ruled by wizard-princes; the Ethengar Khanate
Khanate
Khanate, or Chanat, is a Turco-Mongol-originated word used to describe a political entity ruled by a Khan. In modern Turkish, the word used is kağanlık, and in modern Azeri of the republic of Azerbaijan, xanlıq. In Mongolian the word khanlig is used, as in "Khereidiin Khanlig" meaning the Khanate...
, a Mongol-like
Mongols
Mongols ) are a Central-East Asian ethnic group that lives mainly in the countries of Mongolia, China, and Russia. In China, ethnic Mongols can be found mainly in the central north region of China such as Inner Mongolia...
society; the merchant-run Republic of Darokin, which is based somewhat loosely on the mercantile states of Medieval Italy; the Emirates of Ylaruam
Ylaruam
The Emirates of Ylaruam is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons roleplaying game.-Geography and climate:...
which have an Arabic
Caliphate
The term caliphate, "dominion of a caliph " , refers to the first system of government established in Islam and represented the political unity of the Muslim Ummah...
flavor; the Heldannic Territories, ruled by an order of religious Knights devoted to the Immortal
Dungeons & Dragons Immortals Rules
Dungeons & Dragons Immortals Rules is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1986 as an expansion to the Basic Set.-Publication history:...
Vanya, similar to the Teutonic Knights
Teutonic Knights
The Order of Brothers of the German House of Saint Mary in Jerusalem , commonly the Teutonic Order , is a German medieval military order, in modern times a purely religious Catholic order...
; the Atruaghin Clans, which have an Amerindian
Native Americans in the United States
Native Americans in the United States are the indigenous peoples in North America within the boundaries of the present-day continental United States, parts of Alaska, and the island state of Hawaii. They are composed of numerous, distinct tribes, states, and ethnic groups, many of which survive as...
feel; the nation of Sind, based on India
India
India , officially the Republic of India , is a country in South Asia. It is the seventh-largest country by geographical area, the second-most populous country with over 1.2 billion people, and the most populous democracy in the world...
during the rule of the Mughals; the Northern Reaches Kingdoms of Ostland, Vestland, the Soderfjord Jarldoms, based on Scandinavia
Scandinavia
Scandinavia is a cultural, historical and ethno-linguistic region in northern Europe that includes the three kingdoms of Denmark, Norway and Sweden, characterized by their common ethno-cultural heritage and language. Modern Norway and Sweden proper are situated on the Scandinavian Peninsula,...
n kingdoms at various periods of history; the Dwarven nation of Rockhome; the elven Kingdom of Alfheim; the Halfling lands of the Five Shires; and the Alphatian Empire
Alphatia
Alphatia is a continent and empire in TSR's fictional fantasy game setting, Mystara for the Dungeons & Dragons fantasy role-playing game. The continent of Alphatia is nearly in area and has approximately 7,500,000 inhabitants...
, ruled by wizards and other spellcasters.
To the distant Northwest of the "Known World", across the Great Waste, lays the mysterious lands of Hule, ruled by Hosadus, also known as "The Master". Also on the periphery of the Known World are the Kingdoms of Wendar and Denagoth, the first an elven-dominated nation and the latter a mountainous and dark realm of evil, with ill-intentions towards Wendar. The Adri Varma lies between Sind, Wendar, the Great Waste, and The Black Mountains, forming the northern border of Glantri and defining the northwestern limits of the region.
The Savage Coast
Mystara includes the Savage Coast, a coastal area located in the south central part of the Brun continent, to the south and west of Hule. This part of Mystara is affected by the Red Curse, a sinister enchantment which eventually kills its inhabitants through mutation unless the (fictional) metal cinnabryl is worn in contact with the body. This area was published in its own boxed set entitled Red Steel, and later republished on-line as the Savage Coast. Its swashbuckling flavor is very different from that of the "Known World", closer in atmosphere to that of the Age of Exploration than the fantasy middle-ages/renaissance tone of the Known World. The Savage Coast is complete with gunpowder ("Smokepowder") weaponry.The specifics of the "Red Curse", which include mutilation of the body and extreme degeneration of physical and mental health, also tend to keep the inhabitants of the Savage Coast within the region, as debilitating effects result if they leave the cursed area.
The continent of Davania
Even though most of the Known World civilizations historically originated from this part of the planet, it did not see much development while the Mystara product line was still in production. The only major appearance of the continent was in Dragon magazineDragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
, where parts of it were sketched out during the Voyage of the Princess Ark series, by Known World Product Manager Bruce Heard
Bruce Heard
Bruce Heard is a game designer, and an author of several products for the Dungeons & Dragons fantasy role-playing game from TSR.-Early life:...
.
In recent years, many Mystara fans have been turning their attention to Davania with fan-made material.
The continent of Skothar
Very little was officially developed for this part of Mystara. Ever since the Mystara product line was discontinued, fans have created their own material for this part of Mystara.The Hollow World
Mystara is a hollow planet, with a habitable surface on its interior called the Hollow World. This world is lit by an eternal red sun at the center of Mystara, and serves as a "cultural museum," preserving the societies that have become extinct in the outer world. The existence of the Hollow World is not, in general, known to the inhabitants of the outer world. The poles are actually huge, subtly curving holes that allow passage between the outer and inner world, although it is a long, hard trek through a cold, unlit, stormy and anti-magic area. The curvature of the holes is so subtle that explorers from either surface do not notice the transition until after it is already made, causing quite a shock for most.Moons
Two moons orbit the planet. Matera is a moon much like our own, whose phases govern lycanthropy (werewolves, werebears, etc.). Only the Immortals inhabit Matera. They live in a city, Pandius, where they can meet and watch over Mystara. Patera, or Myoshima to its inhabitants, is an invisible moon that cannot be seen from Mystara. Patera's inhabitants have a culture similar to that of medieval Japan.Blackmoor
Mystara (like GreyhawkGreyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game...
) also incorporated the Blackmoor
Blackmoor
Blackmoor is a fantasy role-playing game campaign setting generally associated with the game Dungeons & Dragons. It originally evolved in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, first as a setting for Arneson's miniature wargames, then as an...
setting by placing it in the world's distant past. Blackmoor evolved from a feudal kingdom into a highly advanced civilization, using more and more powerful--and destructive--technology. It ended itself in an apocalyptic explosion so devastating that it changed the climate and geography of the planet as a whole.
Mystara video games
Video games set in Mystara include the CapcomCapcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...
arcade Beat 'em up
Beat 'em up
Beat 'em up is a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists. These games typically take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical or fantasy themes...
/RPG games Dungeons & Dragons: Tower of Doom
Dungeons & Dragons: Tower of Doom
Dungeons & Dragons: Tower of Doom is the first of two arcade games created by Capcom and based on the Dungeons & Dragons role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons...
(1993) and Dungeons & Dragons: Shadow over Mystara
Dungeons & Dragons: Shadow over Mystara
Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons...
(1996).
Other Mystara video games are: Dungeons & Dragons: Warriors of the Eternal Sun
Dungeons & Dragons: Warriors of the Eternal Sun
Dungeons & Dragons: Warriors of the Eternal Sun is a console role-playing game developed for the Sega Mega Drive by Westwood Associates in 1992. It is based on the Dungeons & Dragons game rules, and uses the D&D Hollow World campaign setting.-Gameplay:The player controls a party of four player...
(Sega Genesis
Sega Mega Drive
The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as , then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive. The reason for the two names is that...
, 1992), Fantasy Empires
Fantasy Empires (Silicon Knights)
Fantasy Empires is a fantasy wargame for DOS made by Silicon Knights and published by SSI in 1993. It uses the Dungeons & Dragons license, and is set in the world of Mystara.-Gameplay:...
(PC, 1993), and Order of the Griffon
Order of the Griffon
Order of the Griffon is a tactical role-playing game for the TurboGrafx-16 developed by Westwood Associates and based on the tabletop role-playing game Dungeons & Dragons...
(TurboGrafx 16, 1992).
Novels
- Dark Knight of Karameikos (October 1995), by Timothy BrownTimothy Brown (game designer)A game industry veteran of twenty years, Timothy B. Brown has been a designer at Games Designers' Workshop, an editor at Challenge magazine, and the director of product development at TSR, Inc....
, (ISBN 0-7869-0307-4) - The Black Vessel (August 1996), by Morris Simon, (ISBN 0-7869-0507-7)
First Quest
- Rogues to Riches (February 1995), by J. Robert KingJ. Robert KingJ. Robert King is a novelist who has also worked as a game designer on a number of products for the Dungeons & Dragons fantasy role-playing game from TSR.-Biography:...
, (ISBN 1-56076-825-8) - Son of Dawn (May 1995), by Dixie Lee McKeone, (ISBN 1-56076-884-3)
Dragonlord Chronicles
- Dragonlord of Mystara (July 1994), by Thorarinn GunnarssonThorarinn GunnarssonThorarinn Gunnarsson is the pseudonym of an American author of science fiction and fantasy. For several years, he claimed to be of Icelandic birth but recently admitted that this was false....
, (ISBN 1-56076-906-8) - Dragonking of Mystara (July 1995), by Thorarinn Gunnarsson, (ISBN 0-7869-0153-5)
- Dragonmage of Mystara (April 1996), by Thorarinn Gunnarsson, (ISBN 0-7869-0488-7)
Penhaligon Trilogy
- The Tainted Sword (October 1992), by D.J. Heinrich, (ISBN 1-56076-395-7)
- The Dragon's Tomb (April 1993), by D.J. Heinrich, (ISBN 1-56076-592-5)
- The Fall of Magic (October 1993), by D.J. Heinrich, (ISBN 1-56076-663-8)
Dungeons & Dragons Gazetteers
Code | Title | Author(s) | Published | Notes |
---|---|---|---|---|
GAZ1 | The Grand Duchy of Karameikos The Grand Duchy of Karameikos The Grand Duchy of Karameikos is an accessory for the Basic Set edition for the Dungeons & Dragons fantasy role-playing game. The book was written by Aaron Allston, and was published in 1987... |
Aaron Allston | 1987 | |
GAZ2 | The Emirates of Ylaruam The Emirates of Ylaruam The Emirates of Ylaruam is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book describes the desert nation of Ylaruam, a land similar to the medieval Islamic empire at its height... |
Ken Rolston | 1987 | |
GAZ3 | The Principalities of Glantri The Principalities of Glantri The Principalities of Glantri is an accessory for the Basic Set edition for the Dungeons & Dragons fantasy role-playing game. The book was written by Bruce Heard and published in 1987... |
Bruce Heard | 1987 | |
GAZ4 | The Kingdom of Ierendi The Kingdom of Ierendi The Kingdom of Ierendi is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book describes the island realm of Ierendi, a pirate-ridden archipelago that tries to appear as a tropical paradise. The book covers the history geography, economy, government, and important... |
Anne Gray McCready | 1987 | |
GAZ5 | The Elves of Alfheim The Elves of Alfheim The Elves of Alfheim is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book describes the elven forest nation of Alfheim, and covers its history, geography, economy, politics, important personalities, its capital city, and its forest denizens... |
Steve Perrin | 1988 | |
GAZ6 | The Dwarves of Rockhome The Dwarves of Rockhome The Dwarves of Rockhome is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book describes the dwarven realm of Rockhome, and features new rules for dwarven characters, including dwarven clerics, plus information on the history, society, technology, politics, and... |
Aaron Allston | 1988 | |
GAZ7 | The Northern Reaches The Northern Reaches The Northern Reaches is an accessory for the Dungeons & Dragons fantasy role-playing game. This book describes the land known as the Northern Reaches, which lie on the eastern seaboard of the D&D game's Known World, also known as Mystara.... |
Ken Rolston | 1988 | |
GAZ8 | The Five Shires The Five Shires The Five Shires is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book describes the land of the halflings, or Hin, as they call themselves. The 24-page "Player's Booklet" gives an overview of the Shires and their inhabitants, with rules for high-level halflings... |
Ed Greenwood | 1988 | |
GAZ9 | The Minrothad Guilds The Minrothad Guilds The Minrothad Guilds is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book describes the great trading guilds of the D&D world and their island homes. The 32-page "Player's Booklet" outlines the operation of the Minrothad Guilds, including their laws and rigid... |
Deborah Christian Kim Eastland |
1988 | |
GAZ10 | The Orcs of Thar The Orcs of Thar The Orcs of Thar is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book covers the Broken Lands that are inhabited by humanoids such as orcs, goblins, and bugbears... |
Bruce Heard | 1988 | Includes Orc Wars boardgame |
GAZ11 | The Republic of Darokin The Republic of Darokin The Republic of Darokin is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This gazetteer describes a plutocratic republic ruled by a council of merchants... |
Scott Haring | 1989 | |
GAZ12 | The Golden Khan of Ethengar The Golden Khan of Ethengar The Golden Khan of Ethengar is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This gazetteer describes the land and people of the Ethengar tribes, who resemble the Mongols at the time of Kublai Khan. The 32-page "Player's Guide" gives a brief overview of the land, and... |
Jim Bambra | 1989 | |
GAZ13 | The Shadow Elves The Shadow Elves The Shadow Elves is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This gazzetteer describes the region deep beneath the Broken Lands, where the underground shadow elves live. The 64-page "DM's Guide" describes the locations found on the large color map, and also... |
Carl Sargent Gary Thomas |
1990 | |
GAZ14 | The Atruaghin Clans | William W. Connors | 1991 | |
Dawn of the Emperors: Thyatis and Alphatia Dawn of the Emperors: Thyatis and Alphatia Dawn of the Emperors: Thyatis and Alphatia is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:Dawn of the Emperors is a campaign setting in the world of the GAZ series, and describes the two warring empires of Thyatis and Alphatia.The 32-page "Player's Guide to Thyatis"... |
Aaron Allston | 1989 | Boxed set; includes AD&D 2nd Edition conversion | |
Dungeons & Dragons Creature Crucible
Code | Title | Author(s) | Published | Notes |
---|---|---|---|---|
PC1 | Tall Tales of the Wee Folk Tall Tales of the Wee Folk Tall Tales of the Wee Folk is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:Tall Tales of the Week Folk is a "Creature Crucible" supplement which describes the society and background of creatures such as sprites, dryads, centaurs, pixies, and includes rules for player... |
John Nephew | 1989 | |
PC2 | Top Ballista Top Ballista Top Ballista is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:Top Ballista is a "Creature Crucible" supplement and campaign setting that describes Serraine, the city of the skygnomes - which fly magical biplanes... |
Carl Sargent Carl Sargent Carl L. Sargent is a British author of several roleplaying game-based products and novels.-Early career:... |
1989 | |
PC3 | The Sea People The Sea People The Sea People is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:The Sea People is a "Creature Crucible" supplement and campaign setting that describes the lands on the bottom of the Sea of Dread and the beings that dwell there. The supplement includes rules for player... |
Jim Bambra | 1990 | |
PC4 | Night Howlers Night Howlers Night Howlers is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1992.... |
Ann Dupuis Ann Dupuis Ann Dupuis is the owner of Grey Ghost Press and designer of a number of GURPS supplements.-Career:Dupuis began working as a game designer in 1991, first working on GURPS books for Steve Jackson Games... |
1992 | Adapatable to AD&D 2nd Edition |
Dungeons & Dragons Hollow World
Code | Title | Author(s) | Published | Notes |
---|---|---|---|---|
Hollow World Campaign Set Hollow World Campaign Set The Hollow World Campaign Set is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:Hollow World is a campaign setting boxed set describing a vast new territory, the hollow inside of the Known World, mapped on four large sheets... |
Aaron Allston Aaron Allston Aaron Allston is an American game designer and novelist of many science fiction books, notably Star Wars novels. His works as a game designer include game supplements for several role-playing games, several of which served to establish the basis for products and subsequent development of TSR's... |
1990 | Boxed Set | |
HWR1 | Sons of Azca Sons of Azca Sons of Azca is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1991.... |
John Nephew | 1991 | Accessory |
HWR2 | Kingdom of Nithia | Blake Mobley, Newton Ewell Newton Ewell -Career:Newton Ewell has done artwork for the Dungeons & Dragons role-playing game, including interior art for the Treasure Maps set , and was an interior artist for both SJR2 Realmspace and SJR7 Krynnspace , as well as the War Captains Companion . He also designed ships and created map art for... |
1991 | Accessory |
HWR3 | The Milenian Empire | Anthony Herring | 1992 | Accessory |
HWA1 | Nightwail | Allen Varney Allen Varney Allen Varney is an American writer and game designer born in St. Louis, Missouri. He has a dual B.A. in English and History from the University of Nevada, Reno.... |
1990 | Adventure |
HWA2 | Nightrage | Allen Varney | 1990 | Adventure |
HWA3 | Nightstorm | Allen Varney | 1991 | Adventure |
HWQ1 | The Milenian Scepter | Anthony Herring | 1992 | Adventure |
Advanced Dungeons & Dragons Mystara
Code | Title | Author(s) | Published | Notes |
---|---|---|---|---|
Karameikos: Kingdom of Adventure | Jeff Grubb Jeff Grubb Jeff Grubb is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels, short stories and comics... , Aaron Allston Aaron Allston Aaron Allston is an American game designer and novelist of many science fiction books, notably Star Wars novels. His works as a game designer include game supplements for several role-playing games, several of which served to establish the basis for products and subsequent development of TSR's... , Thomas M. Reid |
1994 | Boxed Set | |
Glantri: Kingdom of Magic | Monte Cook Monte Cook Monte Cook is a professional table-top role-playing game designer and writer. He is married to Sue Weinlein Cook.-Roleplaying:Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer... , Bruce A. Heard |
1995 | Boxed Set | |
Hail the Heroes | Tim Beach | 1994 | Adventure Boxed Set | |
Night of the Vampire | L. Richard Baker III | 1994 | Adventure Boxed Set | |
Mark of Amber | Aaron Allston, Jeff Grubb and John D. Rateliff John D. Rateliff John D. Rateliff is a published scholar of the works of J. R. R. Tolkien. He acquired his Ph.D. at Marquette University, where he researched Tolkien's works. His most recent publication is The History of The Hobbit.-Career:... |
1995 | Adventure Boxed Set | |
Player's Survival Kit | John D. Rateliff John D. Rateliff John D. Rateliff is a published scholar of the works of J. R. R. Tolkien. He acquired his Ph.D. at Marquette University, where he researched Tolkien's works. His most recent publication is The History of The Hobbit.-Career:... |
1995 | Accessory | |
Dungeon Master Survival Kit | Steven Schend Steven Schend Steven E. Schend is a game designer and editor who has worked on a number of products for the Dungeons & Dragons fantasy role-playing game from TSR throughout the 1990s.-Biography:Steven Schend was born in Madison, Wisconsin in 1967... |
1995 | Accessory | |
Poor Wizard's Almanac III & Books of Facts | Ann Dupuis | 1994 | Accessory | |
Joshuan's Almanac & Book of Facts | Ann Dupuis, Elizabeth Tornabene | 1995 | Accessory | |
Mystara Monstrous Compendium Appendix | John Nephew, John Terra, Skip Williams Skip Williams Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry... , Teeuwynn Woodruff |
1994 | Accessory | |
Advanced Dungeons & Dragons Red Steel
Code | Title | Author(s) | Published | Notes |
---|---|---|---|---|
Red Steel Campaign Expansion | Tim Beach | 1994 | Accessory | |
Savage Baronies | Tim Beach | 1995 | Accessory & Adventure | |
Advanced Dungeons & Dragons Odyssey: Savage Coast
Code | Title | Author(s) | Published | Notes |
---|---|---|---|---|
Savage Coast Campaign Book | Tim Beach, Bruce Heard Bruce Heard Bruce Heard is a game designer, and an author of several products for the Dungeons & Dragons fantasy role-playing game from TSR.-Early life:... |
1996 | Accessory | |
Savage Coast: Orc's Head | Nicky Rea | 1996 | Accessory | |
Savage Coast Monstrous Compendium Appendix | Loren L. Coleman Loren L. Coleman Loren L. Coleman is a science-fiction writer, known for having written many books for series such as Star Trek, Battletech/Mechwarrior, Age of Conan, Crimson Skies, Magic: The Gathering and others. Former member of the United States Navy, he has also written game fiction and source material for... , Ted James, Thomas Zuvich |
1996 | Accessory | |
External links
- Vaults of Pandius Official Campaign Website with most of the current fan based projects
- Mystara Wiki Mystara in more detail including genealogies, areas, known people, etc.)