The Northern Reaches
Encyclopedia
The Northern Reaches is an accessory for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

. This book describes the land known as the Northern Reaches, which lie on the eastern seaboard of the D&D game's Known World, also known as Mystara
Mystara
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.-Development:It...

.

Contents

The guides Helfdan Halftroll, Onund Tolundmire, Saru the Serpent, and Dwalinn the Dwarf take the reader on a tour of the Northern Reaches. The accessory describes the three Viking-style lands of Ostland, Vestland, and Soderfjord. The thirty-two page Players Book gives an overview of the Northern Reaches, and contains rules for Northman characters, including optional rules for character personality traits. The sixty-four page DM Book contains the history, geography, nations and governments, rules, and nonhumans of the Northern Reaches, three scenarios, rules for adapting the setting to Advanced Dungeons & Dragons, an epic campaign outline, and a new system of clerical magic: runes.

The gazetteer also includes a large color map and cardstock cutouts for constructing scale model Viking buildings. The complete 3-D card village can be assembled and used as the setting for two of the detailed adventures.

Publication history

GAZ7 The Northern Reaches was written by Ken Rolston
Ken Rolston
Ken Rolston is an American computer game and board game designer best known for his work with West End Games and the hit computer game series The Elder Scrolls...

 and Elizabeth Danforth
Liz Danforth
Elizabeth T. Danforth is a figure of note in the game industry. Although primarily recognized as an illustrator, she is an editor, writer, game scenario designer, and game developer.-Creative works:...

, with a cover by Clyde Caldwell
Clyde Caldwell
Clyde Caldwell is an American artist. Self described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters.-Early life:...

 and interior illustrations by Stephen Fabian
Stephen Fabian
-Career:Fabian specializes in science fiction and fantasy illustration and cover art for books and magazines. Fabian also produced artwork for TSR's Dungeons & Dragons game from 1986 to 1995, particularly on the Ravenloft line. He was self-taught, two of his primary influences being Virgil Finlay...

, and was published by TSR in 1988 as a sixty-four page book, a thirty-two page book, four cardstock sheets, a large color map, and an outer folder.

Reception

Jim Bambra reviewed The Northern Reaches for Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

magazine No. 143 (March 1989). He said that the book "introduces these cultures in a highly entertaining and informative manner", concluding, "With its solid role-playing excitement and easy to digest background, this Gazetteer belongs in every D&D game collection."

Lawrence Schick, in his 1991 book Heroic Worlds, felt that the gazetteer gave "an excellent feel for what the Norsemen were really like".
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