Imperialism II: Age of Exploration
Encyclopedia
Imperialism II: Age of Exploration is a turn-based strategy
computer game developed by Frog City Software
and published by Strategic Simulations, Inc.
(SSI) in 1999. It is the successor to the 1997 game Imperialism
. In Imperialism II, the player starts as ruler of a 16th century European country, and must build an empire.
Since 2001 Ubisoft
owns the rights to the Imperialism trademark.
, variable terrain productivity, labor allocation, resource allocation and logistics
.
that is composed of 3 allocative dilemmas plus the necessity to supply food for workers and military units plus the necessity to finance scientific research.
Raw materials which depend terrain improvements to be extracted and on logistics to be transported have to be processed by workers into semi-finished materials. Those semi-finished materials can then be turned into units or workers, used to increase terrain productivity or used to sustain workers of higher productivity. Logistics also depends on semi-finished materials for expansion through additions to the merchant marine and improvements to the road network.
On Imperialism II raw materials have to be transported first and then processed, access is not enough. In order to build a unit or an improvement a specific quantity of specific raw materials needs to be transported and processed into semi-finished materials before it becomes possible to build a unit. An example, to build 1 Ship-of-the-line unit the following quantities of semi-finished materials are required:
This requirement represents in raw-material terms the following:
But in order to build another unit, such as a Carbine Cavalry a different mix is needed:
In raw material terms this necessity would mean:
Labor has 4 different levels of productivity. Each higher level of productivity requires a unique type of luxury. This element of the game allows the player to increase total production without enlarging the labor force which would require raising the food supply.
The treasury has as sources of income the mining of precious material, the exporting of goods and overseas profits. Overseas profits is income generated by the export of raw-material collected from foreign lands bought by the Empire.
, Holland
, Spain
, England
, Portugal
or Sweden
) controls more than one-half of the Old World. Control over other countries can be achieved by conquest or by diplomatic means (influencing "minor nations" Denmark
, Germany
, Ireland
, Italy
, Scotland
, Switzerland
and even the "great powers", so they would finally join the player's empire), or most often a combination of the two. Control of the New World is not relevant for the victory condition.
. The other half of the world is the New World
, which must be explored by ships and explorers. The New World has resources that don't exist in the Old World; those resources are the precious materials (spices, silver, gold, gems and diamonds) and the luxuries (sugar cane, tobacco
and fur).
Another difference between the games is that Imperialism II starts in the 16th Century during the Age of exploration whereas Imperialism starts in the 19th century during the Industrial Revolution
.
, Computer Gaming World
and PC Gamer
.
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
computer game developed by Frog City Software
Frog City Software
Frog City Software was a computer game developing company which focused on strategy games, opened in 1995. Frog City Software was a subsidiary of Take-Two Interactive until they closed it in 2006....
and published by Strategic Simulations, Inc.
Strategic Simulations, Inc.
Strategic Simulations, Inc. was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. It was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General...
(SSI) in 1999. It is the successor to the 1997 game Imperialism
Imperialism (game)
Imperialism is a turn-based strategy game for Microsoft Windows and Apple Macintosh computers, developed by Frog City Software and published by Strategic Simulations, Inc. in 1997. In Imperialism, the player is the ruler of a 19th century country, and must build an empire...
. In Imperialism II, the player starts as ruler of a 16th century European country, and must build an empire.
Since 2001 Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....
owns the rights to the Imperialism trademark.
Gameplay
Imperialism II is a turn based 4X game, where you have to "eXplore, eXpand, eXploit, and eXterminate" in order to achieve victory. The game however focus on the economic aspect by introducing the concepts of variable worker productivityProductivity
Productivity is a measure of the efficiency of production. Productivity is a ratio of what is produced to what is required to produce it. Usually this ratio is in the form of an average, expressing the total output divided by the total input...
, variable terrain productivity, labor allocation, resource allocation and logistics
Logistics
Logistics is the management of the flow of goods between the point of origin and the point of destination in order to meet the requirements of customers or corporations. Logistics involves the integration of information, transportation, inventory, warehousing, material handling, and packaging, and...
.
Allocative dilemmas
The game presents the player with an economic problemEconomic problem
The economic problem, sometimes called the basic, central or fundamental economic problem, is one of the fundamental economic theories in the operation of any economy. It asserts that there is scarcity, or that the finite resources available are insufficient to satisfy all human wants and needs...
that is composed of 3 allocative dilemmas plus the necessity to supply food for workers and military units plus the necessity to finance scientific research.
- - Transportation dilemma: Where to allocate the limited transportation capacity of the merchant marine? The options can be to transport raw materials and/or precious materials from the New World, to import goods or to transport fish.
- - Labor allocation dilemma: Given the collected raw materials, which semi-finished materials should the workers produce?
- - Resource allocation dilemma: Which use should be given to the semi-finished materials produced by the labor force?
Raw materials which depend terrain improvements to be extracted and on logistics to be transported have to be processed by workers into semi-finished materials. Those semi-finished materials can then be turned into units or workers, used to increase terrain productivity or used to sustain workers of higher productivity. Logistics also depends on semi-finished materials for expansion through additions to the merchant marine and improvements to the road network.
On Imperialism II raw materials have to be transported first and then processed, access is not enough. In order to build a unit or an improvement a specific quantity of specific raw materials needs to be transported and processed into semi-finished materials before it becomes possible to build a unit. An example, to build 1 Ship-of-the-line unit the following quantities of semi-finished materials are required:
- 14 timber + 8 bronze + 4 cloth + 1 worker
This requirement represents in raw-material terms the following:
- 28 wood + 8 tin ore + 8 copper ore + 12 wool
But in order to build another unit, such as a Carbine Cavalry a different mix is needed:
- 3 cloth + 6 steel + 5 horses + 1 worker
In raw material terms this necessity would mean:
- 6 iron ore + 6 coal + 5 horses + 10 wool
Labor productivity and food supply
Every worker, ship and military unit require one unit of food (wheat, meat or fish) every turn. Because of this necessity, enlarging the labor force depends on the increase of the food supply. Increasing the food supply demands semi-finished materials in order to improve farms or expand the merchant marine which can transport fish.Labor has 4 different levels of productivity. Each higher level of productivity requires a unique type of luxury. This element of the game allows the player to increase total production without enlarging the labor force which would require raising the food supply.
Worker | Peasant | Apprentice | Journeyman | Master |
Productivity | 1 | 4 | 6 | 8 |
Luxury Consumed | None | Refined sugar | Cigar | Fur hat |
The Treasury
Avoiding bankruptcy and keeping the Empire solvent is also a challenge. That's because the Empire's treasury finances scientific research, military invasions and the importing of goods. It also pays for the creation of civilian units and for the upgrade of the work force. On the Diplomatic arena the treasury finances grants to foreign nations and trade subsidies.The treasury has as sources of income the mining of precious material, the exporting of goods and overseas profits. Overseas profits is income generated by the export of raw-material collected from foreign lands bought by the Empire.
Spices | Silver | Gold | Gems | Diamonds | |
Income per unit every turn | $50 | $100 | $200 | $300 | $400 |
Victory Condition
The game is won when any of the "great powers" (FranceFrance
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...
, Holland
Dutch Republic
The Dutch Republic — officially known as the Republic of the Seven United Netherlands , the Republic of the United Netherlands, or the Republic of the Seven United Provinces — was a republic in Europe existing from 1581 to 1795, preceding the Batavian Republic and ultimately...
, Spain
Spain
Spain , officially the Kingdom of Spain languages]] under the European Charter for Regional or Minority Languages. In each of these, Spain's official name is as follows:;;;;;;), is a country and member state of the European Union located in southwestern Europe on the Iberian Peninsula...
, England
Kingdom of England
The Kingdom of England was, from 927 to 1707, a sovereign state to the northwest of continental Europe. At its height, the Kingdom of England spanned the southern two-thirds of the island of Great Britain and several smaller outlying islands; what today comprises the legal jurisdiction of England...
, Portugal
Portugal
Portugal , officially the Portuguese Republic is a country situated in southwestern Europe on the Iberian Peninsula. Portugal is the westernmost country of Europe, and is bordered by the Atlantic Ocean to the West and South and by Spain to the North and East. The Atlantic archipelagos of the...
or Sweden
Sweden
Sweden , officially the Kingdom of Sweden , is a Nordic country on the Scandinavian Peninsula in Northern Europe. Sweden borders with Norway and Finland and is connected to Denmark by a bridge-tunnel across the Öresund....
) controls more than one-half of the Old World. Control over other countries can be achieved by conquest or by diplomatic means (influencing "minor nations" Denmark
Denmark
Denmark is a Scandinavian country in Northern Europe. The countries of Denmark and Greenland, as well as the Faroe Islands, constitute the Kingdom of Denmark . It is the southernmost of the Nordic countries, southwest of Sweden and south of Norway, and bordered to the south by Germany. Denmark...
, Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...
, Ireland
Ireland
Ireland is an island to the northwest of continental Europe. It is the third-largest island in Europe and the twentieth-largest island on Earth...
, Italy
Italy
Italy , officially the Italian Republic languages]] under the European Charter for Regional or Minority Languages. In each of these, Italy's official name is as follows:;;;;;;;;), is a unitary parliamentary republic in South-Central Europe. To the north it borders France, Switzerland, Austria and...
, Scotland
Scotland
Scotland is a country that is part of the United Kingdom. Occupying the northern third of the island of Great Britain, it shares a border with England to the south and is bounded by the North Sea to the east, the Atlantic Ocean to the north and west, and the North Channel and Irish Sea to the...
, Switzerland
Switzerland
Switzerland name of one of the Swiss cantons. ; ; ; or ), in its full name the Swiss Confederation , is a federal republic consisting of 26 cantons, with Bern as the seat of the federal authorities. The country is situated in Western Europe,Or Central Europe depending on the definition....
and even the "great powers", so they would finally join the player's empire), or most often a combination of the two. Control of the New World is not relevant for the victory condition.
Differences from Imperialism I
The main novelty in Imperialism II compared to its predecessor, is the addition of the New World, which is unknown and has to be explored. Unlike in Imperialism I, only part of the world is visible at the start and this part is the Old WorldOld World
The Old World consists of those parts of the world known to classical antiquity and the European Middle Ages. It is used in the context of, and contrast with, the "New World" ....
. The other half of the world is the New World
New World
The New World is one of the names used for the Western Hemisphere, specifically America and sometimes Oceania . The term originated in the late 15th century, when America had been recently discovered by European explorers, expanding the geographical horizon of the people of the European middle...
, which must be explored by ships and explorers. The New World has resources that don't exist in the Old World; those resources are the precious materials (spices, silver, gold, gems and diamonds) and the luxuries (sugar cane, tobacco
Tobacco
Tobacco is an agricultural product processed from the leaves of plants in the genus Nicotiana. It can be consumed, used as a pesticide and, in the form of nicotine tartrate, used in some medicines...
and fur).
Another difference between the games is that Imperialism II starts in the 16th Century during the Age of exploration whereas Imperialism starts in the 19th century during the Industrial Revolution
Industrial Revolution
The Industrial Revolution was a period from the 18th to the 19th century where major changes in agriculture, manufacturing, mining, transportation, and technology had a profound effect on the social, economic and cultural conditions of the times...
.
Reception
Imperialism II received favorable reviews from game critics. Most of the reviews were written in 1999 that means that unfortunately some of them are no longer available, included among the unavailable ones are the reviews from PC Gameworld, Computer Games MagazineComputer Games Magazine
Computer Games Magazine was a computer gaming print magazine. It was formerly Computer Games Strategy Plus, and before that, Strategy Plus, which had been founded as Games International in the UK in 1988. While its initial focus was on strategy games, it covered a wide range of game genres...
, Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...
and PC Gamer
PC Gamer
PC Gamer is a magazine founded in Britain in 1993 devoted to PC gaming and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries...
.
- Game RankingsGame RankingsGameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...
- 84/100 score - Average based on 15 different reviews of the game. - GamespotGameSpotGameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
- 8/10 score - The review wrote: " Imperialism II is a more refined and interesting use of the same system" and added: "Frog City has done an excellent job of it with Imperialism II." The food supply requirement was criticized and called "a bit tedious". - IGNIGNIGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
- 8.4/10 score - This review called the game "impressive" and said "It's complex as hell, but it's a lot of fun". - ZDNetZDNetZDNet is a business technology news website published by CBS Interactive, along with TechRepublic and SmartPlanet. The brand was founded on April 1, 1991 as a general interest technology portal from Ziff Davis and evolved into an enterprise IT-focused online publication owned by CNET...
- 5/5 score- "With deeper gameplay, tactical combat, and AI, the new game system is easier to learn and play than the original." - GameProGameProGamePro Media was a United States gaming media company publishing online and print content on the video game industry, video game hardware, and video game software developed for a video game console , a computer, and/or a mobile device . GamePro Media properties include GamePro magazine and...
- 4.5/5 score - "A great update to a great strategy game." - CNETCNETCNET is a tech media website that publishes news articles, blogs, and podcasts on technology and consumer electronics. Originally founded in 1994 by Halsey Minor and Shelby Bonnie, it was the flagship brand of CNET Networks and became a brand of CBS Interactive through CNET Networks' acquisition...
's Gamecenter.com - 8/10 score - "In the long term, Imperialism II: Age of Exploration provides epic strategic gaming with random maps and multiplayer support." - Adrenaline VaultAdrenaline VaultThe Adrenaline Vault was launched November 1, 1995 by gaming entrepreneur Angel Munoz. The site provides PC, console game and hardware news, previews and reviews. Once a large commercial website, Avault is now published primarily by a team of volunteers....
- 4/5 score - "It’s a solid title that nicely combines some quality features into an attractive title. [T]hose of you who thirst for the thrill of constant combat might feel bogged down in some of the other elements." - Strategy Gaming Online - 8.6/10 score - "In every aspect, then, Imp2 is an improvement over Imp1, which should give some idea of really how good a game this is". This review however considered excessive the amount of importance given to the economic aspect of the game.
- Tom vs. Bruce from the Games for Windows: The Official MagazineGames for Windows: The Official MagazineGames for Windows: The Official Magazine was a monthly computer game magazine published by Ziff Davis Media, licensing the Games for Windows brand from Microsoft Corporation. It was the successor to Computer Gaming World. The first issue was released in November 2006...
- Imperialism II was featured on their column in the March 2007 issue. Although it wasn't a review Tom ChickTom ChickTom W. Chick is an American television and movie actor, and independent journalist. His most prominent TV roles were as Oscar's lover Gil in the US version of The Office, and the hard-hitting reporter Gordon in The West Wing. As a writer, Tom has contributed to many current and past video game...
wrote: "Until Civilization IV came out, it [Imperialism II] was my favorite turn-based strategy game." Bruce Geryk also expressed his opinion: "Imperialism II is probably my favorite game of the 1990s. Since it's my favorite, it kind of goes without saying that it must be the best."
External links
- The Daily Imperialist, featuring game editors and modsMod (computer gaming)Mod or modification is a term generally applied to personal computer games , especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and...
- Imperialism II support page at Ubisoft
- Imperialism II guide at IGN
- 11 screenshots of Imperialism II at Moby Games
- 20 screenshots of Imperialism II at IGN
- 6 screenshots of Imperialism II at GameSpot
- Imperialist Forum, A forum dedicated to the imperialism series and currently the location of an imperialism remake