Hero System
Encyclopedia
The Hero System is a generic role-playing game system
Generic role-playing game system
A generic role-playing game system or universal role-playing game system is a role-playing game system designed to be independent of setting and genre...

 that developed from the superhero
Superhero
A superhero is a type of stock character, possessing "extraordinary or superhuman powers", dedicated to protecting the public. Since the debut of the prototypical superhero Superman in 1938, stories of superheroes — ranging from brief episodic adventures to continuing years-long sagas —...

 RPG Champions
Champions (role-playing game)
Champions is a role-playing game published by Hero Games that is designed to simulate and function in a four-color superhero comic book world. It was created by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer....

. It is used as the underlying mechanics of other Hero Games
Hero Games
Hero Games is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the Fuzion system.-History:...

 role-playing games such as Dark Champions
Dark Champions
Dark Champions is a game published by Hero Games using its Hero System rules to simulate the action-adventure genre.When the original Dark Champions book was published in the early 1990s, its focus was on dark vigilantes in a superhero or almost-superhero setting, focusing on adventures similar to...

, Fantasy Hero
Fantasy Hero
Fantasy Hero is a role-playing game book that supports the Fantasy genre using the Hero System rules. Since the release of the 5th edition of the Hero System, Steven S. Long of Hero Games has published a new version of the Fantasy Hero book, as well as several supplementary publications to support...

, Star Hero
Star Hero
Star Hero is a role-playing game, published by Hero Games, which uses its Fifth Edition Hero System rules to represent the science fiction genre. Though not nearly as popular as its Champions, Dark Champions, and Fantasy Hero lines, the genre book has been received well by fans and critics alike,...

, and Pulp Hero. It is characterized by point-based character creation and the rigor with which it measures character abilities. It uses only six-sided dice
Dice
A die is a small throwable object with multiple resting positions, used for generating random numbers...

.

System features

The HERO System character creation system is entirely points-based with no random elements. Players are given a pool of points, the size of which varies depending on the campaign type, with which to buy Characteristics, Skills, Talents, and Powers. They can gain additional points by taking Disadvantages that hamper their character in play.

Abilities in the HERO System, particularly Powers (a broad category that includes superpowers, magic, psionics, and high technology), are modeled based on their effects. The player chooses an effect the power models (such as Energy Blast) and chooses a set of modifiers to fine-tune the power's function. Each modifier makes the Power more or less expensive. HERO System products and players are notorious for the ingenuity and complexity of their power constructions.

Tasks are resolved using three six-sided dice and Power effects (especially damage) are resolved by rolling a number of dice based on the power's level.

Unlike the d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

 and many other game systems, experience awards are in the form of character points, which have the same value as those used in character creation and can be applied directly to the character's abilities upon receipt.

Character creation

The HERO Systems biggest innovation was its use of a point-based system for character creation with a tool-kit approach to creating abilities. The rules only define the ability's effects in combat—the player defines what the ability looks like when used. For example, the ability to project a jet of fire could be bought as "Energy Blast," or any of a number of other abilities. The player then defines it as a "jet of fire," with all that implies: it has the possibility of starting secondary fires; it looks, smells and sounds like a jet of fire; etc. This Energy Blast could be modified by any number of modifiers such as "Explosion," "Area of Effect" or "No Range." These affect how the power works as well as its final cost.

Each player creates his character starting with a pool of points to buy abilities (such as the aforementioned "Energy Blast" and "Armor"), increase characteristics (such as "Strength" and "Intelligence") and buy skills (such as "Computer Programming" and "Combat Driving"). This pool can be increased by taking disadvantages for your character (such as being hunted by an enemy, a dependency of some sort or having people who depend on your character in some way). The initial pool, as well as the final pool size, is determined by the Game Master
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

 (GM), as well as the point limits on each individual ability.

Advantages and disadvantages

The advantages of the HERO System are commonly considered to be:
  1. It eases game balance
    Game balance
    Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. Each team or person would be equally matched in every aspect.- Overview :...

     issues for the GM: characters of similar point totals are usually of roughly equal power.
  2. It is very flexible in character creation, allowing players to create nearly any character they can imagine.
  3. It uses only six-sided dice
    Dice
    A die is a small throwable object with multiple resting positions, used for generating random numbers...

    , as generally used in many board games.


The primary disadvantages are commonly considered to be:
  1. Complexity, as character generation provides a sometimes overwhelming number of options and requires more mathematical computation than other games (but see "Mathematics issues" below).
  2. The long amount of time it can take to adjudicate combat.
  3. The ability for players familiar with the system's quirks to use the system to decrease the point cost of powers, leading to one character being much more powerful than another character of similar point value.
  4. A large number of dice required at high power levels


The "large number of dice required at high power levels" has been called both an advantage and a disadvantage. The original designers, and some contemporary players, have cited a "feeling of power" when rolling large numbers of dice and counting off huge amounts of damage. On the other hand, rolling such a large load of dice can be physically unwieldy and take a long time to add up.

Powers

The powers system is divided into a set of standard powers, and a list of advantages and limitations that can be applied to each power. Many of the powers have specific advantages and limitations that apply only to that power. The powers in the HERO System are categorized roughly as follows:
  • Adjustment Powers — Modify the Characteristics of self or another.
  • Attack Powers — Inflict physical damage or some other negative effect on an opponent.
  • Body-Affecting Powers — Change shape, size, density, etc.
  • Defense Powers — Protect against an attack or mishap.
  • Mental Powers — Detect and/or affect the mind of another.
  • Movement Powers — Employ various forms of movement.
  • Sense-Affecting Powers — Alter or hinder a character's senses.
  • Sensory Powers — Improve or expand upon the sensory abilities.
  • Size Powers — Growth and Shrinking.
  • Special Powers — Powers with some unusual quality, including ones that do not fall into the other categories.
  • Standard Powers — A "catch-all" for Powers that are not Adjustment, Mental, Movement, Size, or Special Powers.


Within each of these categories are multiple Powers that have more specialized effects. Thus for the movement category there are powers that can be used for Running
Running
Running is a means of terrestrial locomotion allowing humans and other animals to move rapidly on foot. It is simply defined in athletics terms as a gait in which at regular points during the running cycle both feet are off the ground...

, Swimming, Climbing
Climbing
Climbing is the activity of using one's hands and feet to ascend a steep object. It is done both for recreation and professionally, as part of activities such as maintenance of a structure, or military operations.Climbing activities include:* Bouldering: Ascending boulders or small...

, Leaping
Jumping
Jumping or leaping is a form of locomotion or movement in which an organism or non-living mechanical system propels itself through the air along a ballistic trajectory...

, Gliding
Gliding
Gliding is a recreational activity and competitive air sport in which pilots fly unpowered aircraft known as gliders or sailplanes using naturally occurring currents of rising air in the atmosphere to remain airborne. The word soaring is also used for the sport.Gliding as a sport began in the 1920s...

, Flying
Flight
Flight is the process by which an object moves either through an atmosphere or beyond it by generating lift or propulsive thrust, or aerostatically using buoyancy, or by simple ballistic movement....

, Tunnel
Tunnel
A tunnel is an underground passageway, completely enclosed except for openings for egress, commonly at each end.A tunnel may be for foot or vehicular road traffic, for rail traffic, or for a canal. Some tunnels are aqueducts to supply water for consumption or for hydroelectric stations or are sewers...

ing through solid surfaces, and even Teleportation
Teleportation
Teleportation is the fictional or imagined process by which matter is instantaneously transferred from one place to another.Teleportation may also refer to:*Quantum teleportation, a method of transmitting quantum data...

. For certain game genre
Genre
Genre , Greek: genos, γένος) is the term for any category of literature or other forms of art or culture, e.g. music, and in general, any type of discourse, whether written or spoken, audial or visual, based on some set of stylistic criteria. Genres are formed by conventions that change over time...

s there are even powers for traveling to other dimensions or moving faster than light.

Also, many Powers appear in at least two categories. For example, most Attack Powers are also Standard Powers, and Size Powers are basically just a subcategory of Body-Affecting Powers. Darkness is in three categories — Standard, Attack, and Sense-Affecting.

Point Cost

Each power has a base point cost for a given effect. This could be, for example, a certain number of points per six-sided-die (or "d6") of damage inflicted upon a foe.

Powers can have both advantages and limitations. Both are modifiers applied at different stages in calculating cost. These modifiers are typically changes of ±¼, but can range up to ±2 or even higher.

After the base cost is calculated, advantages are applied. These, which can make a power more useful, typically expand its effectiveness or make it more powerful, and thus make it more expensive. Once advantages are applied, the base cost becomes the Active Cost.

The Active Cost is calculated as an intermediate step as it is required to calculate certain figures, such as range, END usage, difficulty of activation rolls, and other things.

The formula for calculating the Active Cost is:
Active Cost = Base Cost × (1 + Advantages)


Once Active Cost is calculated, limitations are applied. These represent shortcomings in the power, lessened reliability or situations in which the power can not be used. Limitations are added separately as positive numbers, even though they are listed as negative.

The Real Cost of the power is then determined by:
Real Cost = Active Cost / (1 + Limitations)


The Real Cost is the amount the character must actually pay for the Power.

Power Frameworks

The rules also include schemes for providing a larger number of powers to a character for a given cost. These power frameworks reduce the cost either by requiring the group of powers to have a common theme as in an Elemental Control Framework, or by limiting the number of powers that can be active at one time with a Multipower Framework. Powers within a framework can share common limitations, further reducing the cost. A third type of power framework, the Variable Power Pool (VPP), trades thrift for flexibility. With it, powers can be arbitrarily chosen on the fly, granting enhanced in-game flexibility. The price is a premium on points, called the Control Cost. Additionally, it is marked as potentially unbalancing, so not all GMs will permit VPP's.

Elemental Controls were eliminated in the Sixth Edition.

Mathematics issues

One of the criticisms leveled at the HERO System almost since its inception is the relatively large amount of computation involved in its use, particularly during character creation. While almost none of this math goes beyond the basic functions of addition
Addition
Addition is a mathematical operation that represents combining collections of objects together into a larger collection. It is signified by the plus sign . For example, in the picture on the right, there are 3 + 2 apples—meaning three apples and two other apples—which is the same as five apples....

, subtraction
Subtraction
In arithmetic, subtraction is one of the four basic binary operations; it is the inverse of addition, meaning that if we start with any number and add any number and then subtract the same number we added, we return to the number we started with...

, multiplication
Multiplication
Multiplication is the mathematical operation of scaling one number by another. It is one of the four basic operations in elementary arithmetic ....

, and division
Division (mathematics)
right|thumb|200px|20 \div 4=5In mathematics, especially in elementary arithmetic, division is an arithmetic operation.Specifically, if c times b equals a, written:c \times b = a\,...

 (certain obscure and completely optional situations may call for a logarithm
Logarithm
The logarithm of a number is the exponent by which another fixed value, the base, has to be raised to produce that number. For example, the logarithm of 1000 to base 10 is 3, because 1000 is 10 to the power 3: More generally, if x = by, then y is the logarithm of x to base b, and is written...

ic function), this can seem daunting to newcomers.

As a result, software has been created to automate the bookkeeping involved. "Heromaker", a MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...

 program, was distributed with some versions of Champions
Champions (role-playing game)
Champions is a role-playing game published by Hero Games that is designed to simulate and function in a four-color superhero comic book world. It was created by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer....

. Today, "Hero Designer" for the Fifth and Sixth Editions is available on several platforms, and is supported by numerous character packs and other extensions linked to Hero Games book releases.

Publishing history

Although several games based on the HERO System were published in the 1980s, including Champions
Champions (role-playing game)
Champions is a role-playing game published by Hero Games that is designed to simulate and function in a four-color superhero comic book world. It was created by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer....

, Danger International, Justice, Inc.
Justice, Inc. (role-playing game)
Justice, Inc. is a role-playing game designed to simulate the adventure stories in the pulp magazines of the 1930s.It was one of the first non-superhero applications of the point-based game system that had been developed for the Champions superhero game...

, Robot Warriors and the original versions of Fantasy HERO
Fantasy Hero
Fantasy Hero is a role-playing game book that supports the Fantasy genre using the Hero System rules. Since the release of the 5th edition of the Hero System, Steven S. Long of Hero Games has published a new version of the Fantasy Hero book, as well as several supplementary publications to support...

 and Star HERO
Star Hero
Star Hero is a role-playing game, published by Hero Games, which uses its Fifth Edition Hero System rules to represent the science fiction genre. Though not nearly as popular as its Champions, Dark Champions, and Fantasy Hero lines, the genre book has been received well by fans and critics alike,...

, each of the RPGs was self-contained, much as Chaosium
Chaosium
Chaosium is one of the longer lived publishers of role-playing games still in existence. Founded by Greg Stafford, its first game was actually a wargame, White Bear and Red Moon, which later mutated into Dragon Pass and its sequel, Nomad Gods...

's Basic Role-Playing
Basic Role-Playing
Basic Role-Playing is a role-playing game system which originated in the fantasy-oriented RuneQuest role-playing game rules...

 games are. The HERO System itself was not released as an independent entity until 1989, as Steve Jackson Games
Steve Jackson Games
Steve Jackson Games is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.-History:...

' GURPS
GURPS
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting...

 (Generic Universal Roleplaying System) became more popular. As a joint venture between Hero Games and Iron Crown Enterprises
Iron Crown Enterprises
Iron Crown Enterprises was a publisher of role playing, board, miniature battle, and collectible card games.ICE was incorporated in 1980 shortly after the principal founders graduated from the University of Virginia...

, a stand-alone HERO System Rulebook was published alongside the fourth edition of Champions. The content was identical to the opening sections of the Champions rules, but all genre-related material was removed. Afterward, genre books such as Ninja HERO (written by Aaron Allston
Aaron Allston
Aaron Allston is an American game designer and novelist of many science fiction books, notably Star Wars novels. His works as a game designer include game supplements for several role-playing games, several of which served to establish the basis for products and subsequent development of TSR's...

) and Fantasy HERO
Fantasy Hero
Fantasy Hero is a role-playing game book that supports the Fantasy genre using the Hero System rules. Since the release of the 5th edition of the Hero System, Steven S. Long of Hero Games has published a new version of the Fantasy Hero book, as well as several supplementary publications to support...

 were published as sourcebooks for the HERO System Rulebook as opposed to being independent games.

With the collapse of the Hero-ICE alliance, the HERO System went into limbo for several years. The Champions franchise released a new version under the Fuzion
Fuzion
Fuzion is a generic role-playing game system created by the collaboration of R. Talsorian Games and Hero Games. Fuzion is a combination of the Interlock System, , and the HERO system...

 system, which had been a joint development with R. Talsorian Games
R. Talsorian Games
R. Talsorian Games, based in Renton, WA , is a publisher of role-playing game books and accessories. Their titles include the Cyberpunk 2020 series and for anime-related titles such as Dragonball Z. Their major product line today is the Fuzion system.The company's chairman is Mike Pondsmith,...

, called Champions: the New Millennium. Although two editions were published, it was very poorly received by Champions fans. In 2001, a reconstituted Hero Games was formed under the leadership of Steven S. Long, who had written several books for the earlier version of the system. It regained the rights to the HERO System and to the Champions trademark.

In 2001, the Fifth Edition of the HERO System Rulebook was released, incorporating heavy revisions by Long. A large black hardcover, it was critically well-received and attained a degree of commercial success. (Following problems with fragile bindings
Bookbinding
Bookbinding is the process of physically assembling a book from a number of folded or unfolded sheets of paper or other material. It usually involves attaching covers to the resulting text-block.-Origins of the book:...

 on Fourth Edition rulebooks, the planned binding for the larger Fifth Edition was tested using a clothes dryer.) The Fifth Edition is often referred to as "FREd", which is a backronym
Backronym
A backronym or bacronym is a phrase constructed purposely, such that an acronym can be formed to a specific desired word. Backronyms may be invented with serious or humorous intent, or may be a type of false or folk etymology....

 for "Fifth Rules Edition". The name actually comes from Steve S. Long's reply when asked what the standard abbreviation for the Fifth Edition would be: "I don't care if you call it 'Fred', as long as you buy it."

A revised version (ISBN 1-58366-043-7) was issued in 2004, along with HERO System Sidekick, a condensed version of the rulebook with a cover price of under $10. Fans often call the revised Fifth Edition "Fiver," ReFREd," or "5ER" (from "Fifth Edition revised"; "Fiver" also alludes to Watership Down
Watership Down
Watership Down is a classic heroic fantasy novel, written by English author Richard Adams, about a small group of rabbits. Although the animals in the story live in their natural environment, they are anthropomorphised, possessing their own culture, language , proverbs, poetry, and mythology...

). This rulebook is so big (592 pages) that some fans speculated that it might be bulletproof, and it did indeed stop some bullets when tested by Hero Games staffers.

On February 28, 2008, Cryptic Studios
Cryptic Studios
Cryptic Studios, a wholly owned Perfect World subsidiary, is a small American massively multiplayer online role-playing game developer headquartered in Los Gatos, California.-History:...

 purchased the Champions intellectual property
Intellectual property
Intellectual property is a term referring to a number of distinct types of creations of the mind for which a set of exclusive rights are recognized—and the corresponding fields of law...

, and sold the rights back to Hero Games to publish the 6th edition books. One of the new features will be to allow players to adapt their Champions Online
Champions Online
Champions Online is a free-to-play superhero-themed massively multiplayer online role-playing game by former City of Heroes/Villains developer Cryptic Studios based on the Champions license. The game's rules and setting are loosely based on the HERO System ruleset...

 characters to the pen-and-paper game.

In late 2008, Hero released a licensed RPG for Aaron Williams's popular comic PS238
PS238
PS238 is a comic book that follows the lives of both teachers and students at an elementary school for children with super powers, which the comic calls metaprodigies. Issue #0 was published in November 2002. PS238 is written and drawn by Aaron Williams and published by Do Gooder Press. Until...

 using a simplified version of the Fifth Edition rules.

In late 2009, Hero Games released the 6th Edition of the Hero System. The game has so far had a mostly positive reception, with little in the way of 'Edition Wars'.
Among other changes, there are no Figured Characteristics - All Characteristics, including the formerly Figured, are bought separately. Other, more minor rules changes include folding Armor and Force field into Resistant Defense and reestablishing Regeneration as a separate power. The rules were released in two volumes, with the first covering character creation in depth and the second describing campaigns and the running of games. The new genre book for Champions came out shortly thereafter, and a new Fantasy HERO was released in the summer of 2010. A new version of Sidekick was released in late 2009 under the title The HERO System Basic Rulebook, while an Advanced Player Guide was published that had additional options for character creation. Other recent releases included a large book of pre-constructed Powers, a set of pre-generated Martial Arts styles, abilities and skills, a large bestiary, a new grimoire
Grimoire
A grimoire is a textbook of magic. Such books typically include instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms and divination and also how to summon or invoke supernatural entities such as angels, spirits, and demons...

 for Fantasy Hero and a three-volume set of villains for Champions. A new edition of Star HERO was released in 2011, and other planned releases include a second Advanced Player Guide, a steampunk
Steampunk
Steampunk is a sub-genre of science fiction, fantasy, alternate history, and speculative fiction that came into prominence during the 1980s and early 1990s. Steampunk involves a setting where steam power is still widely used—usually Victorian era Britain or "Wild West"-era United...

 sourcebook, and a Cthulu Mythos book.

Media mentions

Hero System products have appeared in the following newspaper and magazine articles, websites and podcasts.

Podcasts
RPG Countdown: Hero System products appeared on these episodes: 18 December 2009 (HERO System 6E: Character Creation).

The ENnie Awards
HERO System 6th edition was nominated for the following "2010 ENnie Awards":
  • Best Rules - won the silver award.
  • Best Game - nominated.
  • Best Interior Art - honorable mention.


Additionally, Lucha Libre Hero was nominated for Best Supplement.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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