Game backup device
Encyclopedia
A game backup device, formerly usually called a copier and more recently a flash cartridge, is a device for backing up ROM
information from a video game cartridge to a computer file called a ROM image
and playing them back on the real hardware. Recently flash cartridges, especially on the Game Boy Advance
and Nintendo DS
platforms, only support the latter function; they cannot be used for backing up ROM data. Game backup devices also make it possible to develop homebrew
software on video game systems. Game backup devices differ from modchip
s in that modchips are used in conjunction with systems that use generally available media such as CDs and DVDs, whereas game backup devices are used with systems that use cartridges.
Video game companies consider these devices as a tool for reverse engineering
to circumvent copying. Most of the devices are made in China, but they are available globally. Recently, action has been taken by companies such as Nintendo
to remove these devices from the marketplace, but the easy dissemination of information and selling of products over the Internet has made it difficult to eradicate this problem. Hobbyists argue that these devices are and should stay legal because they fulfill the need to backup games in case the original is damaged or lost; and because they permit the private development of new software on the device.
. Users quickly discovered ways to copy these disks with ordinary home computers of the time and transmit the copied data to others using the emerging electronic bulletin board system
s. Nintendo attempted to counter the piracy problem by slightly modifying the hardware in newer revisions, but they were unable to stop the unauthorized copying. Later, the Famicom Disk System was discontinued, supposedly because cartridge technology had caught up in capacity, but the influence of rampant piracy cannot be discounted.
When the Super Nintendo Entertainment System
was released, Hong Kong
based companies were quick to cash in on the same idea. They produced cartridges that fit in the video game console's cartridge slot, but were interfaced with a floppy disk drive through a connecting cable. The copier, as they were called, also had a passthrough slot into which a real game could be inserted. The device, once powered up, could be used to copy the cartridge's ROM data into ordinary MS-DOS formatted 3.5" floppy disks and thereafter to play the game from the same disks, without having to rely on the original cartridge being present.
When these devices were introduced to the United States
and Europe
, video game enthusiasts quickly started swapping the copied games over bulletin board system
s. Release groups formed to cater to the need of fresh games, and also to crack
the protection that was employed to thwart copying in several games released after copiers became available. Release groups would also add their own intros
to games, to advertise their BBSes and new releases.
The copier devices and dissemination of hardware information through BBSes made it possible to start developing software on the video game consoles. The software evolved from crack intros to demos
, and finally to home-made games. The homebrew
software development scene is still alive and active today on multiple contemporary platforms.
software and are considered a cheap method of development compared to purchasing official development kits
, a backup device's potential for software piracy is a major concern to hardware and software manufacturers.
Companies such as Nintendo have fought long legal battles against companies like Bung Enterprises and the makers of the R4DS on the grounds that their products are used primarily for piracy and qualify as theft
.
s.
Super UFO series- by UFO Enterprise. Available from 16 to 32 Megabits.
Compatible with Pro Fighter and Game Doctor file formats. File format extension is 1 to
8GM.
Game Doctor Series - by Bung Enterprise. Available up to 64 Megabits (and upgradable to 128 Megabits) with
optional Digital Signal Processor cartridge to run games like Pilot Wings
, Super Mario Kart
and many others. Contrary to misinformation games like Tales of Phantasia
, Street Fighter Alpha 2
and Star Fox
do not use DSP-1. Tales of Phantasia
is a standard cartridge with different a memory map than most games due to a larger size of ROM. Street Fighter Alpha 2
uses the SDD-1 coprocessor chip which primarily is used for graphics decompression. Star Fox
uses the Super FX
chip which is a RISC processor intended for software rendering 3D graphics used in the game. File format extension is *.078
Multi Game hunter (MGH) by Venus Corp. a dual solution game copier for both Sega Genesis and SNES
.
Double Pro Fighter by China Coach Limited is a dual solution game copier for both Sega Genesis and SNES
.
It is important to note that no commercially produced Backup Device for Super Nintendo can play back games which use additional processing hardware in the cartridge with the sole exception of DSP-1. This is due in part to the way in which these processors operate. It may be possible with some copiers to manage to backup a game using an extra coprocessor chip though. However a very small number of games fall into this category but there are notable games included. Some examples are Mega Man X2
, Mega Man X3
, Star Fox
, Kirby's Dreamland 3, Super Mario RPG, Super Mario World 2: Yoshi's Island
, and more.
Many games are commonly incorrectly said to have extra coprocesser chips or said to have one but the wrong one is named. Games such as Donkey Kong Country
and Tales of Phantasia
often are incorrectly stated to have these chips.
that plug into the extension port on the bottom of the system, initially intended for the 64DD: the Doctor V64 and the CD64. In addition to playing backups from a CD, they can both be used to create them by copying the information from a cartridge that is plugged into the Nintendo 64. They store the ROM image in internal memory and can be transferred to a computer
via a parallel port
for distribution elsewhere. The Z64 uses the cartridge slot on the top of the N64 and has a cartridge slot itself for booting backups as well as making backups. It reads from and stores backups on zip diskettes. The NEO N64 Myth Cart was released in December 2009, long after the Nintendo 64 had been discontinued, and is marketed for retro gamers
. The NEO N64 Myth Cart connects to a PC using USB, and ROM images are stored in flash memory
.
Schematics, PCB designs and source code for a cartridge emulator known as "PVBackup" were released by Valery Pudov.
and its color successor
there are numerous external copiers, such as GB Xchanger, which can back up an inserted Game Boy or Game Boy Color cartridge. The GB Xchanger plugs into a computer in order to copy the games, which can later transfer the game(s) back through the copier to a blank flash cartridge.
, Game Boy Advance SP
and Game Boy micro
, like the Flash Advance Xtreme are similar to those used for the original Game Boy, as they are external copiers that use parallel ports to communicate with personal computers.
The copiers eventually made use of USB with products like first generation XG-Flash carts, which also used external copiers, but benefited from faster write speeds than its parallel port predecessors. This technology evolved into onboard external copiers like the EZFlash Advance that used the Game Boy Advance itself as a copier. These USB cables would plug into the GBAs proprietary port used for link cables or accessories like the ereader and when booted while holding Start and Select, would connect to a PC. These version are not compatible with the Game Boy micro because it uses a different port than the GBA and GBA SP.
that are widely available, yet many devices exist to play backups on a DS.
and the Neo Geo Pocket Color
. It resembled their GB Xchanger and it served the same function.
Team Pokeme and Dark Fader both released homemade game backup devices for the Pokémon Mini
. Both devices used USB for communicating with a PC.
A copier for the Japan-only handheld, the Wonderswan
, as well as the Wonderswan Color and to a lesser extent, the SwanCrystal, was released called the WonderMagic. It uses a parallel port for communication with a PC.
Read-only memory
Read-only memory is a class of storage medium used in computers and other electronic devices. Data stored in ROM cannot be modified, or can be modified only slowly or with difficulty, so it is mainly used to distribute firmware .In its strictest sense, ROM refers only...
information from a video game cartridge to a computer file called a ROM image
ROM image
A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computer's firmware, or from an arcade game's main board...
and playing them back on the real hardware. Recently flash cartridges, especially on the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
and Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
platforms, only support the latter function; they cannot be used for backing up ROM data. Game backup devices also make it possible to develop homebrew
Homebrew (video games)
Homebrew is a term frequently applied to video games or other software produced by consumers to target proprietary hardware platforms not typically user-programmable or that use proprietary storage methods...
software on video game systems. Game backup devices differ from modchip
Modchip
A modchip is a small electronic device used to modify or disable built-in restrictions and limitations of computers, specifically videogame consoles...
s in that modchips are used in conjunction with systems that use generally available media such as CDs and DVDs, whereas game backup devices are used with systems that use cartridges.
Video game companies consider these devices as a tool for reverse engineering
Reverse engineering
Reverse engineering is the process of discovering the technological principles of a device, object, or system through analysis of its structure, function, and operation...
to circumvent copying. Most of the devices are made in China, but they are available globally. Recently, action has been taken by companies such as Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
to remove these devices from the marketplace, but the easy dissemination of information and selling of products over the Internet has made it difficult to eradicate this problem. Hobbyists argue that these devices are and should stay legal because they fulfill the need to backup games in case the original is damaged or lost; and because they permit the private development of new software on the device.
History
The spiritual forefather of copier devices can be traced back to the Famicom Disk System, an official add-on device for the Japanese version of the Nintendo Entertainment SystemNintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
. Users quickly discovered ways to copy these disks with ordinary home computers of the time and transmit the copied data to others using the emerging electronic bulletin board system
Bulletin board system
A Bulletin Board System, or BBS, is a computer system running software that allows users to connect and log in to the system using a terminal program. Once logged in, a user can perform functions such as uploading and downloading software and data, reading news and bulletins, and exchanging...
s. Nintendo attempted to counter the piracy problem by slightly modifying the hardware in newer revisions, but they were unable to stop the unauthorized copying. Later, the Famicom Disk System was discontinued, supposedly because cartridge technology had caught up in capacity, but the influence of rampant piracy cannot be discounted.
When the Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
was released, Hong Kong
Hong Kong
Hong Kong is one of two Special Administrative Regions of the People's Republic of China , the other being Macau. A city-state situated on China's south coast and enclosed by the Pearl River Delta and South China Sea, it is renowned for its expansive skyline and deep natural harbour...
based companies were quick to cash in on the same idea. They produced cartridges that fit in the video game console's cartridge slot, but were interfaced with a floppy disk drive through a connecting cable. The copier, as they were called, also had a passthrough slot into which a real game could be inserted. The device, once powered up, could be used to copy the cartridge's ROM data into ordinary MS-DOS formatted 3.5" floppy disks and thereafter to play the game from the same disks, without having to rely on the original cartridge being present.
When these devices were introduced to the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...
and Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
, video game enthusiasts quickly started swapping the copied games over bulletin board system
Bulletin board system
A Bulletin Board System, or BBS, is a computer system running software that allows users to connect and log in to the system using a terminal program. Once logged in, a user can perform functions such as uploading and downloading software and data, reading news and bulletins, and exchanging...
s. Release groups formed to cater to the need of fresh games, and also to crack
Software cracking
Software cracking is the modification of software to remove or disable features which are considered undesirable by the person cracking the software, usually related to protection methods: copy protection, trial/demo version, serial number, hardware key, date checks, CD check or software annoyances...
the protection that was employed to thwart copying in several games released after copiers became available. Release groups would also add their own intros
Crack intro
A crack intro, also known as a cracktro, loader, or just intro, is a small introduction sequence added to cracked software, designed to inform the user of which "cracking crew" or individual cracker was responsible for removing the software's copy protection and distributing the crack...
to games, to advertise their BBSes and new releases.
The copier devices and dissemination of hardware information through BBSes made it possible to start developing software on the video game consoles. The software evolved from crack intros to demos
Demo (computer programming)
A demo is a non-interactive multimedia presentation made within the computer subculture known as the demoscene. Demogroups create demos to demonstrate their abilities in programming, music, drawing, and 3D modeling...
, and finally to home-made games. The homebrew
Homebrew (video games)
Homebrew is a term frequently applied to video games or other software produced by consumers to target proprietary hardware platforms not typically user-programmable or that use proprietary storage methods...
software development scene is still alive and active today on multiple contemporary platforms.
Legality
Similar to modchips, the legality of these methods is disputed. While they are often advertised for their ability to make legal backups, to be used to play legal homebrewHomebrew (video games)
Homebrew is a term frequently applied to video games or other software produced by consumers to target proprietary hardware platforms not typically user-programmable or that use proprietary storage methods...
software and are considered a cheap method of development compared to purchasing official development kits
Software development kit
A software development kit is typically a set of software development tools that allows for the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar platform.It may be something as simple...
, a backup device's potential for software piracy is a major concern to hardware and software manufacturers.
Companies such as Nintendo have fought long legal battles against companies like Bung Enterprises and the makers of the R4DS on the grounds that their products are used primarily for piracy and qualify as theft
Theft
In common usage, theft is the illegal taking of another person's property without that person's permission or consent. The word is also used as an informal shorthand term for some crimes against property, such as burglary, embezzlement, larceny, looting, robbery, shoplifting and fraud...
.
Super Nintendo Entertainment System
16 bit game backup devices using floppy diskFloppy disk
A floppy disk is a disk storage medium composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with fabric that removes dust particles...
s.
Super UFO series- by UFO Enterprise. Available from 16 to 32 Megabits.
Compatible with Pro Fighter and Game Doctor file formats. File format extension is 1 to
8GM.
Game Doctor Series - by Bung Enterprise. Available up to 64 Megabits (and upgradable to 128 Megabits) with
optional Digital Signal Processor cartridge to run games like Pilot Wings
Pilotwings
is a video game for the Super Nintendo Entertainment System . It was developed by Nintendo's Entertainment Analysis and Development division, led by producer Shigeru Miyamoto. The game was originally released in Japan on December 21, 1990, shortly after the launch of the SNES...
, Super Mario Kart
Super Mario Kart
is a go-kart racing video game developed by Nintendo EAD for the Super Nintendo Entertainment System . The first game of the Mario Kart series, it was launched in Japan on August 27, 1992, in North America on September 1, 1992, and in Europe on January 21, 1993. Selling eight million copies...
and many others. Contrary to misinformation games like Tales of Phantasia
Tales of Phantasia
is a Super Nintendo game in the RPG genre published by Namco and released in Japan in 1995, selling 212,000 copies. It is the first mothership title in the Tales RPG series and was later remade/re-released on the PlayStation, Game Boy Advance and PlayStation Portable...
, Street Fighter Alpha 2
Street Fighter Alpha 2
Street Fighter Alpha 2, known as in Japan, Asia and South America, is a fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous years Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter...
and Star Fox
Star Fox (video game)
, released as Starwing in Europe and Australia due to a game of the same name and subsequent trademark issues in those regions, is the first game in the Star Fox series of video games. It was released in the spring of 1993 for the SFC/SNES...
do not use DSP-1. Tales of Phantasia
Tales of Phantasia
is a Super Nintendo game in the RPG genre published by Namco and released in Japan in 1995, selling 212,000 copies. It is the first mothership title in the Tales RPG series and was later remade/re-released on the PlayStation, Game Boy Advance and PlayStation Portable...
is a standard cartridge with different a memory map than most games due to a larger size of ROM. Street Fighter Alpha 2
Street Fighter Alpha 2
Street Fighter Alpha 2, known as in Japan, Asia and South America, is a fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous years Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter...
uses the SDD-1 coprocessor chip which primarily is used for graphics decompression. Star Fox
Star Fox (video game)
, released as Starwing in Europe and Australia due to a game of the same name and subsequent trademark issues in those regions, is the first game in the Star Fox series of video games. It was released in the spring of 1993 for the SFC/SNES...
uses the Super FX
Super FX
The Super FX is a coprocessor chip used in select Super Nintendo Entertainment System video game cartridges. This custom-made RISC processor was typically programmed to act like a graphics accelerator chip that would draw polygons to a frame buffer in the RAM that sat adjacent to it...
chip which is a RISC processor intended for software rendering 3D graphics used in the game. File format extension is *.078
Multi Game hunter (MGH) by Venus Corp. a dual solution game copier for both Sega Genesis and SNES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
.
Double Pro Fighter by China Coach Limited is a dual solution game copier for both Sega Genesis and SNES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
.
It is important to note that no commercially produced Backup Device for Super Nintendo can play back games which use additional processing hardware in the cartridge with the sole exception of DSP-1. This is due in part to the way in which these processors operate. It may be possible with some copiers to manage to backup a game using an extra coprocessor chip though. However a very small number of games fall into this category but there are notable games included. Some examples are Mega Man X2
Mega Man X2
Mega Man X2, known as in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System . The game was released in Japan on December 16, 1994 and in North America and PAL regions in 1995. It is the second game in the Mega Man X sub-franchise after the first installment,...
, Mega Man X3
Mega Man X3
Mega Man X3, known as in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System . The game was originally released in Japan on December 1, 1995 and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear...
, Star Fox
Star Fox (video game)
, released as Starwing in Europe and Australia due to a game of the same name and subsequent trademark issues in those regions, is the first game in the Star Fox series of video games. It was released in the spring of 1993 for the SFC/SNES...
, Kirby's Dreamland 3, Super Mario RPG, Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island, originally released as in Japan, is a platform video game developed and published by Nintendo for the SNES console. Despite its title, this game serves as a prequel to all other games within the established Mario Bros timeline...
, and more.
Many games are commonly incorrectly said to have extra coprocesser chips or said to have one but the wrong one is named. Games such as Donkey Kong Country
Donkey Kong Country
Donkey Kong Country is a side-scrolling platformer video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies worldwide, making...
and Tales of Phantasia
Tales of Phantasia
is a Super Nintendo game in the RPG genre published by Namco and released in Japan in 1995, selling 212,000 copies. It is the first mothership title in the Tales RPG series and was later remade/re-released on the PlayStation, Game Boy Advance and PlayStation Portable...
often are incorrectly stated to have these chips.
Nintendo 64
There are two devices for the Nintendo 64Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...
that plug into the extension port on the bottom of the system, initially intended for the 64DD: the Doctor V64 and the CD64. In addition to playing backups from a CD, they can both be used to create them by copying the information from a cartridge that is plugged into the Nintendo 64. They store the ROM image in internal memory and can be transferred to a computer
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
via a parallel port
Parallel port
A parallel port is a type of interface found on computers for connecting various peripherals. In computing, a parallel port is a parallel communication physical interface. It is also known as a printer port or Centronics port...
for distribution elsewhere. The Z64 uses the cartridge slot on the top of the N64 and has a cartridge slot itself for booting backups as well as making backups. It reads from and stores backups on zip diskettes. The NEO N64 Myth Cart was released in December 2009, long after the Nintendo 64 had been discontinued, and is marketed for retro gamers
Retrogaming
Retrogaming, also known as old-school gaming, is the hobby of playing and collecting older computer, video, and arcade games. These games are played either on the original hardware, on modern hardware via emulation, or on modern hardware via ports or compilations...
. The NEO N64 Myth Cart connects to a PC using USB, and ROM images are stored in flash memory
Flash memory
Flash memory is a non-volatile computer storage chip that can be electrically erased and reprogrammed. It was developed from EEPROM and must be erased in fairly large blocks before these can be rewritten with new data...
.
Schematics, PCB designs and source code for a cartridge emulator known as "PVBackup" were released by Valery Pudov.
Game Boy
For the original Game BoyGame Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...
and its color successor
Game Boy Color
The is Nintendo's successor to the 8-bit Game Boy handheld game console, and was released on October 21, 1998 in Japan, November 19, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in the United Kingdom. It features a color screen and is slightly thicker and taller than...
there are numerous external copiers, such as GB Xchanger, which can back up an inserted Game Boy or Game Boy Color cartridge. The GB Xchanger plugs into a computer in order to copy the games, which can later transfer the game(s) back through the copier to a blank flash cartridge.
Game Boy Advance
Early copiers for the Game Boy AdvanceGame Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
, Game Boy Advance SP
Game Boy Advance SP
The , released in February 2003, is an upgraded version of Nintendo's Game Boy Advance. The "SP" in Game Boy Advance SP stands for Special. The SP was marketed at US$99.99 at launch. In September 2004, Nintendo lowered the price to US$79.99...
and Game Boy micro
Game Boy Micro
is a handheld game console developed and manufactured by Nintendo. It was first released in September 2005 in the market. The system is the last console of the Game Boy line...
, like the Flash Advance Xtreme are similar to those used for the original Game Boy, as they are external copiers that use parallel ports to communicate with personal computers.
The copiers eventually made use of USB with products like first generation XG-Flash carts, which also used external copiers, but benefited from faster write speeds than its parallel port predecessors. This technology evolved into onboard external copiers like the EZFlash Advance that used the Game Boy Advance itself as a copier. These USB cables would plug into the GBAs proprietary port used for link cables or accessories like the ereader and when booted while holding Start and Select, would connect to a PC. These version are not compatible with the Game Boy micro because it uses a different port than the GBA and GBA SP.
Nintendo DS
There aren't any commercial backup devices for the Nintendo DSNintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
that are widely available, yet many devices exist to play backups on a DS.
Other Handhelds
Bung released a copier for the Neo Geo PocketNeo Geo Pocket
The Neo Geo Pocket was SNK's first hand held video game system, released in Japan in late 1998; however, lower than expected sales resulted in its discontinuation in 1999, and was immediately succeeded by the Neo Geo Pocket Color. The system only had a retail release within the Japan and Hong Kong...
and the Neo Geo Pocket Color
Neo Geo Pocket Color
The Neo Geo Pocket Color , is a 16-bit colour handheld game console by SNK. It was the last console they produced in the Neo Geo family...
. It resembled their GB Xchanger and it served the same function.
Team Pokeme and Dark Fader both released homemade game backup devices for the Pokémon Mini
Pokémon mini
The is a handheld game console designed and manufactured by Nintendo and themed around the Pokémon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces...
. Both devices used USB for communicating with a PC.
A copier for the Japan-only handheld, the Wonderswan
WonderSwan
was a line of handheld game consoles produced in Japan by Bandai between 1999 and 2003. It was developed by the late Gunpei Yokoi's company Koto and Bandai...
, as well as the Wonderswan Color and to a lesser extent, the SwanCrystal, was released called the WonderMagic. It uses a parallel port for communication with a PC.