Super Mario Land
Encyclopedia
is a platforming
video game developed by Nintendo
for the Game Boy
handheld game console
. It and the Game Boy debuted in Japan on April 21, 1989, in the United States on July 31, 1989, and in Europe on September 28, 1990. Super Mario Land marked Mario's first appearance on the Game Boy, is the first Mario
game for the system and was a launch title
for the Game Boy in Japan and North America. It is one of the first games re-released on the "Virtual Console
" for the Nintendo 3DS
.
Reviews of the game were generally favorable. The game drove initial sales of the Game Boy and has sold over 18 million copies in total. Super Mario Land was also the first game of the Mario series produced by Gunpei Yokoi. The game's sequel, Super Mario Land 2: 6 Golden Coins
, was released in 1992. Another sequel, Super Mario 3D Land, was released in 2011.
and its Japanese successor
for the Nintendo Entertainment System
. As in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga, the "Mysterious Spaceman," and save Princess Daisy. However, there are some differences from earlier Mario games as well.
Mario's primary attack is to jump on top of his enemies, which normally kills them. However, there are a few antagonists who cannot be undone in this manner or may even cause damage to Mario if he jumps on them. Power-ups like the Super Mushroom work normally, but the Fire Flower enables Mario to throw "superballs" that fly at a 45-degree angle and ricochet off floors, walls, and ceilings. Unlike traditional fireballs, Superballs can also be used to collect coins, which is useful for coins that are difficult or impossible to reach otherwise. Also, unlike other games in the series, gameplay doesn't pause briefly when Mario collects a power-up or takes damage.
In two specific levels Mario flies in the "Sky Pop" aeroplane or travels in the "Marine Pop" submarine instead of walking. In these levels, there is no Super Flower because Mario can shoot the entire time. He still can grow by getting a Super Mushroom or become invincible by getting a Starman. During these levels, the screen constantly scrolls forward until it reaches the boss at the end, and it is not possible to slow down or stop it. Mario can be killed either by an enemy or by being crushed by the edge of the screen.
The game consists of four worlds with three levels each. At the end of every level, there is a tower with an access at the top and at the bottom. If Mario can reach the upper access, there is a bonus level
in which the player can win extra lives or power-up
s. If he only reaches the lower access, the game continues normally. At the end of every third level, Mario has to fight a boss by either battling it or getting around it to reach a point behind them that will end the battle, similar to fighting Bowser in the original Super Mario Bros. After the game is completed, the game returns to the title screen, and the player is given the option to play in "Hard Mode." If the game is finished in Hard Mode, the game goes back to the title screen and allows the player to choose which stage to start in, allowing for replay of any particular stage.
then sets out to rescue her from Tatanga, traveling through the four geographical areas of Sarasaland and defeating Tatanga's minions along the way, as well as finding monsters that pretend to be Daisy in order to fool Mario. Mario finally corners Tatanga in the skies of the Chai kingdom, bringing down his alien warship and rescuing Daisy, who kisses him and takes him back to her castle.
(1981), Donkey Kong Junior (1982), Mario Bros.
(1983) and Metroid (1986). It featured music written by Hirokazu Tanaka
, who also composed for Duck Hunt
(1984). Hiroshi Yamauchi
, then president of Nintendo
, wanted a Mario game to be on the Game Boy
, and ordered Yokoi to create the game with his development team, Nintendo Research & Development 1
. This would be the first original portable Mario game since the others made for the Game and Watch. This would also be the first Mario game developed without Shigeru Miyamoto
, Yokoi's protege and creator of Mario and The Legend of Zelda
. Early in conceptual development, they decided to recreate the classic gameplay of the 1985 original in new worlds that took Mario far from the Mushroom Kingdom. It seemed like the perfect title to help sell their new system. Yokoi's take on Mario helped the Game Boy surpass the NES as Nintendo's best selling platform, and the game itself just surpassed Super Mario Bros. 3s sales figures.
Initially, Nintendo planned to package Super Mario Land with the Game Boy, but decided to package Tetris
instead at the insistence of Henk Rogers
, who convinced Nintendo of America head Minoru Arakawa
that a Mario title would only sell the Game Boy to young boys instead of everyone.
. As a result of its success, it was re-released in 1996 as part of the Game Boy Player's Choice
series of games that have sold over one million units. Official Nintendo Magazine later named the game one of the best Nintendo games of all time, ranking it 73rd on their list of the top 100.
Receptions of the game were generally positive. It holds an average rating of 8.4/10 and 9.2/10 respectively at IGN
, as well as an average rating of 8.3/10 and 7.3/10 respectively at GameSpot
. Justin Searls of Nintendojo wrote that Super Mario Land continued the brilliance of its predecessor and gave it a 9 out of 10. He remarked that the game was "very similar to the original Mario Brothers. It seems that the Mario sprites are almost identical to its predecessor." Also, some reviewers criticized the control, finding it imprecise compared to the other Mario games.
is the sequel to the game with better graphics and including a new character called Wario
. Wario Land: Super Mario Land 3
, takes Wario into his own adventures, without Mario. Wario Land was an attempt to expand the appearance of Wario in Super Mario Land 2 to a starring role and also to expand the Mario universe and which was successful, as it eventually led to many successful games in the Wario
series. The Mario Land brand was used for the first time after 17 years in 2011's Super Mario 3D Land.
This game also marks the first appearance of Princess Daisy to the Mario series. Both Wario and Daisy are featured in most Mario spin-off titles, including the Mario Party
series and the Mario Kart
series.
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
video game developed by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
for the Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...
handheld game console
Handheld game console
A handheld game console is a lightweight, portable electronic device with a built-in screen, game controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place...
. It and the Game Boy debuted in Japan on April 21, 1989, in the United States on July 31, 1989, and in Europe on September 28, 1990. Super Mario Land marked Mario's first appearance on the Game Boy, is the first Mario
Mario
is a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...
game for the system and was a launch title
Launch title
A launch game, or launch title, is a video game released to consumers synchronously with the release of its respective video game console, meaning they are the only available games at the time of the console's launch. Several of these games are also packaged with the console...
for the Game Boy in Japan and North America. It is one of the first games re-released on the "Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...
" for the Nintendo 3DS
Nintendo 3DS
The is a portable game console produced by Nintendo. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software...
.
Reviews of the game were generally favorable. The game drove initial sales of the Game Boy and has sold over 18 million copies in total. Super Mario Land was also the first game of the Mario series produced by Gunpei Yokoi. The game's sequel, Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins
is a platforming video game developed and published by Nintendo for the Game Boy. It was released in Japan on October 21, 1992, in North America on November 2, 1992, and in Europe on January 28, 1993...
, was released in 1992. Another sequel, Super Mario 3D Land, was released in 2011.
Gameplay
The gameplay of Super Mario Land is similar to that of Super Mario Bros.Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...
and its Japanese successor
Super Mario Bros.: The Lost Levels
, also known as Super Mario Bros.: The Lost Levels, is a platforming video game developed and published by Nintendo for the Family Computer Disk System...
for the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
. As in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga, the "Mysterious Spaceman," and save Princess Daisy. However, there are some differences from earlier Mario games as well.
Mario's primary attack is to jump on top of his enemies, which normally kills them. However, there are a few antagonists who cannot be undone in this manner or may even cause damage to Mario if he jumps on them. Power-ups like the Super Mushroom work normally, but the Fire Flower enables Mario to throw "superballs" that fly at a 45-degree angle and ricochet off floors, walls, and ceilings. Unlike traditional fireballs, Superballs can also be used to collect coins, which is useful for coins that are difficult or impossible to reach otherwise. Also, unlike other games in the series, gameplay doesn't pause briefly when Mario collects a power-up or takes damage.
In two specific levels Mario flies in the "Sky Pop" aeroplane or travels in the "Marine Pop" submarine instead of walking. In these levels, there is no Super Flower because Mario can shoot the entire time. He still can grow by getting a Super Mushroom or become invincible by getting a Starman. During these levels, the screen constantly scrolls forward until it reaches the boss at the end, and it is not possible to slow down or stop it. Mario can be killed either by an enemy or by being crushed by the edge of the screen.
The game consists of four worlds with three levels each. At the end of every level, there is a tower with an access at the top and at the bottom. If Mario can reach the upper access, there is a bonus level
Bonus stage
A bonus stage is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Often a bonus stage will have no enemies or hazards, or may contain them but the player character is invulnerable to attack from them...
in which the player can win extra lives or power-up
Power-up
In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player...
s. If he only reaches the lower access, the game continues normally. At the end of every third level, Mario has to fight a boss by either battling it or getting around it to reach a point behind them that will end the battle, similar to fighting Bowser in the original Super Mario Bros. After the game is completed, the game returns to the title screen, and the player is given the option to play in "Hard Mode." If the game is finished in Hard Mode, the game goes back to the title screen and allows the player to choose which stage to start in, allowing for replay of any particular stage.
Plot
The story of Super Mario Land is set in the peaceful realm of Sarasaland, which is split into the four kingdoms of Birabuto, Muda, Easton, and Chai. One day, a mysterious alien named Tatanga appears and hypnotizes the inhabitants of Sarasaland, including Daisy. He kidnaps Princess Daisy in order to marry her. MarioMario
is a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...
then sets out to rescue her from Tatanga, traveling through the four geographical areas of Sarasaland and defeating Tatanga's minions along the way, as well as finding monsters that pretend to be Daisy in order to fool Mario. Mario finally corners Tatanga in the skies of the Chai kingdom, bringing down his alien warship and rescuing Daisy, who kisses him and takes him back to her castle.
Development
The game was produced by Gunpei Yokoi, who previously produced Donkey KongDonkey Kong (video game)
is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman must rescue a damsel in distress, Lady, from a...
(1981), Donkey Kong Junior (1982), Mario Bros.
Mario Bros.
is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto. It has been commonly featured as a minigame in the Super Mario Advance series and other games...
(1983) and Metroid (1986). It featured music written by Hirokazu Tanaka
Hirokazu Tanaka
is a Japanese composer and musician, best known for his scores for various video games produced by Nintendo. He is also the current President of Creatures, Inc.-Video game soundtracks:*Radar Scope *Space Firebird...
, who also composed for Duck Hunt
Duck Hunt
is a video game for the Nintendo Famicom/Nintendo Entertainment System game console system in which players use the NES Zapper to shoot ducks on screen for points. The game was developed and published by Nintendo, and was released in 1984 in Japan...
(1984). Hiroshi Yamauchi
Hiroshi Yamauchi
is a Japanese businessman. He was the third president of Nintendo, joining the company in 1949 until stepping down on May 31, 2002, to be succeeded by Satoru Iwata. Yamauchi is credited with transforming Nintendo from a small hanafuda card-making company in Japan to today's multi-billion dollar...
, then president of Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
, wanted a Mario game to be on the Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...
, and ordered Yokoi to create the game with his development team, Nintendo Research & Development 1
Nintendo Research & Development 1
was Nintendo's oldest development team. Its creation coincided with Nintendo's entry into the video games industry, and the original R&D1 was headed by Gunpei Yokoi...
. This would be the first original portable Mario game since the others made for the Game and Watch. This would also be the first Mario game developed without Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....
, Yokoi's protege and creator of Mario and The Legend of Zelda
The Legend of Zelda
The Legend of Zelda, originally released as in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments...
. Early in conceptual development, they decided to recreate the classic gameplay of the 1985 original in new worlds that took Mario far from the Mushroom Kingdom. It seemed like the perfect title to help sell their new system. Yokoi's take on Mario helped the Game Boy surpass the NES as Nintendo's best selling platform, and the game itself just surpassed Super Mario Bros. 3s sales figures.
Initially, Nintendo planned to package Super Mario Land with the Game Boy, but decided to package Tetris
Tetris
Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic...
instead at the insistence of Henk Rogers
Henk Rogers
Henk Rogers is a video game designer and entrepreneur. He is known for producing Japan's first major turn-based role-playing video game The Black Onyx, securing the rights to distribute Tetris on video game consoles where the game found popularity, and as the founder of The Tetris Company which...
, who convinced Nintendo of America head Minoru Arakawa
Minoru Arakawa
was the founder and first president of Nintendo of America from 1980 to 2002.Born in Kyoto, Japan, he attended Kyoto University and the Massachusetts Institute of Technology. In 1972, he was hired by Japanese conglomerate Marubeni as part of their international staff, with the responsibility of...
that a Mario title would only sell the Game Boy to young boys instead of everyone.
Reception and legacy
Super Mario Land sold 18.06 million copies, making it the seventh-highest selling game of the Mario series and the fourth-highest selling game for the Game BoyGame Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...
. As a result of its success, it was re-released in 1996 as part of the Game Boy Player's Choice
Player's Choice
Nintendo Selects is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Nintendo Selects titles are sold at a lower price point than other games...
series of games that have sold over one million units. Official Nintendo Magazine later named the game one of the best Nintendo games of all time, ranking it 73rd on their list of the top 100.
Receptions of the game were generally positive. It holds an average rating of 8.4/10 and 9.2/10 respectively at IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
, as well as an average rating of 8.3/10 and 7.3/10 respectively at GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
. Justin Searls of Nintendojo wrote that Super Mario Land continued the brilliance of its predecessor and gave it a 9 out of 10. He remarked that the game was "very similar to the original Mario Brothers. It seems that the Mario sprites are almost identical to its predecessor." Also, some reviewers criticized the control, finding it imprecise compared to the other Mario games.
Legacy
The game launched one main sequel that shares the Mario Land title as well as the first Wario Land game, which later launched a franchise of its own. Super Mario Land 2: 6 Golden CoinsSuper Mario Land 2: 6 Golden Coins
is a platforming video game developed and published by Nintendo for the Game Boy. It was released in Japan on October 21, 1992, in North America on November 2, 1992, and in Europe on January 28, 1993...
is the sequel to the game with better graphics and including a new character called Wario
Wario
is a fictional character in Nintendo's Mario series. The character was designed as another antagonist to Mario , and first appeared in the 1992 Game Boy title Super Mario Land 2: 6 Golden Coins as the main antagonist and final boss...
. Wario Land: Super Mario Land 3
Wario Land: Super Mario Land 3
Wario Land: Super Mario Land 3, known in Japan as , is a platforming video game developed by Nintendo on the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar...
, takes Wario into his own adventures, without Mario. Wario Land was an attempt to expand the appearance of Wario in Super Mario Land 2 to a starring role and also to expand the Mario universe and which was successful, as it eventually led to many successful games in the Wario
Wario (series)
The series is a series of video games created by Nintendo starring the character Wario. It started with Wario Land: Super Mario Land 3, the first game with Wario as a playable character, and gained many sequels. The Wario series includes mostly platforming video games and minigame compilations,...
series. The Mario Land brand was used for the first time after 17 years in 2011's Super Mario 3D Land.
This game also marks the first appearance of Princess Daisy to the Mario series. Both Wario and Daisy are featured in most Mario spin-off titles, including the Mario Party
Mario Party
is a party video game for the Nintendo 64 game console, developed by Hudson Soft and published by Nintendo. It was released in Japan on December 14, 1998, in North America on February 8, 1999, and in Europe on March 9, 1999...
series and the Mario Kart
Mario Kart
is a series of go-kart-style racing video games developed by Nintendo as a series of spin-offs from its trademark Mario series of platformer adventure-style video games...
series.