Power-up
Encyclopedia
In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic
Game mechanic
Game mechanics are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game...

. This is in contrast to an item
Item (game)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character...

, which may or may not have a benefit and can be used at a time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble
Bubble Bobble
is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game, starring the twin Bubble Dragons and , is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, avoiding...

. Well known examples of power-ups that have entered popular culture
Popular culture
Popular culture is the totality of ideas, perspectives, attitudes, memes, images and other phenomena that are deemed preferred per an informal consensus within the mainstream of a given culture, especially Western culture of the early to mid 20th century and the emerging global mainstream of the...

 include the power pellets from Pac-Man
Pac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...

and the Super Mushroom from Super Mario Bros.
Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...



Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

s, by the fact that they take effect immediately, feature designs that don't necessarily fit into the game world (often used letters or symbols emblazoned on a design), and are found in certain genres of games. Power-ups are mostly found in action-oriented games such as maze games, run and guns, shoot 'em up
Shoot 'em up
Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...

s, first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

s, platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

s, puzzle games, and vehicular combat game
Vehicular combat game
Vehicular combat games are typically video or computer games where the primary focus of play concerns automobiles or other vehicles, normally armed with guns or other weaponry, attempting to destroy vehicles controlled by the CPU or by opposing players...

s.

Types of powerups

Power-ups can be classified according to the type of benefit they give the player.

Offensive abilities

Gives a new weapon, or transforms the player character into a more aggressive form that increases its attack power or makes some enemies vulnerable. This also includes "Nukes", which are weapons that destroy every enemy on the screen at once; these are prevalent in many different genres including vehicular combat, run and guns, and platform games. The effect can be time-limited, last until the player is hit, last until the player is killed, or last until game over
Game over
Game Over is a message in video games which signals that the game has ended, often due to a negative outcome - although the phrase sometimes follows the end credits after successful completion of a game...

.

Examples:
  • Mega Man series
    Mega Man (series)
    Mega Man is a video game franchise from Capcom, starring the eponymous character Mega Man, or one of his many counterparts. The series is well-known and comprises well over fifty releases, easily making it Capcom's most prolific franchise. As of December 31, 2010, the series has sold approximately...

    : The weapons earned from the Robot Masters/Mavericks upon defeating them. The weapons are kept until the game is turned off (unless a password
    Password
    A password is a secret word or string of characters that is used for authentication, to prove identity or gain access to a resource . The password should be kept secret from those not allowed access....

     is used which can bring the player back to a point after the weapon was acquired) or when the game is completed.
  • Donkey Kong
    Donkey Kong (video game)
    is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman must rescue a damsel in distress, Lady, from a...

    : The hammer that Mario(Jumpman) can use to destroy barrels and fireballs.
  • Pacman: Ghosts can be attacked after Pacman is transformed via power pellets. This makes Pacman temporarily invulnerable, so the effect can also be considered defensive.
  • Super Mario Bros: The player can smash overhead bricks by jumping into them after picking up a Super Mushroom, and can throw fireballs at enemies after picking up a Fire Flower. Mario loses the Super Mario effect after being hit; if he has also collected a Fire Flower, then this is lost along with it.

Defensive abilities

Typically consists of items like shields (usually a "force field
Force field
A force field, sometimes known as an energy shield, force shield, or deflector shield is a concept of a field tightly bounded and of significant magnitude so that objects affected by the particular force relating to the field are unable to pass through the central axis of the field and reach the...

") surrounding the character that reflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility is nearly always granted as a temporary bonus, because otherwise it negates the challenge of the game.

Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues.

Examples:
  • Mario: The Starman, an item that grants temporary invulnerability and the ability to defeat enemies by touch for a period of twenty seconds. As a side effect, it also speeds up the timer of the level, so it might not be wise to pick it up while under certain circumstances (such as having very little time left to end the level).
  • Sonic the Hedgehog
    Sonic the Hedgehog series
    Sonic the Hedgehog is the best selling video game series released by Sega starring and named after its mascot character, Sonic the Hedgehog...

    : The Invincibility Box, which grants temporary invulnerability and lets you defeat enemies by simply touching them. This has the same effect as the Starman, but does not increase speed and does not speed up the timer. There is also a barrier item that lets Sonic sustain a hit without losing rings.
  • Blur (video game)
    Blur (video game)
    Blur is an arcade racing video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by Bizarre Creations and published by Activision in North America and Europe...

    : this game also features defensive power ups like shield and repair to prevent your car from getting wrecked. Some power ups can be fired backwards to destroy opponents behind you.

Evasive abilities

Items which help the player avoid or escape enemies or enemy weapons. This category includes speed boosts and other power-ups which affect time, which can be temporary, permanent, or cumulative, and invisibility power-ups which help the player avoid enemies.
  • Rainbow Islands
    Rainbow Islands
    is a 1987 arcade game developed and published by Taito. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year...

    : The shoe power-up, which makes the player character move more quickly.
  • R-Type
    R-Type
    is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named R-9a "Arrowhead" to defend humanity against a mysterious but powerful alien life-form known as "Bydo", which was later discovered to be not entirely alien in origin...

    : The 'S' icon, which increases the player's speed every time one is collected.
  • Unreal Tournament
    Unreal Tournament
    Unreal Tournament is a futuristic first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive. Retrospectively, the game has also been referred to as UT99 or UT Classic to differentiate it from its numbered sequels...

    , Quake 3: The Invisibility power-up, which turns the player into an indistinct wireframe or shadow. Similarly, radiation suits serve to deflect certain types of weapons as well.
  • Crisis Core: Final Fantasy VII
    Crisis Core: Final Fantasy VII
    is an action role-playing game developed by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the video game Final Fantasy VII and is also the sixth installment in metaseries Compilation of Final Fantasy VII which includes products related to the game...

    : The Dash materia, which allows Zack to move at double speed to help avoid enemy attacks.

Access abilities

Items which help the player enter new or previously inaccessible areas, or "warp" to another level. Access abilities, depending on the game, can be required to progress normally or be entirely optional.

Examples:
  • Super Mario Bros. 3
    Super Mario Bros. 3
    , also referred to as Super Mario 3 and SMB3, is a platform video game developed and published by Nintendo for the Nintendo Entertainment System , and is the third game in the Super Mario series. The game was released in Japan in 1988, in the United States in 1990, and in Europe in 1991...

    : The warp whistle, which allows player to warp to different levels
    Warp zone
    A warp zone is usually an area in a video game where players can go from one place or level to another. They are sometimes used as cheats and sometimes as ways to avoid too much walking...

    , and the hammer, which allows players to take shortcuts on the overworld game map. He also acquires a Raccoon Leaf which allows him to fly, sometimes to hidden areas.
  • Mega Man series: The Rush power-ups, which allow the player to attain power-ups not possible by any other means. The most common are Rush Jet, Rush Coil, Rush Marine, and Rush Search. Also notable are some of the capsule upgrades in the X
    Mega Man X
    The Mega Man X series is the second Mega Man franchise released by Capcom. It debuted December 17, 1993 in Japan on the Super NES/Super Famicom and spawned sequels on several systems, with the PC platform notably having the most releases within the series...

     spin-off series.
  • Metroid series
    Metroid series
    is a series of science fiction action-adventure video games by Nintendo. It chronicles the missions of bounty hunter Samus Aran who protects the galaxy from the depredations of the Space Pirates and their attempts to harness the power of the eponymous Metroids. It is noted for having one of the...

    : Various weapons (such as the Ice Beam and the Power Bomb) are permanent power-ups that not only give Samus
    Samus
    Samus Aran is the protagonist of Nintendo's Metroid video game series.Samus may also refer to:*Samus, female variant of the Celtic first name Séamus*Samus, the Latin name of the Someş River...

     additional offensive capability but also allow her access to various doors.

Health and life reserves

Typically consists of items which restore lost health (most typically in med. kits, food, or as energy), items which increase health capacity and 1-up
1-up
1-up , pronounced "one up", is a term in console video gaming that commonly refers to an item that gives the player an extra life, to complete the game. In certain games, it is possible to receive multiple extra lives at once...

s (which give an extra chance to continue playing after losing, commonly called a 'life').

Examples:
  • Super Mario Bros: The Super Mushrooms and 1-up Mushrooms that give Mario the ability to take an extra hit and extra lives (respectively).
  • Wonder Boy
    Wonder Boy
    is a series of video games published by SEGA and developed by Westone Bit Entertainment .The series itself consists of the main Wonder Boy series, and the Monster World sub-series. Games may be part of one, the other, or both. This has resulted in a sometimes confusing naming structure resulting in...

    : Fruits recharge the continuously dwindling player energy.
  • Doom: First aid kits restore part of the player's health.
  • Legend of Zelda: The heart containers permanently increase the player's total health capacity, while heart power ups each refill one heart container worth of lost health.

Ammunition and power reserves

In some games, using certain items or abilities requires the expenditure of a resource such as ammunition, fuel or magic points. Some games use a single resource, such as magic points, while others use multiple resources, such as several types of ammunition. Some games also have power ups which increase the player's maximum ammunition or power capacity.

Examples:
  • Half-Life: Ammunition for guns.
  • The Legend of Zelda: Ocarina of Time
    The Legend of Zelda: Ocarina of Time
    is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...

    : Obtaining Magic Jars restores magic point
    Magic point
    Magic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...

    s, which are expended by many items and other special abilities.
  • Descent 2: Energy power-ups restore energy, which is required to fire most primary weapons, and to use some other equipment such as the headlight and afterburner.
  • Mega Man
    Mega Man (video game)
    Mega Man, known as in Japan, is a video game developed and published by Capcom for the Nintendo Entertainment System . It is the first game in the original Mega Man series and the entire Mega Man franchise...

    : While the default weapon has an unlimited number of shots, the other six weapons can only be fired by expending weapon energy, of which each weapon has its own separate reserve. Obtaining a weapon capsule recharges a portion of the currently selected weapon's energy.

Token abilities

Items whose main feature is that they are found in large numbers, to encourage the player to reach certain spots in the game world. They have various cumulative effects

Examples:
  • Super Mario Bros: Collecting 100 coins grants the player an extra life.
  • Sonic the Hedgehog
    Sonic the Hedgehog series
    Sonic the Hedgehog is the best selling video game series released by Sega starring and named after its mascot character, Sonic the Hedgehog...

    : Collecting 100 gold rings grants the player an extra life.
  • Crash Bandicoot series
    Crash Bandicoot series
    Crash Bandicoot is a series of platform video games published by Activision after first being developed by Naughty Dog and published by Sony Computer Entertainment. Initially created by Andy Gavin and Jason Rubin, the series was developed for its first four years by the video game company Naughty...

    : By collecting 100 Wumpa fruits, the player earns an extra life.
  • Donkey Kong Country
    Donkey Kong Country
    Donkey Kong Country is a side-scrolling platformer video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies worldwide, making...

    : By collecting 100 bananas a life can be gained.

Trick power-ups

These power-ups try to trick the player into grabbing them, only to result usually into damage, removed abilities, or player death.

Examples:
  • Super Mario Bros.: The Lost Levels
    Super Mario Bros.: The Lost Levels
    , also known as Super Mario Bros.: The Lost Levels, is a platforming video game developed and published by Nintendo for the Family Computer Disk System...

    : Poison mushroom, which will kill/hurt the player most of the time, has a slim chance of also acting as a regular Super mushroom.
  • Bonk's Revenge
    Bonk's Revenge
    Bonk's Revenge is a 2D platformer originally for the TurboGrafx 16 console, created in 1991 by the Red Company for Hudson and Turbo Technologies, and licensed by NEC. The game was re-released for the TurboGrafx-16 in 1992 on the Gate of Thunder 4-in-1 game CD-ROM...

    : Fake power-up containers that actually release an enemy.
  • Sonic the Hedgehog 3
    Sonic the Hedgehog 3
    Sonic the Hedgehog 3 is a 1994 platform video game in the Sonic the Hedgehog series for the Sega Mega Drive/Genesis. It was developed in the United States by members of Sonic Team working at Sega Technical Institute, and was published by Sega, debuting worldwide in the first half of 1994...

    : Item Monitors that bear Eggman/Robotnik on them will cause Sonic to be hurt if he opens them.
  • Metroid Fusion
    Metroid Fusion
    , also known as Metroid 4, is an action-adventure video game published by Nintendo for the Game Boy Advance. It was released in North America, Europe, and Australia in November 2002, and in Japan in February 2003. The game is the fourth main installment in the Metroid series...

    : Some Energy or Missile Tanks are actually enemies in disguise, and usually lead to a room with the real power-up.

Attaining power-ups

There are many different methods of attaining power-ups:
  • In many games, particularly platform games, there is one prevalent object scattered throughout each level that serves as a container for power-ups. In the Castlevania
    Castlevania
    Castlevania, known as in Japan, is a video game series created and developed by Konami. The series debuted in Japan on September 26, 1986, with the release of for the Family Computer Disk System , followed by an alternate version for the MSX 2 platform on October 30...

    and Ninja Gaiden
    Ninja Gaiden
    is a series of video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side-story" in Japanese, even though the Ninja Gaiden series is not a spinoff of a previous series...

    games this object is a candle or lantern, while in the Mario games, the oft-used container there is the "question block". In beat 'em up
    Beat 'em up
    Beat 'em up is a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists. These games typically take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical or fantasy themes...

     games, level-themed objects such as crates, barrels, or mailboxes serve as containers.
  • In many games, such as the Mega Man series, power-ups can be attained through the elimination of enemies.
  • It is common for games to also just leave the power-ups within plain view, such as in R.C. Pro-Am
    R.C. Pro-Am
    R.C. Pro-Am is a racing video game developed by United Kingdom-based company Rare. It was released for the Nintendo Entertainment System by Nintendo at North America in February 1988, and then in Europe on April 15 that year. Presented in an overhead isometric perspective, a single player...

    . It is also typical for games to require the player to travel a certain way or perform a specific action in order to attain said power-up, such as bombing through specific blocks in Super Metroid
    Super Metroid
    , also known as Metroid 3, is an action-adventure video game and the third game in the Metroid series. It was designed by Nintendo Research & Development 1, programmed by Intelligent Systems, and published by Nintendo for the Super Nintendo Entertainment System video game console...

    .
  • Power-ups can also be attained by interacting with certain objects at specific points in the level, e.g. the tractor-trailer truck in Spy Hunter
    Spy Hunter
    Spy Hunter is a 1983 arcade game developed and released by Bally Midway. It has also been ported to various home computers and video game systems....

    .

Treasure chests

In many video games, especially role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

s, treasure chests contain various items, currency
Fictional currency
A fictional currency is some form of defined or alluded currency in works of fiction. The names of such units of currency are sometimes based on extant or historic currencies while others, such as "Kalganids" in Asimov's Foundation series, may be wholly invented...

, and sometimes monsters. For certain role playing games, some chests are actually mimics, which is a monster that looks like a chest, but will attack the player when they attempt to open it. This is notably seen in the Seiken Densetsu
Seiken Densetsu
The Mana series, known in Japan as , is a medieval-fantasy action role-playing game series from Square Enix, created by Koichi Ishii. The series began as a handheld side story to Square's flagship franchise Final Fantasy, though most Final Fantasy-inspired elements were subsequently dropped,...

and Dragon Quest
Dragon Quest
, published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...

series.

Treasure chests provide a means for the player to obtain items without paying for them in stores. In some cases, these chests contain items that can't be purchased at stores. Chests may be locked, requiring a key of some sort. For certain games, keys can only be used once, and the key is destroyed during its use. For other games, having a particular type of key means that the player can open any of the chests with a matching lock.

For most games, once a chest has been opened, the contents remain empty, although they may be repopulated with possibly different items during different stages of the game. This is different from perishable containers, such as crates and jars, which tend to reappear if the player exits the area and then returns.

Selection bar

Instead of having the player collect a power-up that is "instantly" activated, an alternative means of powering up a player is to allow them to select which power-ups they want to use. This is method is commonly implemented through a 'selection bar' which contains a number of power-up effects. To access the bar, the player must collect power-up items; the more they collect, the further along the bar they can access. The more powerful power-ups are traditionally placed further along the bar, so that more effort is required to obtain them. The selection bar was first used in Konami
Konami
is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...

's 1985 game, Gradius
Gradius
The Gradius games, first introduced in 1985, make up a series of scrolling shooter video games published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper...

.

Perks

"Perks" are a variation of the power-up mechanic, but permanent rather than temporary. The concept of permanent power-ups dates back to the early NES
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 action RPGs
Action role-playing game
Action role-playing games form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat...

, Deadly Towers
Deadly Towers
Deadly Towers is an action role-playing video game developed by Lenar and exclusively-licensed by Irem as a software title for the Nintendo Entertainment System . It was released in Japan on December 15, 1986, and in North America in September of the following year...

(1986) and Rygar (1987), which blurred the line between the power-ups used in action-adventures
Action-adventure game
An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...

 and the experience points used in console RPGs. An early video game that used perks, and named it as such, was the 1997 computer RPG game Fallout. Perks have been used in various other video games in recent times, including first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

s such as Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game, developed by Infinity Ward and published by Activision for Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Wii. A handheld game was made for the Nintendo DS. The game was released in North America, Australia, and...

, Modern Warfare 2, and Killing Floor
Killing Floor (2009 video game)
Killing Floor is a cooperative first-person shooter video game developed and published by Tripwire Interactive. It was first released on May 14, 2009, for Microsoft Windows, and for Mac OS X on May 5, 2010.-Gameplay:...

, as well as action game
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

s like Metal Gear Online
Metal Gear Online
Metal Gear Online, abbreviated MGO, is a PlayStation 3 exclusive online multiplayer spin-off of the Metal Gear video game series. Τhe Starter Pack of MGO is available worldwide bundled with regional versions of Metal Gear Solid 4: Guns of the Patriots, with a standalone release only for Japan...

.

Origins of the term

"Power-up" and "1-up" are examples of a common form of wasei-eigo
Wasei-eigo
are Japanese pseudo-Anglicisms: English constructions not used in the English-speaking world or by native English speakers, but that appear in Japanese. This should not be confused for foreign words gairaigo, which generally refer to words from European languages, especially American English...

(Japanese pseudo-Anglicisms), in which the word "up" is prefixed by some desirable quality. The general meaning of X-up in Japanese is "this will increase your X" and this construction is regularly used in areas such as advertising. This is similar to another phrase, X get!, as seen in Super Mario Sunshine
Super Mario Sunshine
is a platforming video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan in July 2002, in North America in August 2002, and in Europe and Australia in October 2002...

's Japanese version's "Shine Get!" phrase.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK