Bonus stage
Encyclopedia
A bonus stage is a special level
Level (computer and video games)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...

 within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-up
Power-up
In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player...

s. Often a bonus stage will have no enemies or hazards, or may contain them but the player character is invulnerable to attack from them and cannot be harmed. Some games have bonus stages where the player character can be harmed by enemies or hazards, but will not lose health or lives if killed, instead the stage just ends and play continues with the next regular stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them, making them secret levels. Some games also contain bonus stages that are not secret but are compulsory and must be played, often at the end of the regular stages.

In some games, bonus stages have an interface and game paradigm that is completely different and disconnected from the rest of the game, as in the slot machine
Slot machine
A slot machine , informally fruit machine , the slots , poker machine or "pokies" or simply slot is a casino gambling machine with three or more reels which spin when a button is pushed...

 bonus stage of Super Mario Brothers 2. Other bonus stages use the same gaming paradigm as the rest of the game, as in the car smashing bonus stage of Street Fighter II
Street Fighter II
is a competitive fighting game originally released for the arcades in . It is the arcade sequel to the original Street Fighter released in and was Capcom's fourteenth title that ran on the CP System arcade hardware...

or the bonus stages in Super Monkey Ball
Super Monkey Ball
Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball and was released the following year as one of the launch titles for the Nintendo GameCube.-Modes:Super Monkey Ball...

where you collect bananas to earns extra points and lives. In the Bomberman
Bomberman
Bomberman is a strategic, maze-based computer and video game franchise originally developed by Hudson Soft. The original game was published in 1983 and new games in the series are still being published to this day. Today, the commercially successful Bomberman is featured in over 70 different games...

 series, they also have enemies in bonus stages with the goal being to defeat as many enemies as you can to earn items and power-ups. In addition, the player won't lose a life from touching the enemy or being caught in a bomb blast during the bonus stage. Many games feature bonus stages somewhere between the two extremes.

The type of modern game which most commonly uses bonus stages is the platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

.

History

The first games containing a bonus stage are widely believed to be Namco
Namco
is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of...

's Rally-X
Rally-X
Rally-X is a maze driving arcade game that was released by Namco in 1980. It runs on Namco Pac-Man hardware, and was the first Namco game to feature "Special Flags", which would become a recurring object in later games .It was the first game to ever feature a "bonus round." The object is to...

(1980) and Galaga
Galaga
is a fixed shooter arcade game developed and published by Namco in Japan and published by Midway in North America in 1981. It is the sequel to Galaxian, released in 1979. The gameplay of Galaga puts the player in control of a space ship which is situated on the bottom of the screen...

(1981). In the latter, the level would begin with the text "Challenging Stage" and would feature enemies that do not attack. The player is then rewarded extra points based on how many enemies could be eliminated.

Since few modern games use points as an incentive for gameplay
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...

, most modern bonus stages reward the player with power-ups rather than points. Modern games have often blurred the traditional distinction between bonus stages and ordinary levels. Most first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 games allow players to enter bonus rooms within larger (non-bonus) levels to temporarily power up. Some games have optional bonus stages which must be discovered and whose completion impacts the mechanics of the rest of the game, as in the "Star Road" levels of Super Mario World
Super Mario World
, subtitled Super Mario Bros. 4 for its original Japanese release, is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Famicom/Super Nintendo Entertainment System , and is the fourth game in the Super Mario series...

. There are bonus levels in most Crash Bandicoot
Crash Bandicoot
Crash Bandicoot may refer to:* Crash Bandicoot , a video game protagonist* Crash Bandicoot , a video game series* Crash Bandicoot , a 1996 PlayStation video game and first Crash Bandicoot...

games, save for Crash Twinsanity
Crash Twinsanity
Crash Twinsanity is an platform video game published by Vivendi Universal Games and developed by Traveller's Tales, for the PlayStation 2 and the Xbox. It was released in North America on October 1, 2004, in Europe on October 8, 2004 and in Japan on November 9, 2004...

and Crash of the Titans
Crash of the Titans
Crash of the Titans is an platform video game published by Sierra Entertainment and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable , Wii and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment...

.

See also

  • Cut scene
  • Minigame
    Minigame
    A minigame is a short video game often contained within another video game. A minigame is always smaller or more simplistic than the game in which it is contained. Minigames are sometimes also offered separately for free to promote the main game...

  • Power-up
    Power-up
    In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player...

  • Secret character
    Secret character
    A secret character can be a player character or a non-player character in a video game that must be unlocked by completing a goal within the game...

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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