Shattered Galaxy
Encyclopedia
Shattered Galaxy is a massively multiplayer online real-time strategy (MMORTS) that was released in 2001 by Nexon Inc., now known as KRU Interactive
KRU Interactive
Kru Interactive is among the pioneers of online gaming and MMORPGs. Its headquarters is located in Santa Clara, California.-Nexon Inc.:...

, after an extensive open beta period. In Usa itt was published by TriSynergy. It combines the attributes of a massive multiplayer online role-playing game
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

 and a real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 game. Having won the Seumas McNally
Seumas McNally
Computer game programmer Seumas McNally , was the founder, president and lead programmer of independent game development company, Longbow Digital Arts...

 Grand Prize at the 2001 Independent Games Festival
Independent Games Festival
The Independent Games Festival is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry. It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers...

 and hosted through the Game Developers Conference
Game Developers Conference
The Game Developers Conference is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking...

, the game floundered when it was released to retail. This was due to the proliferation of a hack used to block Western players from entering battles. While Nexon was aware of the hack almost immediately, they did not fix it under threat of boycott from the Asian gaming clubs using it. The game was published under the name Tactical Commanders in South Korea, published by Nexon until December 31, 2005. This game has also been serviced in Japan, Taiwan, and Germany.

Plot

Shattered Galaxy is set in a post-apocalyptic future. A teleportation device was found buried on Earth's surface, though scientists were not able to master its secrets. Various non-living substances were successfully sent through and retrieved, but when a common rat
Rat
Rats are various medium-sized, long-tailed rodents of the superfamily Muroidea. "True rats" are members of the genus Rattus, the most important of which to humans are the black rat, Rattus rattus, and the brown rat, Rattus norvegicus...

 was inserted into the portal, it activated the artifact in an unexpected way: the device immediately teleported itself, as well as all matter in a 2000 kilometer wide radius around it, to the planet Morgana Prime. The player is one of the survivors of this incident. The planet itself was devoid of sentient life, but robotic war machines were found on its surface, and humans have since learned to control them telepathically (allowing the humans themselves to stay out of harm's way). Humans have since expanded to another planet (server) in the Morgana system, Relic, where wars likewise rage.

General Gameplay

Shattered Galaxy consists of two interrelated and different gameplay aspects:
The RPG
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 side has the player in control of an avatar
Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. It can also refer to a text...

 which can buy units, upgrades, and special abilities as well as visit other provinces and buildings such as simulators, HQ's, and Portals to other planets. It is through this Avatar that the player joins or starts battles with other players, simply by walking into a province not controlled by the player's nation. As soon as the avatar enters any province controlled by an opposing faction battle is commenced and the "RTS" aspect of gameplay is engaged.

Though described as an MMORTS, Shattered Galaxy's gameplay is closer in flavor to a real-time tactics
Real-time tactics
Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics...

 game. During battle, instead of commanding an entire war machine including infrastructure, supplies and resources, players are given control of a single squad (of 6 to 12 units at time) which they control alongside as many as 20+ teammates. A persistent reinforcement system allows players on both sides of a battle to join or retreat at any point up to the last 3 minutes of each fifteen minute battle. Likewise, battles do not center around the destruction of the opponent's base or units, but rather around control points, of which there will be three to five per battle. These "Points Of Contention" (POCs), represented by dodecagon
Dodecagon
In geometry, a dodecagon is any polygon with twelve sides and twelve angles.- Regular dodecagon :It usually refers to a regular dodecagon, having all sides of equal length and all angles equal to 150°...

, are captured by occupying them for a certain period of time (ranging from 45 to 90 seconds). The consequences of capturing a POC are dependent on the type of battle involved in, the time left in the battle, and the number of other POCs currently controlled. A "poccer" is a player or unit that captures a POC. "Poccing" refers to the actual act of taking a POC.

Planets

There are 3 factions in each planet.
  • The planet Relic is where new characters are created. It is known as the "training planet". Nevertheless one can still use and experience most unit types. For many new players this is a good experience, as the level cap for all divisions (Inf, Mob, Avi, Org) is 22, allowing players to face reasonable odds when they begin. When a Basic Character reaches level 22 in any division, they are automatically transferred to Morgana Prime. Paid Characters may stay on Relic with level 22 in all divisions. It is generally considered that non payers have fewer handicaps than those in Morgana Prime. Maximum unit level:25, faction names: Troy, Pompeii, Helike


Players who wish to remain on Relic without paying for their characters have developed a sort of 'supertype' of character called "sys21". These "sys21" character are designed to reach level 21 in all divisions without touching level 22 in any division. A free account with a single division at level 22 is automatically shifted to Morgana Prime in a period of time and therein lies the attraction of sys21 characters. They have maximum 10 units in each division - taking each unit to the Relic unit level cap of 25 provides enough XP to reach level 21 in each division without hitting level 22. The downside to sys21 characters is that they are limited to at most 40 units, and they are by necessity spread across all divisions, requiring units to be planned out from 1 to 25 from start. Sys21 characters have 4 less points to spend as their division levels 21 instead of 22, but to play on Relic and have a division at level 22, a pay account is required. Another downside is that sys21s cannot change stats and to try new stats have to rebuild a new character, whereas payers can reset stats and train new units without being automatically shifted to Morgana Prime.

  • Morgana Prime is the primary planet in the current Shattered Galaxy universe. This planet serves as the playground for all players who no longer belong on Relic, offering them every unit, piece of equipment or character design available in the game. A big difference between Relic and Morgana Prime is the fact that only Morgana Prime players are offered the service "Reincarnation"(see below), allowing the ceaseless developement of a character, kept in check with the Power Rating system. Both planets have long played veteran players and regiments, but Morgana Prime is considered more active. Maximum unit level: 60, faction names: Atlantis, Agartha, Pacifica

Characters

When first creating a character, the player is allowed to choose a name, an avatar from approximately ten, and which of two currently weaker factions from three to become a member of in Relic. The player then goes to the factory to purchase the units they want to play with. There are no character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es but have four areas in which the player can level up (the four Divisions of Infantry, Mobile, Aviation and Organic) and only twenty points to put into four statistics(Tactics, Clout, Education and Mechanical Aptitude) in the beginning. Every time one levels up a class division, one is given one extra attribute point until it reaches division level 50, such that a non reincarnated char has a total of 236 points, 216 points the character can invest as there is always 5 Tactics, Clout, Education and Mechanical Aptitude to start with. There are no relationships between character avatars and battling. Characters are effectively mere placeholders and the differences between players are the different combination, number of attribute points put into each statistics, called "stats", and the unit levels and types.

Statistics

From the beginning every player has 5 points invested into Tactics, Clout, Education and Mechanical Aptitude.
Every 20 Tactics allow the player to control 1 more unit in battle, from the basic 6 units upto 12 units with 120 Tactics.
Every 2 Clout raises a single unit quality, which when enough allows units to be upgraded into higher Marks and/or different units. Upgrading into higher marks generally improves the unit basic performance.
Every 2 Education raises a single Technology level, which allows units to equip higher class equipments which are more efficient and/or stronger.
Lastly every Mechanical Aptitude raises the units weight in direct proportion with the unit's base weight.
When a unit levels, its unit quality and technology level automatically increases by 1, and widely used statistics combination are specially designed for various units to reach its maximum potential when the units have been fully leveled.
These four statistics are the heart of the player's battlefield role, and an unofficial character-class system exists, revolving primarily around Clout and Education.

"Clouters," as they are called in game slang have most attribute points invested into Tactics and Clout and so can get access to higher-Marked units. Higher-Marked units have higher base lifepoints and higher space allowing the equiment of better armours, so they make better "poccers" suited to seize a defended POC while under fire.

"Eduers,", with most attribute points on Education and Tactics, are given access to stronger weapons suitable for "stoppers" designed to rapidely destroy enemy poccers before they poc. Because POCs are the strategic and tactical center of battle, both roles often specialize to the task; Clouters will forego accessories, extra speed and even weapons in favor of armor and health, while Eduers often disdain durability for increased mobility and lethality.

"Tacters" were once a class unto themselves, but is now considered a must for both "clouters" and "eduers". Along with determining who's the battle commander(there are more factors), it enables players to be able to use more units at a time: 20 points gives access to one more unit, to a maximum of 120 Tactics and 12 units. Every player is generally encouraged to invest points in Tactics, as Shattered Galaxy is a game that values overall quality over individual qualities: the individual units owned by a 120-Tactics player may have fewer hit points than a player with 120 Clout, or do less damage per second
Damage per second
Damage per second is a term used with computer games to describe the average rate of damage inflicted over time. The term is especially common in massively multiplayer online role-playing games and is a key aspect of theorycraft...

 than a player with 120 Education, but his overall squad is undoubtedly stronger on both counts. Also, a larger squad produces more Experience points for the player, allowing faster progress. On Morgana Prime, nine units are considered the bare minimum for effective play.

Finally, Mechanical Aptitude (MA) is a low-priority stat, and generally receives left-over points after the player has already reached their chosen levels of Tactics, Clout and Education. Nevertheless it is still important as it is often essential for units to equip better equipment.

Regardless of planet or faction, payers can reset stats using 15 uranium which enables them to relocate the attribute points such that it is possible to try different stats and units with the same character without having to start all over.

Units

When first purchasing units, the player will find that he can only purchase a limited type of units, due to the lack of "Influence". Influence is raised leveling a division level and by inputing every 2 clout. Most units that require high levels of Influence can actually be upgraded from the basic units when they reached sufficient level in combination with the character's clout. There are some "Super Organics" which can only be purchased when 1 of the 4 statistics has reached its full, 2 units that requires uranium to have the right to purchase and 1 unit that can only be brought as a reward from events, but the majority can be purchased from the factory.

Though players can only control a maximum of 12 units at a time with 120 tactics, they can own up to 48 plus an additional 2 for each reincarnation. There is a 100 unit max per hero. Units come in four "divisions": Infantry
Infantry
Infantrymen are soldiers who are specifically trained for the role of fighting on foot to engage the enemy face to face and have historically borne the brunt of the casualties of combat in wars. As the oldest branch of combat arms, they are the backbone of armies...

(ranging in appearance from humanoid to distinctly robotic, though they are all bipedal), Mobile (armor, artillery, etc.), Aviation (aircraft) and Organics ("domesticated" native aliens for use in battle). Units are a permanent fixture for the player; they gain levels, can be refitted with the latest equipment, can be upgraded to new and stronger models, and can even be renamed. As such, they are not lost permanently in battle, but merely "wrecked," and can be repaired (at insignificant cost at the Factory) once the battle has ended. In fact, the only way to get rid of a unit permanently is to sell it back to the Factory.

Units cannot be upgraded to higher "Marks" (improved versions of the same chassis) without sufficient "Unit Quality," determined by the unit's level and the player's Clout statistic. They also cannot access advanced equipment without sufficient "Tech Level," determined by the unit's level and the player's Education statistic. Units are limited in the equipment they can carry by the physical abilities of their chassis, represented by "Weight" and "Space" restrictions; each piece of equipment adds to both totals, and cannot exceed the displayed maximums. A unit's Weight total can be expanded via the Mechanical Aptitude stat, but Space only increases in pre-determined amounts via unit upgrades.

Shattered Galaxy has over fifty different kinds of units. Each unit has its own characteristic which allows it to be effective in certain circumstances and roles but ineffective in others. No unit can outmatch every single other unit in every single circumstance. They have specialized roles. Different units have different base health, weight, space, equipment, speed and charateristics such as special abilities. It has generally been accepted that different units are effective in some stats but inefficient in others, and veteran players put much attention in their choice of units and statistics.

Units are the source of Experience Point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s in Shattered Galaxy. When a unit levels up, the player receives Experience in that unit's Division. The Experience gained is proportional to the unit's level (the unit's newly-gained level, squared; an Infantry unit getting to Level 4 from Level 3 will give Infantry division 16 Experience), and when the player gains a Division Level they are given one more stat point to assign to one of their four statistics.

Battles

To first start a battle, someone has to invade another factions territory using portals, and other players can join in invading or defending the land until the battle is full. During the first 3 min of the battle, people have to manually travel to the spot but after the first 3 minutes people can join from long distances, visually seeing and hearing the battle even when their units haven't been deployed and have to wait a couple of seconds to really participate in battle.

Battles in Shattered Galaxy revolve around controlling the battleground's Points of Contention (POCs). Generally, the offensive team wins immediately if they manage to seize all POCs. If the game's built-in 15-minute time limit is exhausted, the winner is decided by the team who controls the most POCs at the end, with ties going to the defenders. Since capturing and defending the POC is the main objective, most units are specifically designed for these roles. Poccers try to poc, while stoppers try to kill enemy poccers, along with many activities which try to weaken the enemy ability to defend and capture poc. Some special abilities include carpet bombing, jamming mini-map, laying mines, shooting nukes, protecting from nukes, paralyzing abilities and limited shields can also contribute to the outcome of the battle. Some unit abilities include cloaking abilities so that enemies cannot see and attack them well, anti-gravity harness to leave no footprints and not get affected by mines, and emp which reduces others unit's energy. When the player's squad is destroyed, the player may select a new squad to reinforce into battle 30 seconds later, which means it is practically impossible to kill off the enemy; the player may also "retreat" their squad through a friendly spawn point to reinforce a new squad.

The battle power of each player is not necessarily dependent on his/her current character level or the level of units he puts into play, but whether the player can successfully and appropriately exploit his unit's advantages. A veteran player with good mastery of battle tactics with a low PowerRating can easily surpass a disorganized high PowerRating opponent in battle power. In other words battle awareness rather than level is the key to winning battles. Communication and teamwork are crucial to success and a battle victory is achieved not by a single player but by the joint effort of the team as battles can involve twenty or more people on each side. This creates a relatively interdependent gaming atmosphere, as players must rely on their team to ultimately achieve victory. There exists a "regiment" which allows players to band together and guarantee themselves a supply of dependable teammates, and it is now the standard of judgment when Reconstructions (faction balancing) occur.

When a battle has finished, the winner keeps/captures the land and the defeated is found near the portal they entered the battle or in the faction capital. Unit experience are given to both sides in relation to the number of kills, average kill level, pocs captured, duration of battle and defeat or victory.

POC and battle rules

Each map has one of the following battle types: All or Nothing, Standard, Standard Enhanced, and Victory.

All or Nothing: The attacking side must take all of the POC's and have them in their possession for them to win. The opposing side simply has to keep minimum one POC all the time. Maps of this nature used to involve only 1 POC, but today they involve 3 clustered together.

Standard: the attacking side has to hold a majority of POCs at 0:00 or capture all POCs to win. The defending side must have at least half the POCs to win. Capturing a POC typically requires it be occupied for 60 seconds by units of a faction.

Standard Enhanced are similar to Standard maps except that the attacking side must hold at least one POC by 10:00 and must continue to hold at least one POC throughout the whole battle. If at any time after 10:00 the attacking side has no POCs, the battle is automatically forfeited and the defending side wins.

Victory maps are the most difficult maps to fight on but also the most widely used by regiments because there is no advantage to the defending side. Each side starts with 800 points and attempts to whittle the opposing side's score down to 0. Points are rewarded for players joining into the battle, while points are taken away for units dying or for not holding a majority of the POCs. If at any time either side has no units in battle, that side instantly mass retreats from the battle. In victory maps, once one side has retreated, the points will drop at a rate of 50 per second until 0, where the remaining side wins. If the remaining side are the attackers, they need to capture all the pocs for the points to drop 50 per second.

PowerRating

The PowerRating system is implemented to make sure that the battles are even and not biased towards the more reincarnated players who individually have more stats and so are stronger. Each battle has a certain PowerRating capacity for both sides. For example, an average full battle in Morgana Prime has a pr around 160 on each side. A group of new players who has maxed their stats have a PowerRating of 10 each, while a group of veteran players who has reincarnated several times and have more stat points have PowerRatings of 11 or more each. The group of new players can fill a about 16 players on their side, while the Group of veterans could only fill 15 or less players on their side. This gives the new players an advantage in the number of players they have on their side in the battle and evens out the odds, making the outcome of the battle more reliant on teamwork and tactics rather than individual highly leveled characters.

Reincarnation

For players who have ascended to Level 50 or higher in at least one division, Shattered Galaxy offers a Reincarnation Event once every three months, in which the player is returned to Level 1 to begin the climb anew, a incentive only available in Morgana Prime. The player receives extra statistic points in proportion to total division level they have gained above 50, and two more total unit slots in their inventory. Players may Reincarnate as many times as they want(as of 8 January 2010, at least one player has done so 32 times, the highest so far), but must be a paying member of the game to do so. Reincarnation allows the character to have stronger units due to the extra attrivute points, but the more attribute points one has, the higher power rating he has so the balance is still kept in check. Reincarnation is part of the RPG style of the game which allows individual characters get more attribute points and so have stronger units by experince.

Caving

Caving is a term in Shattered Galaxy for going into alien caves in order to fight and gain experience points. There are caves in every map. Caves 1 and 2 are in every capital whereas there are caves 1, 2 and 3 in other maps. Most caving is done on Relic fraction capitals cave 1, where the aliens consist of weak slursts and larvas. As the caves on Morgana Prime are famous for their tough difficulty level, caving is usually considered a waste of time. Also caving gives very little experience compared to fighting. Therefore, people recommend fighting a battle against other users rather than caving. Caves further from the capital have stronger aliens. A cave battle is similar to a normal battle but with only 1 POC, aliens instead of enemy factions, 2 minute poc time instead of one and 20 minutes battle time. Experience received in caves is based on how long a player waits before POCcing (slang for capturing a Point of Contention). Lastly caving causes a loss of Honor for paying heroes.

Mercing

Mercing is a term that refers to mercenaries within the game. People can choose to become mercenaries for the 10% experience bonus and fight for the faction that has less online players. It is also a means of faction balancing. If 1 faction is too strong some will merc and fight back balancing the factions. One cannot merc if one is currently in a regiment. Mercing serves as a more efficient way of leveling especially for those 'Lone Wolves'.

Resources

Money
Money
Money is any object or record that is generally accepted as payment for goods and services and repayment of debts in a given country or socio-economic context. The main functions of money are distinguished as: a medium of exchange; a unit of account; a store of value; and, occasionally in the past,...

the standard currency for all 3 factions, this is the resource that most Basic Heroes and Elite Heroes will use the most. From buying new units, repairing damaged or destroyed units, to equipping new equipment, all this needs money. In the past, it was entirely possible to actually run out of money if the player loses too many battles. Now KRU has revamped the system, so it is almost impossible to run out of money as long as you keep battling and so is irrelevant to consider when playing the game.

Uranium
Uranium
Uranium is a silvery-white metallic chemical element in the actinide series of the periodic table, with atomic number 92. It is assigned the chemical symbol U. A uranium atom has 92 protons and 92 electrons, of which 6 are valence electrons...

is currently the only other resource being utilized. This is the resource which only Elite(payer) Heroes can use for various reasons, including the purchase of Gold Weapons, reseting stats, changing fractions/planets and obtaining the right to purchase 2 extra unit types from the factory. Typically, Gold Weapons have better statistics than their normal counterparts, so serious paying players equip gold weapons for enhanced performance. Basic Heroes cannot use Uranium to outfit their weapons but can stock uranium, albeit slower than payers, so they can spend it later when they pay to become an Elite Hero.

Uranium is given out after the Faction completes its War Meter, which typically completes approximately every 5-7 days. The amount of uranium received is 3*X where X is your Power Rating. This is the only source non-payers can obtain uranium. Elite Heroes will also get a daily uranium tribute if they have at least one winning battle every 24 hours. The amount of daily uranium one gets per day is X/3 where X is the Heroes Power Rating. Uranium can also be obtained from various events which only payers can participate.

Sulfur
Sulfur
Sulfur or sulphur is the chemical element with atomic number 16. In the periodic table it is represented by the symbol S. It is an abundant, multivalent non-metal. Under normal conditions, sulfur atoms form cyclic octatomic molecules with chemical formula S8. Elemental sulfur is a bright yellow...

, Ore
Ore
An ore is a type of rock that contains minerals with important elements including metals. The ores are extracted through mining; these are then refined to extract the valuable element....

, and Silicon
Silicon
Silicon is a chemical element with the symbol Si and atomic number 14. A tetravalent metalloid, it is less reactive than its chemical analog carbon, the nonmetal directly above it in the periodic table, but more reactive than germanium, the metalloid directly below it in the table...

were the other resources in the game, removed from gameplay long ago, with no current use or means of obtaining them. These resources, as well as uranium, were as plentiful as money in the past and were used in combination to buy equipment for the player's units.

Service

As of September 29, 2008 the game can be played using a basic account at no charge with a few minor handicaps or upgraded to an elite account at a cost of $9.95 USD
United States dollar
The United States dollar , also referred to as the American dollar, is the official currency of the United States of America. It is divided into 100 smaller units called cents or pennies....

per month to play with all limitations removed.

Nexon has closed Tactical Commanders' service in Korea, Japan, and Taiwan. As of October 31, 2008, the German service was closed due to lack of players.

There have been no new updates except for the February 9, 2011 patch which fixed the CTD(Crash To Desktop) bug. No further major gameplay updates from KRU Interactive are expected. Minor support for the game continues with sporadic "Double XP" weekend events, quarterly "Reincarnation" events, a yearly Summer and Winter Tournament, Gift event, and Glory battle event.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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