Nitemare 3D
Encyclopedia
Nitemare 3D is a first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

 game with a horror
Horror fiction
Horror fiction also Horror fantasy is a philosophy of literature, which is intended to, or has the capacity to frighten its readers, inducing feelings of horror and terror. It creates an eerie atmosphere. Horror can be either supernatural or non-supernatural...

 theme, released by Gray Design Associates in June 1994 on MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...

 and Windows 3.x
Windows 3.1x
Windows 3.1x is a series of 16-bit operating systems produced by Microsoft for use on personal computers. The series began with Windows 3.1, which was first sold during March 1992 as a successor to Windows 3.0...

 platforms. It consisted of three episodes, the first of which was released as a demo. The full release came on two 3½" floppy disks and was accompanied by a guide to the game's thirty levels.

Graphics were very similar to those used in id Software
Id Software
Id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack...

's Wolfenstein 3D
Wolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...

games, with perpendicular
Perpendicular
In geometry, two lines or planes are considered perpendicular to each other if they form congruent adjacent angles . The term may be used as a noun or adjective...

 walls, and no texture
Texture mapping
Texture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...

 on the floors or ceilings.

Plot

N3D followed the story of Hugo, from the Hugo Trilogy, a series of graphic adventures consisting of Hugo's House of Horrors
Hugo's House of Horrors
Hugo's House of Horrors is a computer game released in 1990. Gray Design Associates created a parser-based adventure game, reminiscent of the Sierra Entertainment "Quest" games and thematically similar to Maniac Mansion...

, Whodunit? and Jungle of Doom. Hugo's girlfriend Penelope has been kidnapped by the evil Dr. Hamerstein for use in heinous experiments. The player must battle through Hamerstein's bizarre mansion, underground caverns complete with prisons and laboratories, and finally through a twisted alternate dimension of demon
Demon
call - 1347 531 7769 for more infoIn Ancient Near Eastern religions as well as in the Abrahamic traditions, including ancient and medieval Christian demonology, a demon is considered an "unclean spirit" which may cause demonic possession, to be addressed with an act of exorcism...

s and alien
Extraterrestrial life
Extraterrestrial life is defined as life that does not originate from Earth...

s in an attempt to save her.

Gameplay

Rather than the fast-paced action of Wolfenstein, Nitemare 3D has a slightly slower, more puzzle-oriented style of play. The four different weapons (plasma gun, magic wand, pistol and auto-repeat plasma gun) have different usages—for example, magic blasts are especially useful against magical creatures such as witches, whereas robot
Robot
A robot is a mechanical or virtual intelligent agent that can perform tasks automatically or with guidance, typically by remote control. In practice a robot is usually an electro-mechanical machine that is guided by computer and electronic programming. Robots can be autonomous, semi-autonomous or...

s are practically immune to them. Meanwhile, vampire
Vampire
Vampires are mythological or folkloric beings who subsist by feeding on the life essence of living creatures, regardless of whether they are undead or a living person...

s take heavy damage from silver bullets, while shrugging off the effects of the plasma gun. Each level in the game has numerous secret panels, some of which were purely for bonuses, but others are essential to completing the level. To make this task easier, the player can collect magic eyes, which enable the player to activate a mini-map in the game's HUD
HUD (video gaming)
In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface...

 and give hints as to the locations of panels, and crystal ball
Crystal ball
A crystal ball is a crystal or glass ball believed by some people to aid in the performance of clairvoyance. It is sometimes known as a shew stone...

s for displaying the location of enemies.

In a similar vein to the Wolfenstein 3D
Wolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...

games, Doom, and the Catacomb Fantasy Trilogy, the player's face was shown on the status bar, and was a visual reflection of the player's health, although instead of becoming bloodier, the skin wore away, leaving a skull when near death, and a darkened skull when dead.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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