Evolution: The Game of Intelligent Life
Encyclopedia
Evolution: The Game of Intelligent Life, also known as Genetic Evolution: The Race for Intelligent Life in Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...

 and Evolução: O Jogo da Vida in Brazil
Brazil
Brazil , officially the Federative Republic of Brazil , is the largest country in South America. It is the world's fifth largest country, both by geographical area and by population with over 192 million people...

, is a life simulation
Life simulation game
Life simulation games is a sub-genre of simulation video games in which the player lives or controls one or more virtual lifeforms...

 & real-time strategy computer game that allows players to experience, guide, and control evolution
Evolution
Evolution is any change across successive generations in the heritable characteristics of biological populations. Evolutionary processes give rise to diversity at every level of biological organisation, including species, individual organisms and molecules such as DNA and proteins.Life on Earth...

 from an isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

 view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the grand goal of intelligent life.

Gameplay

Players select different ages to play through, including the first amphibians through to the evolution of the Age of Mammals. Each species has points that players can spend on adapting or evolving your creature populations, which are represented by animated icons of that creature. The more points a player spends on a field for a species, the quicker it evolves, becomes better at feeding (and grows its number faster), or better at fighting off predators. When a player evolves a creature, one can pick a population to be upgraded to the evolution one chooses. Each creature has a different set of evolution paths, and some can evolve into six or more different creatures. The world grows as the game advances, with land masses drifting and terrain shifting. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life. Usually, the first player to do this is the victor (standard rules).

The game starts from basal tetrapods, the very first land dwellers, amphibians. At the gain of the game, each player starts with one population of a species of prehistoric amphibian—e.g. Ichthyostega
Ichthyostega
Ichthyostega is an early tetrapod genus that lived at the end of the Upper Devonian period . It was a labyrinthodont, one of the first fossil record of tetrapods. Ichthyostega possessed lungs and limbs that helped it navigate through shallow water in swamps...

, Tulerpeton
Tulerpeton
Tulerpeton is a fossil of an extinct genus of Devonian labyrinthodont that was found in the Tula Region of Russia at a site named Andreyevka...

, and Acanthostega
Acanthostega
Acanthostega is an extinct labyrinthodont genus, among the first vertebrate animals to have recognizable limbs. It appeared in the Upper Devonian about 365 million years ago, and was anatomically intermediate between lobe-finned fishes and the first tetrapods fully capable of coming onto...

. Gradually, if the player monitors the species progress, moves them to more appropriate habitats and climate zones, the selected species will feed, breed, and prosper. From that secure population, who can then evolve more advanced and adaptable creatures, along with continental drift and climate change, will render the other, older, and more-primitive species obsolete, and those creatures will die out.

As the player advances whose creatures, extinctions may wipe out populations of some species, while others may not be affected at all. Each species has a drop-down menu, which displays all the more advanced creatures that this particular species can evolve into. Eventually, when the player reaches intelligent and advanced animals, the menu will display certain creatures who can then evolve into the standard intelligent life of civilization builders. The line of intelligent species doesn't have to be humans (e.g. Australopithecus
Australopithecus
Australopithecus is a genus of hominids that is now extinct. From the evidence gathered by palaeontologists and archaeologists, it appears that the Australopithecus genus evolved in eastern Africa around 4 million years ago before spreading throughout the continent and eventually becoming extinct...

, Homo habilis
Homo habilis
Homo habilis is a species of the genus Homo, which lived from approximately at the beginning of the Pleistocene period. The discovery and description of this species is credited to both Mary and Louis Leakey, who found fossils in Tanzania, East Africa, between 1962 and 1964. Homo habilis Homo...

, Homo sapiens). The player can also evolve other intelligent species who are fictional or highly speculative. For example, if a player evolves one of the creatures into an elephant, one can access the elephant line, and gradually evolve that elephant
Elephant
Elephants are large land mammals in two extant genera of the family Elephantidae: Elephas and Loxodonta, with the third genus Mammuthus extinct...

 into Elephantosapiens which is a species of intelligent life, thus winning the game. Elephantosapiens of course, is fictional and speculative. Other species of intelligent life within the game are parrot
Parrot
Parrots, also known as psittacines , are birds of the roughly 372 species in 86 genera that make up the order Psittaciformes, found in most tropical and subtropical regions. The order is subdivided into three families: the Psittacidae , the Cacatuidae and the Strigopidae...

 men, wombat
Wombat
Wombats are Australian marsupials; they are short-legged, muscular quadrupeds, approximately in length with a short, stubby tail. They are adaptable in their habitat tolerances, and are found in forested, mountainous, and heathland areas of south-eastern Australia, including Tasmania, as well as...

 men, and dino
Dinosaur
Dinosaurs are a diverse group of animals of the clade and superorder Dinosauria. They were the dominant terrestrial vertebrates for over 160 million years, from the late Triassic period until the end of the Cretaceous , when the Cretaceous–Paleogene extinction event led to the extinction of...

 men.

Once a player evolves intelligent life, the game ends and scores are added up and displayed, although the player who evolved intelligent life is guaranteed victory. Score points are given to players who make evolutionary breakthroughs. For example, evolving the first reptile
Reptile
Reptiles are members of a class of air-breathing, ectothermic vertebrates which are characterized by laying shelled eggs , and having skin covered in scales and/or scutes. They are tetrapods, either having four limbs or being descended from four-limbed ancestors...

, mammal
Mammal
Mammals are members of a class of air-breathing vertebrate animals characterised by the possession of endothermy, hair, three middle ear bones, and mammary glands functional in mothers with young...

, or dinosaur
Dinosaur
Dinosaurs are a diverse group of animals of the clade and superorder Dinosauria. They were the dominant terrestrial vertebrates for over 160 million years, from the late Triassic period until the end of the Cretaceous , when the Cretaceous–Paleogene extinction event led to the extinction of...

 is worth bonus points.

The game can either be played against computer players or just alone. With opponents, the game has another side to it. Each animal has the ability to evolve defense, and other animals (predatory creatures) controlled by the players, can fight one another creature, thus wiping out an enemy population, reducing competition and weakening the opponent. To fend off these attacks, the other player can, as said earlier, evolve defenses against the opponent's predators.

See also

  • Spore
    Spore (2008 video game)
    Spore is a multi-genre single-player god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008 as Spore...

  • Impossible Creatures
    Impossible Creatures
    Impossible Creatures is a real-time strategy game released on December 29, 2002 developed by Relic Entertainment in conjunction with Microsoft Game Studios. Its unique feature is that the armies used are all created by the player...

  • Black & White
  • L.O.L.: Lack of Love
    L.O.L.: Lack of Love
    L.O.L.: Lack of Love, or simply Lack of Love, is an evolutionary adventure game developed by Love-de-Lic and published by ASCII Entertainment for the Sega Dreamcast...

  • Seventh Cross: Evolution
    Seventh Cross: Evolution
    Seventh Cross: Evolution, known in Japan as simply Seventh Cross, is a video game for the Sega Dreamcast video game console. It was released on December 18, 1999. A sequel titled Ninth Will was announced shortly after the game's North American release, but it was apparently cancelled.-Gameplay:The...

  • E.V.O.: Search for Eden
    E.V.O.: Search for Eden
    E.V.O.: Search for Eden, originally released in Japan as , is a side-scrolling action role-playing video game developed by Almanic Corporation and published by Enix for the Super Nintendo Entertainment System. Released in 1992 for Japanese audiences, the game was later translated and released in...

  • Creatures
    Creatures (artificial life program)
    Creatures is an artificial life computer program series, created in the mid-1990s by English computer scientist Steve Grand whilst working for the Cambridge computer games developer Millennium Interactive...

  • SimLife
    SimLife
    SimLife: The Genetic Playground is a computer game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self sustaining...

  • SimEarth
    SimEarth
    SimEarth: The Living Planet, the second life simulation computer game designed by Will Wright in which the player controls the development of a planet. The game was published in 1990 by Maxis...

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK