Seventh Cross: Evolution
Encyclopedia
Seventh Cross: Evolution, known in Japan as simply Seventh Cross, is a video game for the Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 Dreamcast video game console. It was released on December 18, 1999. A sequel titled Ninth Will was announced shortly after the game's North American release, but it was apparently cancelled.

Gameplay

The theme of Seventh Cross is evolution. The player begins with a protist, and through eating and consuming, progresses through two other stages until it becomes an animal. The game begins in a lagoon, where the player's organism must avoid predators while nourishing itself. If the creature dies, it is returned to its lowest form unless it has successfully evolved into its 'origin' stage, in which case the creature regresses to that instead. After death, any parts gained by evolution are kept, but any gathered food is lost.

Seventh Cross contains six stages, each with a boss. The stages take place in different biome
Biome
Biomes are climatically and geographically defined as similar climatic conditions on the Earth, such as communities of plants, animals, and soil organisms, and are often referred to as ecosystems. Some parts of the earth have more or less the same kind of abiotic and biotic factors spread over a...

s, ranging from the pond to a barren future.

Evolving

The creature gains parts by touching the monolith in each level. Six colors, chosen at the beginning by the player, are mapped to six attributes: offense, defense, psi power, intelligence, dexterity, and healing. By creating patterns with these colors on a 10×10 grid, and possessing the required amount of EVP, the creature may gain a new part it may add to its head, body, legs, or arms. The logic behind what patterns yield what parts, however, remains unclear.

These parts may be "equipped" any time, but each require specific amounts of nutrients found in certain foods, among which are protein and fiber. After a while, the player may add enough parts to the organism to fend off and even kill other creatures, fight the stage's boss creature and advance to the next stage. Each part has different attributes that enhance particular areas like movement speed and attack strength. These parts may be added ala carte; that is, a lynx's head may be placed upon an organism with crab's body and frog's legs. This may result in odd combinations of creatures akin to Microsoft's Impossible Creatures
Impossible Creatures
Impossible Creatures is a real-time strategy game released on December 29, 2002 developed by Relic Entertainment in conjunction with Microsoft Game Studios. Its unique feature is that the armies used are all created by the player...

.

Reception

IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 and GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 found the game's overall gameplay mechanics too simple and too abstract respectively. However, both websites found the game's graphics to be dull and its sound mediocre.

See also

  • Spore (2008 video game)
    Spore (2008 video game)
    Spore is a multi-genre single-player god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008 as Spore...

  • L.O.L.: Lack of Love
    L.O.L.: Lack of Love
    L.O.L.: Lack of Love, or simply Lack of Love, is an evolutionary adventure game developed by Love-de-Lic and published by ASCII Entertainment for the Sega Dreamcast...

  • Evolution: The Game of Intelligent Life
    Evolution: The Game of Intelligent Life
    Evolution: The Game of Intelligent Life, also known as Genetic Evolution: The Race for Intelligent Life in Germany and Evolução: O Jogo da Vida in Brazil, is a life simulation & real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view...

  • E.V.O.: Search for Eden
    E.V.O.: Search for Eden
    E.V.O.: Search for Eden, originally released in Japan as , is a side-scrolling action role-playing video game developed by Almanic Corporation and published by Enix for the Super Nintendo Entertainment System. Released in 1992 for Japanese audiences, the game was later translated and released in...

  • SimLife
    SimLife
    SimLife: The Genetic Playground is a computer game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self sustaining...

  • SimEarth
    SimEarth
    SimEarth: The Living Planet, the second life simulation computer game designed by Will Wright in which the player controls the development of a planet. The game was published in 1990 by Maxis...

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK