Development of Spore
Encyclopedia
Spore
Spore (2008 video game)
Spore is a multi-genre single-player god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008 as Spore...

 is a video game developed by Maxis
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...

 and designed by Will Wright, released in September 2008. The game has drawn wide attention for its ability to simulate the development of a species
Life simulation game
Life simulation games is a sub-genre of simulation video games in which the player lives or controls one or more virtual lifeforms...

 on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...

 for many of the components of the game, providing vast scope and open-ended gameplay.

Spore is a god game
God game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine/supernatural powers, as a great leader, or with no specified character , and places them in charge of a game setting containing autonomous characters to...

. The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. Eventually, the species becomes sentient
Sentience
Sentience is the ability to feel, perceive or be conscious, or to have subjective experiences. Eighteenth century philosophers used the concept to distinguish the ability to think from the ability to feel . In modern western philosophy, sentience is the ability to have sensations or experiences...

. The player then begins molding and guiding this species' society, developing it into a space-faring civilization, at which point they can explore the galaxy in a space ship. Spores main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness. Wright said, "I didn't want to make players feel like Luke Skywalker
Luke Skywalker
Luke Skywalker is a fictional character and the main protagonist of the original film trilogy of the Star Wars franchise, where he is portrayed by Mark Hamill. He is introduced in Star Wars Episode IV: A New Hope, in which he is forced to leave home, and finds himself apprenticed to the Jedi master...

 or Frodo Baggins
Frodo Baggins
Frodo Baggins is a fictional character in J. R. R. Tolkien's legendarium.He is the main protagonist of Tolkien's The Lord of the Rings. He was a hobbit of the Shire who inherited Sauron's Ring from Bilbo Baggins and undertook the quest to destroy it in the fires of Mount Doom...

. I wanted them to be like George Lucas
George Lucas
George Walton Lucas, Jr. is an American film producer, screenwriter, and director, and entrepreneur. He is the founder, chairman and chief executive of Lucasfilm. He is best known as the creator of the space opera franchise Star Wars and the archaeologist-adventurer character Indiana Jones...

 or J.R.R. Tolkien." During the 2007 Technology Entertainment Design
TED (conference)
TED is a global set of conferences owned by the private non-profit Sapling Foundation, formed to disseminate "ideas worth spreading"....

 (TED) conference, Wright added that he wanted to create a "toy" for kids to inspire long-term thinking, stating, "I think toys can change the world."

History and development

Spore was originally a working title
Working title
A working title, sometimes called a production title, is the temporary name of a product or project used during its development, usually used in filmmaking, television production, novel, video game, or music album.-Purpose:...

, suggested by Maxis
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...

 developer Ocean Quigley, for the game which was first referred to by the general public as SimEverything. Even though SimEverything was a first choice name for Wright, the title Spore stuck. Wright adding it also freed him from the preconceptions another Sim title would have brought, saying "...Not putting 'Sim' in front of it was very refreshing to me. It feels like it wants to be breaking out into a completely different thing than what Sim was."

Spores development began in 2000, around the time that development began for The Sims Online
The Sims Online
The Sims Online was a massively multiplayer online variation on Maxis's highly popular computer game The Sims. It was published by Electronic Arts and released on December 17, 2002 for Microsoft Windows. In March 2007, EA announced that the product would be re-branded as EA-Land and major...

. The earliest version was inspired by the SETI Project, as Wright admitted, "The original concept was sort of a toy galaxy you could fly around and explore." Spore's design documents were published in an issue of Wired
Wired (magazine)
Wired is a full-color monthly American magazine and on-line periodical, published since January 1993, that reports on how new and developing technology affects culture, the economy, and politics...

 in 2004 as a layout portraying the cycle of evolution, unbeknownst to the magazine and the general public at that time. At the 2005 Game Developers Conference
Game Developers Conference
The Game Developers Conference is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking...

 (GDC), Spore was first revealed and demonstrated to the public during a speech on procedural generation
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...

.

It was officially unveiled two months later at E3 2005, the industry's annual trade show. GDC 2006 featured two Spore related talks, Building Community Around Pollinated Content in Spore and Spore: Preproduction Through Prototyping. A video released on YouTube
YouTube
YouTube is a video-sharing website, created by three former PayPal employees in February 2005, on which users can upload, view and share videos....

 shows "unedited footage of Spore that will be going to TV networks covering E3 2006", and includes an overhauled creature editor, a first look at the texturing tools, as well as glimpses at other aspects of the game. Such things were discussed on G4
G4 (TV channel)
G4, also known as G4 TV, is an American cable- and satellite-television channel originally geared primarily toward young adult viewers, originally based on the world of video games...

's Attack of the Show numerous times. Will Wright has said that the game was also influenced by many TV shows, films and toys, such as Lego
Lego
Lego is a line of construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of colorful interlocking plastic bricks and an accompanying array of gears, minifigures and various other parts...

 and Star Wars
Star Wars
Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

. By E3 2007, the game's look had changed again, with major changes to the graphical style. The Sporepedia was inspired by Web 2.0
Web 2.0
The term Web 2.0 is associated with web applications that facilitate participatory information sharing, interoperability, user-centered design, and collaboration on the World Wide Web...

.
At the DICE Summit, Wright playfully introduced four designers according to their design team personas, dubbing designer and senior art director Quigley as The Scientist, Chaim Gingold
Chaim Gingold
Chaim Gingold is noted for his work with the computer game Spore, where he designed the game's creators, including the Spore Creature Creator. Chaim was also a key member of Spore's design and prototyping team...

 as The Toymaker, Jenna Chalmers as The Mastermind, Alex Hutchinson as The Cowboy, and himself as The Traffic Cop. Quigley revealed at the Summit the difficulty of making the editors (the creature and vehicle editors in particular) extremely accessible, stating it was like "art directing a million incompetents... [Gamers] don’t have good sense as to what makes a good character, so you have to put in all these techniques and tools, so when they do something, it looks good."

The New York Times
The New York Times
The New York Times is an American daily newspaper founded and continuously published in New York City since 1851. The New York Times has won 106 Pulitzer Prizes, the most of any news organization...

 reported a projected development cost of twenty million United States dollars on October 10, 2006.

In April 2007, Civilization IV
Civilization IV
Sid Meier's Civilization IV is a turn-based strategy, 4X computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meier's studio Firaxis Games. It is the fourth installment of the Civilization series...

 lead designer Soren Johnson
Soren Johnson
Soren Johnson is a video game designer and programmer. He was employed by Firaxis Games from 2000 to 2007, where he co-designed several of their most popular games. Prior to his work at Firaxis, he obtained a BA in history and a master's degree in computer science from Stanford University...

 joined EA Maxis to work on Spore. Soon after, some video game sites theorized that this news indicated that the release of Spore might slip to 2008. A projected 2008 release was revealed three weeks later at an EA conference call, corroborating the speculation that a significant amount of development was still left to be completed. In a GameVideos interview with Garnett Lee, Wright explained, "I credit him with, basically, you know, being able to present [the Civilization phase] that has that many, ah, strategic possibilities but not have it being overwhelming from a gameplay mechanic sense."

By July 2007, the game was a complete, fully featured alpha build undergoing closed play testing. On August 23, 2007, a closed door demonstration of a playable build was featured at Games Convention
Games Convention
The Games Convention, sometimes called the Leipzig Games Convention and abbreviated as GC, was an annual video game event held in Leipzig, Germany, first held in 2002. Besides video games, the event also covers Infotainment, Hardware, and Edutainment...

 2007 in Leipzig, Germany.

At the 2008 DICE Summit, Electronic Arts CEO John Ricitiello stated, "It's probably the greatest creative risk maybe going on in the game industry today...I believe it's going to be one of the greatest franchises in our industry and will rival World of Warcraft
World of Warcraft
World of Warcraft is a massively multiplayer online role-playing game by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994...

 or The Sims
The Sims
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

 or Rock Band
Rock Band
Rock Band is a music video game developed by Harmonix Music Systems, published by MTV Games and Electronic Arts. It is the first title in the Rock Band series. The PlayStation 3 and Xbox 360 versions were released in the United States on November 20, 2007, while the PlayStation 2 version was...

. It's going to be right up there."

Promotion and advertising were ramped up in May and June 2008, as the YouTube
YouTube
YouTube is a video-sharing website, created by three former PayPal employees in February 2005, on which users can upload, view and share videos....

 Spore channel opened, new trailers focusing on each phase along with developer interviews were released, and the Creature Creator was released, allowing players to upload their creations to the revamped official site.

Will Wright announced at E3 2008 that National Geographic would do a television documentary on Spore, as scientists use the game to explain real-life biological, physical, and evolutionary science; this is the same documentary that will be included with Spore: Galactic Edition. He also announced a partnership with SETI
SETI
The search for extraterrestrial intelligence is the collective name for a number of activities people undertake to search for intelligent extraterrestrial life. Some of the most well known projects are run by the SETI Institute. SETI projects use scientific methods to search for intelligent life...

, taking part in the Celebrating Science 2008 activity on July 16, 2008, where Spore betas were available for play.

On August 14, 2008, Spore was declared to have gone gold.

Gameplay changes

The gameplay itself had numerous changes during development. The most striking was the shift in realism, from the gritty depiction of cellular and animal life in the GDC 2005 debut, to the current iteration of a more round, softer edged depiction of the creatures. The most visible change was in the cellular phase, which transformed the unicellular organisms into strange insects with cartoonish, human-like eyes, which were used "to make it cute", according to Wright during the 2007 TED
TED (conference)
TED is a global set of conferences owned by the private non-profit Sapling Foundation, formed to disseminate "ideas worth spreading"....

 seminar. According to Wright, the Spore development team was broken into two camps, the "Cute" camp that wanted to skew the game's focus towards a The Sims
The Sims
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

-type of game, and the "Science" camp that wanted to keep the game as realistic as possible. The final version was more or less a compromise between the two; Wright stated, "We ended up with a very nice balance of the two factors."

Another constantly changing aspect was the number of phases in the game. Initially, in 2005, the game consisted of seven phases: Cell, Underwater, Creature, Tribe, City, Civilization and Space. During the annual Academy of Interactive Arts & Sciences
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences , founded in 1996, is a non-profit organization that promotes computer and video game entertainment with the annual D.I.C.E. Summit event, where its Interactive Achievement Awards ceremony has been held annually since 1998...

 DICE
Dice
A die is a small throwable object with multiple resting positions, used for generating random numbers...

 Summit on February 7, 2007, a slide was displayed (see image, right) which listed a total of eight phases. The Underwater phase had been removed, and Molecular was added (which was likened to Tetris
Tetris
Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic...

). Furthermore, the Space phase was split into Terraform and Galactic phases; terraforming represented a limited form of power to slowly change planets within one's own system, whilst the galactic phase represented a more god-like power upon the acquisition of the interstellar space drive
Interstellar travel
Interstellar space travel is manned or unmanned travel between stars. The concept of interstellar travel in starships is a staple of science fiction. Interstellar travel is much more difficult than interplanetary travel. Intergalactic travel, or travel between different galaxies, is even more...

: being able to travel outside of one's solar system. The 2007 TED
TED (conference)
TED is a global set of conferences owned by the private non-profit Sapling Foundation, formed to disseminate "ideas worth spreading"....

 seminar in March 2007 displayed only five phases. The Molecular and Cellular phases had been condensed into one Cell phase. The City stage had been removed, and from Wright's demonstration it appears that the stage has been assimilated into the start of the Civilization phase. Furthermore, the two last phases were condensed back into the single Space phase.

In Wright's 2005 demonstration, the creature with which he began looked remarkably similar to his earlier microbe. This led many people to believe that the creature was based upon the microbe's appearance. However, in a 2006 video from E3, narrated by a senior programmer, it was said that the player will initially begin as a slug-like animal. The narrator further stated the reason for this was to allow for more player creativity. This created uncertainty as to which method would be used in the final game; particularly as a later video demonstrated the essence of the cell creature emerging from a pond. The 2007 TED
TED (conference)
TED is a global set of conferences owned by the private non-profit Sapling Foundation, formed to disseminate "ideas worth spreading"....

 Presentation in March 2007 again depicted a legless, slug-like creature emerging from the water, leaving a trail of slime in its wake. The cellular phase was renamed as the tide pool phase, then called the cell phase months later. The final phases: Cell, Creature, Tribal, Civilization and Space were the five available stages at the final release of Spore.

Two notable locomotive abilities for the creatures were also the subject of speculation during the long development:

Flight

A flying creature was seen briefly in the GDC 2005 demo, but for a long time since that appearance, it was unknown whether it would be possible to make flying
Flight
Flight is the process by which an object moves either through an atmosphere or beyond it by generating lift or propulsive thrust, or aerostatically using buoyancy, or by simple ballistic movement....

 creatures in the game, though it is now known that it is. Many Maxis-developed default Spore creatures feature feathers and wings, and it is now known that they are functional and not simply decorative. Wing types include butterfly-like wings, as seen in the IGN Evolution video, bat-like wings, and bird-like wings. In a Gadgetoff 2007 seminar demonstration, Wright made a bird-like creature with large, feathered wings; but it only flapped its wings and did not fly. However, on February 13, 2008, a hands on preview revealed that wings still give creatures the ability of limited flight. The Creature Creator and subsequent videos revealed that creatures have a limited form of flight: gliding
Gliding
Gliding is a recreational activity and competitive air sport in which pilots fly unpowered aircraft known as gliders or sailplanes using naturally occurring currents of rising air in the atmosphere to remain airborne. The word soaring is also used for the sport.Gliding as a sport began in the 1920s...

. A creature's ability to stay aloft was dependent on two factors: the jumping ability (to get in the air) and gliding ability (how slow the descent is).

Swimming

Similarly, the underwater phase featuring swimming creatures
Aquatic locomotion
Swimming is biologically propelled motion through a liquid medium. Swimming has evolved a number of times in a range of organisms ranging from arthropods to fish to molluscs.-Evolution of swimming:...

 had vanished since its appearance in the original 2005 GDC demo, which led to fears that it may have been cut. However, in the July 2006 issue of PC Gamer
PC Gamer
PC Gamer is a magazine founded in Britain in 1993 devoted to PC gaming and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries...

 (UK) their preview of Spore suggested that players would not only be able to create aquatic creatures, but would be able to develop them into a fully underwater civilization. More recently, in the SXSW 2007 demo, each phase has a mentioned text goal on the screen and the stated goal of the tide pool phase is "become large enough to move onto land", by implication omitting a creature-underwater phase. The opening Flash player cinematic of the official site does feature underwater evolution of a creature, so it is possible that the underwater phase is simply a part of the larger tide pool phase.

During the SXSW 2007 demo, Will Wright said that the underwater phase was on the verge of being cut out. However, he has also said that, if cut, underwater civilizations would be one of the first things to add via an expansion pack
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...

. Though the final version of Spore released to stores had indeed proven the underwater phase had been cut, it is still possible for the player's creature to swim above water. If the player swim too far into the sea, then they get eaten by a sea monster, which is probably the present-game Maxis creature, Battered Feesh.

Release date delays

The game had undergone numerous delays to its release date throughout its development, having appeared at three straight E3 shows with the promise of a release that year.

On May 8, 2007, Electronic Arts CEO
Chief executive officer
A chief executive officer , managing director , Executive Director for non-profit organizations, or chief executive is the highest-ranking corporate officer or administrator in charge of total management of an organization...

 John Riccitiello
John Riccitiello
John Riccitiello is the CEO of Electronic Arts .He received his Bachelors of Science degree from the Haas School of Business at the University of California, Berkeley....

 said that the release of Spore is "right on the bubble with Q4 [January–March 2008], if not, for Q1 fiscal 09 [April–June 2008]". CFO
Chief financial officer
The chief financial officer or Chief financial and operating officer is a corporate officer primarily responsible for managing the financial risks of the corporation. This officer is also responsible for financial planning and record-keeping, as well as financial reporting to higher management...

 Warren Jenson stated that the game will not be included in the company's financial plan for its current fiscal year, which ends March 31, 2008. Later that year, on August 1, 2007, Riccitiello reaffirmed his previous statements in another conference call, saying the release "is sort of squarely targeted against March, April, May of next year", but cautioning that "intellectual properties like this and games like these are so large and so complex that we chose not to put it in our fiscal year guidance because these things are pretty hard to predict, and the outcomes can be volatile […] So our best guess right now is Q1 of next fiscal, but we're not actually providing guidance for next fiscal at this point." Maxis VP Patrick Beuchner revealed on July 10, 2007 during a G4TV interview that the Nintendo DS and mobile phone versions would ship the same day as the PC version. In October, Wright stated that Spore would be ready in roughly six months (around April 2008).

Wired News
Wired News
Wired News is an online technology news website, formerly known as HotWired, that split off from Wired magazine when the magazine was purchased by Condé Nast Publishing in the 1990s. Wired News was owned by Lycos not long after the split, until Condé Nast purchased Wired News on July 11, 2006...

 gave Spore the second place in its annual list of vaporware
Vaporware
Vaporware is a term in the computer industry that describes a product, typically computer hardware or software, that is announced to the general public but is never actually released nor officially canceled. Vaporware is also a term sometimes used to describe events that are announced or predicted,...

 awards—that is, an award to projects that have been prolonged too much already.

Gamasutra
Gamasutra
Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by UBM TechWeb , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer...

 reported on January 29, 2008 that Spore might be delayed until fall or winter 2008. Two days later, EA
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 CEO John Riccitiello
John Riccitiello
John Riccitiello is the CEO of Electronic Arts .He received his Bachelors of Science degree from the Haas School of Business at the University of California, Berkeley....

 stated that Spore would be released sometime before the holidays.

On February 12, 2008, Electronic Arts announced in an official press release that the official release date would be September 5, 2008 for Europe and September 7, 2008 for North America. Later it was announced the full version of the game was due to be released on September 4, 2008 in Australia and Nordic regions, but Australian stores prematurely broke the street date
Street date
In business, a street date is the date a particular product is to be released for sale to the general public.Typically, retailers receive shipments of stock prior to its street date release, so that the product can be placed on display shelves for store opening that day...

 on September 1, 2008.

Spore Creature Creator

The Spore Creature Creator was released several months before Spore's release, which allowed users to create creatures for the game prior to its release.

Spore Comic Creator

The Spore team worked on a partnership with a comic creation software company to offer comic book
Comic book
A comic book or comicbook is a magazine made up of comics, narrative artwork in the form of separate panels that represent individual scenes, often accompanied by dialog as well as including...

 versions of a personalized Spore story. Comic books with stylized pictures of various creatures, some whose creation has been shown in various presentations, can be seen on the walls of the Spore team's office. The utility was revealed at Comic-Con International
Comic-Con International
San Diego Comic-Con International, also known as Comic-Con International: San Diego , and commonly known as Comic-Con or the San Diego Comic-Con, was founded as the Golden State Comic Book Convention and later the San Diego Comic Book Convention in 1970 by Shel Dorf and a group of San Diegans...

 on July 24, 2008 as the Spore Comic Creator, which would use MashOn.com and its e-card
E-card
An e-card is similar to a postcard or greeting card, with the primary difference being that it is created using digital media instead of paper or other traditional materials. E-cards are made available by publishers usually on various Internet sites, where they can be sent to a recipient, usually...

 software.

Platform announcements

Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

, Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 and mobile phone
Mobile game
A mobile game is a video game played on a mobile phone, smartphone, PDA, tablet computer or portable media player. This does not include games played on handheld video game systems such as Nintendo DS or PlayStation Portable....

 versions of the game were initially confirmed.

Wright expressed the desire to release the game on other platforms, such as seventh generation consoles
History of video game consoles (seventh generation)
In the history of video games, the seventh generation of consoles is the current generation , and includes consoles released since late by Nintendo, Microsoft, and Sony...

, the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

 and the Apple Macintosh. In a GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

 interview, Wright stated, "Well, actually we are going to go on all platforms, but we will come out on PC first. We will even come out on cell phones and stuff."

In a Videogamesblogger.com interview, Wright said that the game will take different forms on the different consoles. As for the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

, Wright also said that it offers a lot of creative opportunities so the Wii may receive a different game. On October 26, 2007, Wright expressed a desire to develop for the Wii because the console was his "favorite platform" (though he did not elaborate any plans for a Wii version), in what was called an "off-the-cuff" statement; as of February 13, 2008, no official announcement from Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 has been forthcoming. In a February 12, 2008 interview with N'Gai Croal, Wright talked briefly about the Wii version and how they plan on making the Wii controller a factor in that version of the game. In addition, representatives by EA and Maxis confirmed in an interview that a Wii version of Spore was in the early design process.

Electronic Arts announced on January 15, 2008 that the Mac OS X
Mac OS X
Mac OS X is a series of Unix-based operating systems and graphical user interfaces developed, marketed, and sold by Apple Inc. Since 2002, has been included with all new Macintosh computer systems...

 version would be released on the same day as the PC version. The announcement was timed to coincide with the MacWorld Conference & Expo 2008, which showed Spore running on Macs.

On February 13, 2007, the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 and mobile phone versions were revealed to be spinoffs of the main game to be released on the same day as the main version, and each focusing on a single phase of gameplay. The Nintendo DS version was titled Spore Creatures
Spore Creatures
Spore Creatures is the Nintendo DS and iPhone OS spin-off of Spore, developed by Foundation 9, in which a player controls and evolves a creature of their creation.-Plot:...

, a 2D story-based RPG based in the Creature phase in which the gamer plays a creature kidnapped by a UFO and forced to survive in a strange world, with elements of Nintendogs
Nintendogs
is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan, and was later released in North America, Australia, Europe, and other regions. It was originally released in three different versions:...

. The mobile phone version of Spore, called Spore Origins
Spore Origins
Spore Origins is the mobile device spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase.-Gameplay:...

, was based on the tide pool phase, in which players try to survive as a multicellular organism, with gameplay similar to flOw. On March 6, 2008, an iPhone
IPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...

 version was demonstrated at Apple's iPhone SDK press event, though there was no commitment to ship such a product given at that event. The iPhone-Spore demo made use of the device's touch capabilities and 3-axis accelerometer.

Electronic Arts confirmed on March 31, 2008 that Spore would be receiving post-release expansion pack
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...

s. Only one expansion pack has been revealed so far, called "galactic adventures" . It will include an adventure editor, as well as many new items and the ability for a player to go down to a planet's surface.

Special edition

On June 24, 2008, the Spore: Galactic Edition was announced. This special edition
Special edition
The terms special edition, limited edition and variants such as deluxe edition, collector's edition and others, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints or recorded music and films, but now including...

 game is priced at $79.99, and includes a "Making of Spore" DVD video, a "How to Build a Better Being" DVD video, by National Geographic Channel
National Geographic Channel
National Geographic Channel, also commercially abbreviated and trademarked as Nat Geo, is a subscription television channel that airs non-fiction television programs produced by the National Geographic Society. Like History and the Discovery Channel, the channel features documentaries with factual...

 (not included in all countries), a "The Art of Spore" hardback mini-book, a fold-out Spore poster and a 100-page Galactic Handbook.

Procedural generation

Spore extensively uses procedural generation
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...

, rather than individual objects. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of kilobyte
Kilobyte
The kilobyte is a multiple of the unit byte for digital information. Although the prefix kilo- means 1000, the term kilobyte and symbol KB have historically been used to refer to either 1024 bytes or 1000 bytes, dependent upon context, in the fields of computer science and information...

s, according to Wright, who presented the following analogy: "think of it as sharing the DNA template of a creature while the game, like a womb, builds the 'phenotype
Phenotype
A phenotype is an organism's observable characteristics or traits: such as its morphology, development, biochemical or physiological properties, behavior, and products of behavior...

s' of the animal, which represent a few megabyte
Megabyte
The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...

s of texturing, animation, etc."

In Spore, all creature animations are made on the fly. "The game automatically knows how to animate your creature based on how you put it together. For example, if you give your creature four equine legs, you can logically expect it to gallop around like a horse."

In Wright's first public demonstration of Spore, he created a tripedal
Tripedal
Tripedal is the term used for any animal that stands on three legs. The terms bipedal and quadrupedal are used more commonly when referring to animals that either walk on two legs Tripedal (from the Latin tri = three + ped = foot) is the term used for (or would be used for) any animal that stands...

 reptilian creature in the creature editor (this creature was dubbed the Willosaur by fans, after Wright, and became one of the mascots for the game, appearing prominently in the game's first trailer.). The game then determined how a lizard with three legs and a prehensile tail
Prehensile tail
A prehensile tail is the tail of an animal that has adapted to be able to grasp and/or hold objects. Fully prehensile tails can be used to hold and manipulate objects, and in particular to aid arboreal creatures in finding and eating food in the trees...

 should walk. Other animations of the lizard including hunting, eating, swimming, dragging objects, mating, playing a drum and dancing, all of which were procedurally generated based on the model that the player created. Wright then revealed several pre-made creatures which moved realistically, despite their exotic design: large, insectile creatures with multiple heads and six legs, Tweety Bird the SUV: a walking bird whose massive head caused it to tilt while turning, and a dog-like creature with a set of unusually branching limbs. Wright also humorously demonstrated a creature that looked like a Care Bear
Care Bears
The Care Bears are characters created by American Greetings in 1981 for use on greeting cards. The original artwork for the cards was painted by artist Elena Kucharik. In 1983, Kenner turned the Care Bears into plush teddy bears...

 (claiming it would be a vicious carnivore
Carnivore
A carnivore meaning 'meat eater' is an organism that derives its energy and nutrient requirements from a diet consisting mainly or exclusively of animal tissue, whether through predation or scavenging...

), indicating that players could create animals similar to those found in nature or popular culture. This also applied to vehicles such as space ships, as demonstrated in the Gadgetoff video, in which Wright was seen piloting a UFO similar to the USS Enterprise
Starship Enterprise
The Enterprise or USS Enterprise is the name of several fictional starships, some of which are the focal point for various television series and films in the Star Trek franchise created by Gene Roddenberry. It is considered a name of legacy in the fleet...

.

Chris Hecker
Chris Hecker
-Biography:Hecker was a student at the Parsons School of Design in New York City, studying the fine arts towards work as an illustrator. An article in Byte Magazine sold him on programming and he dropped out of school to begin work on graphics and games....

, who currently works on Spore (including its early prototypes), gave a presentation at GDC 2005 and Futureplay entitled "Why you should have paid attention in multivariable calculus
Multivariable calculus
Multivariable calculus is the extension of calculus in one variable to calculus in more than one variable: the differentiated and integrated functions involve multiple variables, rather than just one....

", in which he describes the mathematics of an implicit surface and various methods to apply texture projections to such surfaces. Sean O'Neil worked as a consultant for Maxis "to assist with R&D involving dynamic generation and rendering of a fractal
Fractal
A fractal has been defined as "a rough or fragmented geometric shape that can be split into parts, each of which is a reduced-size copy of the whole," a property called self-similarity...

-based world". He maintains a website with a demonstration of procedural planet generation and a simulation of dynamic atmospheric scattering.

Wright noted that he hired a handful of demoscene
Demoscene
The demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations that run in real-time on a computer...

 programmers and artists because of their familiarity with procedural generation. An example of software they used was ParticleMan, which simulated gravitational attraction between particles in a cloud, which would be incorporated into the space phase. It helped orchestrate such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes. ParticleMan was developed internally at Maxis by Jason Shankel
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...

 and uses the GLUT
OpenGL Utility Toolkit
The OpenGL Utility Toolkit is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input...

 OpenGL app kit developed by Mark Kilgard
Mark Kilgard
Mark J. Kilgard is a graphics software engineer working at Nvidia.Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics. While at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos. The...

 and the GLUT-based GLUI UI library developed by Paul Rademacher.

The official site allows users to sample a number of Spore prototypes, which include ParticleMan, SPUG, City Maze, and other software, all under 1000KB in size, save the 20MB Space, and the 45mb Gonzago.

Technologies

Will Wright names the demoscene
Demoscene
The demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations that run in real-time on a computer...

 as a major influence on Spore, which is largely based on procedural content generation
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...

 developed by many demoscene veterans. Specifically, as the demoscene was originally limited by the hardware and storage capabilities of their target machines (16/32 bit home computer
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

s such as the Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

 and the Commodore Amiga ran on floppy disks), they developed intricate algorithm
Algorithm
In mathematics and computer science, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculating a function. Algorithms are used for calculation, data processing, and automated reasoning...

s to produce large amounts of content from very little initial data. Wright showed pictures from demoparties
Demoparty
A demoparty is an event that gathers demosceners and other computer enthusiasts to compete in competitions. A typical demoparty is a non-stop event lasting over a weekend, providing the visitors a lot of time to socialize. The competing works, at least those in the most important competitions, are...

 like Assembly demo party to great applause at GDC 2005.

On August 9, 2007, SIGGRAPH 2007
SIGGRAPH
SIGGRAPH is the name of the annual conference on computer graphics convened by the ACM SIGGRAPH organization. The first SIGGRAPH conference was in 1974. The conference is attended by tens of thousands of computer professionals...

 featured a seminar titled Spor(T), including segments Player Driven Procedural Texturing, Creating Spherical Worlds, Fast Object Distribution, and Rigblocks: Player-Deformable Objects, given by Spore development team members Andrew Willmott, Ocean Quigley, Henry Goffin, Chris Hecker, Shalin Shodhan and David DeBry. Andrew Willmott has made available slides and videos from the seminar detailing the techniques.

Frank Gibeau, president of Electronic Arts' Games Label announced that Electronic Arts may use the underlying technology of Spore to develop eclectic software titles, such as action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

, real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 and role-playing games, focusing on player-creation concepts. Gibeau stated, "What's so beautiful about Spore is that it's extremely malleable... you could take it to different platforms, like (Web-page) flash games, the PlayStation 3, the Xbox 360, Nintendo's Wii. It really travels well to other platforms."

Music

The music for the game is being designed by Brian Eno
Brian Eno
Brian Peter George St. John le Baptiste de la Salle Eno , commonly known as Brian Eno or simply as Eno , is an English musician, composer, record producer, singer and visual artist, known as one of the principal innovators of ambient music.Eno studied at Colchester Institute art school in Essex,...

, an artist famous for his work with ambient music
Ambient music
Ambient music is a musical genre that focuses largely on the timbral characteristics of sounds, often organized or performed to evoke an "atmospheric", "visual" or "unobtrusive" quality.- History :...

. Eno has worked with Kent Jolly and Aaron McLeran to implement a simple piece of software in Spore called "The Shuffler", which procedurally generates fragments for the soundtrack from a number of samples, based on the programming language Pure Data
Pure Data
Pure Data is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works. While Puckette is the main author of the program, Pd is an open source project with a large developer base working on new extensions to it. It is...

. Eno appeared in the aforementioned June 2006 lecture to give a talk alongside Wright at the Long Now Foundation. In January 2007, Eno confirmed his involvement in a lecture given at the Berlin University of the Arts
Berlin University of the Arts
The Universität der Künste Berlin, UdK is a public art school in Berlin, Germany, one of the four universities in the city...

. Eno was involved with Wright and Spore at least as early as June 2006.
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