Destination ImagiNation
Encyclopedia
Destination ImagiNation Inc. or DI is a creative problem solving organization for youth and adults. Destination ImagiNation's educational goals are to foster creative and critical thinking, to develop teamwork, collaboration and leadership skills, and to nurture research and inquiry skills involving both creative exploration and attention to detail. The program is open to students from elementary school
through college
. Teams of up to seven members compete in various challenges that require complex thinking, problem solving, teamwork and creativity. The organization holds international competitions to encourage creativity in the world's youth. The Destination Imagination headquarters are located in Cherry Hill, New Jersey
.
during the 2000 and 2001 season. The resulting Destination ImagiNation, non-profit organization, has provided almost one million students with an enriching educational and extracurricular experience. Destination ImagiNation currently provides creativity, teamwork, and problem-solving programs with approximately 80,000 participants and 20,000 volunteers from 35 states and approximately 20 countries.
Though the team is often associated with a public or private school, community organization, or church
, any group can register for competition. Groups must first purchase a membership through Destination ImagiNation, Inc. After that the team registers with its local DI affiliate
. Teams also have the chance to choose their own name by which they are identified for the duration of the year.
Each team is registered to participate at a certain competition level, which is decided by the age of the oldest team member.
Teams can include up to seven members No maximum restriction exists if the team is within the Rising Stars category. After being formed, each team chooses a Team Challenge, which it will work to solve until the first competition. The team works together to create a solution, to present it on tournament day.
Montana Destination Imagination Nebraska Destination Imagination Nevada Destination Imagination New Hampshire Destination Imagination New Jersey Destination Imagination New Mexico Destination Imagination New York Destination Imagination North Carolina Destination Imagination North Dakota Destination Imagination Ohio Destination Imagination Oklahoma Destination Imagination Oregon Destination Imagination Pennsylvania Destination Imagination Rhode Island Destination Imagination South Carolina Destination Imagination South Dakota Destination Imagination Tennessee Destination Imagination Texas Destination Imagination Utah Destination Imagination Vermont Destination Imagination Virginia Destination Imagination Washington Destination Imagination West Virginia Destination Imagination Wisconsin Destination Imagination Wyoming Destination Imagination
Each challenge includes aspects of each of these. The Team Challenge requires that the team write a skit
of up to eight minutes in length (or six minutes for improvisational or nonverbal challenges) that creatively presents the solution to a problem presented in the challenge explanation. The goal of the challenge is that the team develops a solution that is integrally tied into the creative skit. Points
are awarded not only for completing the challenge's requirements, but also for creativity, teamwork, and performance. Only registered team members can help with the challenge.
For most team challenges, up to 240 points are based on the Central Challenge (the team's creative solution to the basic problem, including their artistic presentation of the solution), and an additional 30 points can be earned for each of two Team Choice Elements, formerly called Side Trips (team-chosen stylistic elements of the presentation; e.g. costumes, props, music, etc).
Improv Challenges require team members to select skit elements (some pre-researched, some not) and create a skit in 30 minutes of "StuDIo" time. They then present their skit, which is limited to 5 minutes in length. This type of challenge diverges from the traditional script writing and acting to focus on quick thinking and team work. This segment is worth up to 300 points and does not feature Team Choice Elements.
Upon entering the Instant Challenge, a team is given a one-page description of its Instant Challenge and a set of items that the team's members may use. The challenge is read aloud, and then the time begins. Teams are given between two and ten minutes to create a solution; the typical duration is four to six minutes. A given challenge usually demands a dramatic presentation, a technical device or system, or both. The goal of the Instant Challenge is to exercise on-your-feet thinking, problem solving, and teamwork.
At a competition, an Instant Challenge score is typically one quarter of the total competition score.
of each affiliate holds a "Regional" competition to select the best teams for each level of each challenge. The winning teams are then eligible to compete at the affiliate-level "State" competition, which is held a few weeks after the regional competition, differing between affiliates and regions. In May of each year, the Global Finals are held in Knoxville, Tennessee (although it is not a permanent location). This is the final competition level and is attended by those teams that advance beyond the affiliate (State) level. The 4-day event has an atmosphere akin to the Olympics
with pin trading, high quality competition, and teams.
At each competition, a team is required to perform two tasks. First, the team performs its eight minute solution to the long-term challenge. Second, the team is required to complete an Instant Challenge, an improvised performance ranging from completely dramatic to highly technical. The scores for the Instant Challenge are factored significantly into the final scoring of teams for their placing at the awards ceremonies, in which high-scoring teams receive ribbons, medals,trophies, or certificates and learn whether they will be advancing to the next level of competition, including the Global Finals.
at the University of Tennessee
since 2001. The first Destination ImagiNation Global Finals was held in Ames, Iowa
at Iowa State University
in May 2000. All participating team members stay in area hotels or in the dormitories of the campus each year. The competition is also held on campus. During the week of the competition, participants are encouraged to be involved in pin trading, an activity in which team members exchange their state or country's pin for the pins of another team's state or country. There is always an opening ceremony welcoming the teams to the Global Finals competition as well as a closing ceremony presenting results. Not only does the main competition take place at the university, but also recreational activities. In the Knoxville convention center
, pin trading and competitions take place. Each state, region, or team designs pins and brings them to the Global Finals.
Elementary school
An elementary school or primary school is an institution where children receive the first stage of compulsory education known as elementary or primary education. Elementary school is the preferred term in some countries, particularly those in North America, where the terms grade school and grammar...
through college
College
A college is an educational institution or a constituent part of an educational institution. Usage varies in English-speaking nations...
. Teams of up to seven members compete in various challenges that require complex thinking, problem solving, teamwork and creativity. The organization holds international competitions to encourage creativity in the world's youth. The Destination Imagination headquarters are located in Cherry Hill, New Jersey
Cherry Hill, New Jersey
Cherry Hill is a township in Camden County, New Jersey, in the United States. As of the 2010 United States Census, the township had a population of 71,045, representing an increase of 1,080 from the 69,965 residents enumerated during the 2000 Census...
.
History
The Destination ImagiNation program was created in 1999. It legally dissolved into the OM Association, Inc.OM Association, Inc.
OM Association, Inc. , a 5013 non-profit corporation, was formed in 1982 by principals of the Olympics of the Mind program, the predecessor organization to Odyssey of the Mind . It severed its relationship with Odyssey of the Mind in 1999, and legally absorbed Destination ImagiNation during the...
during the 2000 and 2001 season. The resulting Destination ImagiNation, non-profit organization, has provided almost one million students with an enriching educational and extracurricular experience. Destination ImagiNation currently provides creativity, teamwork, and problem-solving programs with approximately 80,000 participants and 20,000 volunteers from 35 states and approximately 20 countries.
Teams
A DI team comprises anywhere from two to seven members and one or two team managers, who must be 18 or older to be head manager. The Team Manager of each team serves only as a facilitator; he or she is prohibited from assisting the team in its solution.Though the team is often associated with a public or private school, community organization, or church
Church Body
A local church is a Christian religious organization that meets in a particular location. Many are formally organized, with constitutions and by-laws, maintain offices, are served by pastors or lay leaders, and, in nations where this is permissible, often seek seek non-profit corporate status...
, any group can register for competition. Groups must first purchase a membership through Destination ImagiNation, Inc. After that the team registers with its local DI affiliate
Affiliate
An affiliate is a commercial entity with a relationship with a peer or a larger entity.- Corporate structure :A corporation may be referred to as an affiliate of another when it is related to it but not strictly controlled by it, as with a subsidiary relationship, or when it is desired to avoid...
. Teams also have the chance to choose their own name by which they are identified for the duration of the year.
Each team is registered to participate at a certain competition level, which is decided by the age of the oldest team member.
- Rising Stars: grades KKindergartenA kindergarten is a preschool educational institution for children. The term was created by Friedrich Fröbel for the play and activity institute that he created in 1837 in Bad Blankenburg as a social experience for children for their transition from home to school...
-2 or 5–9 years old - Elementary: grades K-5 or no student above 12
- Middle: grades 6-8 or no student above 15
- Secondary: high schoolHigh schoolHigh school is a term used in parts of the English speaking world to describe institutions which provide all or part of secondary education. The term is often incorporated into the name of such institutions....
or no student above 19 - University: collegeCollegeA college is an educational institution or a constituent part of an educational institution. Usage varies in English-speaking nations...
, graduate schoolGraduate schoolA graduate school is a school that awards advanced academic degrees with the general requirement that students must have earned a previous undergraduate degree...
and armed forcesArmed forcesThe armed forces of a country are its government-sponsored defense, fighting forces, and organizations. They exist to further the foreign and domestic policies of their governing body, and to defend that body and the nation it represents from external aggressors. In some countries paramilitary...
with no younger students
Teams can include up to seven members No maximum restriction exists if the team is within the Rising Stars category. After being formed, each team chooses a Team Challenge, which it will work to solve until the first competition. The team works together to create a solution, to present it on tournament day.
Associations for U.S. states
Alabama Destination Imagination Alaska Destination Imagination Arizona Destination Imagination Arkansas Destination Imagination California Destination Imagination Colorado Destination Imagination Connecticut Destination Imagination Delaware Destination Imagination Florida Destination Imagination Georgia Destination Imagination Hawaii Destination Imagination Idaho Destination Imagination Illinois Destination Imagination Indiana Destination Imagination Iowa Destination Imagination Kansas Destination Imagination Kentucky Destination Imagination Louisiana Destination Imagination Maine Destination Imagination Maryland Destination Imagination Massachusetts Destination Imagination Michigan Destination Imagination Minnesota Destination Imagination Mississippi Destination Imagination Missouri Destination ImaginationMontana Destination Imagination Nebraska Destination Imagination Nevada Destination Imagination New Hampshire Destination Imagination New Jersey Destination Imagination New Mexico Destination Imagination New York Destination Imagination North Carolina Destination Imagination North Dakota Destination Imagination Ohio Destination Imagination Oklahoma Destination Imagination Oregon Destination Imagination Pennsylvania Destination Imagination Rhode Island Destination Imagination South Carolina Destination Imagination South Dakota Destination Imagination Tennessee Destination Imagination Texas Destination Imagination Utah Destination Imagination Vermont Destination Imagination Virginia Destination Imagination Washington Destination Imagination West Virginia Destination Imagination Wisconsin Destination Imagination Wyoming Destination Imagination
International Affiliates
- Argentina
- Australia
- Brazil
- Canada
- Chile
- China
- Colombia
- Costa Rica
- Curaçao
- Denmark
- Ecuador
- Germany
- Guatemala
- Honduras
- India
- Israel
- Italy
- Malaysia
- Mariana Islands
- Mexico
- Nicaragua
- Peru
- Poland
- Puerto Rico
- Scotland
- Singapore
- Soloman Islands
- South Africa
- South Korea
- Turkey
- Ukraine
- United Kingdom
- Venezuela
Team Challenges
Each year, five new Team Challenges are written by a board of writers for the program, known as challenge DIvelopers. Generally, there is a challenge that relates to each of the following areas:- engineeringEngineeringEngineering is the discipline, art, skill and profession of acquiring and applying scientific, mathematical, economic, social, and practical knowledge, in order to design and build structures, machines, devices, systems, materials and processes that safely realize improvements to the lives of...
/technicalTechnologyTechnology is the making, usage, and knowledge of tools, machines, techniques, crafts, systems or methods of organization in order to solve a problem or perform a specific function. It can also refer to the collection of such tools, machinery, and procedures. The word technology comes ;... - technicalTechnologyTechnology is the making, usage, and knowledge of tools, machines, techniques, crafts, systems or methods of organization in order to solve a problem or perform a specific function. It can also refer to the collection of such tools, machinery, and procedures. The word technology comes ;...
/theatrical - theatrical
- structural
- improvisation
- philanthropic
- rising stars (a non-competitive challenge for DI's youngest participants)
Each challenge includes aspects of each of these. The Team Challenge requires that the team write a skit
Sketch comedy
A sketch comedy consists of a series of short comedy scenes or vignettes, called "sketches," commonly between one and ten minutes long. Such sketches are performed by a group of comic actors or comedians, either on stage or through an audio and/or visual medium such as broadcasting...
of up to eight minutes in length (or six minutes for improvisational or nonverbal challenges) that creatively presents the solution to a problem presented in the challenge explanation. The goal of the challenge is that the team develops a solution that is integrally tied into the creative skit. Points
Score (gaming)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties...
are awarded not only for completing the challenge's requirements, but also for creativity, teamwork, and performance. Only registered team members can help with the challenge.
For most team challenges, up to 240 points are based on the Central Challenge (the team's creative solution to the basic problem, including their artistic presentation of the solution), and an additional 30 points can be earned for each of two Team Choice Elements, formerly called Side Trips (team-chosen stylistic elements of the presentation; e.g. costumes, props, music, etc).
Improv Challenges require team members to select skit elements (some pre-researched, some not) and create a skit in 30 minutes of "StuDIo" time. They then present their skit, which is limited to 5 minutes in length. This type of challenge diverges from the traditional script writing and acting to focus on quick thinking and team work. This segment is worth up to 300 points and does not feature Team Choice Elements.
List of Team Challenges
Program Year | A Technical |
B Scientific |
C Fine Arts |
D Improvisational |
E Structural |
Rising Stars® | projectOUTREACH® |
---|---|---|---|---|---|---|---|
2011-2012 | Assembly Required | The Solar Stage | Coming Attractions | News To Me | Hold It! | Built to Last | The World Canvas |
2010-2011 | Unidentified Moving Object | Spinning a Tale | Triple Take Road Show | Mythology Mission | Verses! Foiled Again! | Big Bug's Bad Day | Dynamic Networks |
2009-2010 | DIrect DIposit | DI-Bot | You’re Gonna Flip! | Do or DI | Breaking DI News | Weighty News | Band Together |
2008-2009 | Operation Cooperation | Instinct Messaging | ViDIo Lit Hits | Private DI | A New Angle! | Hidden! | Take Charge |
2007-2008 | Obstacles, Of Course! | Hit or Myth | DI've Got a Secret! | Chorific! | SWITCH! | TwisDId History | |
2006-2007 | DIrect Flight | CSI-DI | Round About Courage | Switching TraDItions | Card-DI-ology | Make It New, It's Up To You | |
2005-2006 | Back At You! | Kidz Rulz! | How’d tHAT Happen? | On Safari | The Inside DImension | 1-2-Change-A-ROO | |
2004-2005 | DIzzy Derby | Sudden SerenDIpity | Live! It's RaDIo DI! | IMPROVing Along | DIsigning Bridges | More to the Story! | |
2003-2004 | Destinations in Time | The Plot and the Pendulum | Cartoon DImensions | Upbeat Improv | GuessDImate! | Surprise Trip! | |
2002-2003 | ViDIo Adventure | Change in DIrection | Theatre Smarts | Once Improv A Time | ConnecDId | Lost and Found | |
2001-2002 | It's Your Move | On Holiday | Dual DI-lemma | StranDId | The Art of Improv | ||
2000-2001 | IncreDIble TechEffects | Mystery Loves Company | Anonymously Yours | DInamic Improv | Triplicity | ||
1999-2000 | Fruit Roller Coaster & Eggploration | If Music Be the Food of Life... Play on! | Mixing Apples and Oranges | Instant Pudding Improv | It's Not Impastable! |
Instant Challenge
An important part of every DI competition is the Instant Challenge (IC). An Instant Challenge is a new, previously unseen challenge, requiring a quick, improvised solution. To maintain fairness, every team at a tournament competing in the same team challenge and age level is given the same Instant Challenge. To maintain this surprise, Instant Challenges are conducted in a private room, with no more than one Team Manager for an audience, and the teams must pledge not to divulge the nature of the challenge until the competition is over.Upon entering the Instant Challenge, a team is given a one-page description of its Instant Challenge and a set of items that the team's members may use. The challenge is read aloud, and then the time begins. Teams are given between two and ten minutes to create a solution; the typical duration is four to six minutes. A given challenge usually demands a dramatic presentation, a technical device or system, or both. The goal of the Instant Challenge is to exercise on-your-feet thinking, problem solving, and teamwork.
At a competition, an Instant Challenge score is typically one quarter of the total competition score.
Competition
In the spring, after months of preparation, each regionRegion
Region is most commonly found as a term used in terrestrial and astrophysics sciences also an area, notably among the different sub-disciplines of geography, studied by regional geographers. Regions consist of subregions that contain clusters of like areas that are distinctive by their uniformity...
of each affiliate holds a "Regional" competition to select the best teams for each level of each challenge. The winning teams are then eligible to compete at the affiliate-level "State" competition, which is held a few weeks after the regional competition, differing between affiliates and regions. In May of each year, the Global Finals are held in Knoxville, Tennessee (although it is not a permanent location). This is the final competition level and is attended by those teams that advance beyond the affiliate (State) level. The 4-day event has an atmosphere akin to the Olympics
Olympic Games
The Olympic Games is a major international event featuring summer and winter sports, in which thousands of athletes participate in a variety of competitions. The Olympic Games have come to be regarded as the world’s foremost sports competition where more than 200 nations participate...
with pin trading, high quality competition, and teams.
At each competition, a team is required to perform two tasks. First, the team performs its eight minute solution to the long-term challenge. Second, the team is required to complete an Instant Challenge, an improvised performance ranging from completely dramatic to highly technical. The scores for the Instant Challenge are factored significantly into the final scoring of teams for their placing at the awards ceremonies, in which high-scoring teams receive ribbons, medals,trophies, or certificates and learn whether they will be advancing to the next level of competition, including the Global Finals.
Global Finals
Global Finals, the final competition level, has been held annually in May in Knoxville, TennesseeKnoxville, Tennessee
Founded in 1786, Knoxville is the third-largest city in the U.S. state of Tennessee, U.S.A., behind Memphis and Nashville, and is the county seat of Knox County. It is the largest city in East Tennessee, and the second-largest city in the Appalachia region...
at the University of Tennessee
University of Tennessee
The University of Tennessee is a public land-grant university headquartered at Knoxville, Tennessee, United States...
since 2001. The first Destination ImagiNation Global Finals was held in Ames, Iowa
Ames, Iowa
Ames is a city located in the central part of the U.S. state of Iowa in Story County, and approximately north of Des Moines. The U.S. Census Bureau designates that Ames, Iowa metropolitan statistical area as encompassing all of Story County, and which, when combined with the Boone, Iowa...
at Iowa State University
Iowa State University
Iowa State University of Science and Technology, more commonly known as Iowa State University , is a public land-grant and space-grant research university located in Ames, Iowa, United States. Iowa State has produced astronauts, scientists, and Nobel and Pulitzer Prize winners, along with a host of...
in May 2000. All participating team members stay in area hotels or in the dormitories of the campus each year. The competition is also held on campus. During the week of the competition, participants are encouraged to be involved in pin trading, an activity in which team members exchange their state or country's pin for the pins of another team's state or country. There is always an opening ceremony welcoming the teams to the Global Finals competition as well as a closing ceremony presenting results. Not only does the main competition take place at the university, but also recreational activities. In the Knoxville convention center
Convention center
A convention center is a large building that is designed to hold a convention, where individuals and groups gather to promote and share common interests. Convention centers typically offer sufficient floor area to accommodate several thousand attendees...
, pin trading and competitions take place. Each state, region, or team designs pins and brings them to the Global Finals.