Afterlife (computer game)
Encyclopedia
Afterlife is a god game
God game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine/supernatural powers, as a great leader, or with no specified character , and places them in charge of a game setting containing autonomous characters to...

 released by LucasArts
LucasArts
LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s...

 in 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge
Demiurge
The demiurge is a concept from the Platonic, Neopythagorean, Middle Platonic, and Neoplatonic schools of philosophy for an artisan-like figure responsible for the fashioning and maintenance of the physical universe. The term was subsequently adopted by the Gnostics...

, with the job of creating a functional Heaven
Heaven
Heaven, the Heavens or Seven Heavens, is a common religious cosmological or metaphysical term for the physical or transcendent place from which heavenly beings originate, are enthroned or inhabit...

 and Hell
Hell
In many religious traditions, a hell is a place of suffering and punishment in the afterlife. Religions with a linear divine history often depict hells as endless. Religions with a cyclic history often depict a hell as an intermediary period between incarnations...

 to reward or punish the citizens of the local planet. In order to do so, the player must keep tabs on these citizens' sins and good deeds. Players are accountable for the job that they do, however, because their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an angel
Angel
Angels are mythical beings often depicted as messengers of God in the Hebrew and Christian Bibles along with the Quran. The English word angel is derived from the Greek ἄγγελος, a translation of in the Hebrew Bible ; a similar term, ملائكة , is used in the Qur'an...

, and Jasper Wormsworth, a demon
Demon
call - 1347 531 7769 for more infoIn Ancient Near Eastern religions as well as in the Abrahamic traditions, including ancient and medieval Christian demonology, a demon is considered an "unclean spirit" which may cause demonic possession, to be addressed with an act of exorcism...

. Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems.

The game is very satirical
Satire
Satire is primarily a literary genre or form, although in practice it can also be found in the graphic and performing arts. In satire, vices, follies, abuses, and shortcomings are held up to ridicule, ideally with the intent of shaming individuals, and society itself, into improvement...

, with various references to pop culture (such as a passing mention of a "San Quentin
San Quentin State Prison
San Quentin State Prison is a California Department of Corrections and Rehabilitation state prison for men in unincorporated San Quentin, Marin County, California, United States. Opened in July 1852, it is the oldest prison in the state. California's only death row for male inmates, the largest...

 Scarearantino
Quentin Tarantino
Quentin Jerome Tarantino is an American film director, screenwriter, producer, cinematographer and actor. In the early 1990s, he began his career as an independent filmmaker with films employing nonlinear storylines and the aestheticization of violence...

" or sending a Death Star
Death Star
The Death Star is a fictional moon-sized space station and superweapon appearing in the Star Wars movies and expanded universe. It is capable of destroying a planet with a single destructive super charged energy beam.-Origin and design:...

 to destroy buildings if the player cheats too much).

Sins and Virtues

The primary goal of the game is to provide divine and infernal services for the inhabitants of the afterlife. This afterlife caters to one particular planet, known simply as the Planet. The creatures living on the Planet are called EMBOs, or Ethically Mature Biological Organisms. When an EMBO dies, its SOUL, or Stuff Of Unending Life, travels to the afterlife where it will attempt to find an appropriate "fate structure". Fate structures are places where SOULs are rewarded or punished, as appropriate, for the virtue
Virtue
Virtue is moral excellence. A virtue is a positive trait or quality subjectively deemed to be morally excellent and thus is valued as a foundation of principle and good moral being....

s or sin
Sin
In religion, sin is the violation or deviation of an eternal divine law or standard. The term sin may also refer to the state of having committed such a violation. Christians believe the moral code of conduct is decreed by God In religion, sin (also called peccancy) is the violation or deviation...

s that they practiced while they were alive.

The seven sins and their corresponding virtues are based on the seven deadly sins
Seven deadly sins
The 7 Deadly Sins, also known as the Capital Vices or Cardinal Sins, is a classification of objectionable vices that have been used since early Christian times to educate and instruct followers concerning fallen humanity's tendency to sin...

, and are as follows.

Sins:
  • Envy
    Envy
    Envy is best defined as a resentful emotion that "occurs when a person lacks another's superior quality, achievement, or possession and either desires it or wishes that the other lacked it."...

  • Avarice
  • Gluttony
    Gluttony
    Gluttony, derived from the Latin gluttire meaning to gulp down or swallow, means over-indulgence and over-consumption of food, drink, intoxicants or wealth items to the point of extravagance or waste...

  • Sloth
    Laziness
    Laziness is a disinclination to activity or exertion despite having the ability to do so. It is often used as a pejorative; related terms for a person seen to be lazy include couch potato, slacker, and bludger....

  • Pride
    Pride
    Pride is an inwardly directed emotion that carries two common meanings. With a negative connotation, pride refers to an inflated sense of one's personal status or accomplishments, often used synonymously with hubris...

  • Wrath
  • Lust
    Lust
    Lust is an emotional force that is directly associated with the thinking or fantasizing about one's desire, usually in a sexual way.-Etymology:The word lust is phonetically similar to the ancient Roman lustrum, which literally meant "purification"...


Virtues:
  • Contentment
    Contentment
    "Contentment" seems realistically defined as "enjoyment of whatever may be desired". That definition is realistic because the more contented an individual or community becomes the less extreme so more acceptable their desires will be...

  • Charity
    Charity (virtue)
    In Christian theology charity, or love , means an unlimited loving-kindness toward all others.The term should not be confused with the more restricted modern use of the word charity to mean benevolent giving.- Caritas: altruistic love :...

  • Temperance
    Temperance (virtue)
    Temperance has been studied by religious thinkers, philosophers, and more recently, psychologists, particularly in the positive psychology movement. It is considered a virtue, a core value that can be seen consistently across time and cultures...

  • Diligence
    Diligence
    Diligence is steadfast application, assiduousness and industry — the virtue of hard work rather than the sin of careless sloth.Diligent behaviour is indicative of a work ethic — a belief that work is good in itself....

  • Humility
    Humility
    Humility is the quality of being modest, and respectful. Humility, in various interpretations, is widely seen as a virtue in many religious and philosophical traditions, being connected with notions of transcendent unity with the universe or the divine, and of egolessness.-Term:The term "humility"...

  • Peace
    Peace
    Peace is a state of harmony characterized by the lack of violent conflict. Commonly understood as the absence of hostility, peace also suggests the existence of healthy or newly healed interpersonal or international relationships, prosperity in matters of social or economic welfare, the...

    fulness
  • Chastity
    Chastity
    Chastity refers to the sexual behavior of a man or woman acceptable to the moral standards and guidelines of a culture, civilization, or religion....



Tenets

The paths that SOULs take through the afterlife depend largely on the tenets of the SOULs' belief systems. Depending on these tenets, a SOUL may visit a single fate structure or it may be rewarded/punished for multiple sins or virtues. Tenets also determine whether a SOUL will visit only Heaven, only Hell, or both, as well as whether that SOUL will reincarnate
Reincarnation
Reincarnation best describes the concept where the soul or spirit, after the death of the body, is believed to return to live in a new human body, or, in some traditions, either as a human being, animal or plant...

 after it has received its final reward or punishment.

The different tenets are given abbreviations, which are defined below.
  • NAAAists believe that there is No Afterlife At All. They have no effect in death beyond lowering the entrance rate.
  • AAAAists believe that there is Absolutely Always An Afterlife; every incoming SOUL is an AAAAist.
  • HAHAists believe that Heaven And Hell Await; that is, that they will go to both Heaven and Hell to be rewarded and punished.
  • HOHOists believe that SOULs will go to Heaven Or Hell Only, and not both.
  • OCRAists believe that Only Cloud Realms Await; these SOULs believe only in Heaven and not in Hell.
  • OPRAists believe that Only Pit Realms Await—they do not believe in Heaven, only Hell. This is, understandably, the least popular tenet.
  • SUMAists believe that SOULs Undergo Multiple Afterlives. These SOULs believe that, depending on where they are going, they will either be rewarded for all the virtues or punished for all the sins at some point (or possibly both, if they are also HAHAists).
  • SUSAists believe that SOULs Undergo Singular Afterlives. These SOULs believe that they will be punished or rewarded for only a single sin or virtue.
  • ALFists believe that the Afterlife Lasts Forever, and that SOULs are never reincarnated.
  • RALFists believe that Reincarnation Always Loops Fate; that after SOULs have received their final reward or punishment, they will be sent back to the Planet to try again.


Each SOUL believes in some combination of these tenets, which determines how one will travel through the afterlife. For example, a HOHORALFSUSAist would go only to Heaven or Hell, would be punished or rewarded at one fate structure, and would then return to the Planet via reincarnation. A HAHAALFSUMAist, on the other hand, would travel to both Heaven and Hell, would be rewarded/punished for each sin and virtue at various fate structures, and would then permanently inhabit the fate structure that it visited last.

The Planet

As mentioned above, the Planet is simply referred to as such and is populated by EMBOs. As Demiurge
Demiurge
The demiurge is a concept from the Platonic, Neopythagorean, Middle Platonic, and Neoplatonic schools of philosophy for an artisan-like figure responsible for the fashioning and maintenance of the physical universe. The term was subsequently adopted by the Gnostics...

 of the afterlife, the player's influence and interaction on the planet is minimal, but it is still wise to keep an eye on things. Viewing the Planet will allow viewing of the current distribution of sins and virtues, as well as the percentages of EMBOs who believe in each of the tenets. This information allows for estimation of what future SOUL traffic will be like.

If the player wishes, he or she may spend a considerable amount of money to influence an important EMBO on the planet. This influence can cause the EMBO to adopt one or more of the sins or virtues, as well as persuade him or her to believe in the tenet or tenets selected. This EMBO will then spread their newfound ideals, which will cause a shift in the beliefs and sins/virtues in the surrounding area.

Technology
Technology
Technology is the making, usage, and knowledge of tools, machines, techniques, crafts, systems or methods of organization in order to solve a problem or perform a specific function. It can also refer to the collection of such tools, machinery, and procedures. The word technology comes ;...

 also plays an important role on the planet. At the start of the game, the EMBOs on the planet will be at the lowest level of technology, which is fire. As the game progresses, new technologies will be discovered, ranging from pottery to medicine to aviation, and eventually culminating in Advanced Golf
Golf
Golf is a precision club and ball sport, in which competing players use many types of clubs to hit balls into a series of holes on a golf course using the fewest number of strokes....

. New technologies will help the EMBOs to become more widespread on the planet, which means a larger population for the afterlife when they die. The development of new technologies can be assisted by wielding influence on an EMBO artist or inventor in the same way that EMBOs are persuaded to new tenets or sins and virtues, as described above.

Structures

There are many different structures available in the game to assist the functioning of the afterlife.
  • Fate Structures are the main component of the afterlife. They are available in eight varieties: one for each sin/virtue, and "generic" fate structures which can accommodate SOULs of any sin or virtue. Unlike other buildings, fate structures themselves are not built, players merely provide zoning
    Zoning
    Zoning is a device of land use planning used by local governments in most developed countries. The word is derived from the practice of designating permitted uses of land based on mapped zones which separate one set of land uses from another...

     for them. The structures are created on their own when SOULs begin to inhabit the zoned area. All fate structures begin as small single-tile buildings, but have the potential to evolve into larger structures. There are typically twelve different structures of each type, with the largest being a 3x3 tile building, but generic structures have more possibilities, the largest of which is a 4x4 building.
  • Gates Are the means by which SOULs enter the afterlife. Gates come in different sizes; bigger gates allow more SOULs to pass through the gate each year.
  • Karma
    Karma
    Karma in Indian religions is the concept of "action" or "deed", understood as that which causes the entire cycle of cause and effect originating in ancient India and treated in Hindu, Jain, Buddhist and Sikh philosophies....

     Stations
    Are where SOULs go to be reincarnated. Karma Stations must be connected by Karma Track to one of several Karma Portals, permanent structures which dot the landscape at the outset of the game.
  • Topias are built to house angelic and demonic workers, so that they don't have to commute from other afterlives. Topias are known as Utopia
    Utopia
    Utopia is an ideal community or society possessing a perfect socio-politico-legal system. The word was imported from Greek by Sir Thomas More for his 1516 book Utopia, describing a fictional island in the Atlantic Ocean. The term has been used to describe both intentional communities that attempt...

    s
    in Heaven and Distopias
    Dystopia
    A dystopia is the idea of a society in a repressive and controlled state, often under the guise of being utopian, as characterized in books like Brave New World and Nineteen Eighty-Four...

    in Hell.
  • Training Centers are used to train SOULs into angels and demons so that they may join the afterlife's workforce.
  • Ports serve to ferry SOULs across rivers, and are the only means by which the rivers of Heaven and Hell can be traversed.
  • Banks must be built in order to take out loan
    Loan
    A loan is a type of debt. Like all debt instruments, a loan entails the redistribution of financial assets over time, between the lender and the borrower....

    s. Each bank has available a predetermined amount of money for lending. Loans are taken out for periods of 100 years. At the end of that time, the loan must be repaid. The payment terms are different in each realm. Heavenly banks charge a small yearly interest
    Interest
    Interest is a fee paid by a borrower of assets to the owner as a form of compensation for the use of the assets. It is most commonly the price paid for the use of borrowed money, or money earned by deposited funds....

     rate, and if the loan is not paid back in 100 years, the bank simply continues to charge interest until the loan is repaid. In Hell, no interest is charged, but the full sum of the loan must be repaid after 100 years, or the bank will start deducting money directly from the player's yearly salary.
  • Ad Infinitum
    Ad infinitum
    Ad infinitum is a Latin phrase meaning "to infinity."In context, it usually means "continue forever, without limit" and thus can be used to describe a non-terminating process, a non-terminating repeating process, or a set of instructions to be repeated "forever," among other uses...

     Siphons
    can be connected to rocks in order to "empower" buildings. Without power from a siphon, fate structures will only reach half of their capacity potential.
  • Special Buildings are given by The Powers That Be upon reaching certain population milestones in Heaven or Hell. There are five Special Buildings available for each realm. Each building ties into one of the five senses, making Heaven an exquisite marvel or Hell a torturous pit for that particular sense.
  • Limbo
    Limbo
    In the theology of the Catholic Church, Limbo is a speculative idea about the afterlife condition of those who die in original sin without being assigned to the Hell of the damned. Limbo is not an official doctrine of the Roman Catholic Church or any other...

     Structures
    are taverns which are capable of entertaining SOULs for years at a time. If a SOUL cannot find their appropriate reward or punishment (usually because all the structures of that type are full), then who will be considered "lost SOUL", which will result in deductions from the player's next paycheck. Limbo Structures will keep SOULs busy while the player remedies whatever situation is causing SOULs to be lost.
  • Omnibolges (as they are known in Hell) and Love Domes (as they are known in Heaven) are large buildings that are capable of housing vast numbers of SOULs with no maintenance whatsoever. Each Omnibolge or Love Dome is a complete, miniature Heaven or Hell unto itself, meaning that they are capable of performing all the functions of that realm, including reincarnation. These structures are available very late in the game—they can be accessed only when the population of Heaven or Hell has reached one billion SOULs. At this point, the game can be considered "ended" or "won" because these structures make any further care of the game unnecessary.

Vibes

Most buildings in the afterlife produce Vibes
Good Vibrations
"Good Vibrations" is a song by American rock band The Beach Boys. Composed and produced by Brian Wilson, the song's lyrics were written by Wilson and Mike Love....

, which are a measure of how buildings affect one another. Buildings can either produce "good vibes" or "bad vibes". In Heaven, good vibes are good and bad vibes are bad, which makes sense. Hell, however, is exactly the opposite—in Hell, "bad vibes" are actually a good thing, and "good vibes" are a bad thing. Vibes primarily affect the evolution of fate structures. Fate structures need to be under the appropriate type of vibe (good in Heaven, bad in Hell) in order to evolve into larger and more efficient structures.

Buildings that remind SOULs of their past lives on the Planet, such as Gates and Karma Stations, tend to make SOULs in Heaven depressed and SOULs in Hell more cheerful. These buildings, therefore, put out anti-evolutionary vibes. Buildings such as Utopias and Distopias, on the other hand, serve to reinforce the values of their respective realms and therefore produce pro-evolutionary vibes. The Special Buildings that are granted as rewards put out large amounts of pro-evolutionary vibes.

Fate structures vary greatly in the type and strength of vibes that they produce. Some structures produce good vibes and some produce bad vibes, and the type of vibes a building puts out could change when the building evolves. Also, it is possible that the largest and most efficient building of a particular type could produce anti-evolutionary vibes, meaning that it is sometimes better to use smaller, less efficient buildings to control the vibe situation.

Economy and Workforce

The currency used in the game is "Pennies From Heaven", or simply pennies. As Demiurge
Demiurge
The demiurge is a concept from the Platonic, Neopythagorean, Middle Platonic, and Neoplatonic schools of philosophy for an artisan-like figure responsible for the fashioning and maintenance of the physical universe. The term was subsequently adopted by the Gnostics...

, the player receives a yearly paycheque from The Powers That Be. The amount received is based on a number of factors. You receive a certain number of pennies for each SOUL that passes through the gates of the afterlife in that year. The amount received per SOUL is known as the SOUL rate. The SOUL rate is calculated based on the average population of all the tiles in the afterlife. Therefore, having many small, spread-out buildings will yield a lower SOUL rate than having a few large ones. Your SOUL rate is also dependent on the current year that the game is in—Heaven and Hell are expected to show increases in average population over time, so more SOULs per tile will be needed to sustain a particular SOUL rate.

Your afterlife is staffed by angels (in Heaven) and demons (in Hell). At first, all workers are imported and must commute
Commuting
Commuting is regular travel between one's place of residence and place of work or full time study. It sometimes refers to any regular or often repeated traveling between locations when not work related.- History :...

 from other afterlives, which quickly becomes expensive. The costs can be lowered by building Topias to house workers in the player's afterlife, meaning that the commute is no longer necessary. Employment costs can be further reduced by building training centers, which train processed SOULs to become angels and demons. These homegrown workers are cheaper than imported ones, but attention must be paid to the acceptance rates of the training centers. If the centers are set to accept anyone who applies, then the workers produced will be of low quality and will not be as effective as imported workers. If the training centers are told to be very selective, however, then they will only take the best of the best and the resulting workers will be of higher quality than imported workers, though not as many will be produced.

Care must be taken when training angels and demons, because the training centers will continue to produce new workers at a steady rate unless specifically told otherwise. If the player winds up with more workers than are needed, then the excess angels and demons will have nothing to do. If they sit around being bored for long enough, then they will start launching raids on the opposite realm—that is, demons will begin demolishing buildings in Heaven, and angels will start destroying structures in Hell. This may lead to unemployment in the attacked realm, and return raids by those unemployed. If these raids get out of hand, the entire afterlife could be destroyed.

Bad Things

Bad Things can happen in the afterlife, which are akin to natural disasters. Their occurrence is random, but each one can be repelled by one of the Special Buildings that are granted as rewards for reaching population milestones.
  • Birds of Paradise: Birds fly over Heaven, depositing droppings that reduce the efficiency of structures for up to 75 years.
  • Bats Out of Hell
    Bat out of Hell
    Bat Out of Hell is the second album by American rock musician Meat Loaf, and his first collaboration with composer Jim Steinman, released in October 1977 on Cleveland International/Epic Records #PE-34974. Selling approximately 200,000 copies per year as of 2010, it is the fifth best-selling album...

    : Bats fly over Hell, depositing guano
    Guano
    Guano is the excrement of seabirds, cave dwelling bats, and seals. Guano manure is an effective fertilizer due to its high levels of phosphorus and nitrogen and also its lack of odor. It was an important source of nitrates for gunpowder...

     that reduces the efficiency of most of structures for up to 75 years. However, this is Hell, so the guano actually increases the efficiency of fate structures while it is present. After all, the only thing worse than being in Hell is being in Hell while covered in bat droppings.
  • Heaven Gets the Blues: Rainclouds cover the Heavenly landscape, completely shutting down everything they encompass for up to 75 years.
  • Hell Freezes Over: Sections of Hell undergo a deep freeze, and are completely incapacitated for up to 75 years. Demons tend to build snowmen during this time, which cannot be removed until the region thaws out.
  • Paradise Pair O' Dice: A pair of dice tumbles across Heaven, destroying anything in its path.
  • Disco Inferno
    Disco Inferno
    Disco Inferno is a song by The Trammps.Disco Inferno can also refer to:* Disco Inferno , a 1976 disco album recorded by The Trammps featuring the song* Disco Inferno , a band formed in the late 1980s...

    : A giant demon begins dancing across Hell, demolishing anything in his path.
  • Heaven Nose: A giant nose flies over Hell, sucking up random tiles and depositing their equivalents in Heaven.
  • Hell in a Handbasket
    To hell in a handbasket
    "Going to hell in a handbasket", "going to hell in a handcart", "going to hell in a handbag" and "sending something to hell in a handbasket" are variations on an American alliterative locution of unclear origin, which describes a situation headed for disaster without effort or in great haste.Its...

    : A picnic basket flies over Heaven, picking up random tiles and depositing their equivalents in Hell.


Bad Things can be disabled via an in-game menu. However, doing so decreases the player's SOUL rate by half, which means that the amount of money received each year will be half as much as normal.

Losing the Game

Like most god games, Afterlife is open-ended and does not have set conditions for winning the game. There are, however, a few definite ways of losing the game.

Twilight of the Demiurges occurs when there are a lot of unemployed workers who begin to stage raids on the opposite realm. If the worker problem is not controlled, these renegades will eventually begin an all-out war between Heaven and Hell, at which point recovery is impossible and advisors inform the player that the game is over.

The Four Surfers of the Apocalypso
Four Horsemen of the Apocalypse
The Four Horsemen of the Apocalypse are described in the last book of the New Testament of the Bible, called the Book of Revelation of Jesus Christ to Saint John the Evangelist at 6:1-8. The chapter tells of a "'book'/'scroll' in God's right hand that is sealed with seven seals"...

will make an appearance if the player stays too deep in debt for too long. If the player doesn't turn a profit for several decades and takes out some loans without repaying them, then The Powers That Be summon the surfers to destroy the afterlife in a wave of fire and destruction.

Nuclear Apocalypse
Nuclear warfare
Nuclear warfare, or atomic warfare, is a military conflict or political strategy in which nuclear weaponry is detonated on an opponent. Compared to conventional warfare, nuclear warfare can be vastly more destructive in range and extent of damage...

can occur on the Planet, wiping out the whole population and essentially ending the game. This will only happen once the Planet has achieved a certain level of technology, and requires a particularly wrathful civilization. Therefore, as technology nears the point of nuclear weapons, it is wise to use influence to promote the virtue of peace on the Planet.

Extinction is a rare occurrence, but can be easier attained through use of money cheats. If a player raises the tech level of the Planet to its maximum at the beginning of the game, EMBO expansion will not occur. Once an asteroid event wipes out the existing population the player is shown an empty street, SOULs stop coming to the afterlife, and the game is over.
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