Yoshinori Kitase
Encyclopedia
is a Japanese game producer
and former game director
that has been working for Square Enix
since April 1, 1990. He is mostly known for his work on the role-playing video game
series Final Fantasy
and is currently the manager of 1st Production Department.
at the age of 12, when it was released in Japan. After earning a degree in cinema from the Nihon University
College of Art, he worked for a small animation studio, producing animated cartoons for commercials and television programs. In 1990, after one year of employment, he decided to join the video game company Square
, despite having no computer knowledge.
Kitase is best known as the director of Final Fantasy VI
(with Hiroyuki Ito
), Final Fantasy VII
, and Final Fantasy VIII
. Kitase described his first ten years of work at Square as that of an "event scripter", directing the characters' movements and expressions on the game screen as well as setting the timings and music transitions. He has compared this work to that of a stage director.
Kitase became a producer when Hironobu Sakaguchi
, the creator of the Final Fantasy
series, chose him to be producer of the main series Final Fantasy games developed by Product Development Division 1. In this new position, Kitase would go on to be producer of Final Fantasy X
, Final Fantasy X-2
, Final Fantasy XIII
and Final Fantasy XIII-2
. In turn, Kitase specifically chose Motomu Toriyama
to be his successor as director of main series Final Fantasy games developed by Product Development Division 1 after the positive reception to Final Fantasy X, which was Toriyama's directorial debut. At the South Korean launch event of Final Fantasy XIII, Yoshinori Kitase said that he wanted to continue working closely with Toriyama on main series Final Fantasy games.
, saying that it was more important for the player to be engaged with the story and characters before allowing them to get involved with elements of gameplay such as the battle system, character customization and world exploration. In the case of Final Fantasy XIII the team chose to implement a classic encounter system as opposed to a seamless battle system. The reason for this is because a seamless battle system would have had to compromise the visual quality of the world and the effects due to the amount of processing power needed. He believes that that it's important for Japanese role-playing games
to evolve and that Final Fantasy XIII has taken steps to evolve the battle system gameplay from traditional turn-based to something more action-based while appealing to traditional tastes. He also tries to reach out to as many fans as possible when releasing a main series Final Fantasy
game. Knowing that the Xbox 360
has a large worldwide audience, his goal was to reach out to it when making Final Fantasy XIII and Final Fantasy XIII-2
multiplatform.
Kitase believes in expanding the definition of "fantasy" in the main series Final Fantasy games he works on. Many players responded to the sci-fi setting of Final Fantasy VII
and Final Fantasy VIII
by requesting a more medieval Europe
an world. He counteracted this by deciding to try to expand the scope of what the word "fantasy" meant to these people and this led to Southeast Asia
being the backdrop for Final Fantasy X
. When adding summons that have appeared in previous installments of Final Fantasy, Kitase thinks about how to design them so it’s a fresh experience for the player. For the enemy characters, he's always careful not to create villains that are all evil, and instead ones that have their own motivations and beliefs above what their actions are. There’s no complete sense of evil, according to him, but the villain simply having their own way of thinking.
With regards to the creation of the actual gameplay in a new main series Final Fantasy game, Kitase looks at past titles to see what he can do differently, rather than look at past titles to evolve their ideas. The concept of the "Paradigm Shift" system in Final Fantasy XIII was to let the player change party roles during battle, rather than doing it before the battle, as was the case in Final Fantasy XII
. Kitase says this change was added as being able to change everything during the battle was more exciting, in his opinion.
Kitase has also stated that the difference in game design philosophy of each production team results in them competing with each other to make the best games. Kitase added that this rivalry acts as a way of boosting motivation of each production team during game development. The difference in game design philosophy between Yoshinori Kitase and Hiroyuki Ito
, who works for Product Development Division 4, can be seen in the major game design differences between Final Fantasy XIII and Final Fantasy XII.
Game producer
A video game producer is the person in charge of overseeing development of a video game.The earliest documented use of the term producer in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982...
and former game director
Game director
Game director may refer to:* Video game producer, the person in charge of overseeing development of a video game* Technical director, usually a senior technical person within creative group...
that has been working for Square Enix
Square Enix
is a Japanese video game and publishing company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series...
since April 1, 1990. He is mostly known for his work on the role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
series Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
and is currently the manager of 1st Production Department.
Biography
Kitase wanted to become a film director after seeing the movie Star WarsStar Wars Episode IV: A New Hope
Star Wars Episode IV: A New Hope, originally released as Star Wars, is a 1977 American epic space opera film, written and directed by George Lucas. It is the first of six films released in the Star Wars saga: two subsequent films complete the original trilogy, while a prequel trilogy completes the...
at the age of 12, when it was released in Japan. After earning a degree in cinema from the Nihon University
Nihon University
Nihon University is the largest university in Japan. Akiyoshi Yamada, the minister of justice, founded Nihon Law School in October 1889....
College of Art, he worked for a small animation studio, producing animated cartoons for commercials and television programs. In 1990, after one year of employment, he decided to join the video game company Square
Square (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...
, despite having no computer knowledge.
Kitase is best known as the director of Final Fantasy VI
Final Fantasy VI
is a role-playing video game developed and published by Square , released in 1994 for the Super Nintendo Entertainment System as a part of the Final Fantasy series. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a...
(with Hiroyuki Ito
Hiroyuki Ito
, also credited with the spelling Hiroyuki Itou, is a Japanese game producer, game director and game designer who has been working for Square Enix since 1987. He is famous for being the creator of Active Time Battle and Active Dimension Battle...
), Final Fantasy VII
Final Fantasy VII
is a role-playing video game developed by Square and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was originally released in 1997 for the Sony PlayStation and was re-released in 1998 for Microsoft Windows-based personal computers and in 2009...
, and Final Fantasy VIII
Final Fantasy VIII
is a role-playing video game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically...
. Kitase described his first ten years of work at Square as that of an "event scripter", directing the characters' movements and expressions on the game screen as well as setting the timings and music transitions. He has compared this work to that of a stage director.
Kitase became a producer when Hironobu Sakaguchi
Hironobu Sakaguchi
is a Japanese game designer, game director and game producer. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide...
, the creator of the Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
series, chose him to be producer of the main series Final Fantasy games developed by Product Development Division 1. In this new position, Kitase would go on to be producer of Final Fantasy X
Final Fantasy X
is a role-playing video game developed and published by Square as the tenth title in the Final Fantasy series. It was released in 2001 for Sony's PlayStation 2, and will be re-released for PlayStation 3 and PlayStation Vita in 2012...
, Final Fantasy X-2
Final Fantasy X-2
is a console role-playing game developed and published by Square for Sony's PlayStation 2. It was released in 2003 and is the sequel to the best-selling 2001 game Final Fantasy X...
, Final Fantasy XIII
Final Fantasy XIII
is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and the Xbox 360. Released in 2009 in Japan and 2010 in North America and PAL regions, it is the thirteenth major installment in the Final Fantasy series...
and Final Fantasy XIII-2
Final Fantasy XIII-2
is an upcoming console role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It is being produced by Square Enix's 1st Production Department...
. In turn, Kitase specifically chose Motomu Toriyama
Motomu Toriyama
is a Japanese game director and scenario writer who has been working for Square Enix since 1995. He is the director in charge of the main series Final Fantasy games developed by their 1st Production Department, which is managed by Yoshinori Kitase....
to be his successor as director of main series Final Fantasy games developed by Product Development Division 1 after the positive reception to Final Fantasy X, which was Toriyama's directorial debut. At the South Korean launch event of Final Fantasy XIII, Yoshinori Kitase said that he wanted to continue working closely with Toriyama on main series Final Fantasy games.
Game design philosophy
Yoshinori Kitase defended choices made with Final Fantasy XIIIFinal Fantasy XIII
is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and the Xbox 360. Released in 2009 in Japan and 2010 in North America and PAL regions, it is the thirteenth major installment in the Final Fantasy series...
, saying that it was more important for the player to be engaged with the story and characters before allowing them to get involved with elements of gameplay such as the battle system, character customization and world exploration. In the case of Final Fantasy XIII the team chose to implement a classic encounter system as opposed to a seamless battle system. The reason for this is because a seamless battle system would have had to compromise the visual quality of the world and the effects due to the amount of processing power needed. He believes that that it's important for Japanese role-playing games
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
to evolve and that Final Fantasy XIII has taken steps to evolve the battle system gameplay from traditional turn-based to something more action-based while appealing to traditional tastes. He also tries to reach out to as many fans as possible when releasing a main series Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
game. Knowing that the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...
has a large worldwide audience, his goal was to reach out to it when making Final Fantasy XIII and Final Fantasy XIII-2
Final Fantasy XIII-2
is an upcoming console role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It is being produced by Square Enix's 1st Production Department...
multiplatform.
Kitase believes in expanding the definition of "fantasy" in the main series Final Fantasy games he works on. Many players responded to the sci-fi setting of Final Fantasy VII
Final Fantasy VII
is a role-playing video game developed by Square and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was originally released in 1997 for the Sony PlayStation and was re-released in 1998 for Microsoft Windows-based personal computers and in 2009...
and Final Fantasy VIII
Final Fantasy VIII
is a role-playing video game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically...
by requesting a more medieval Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
an world. He counteracted this by deciding to try to expand the scope of what the word "fantasy" meant to these people and this led to Southeast Asia
Southeast Asia
Southeast Asia, South-East Asia, South East Asia or Southeastern Asia is a subregion of Asia, consisting of the countries that are geographically south of China, east of India, west of New Guinea and north of Australia. The region lies on the intersection of geological plates, with heavy seismic...
being the backdrop for Final Fantasy X
Final Fantasy X
is a role-playing video game developed and published by Square as the tenth title in the Final Fantasy series. It was released in 2001 for Sony's PlayStation 2, and will be re-released for PlayStation 3 and PlayStation Vita in 2012...
. When adding summons that have appeared in previous installments of Final Fantasy, Kitase thinks about how to design them so it’s a fresh experience for the player. For the enemy characters, he's always careful not to create villains that are all evil, and instead ones that have their own motivations and beliefs above what their actions are. There’s no complete sense of evil, according to him, but the villain simply having their own way of thinking.
With regards to the creation of the actual gameplay in a new main series Final Fantasy game, Kitase looks at past titles to see what he can do differently, rather than look at past titles to evolve their ideas. The concept of the "Paradigm Shift" system in Final Fantasy XIII was to let the player change party roles during battle, rather than doing it before the battle, as was the case in Final Fantasy XII
Final Fantasy XII
is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the Final Fantasy series and the last in the series to be released exclusively on the PlayStation platform...
. Kitase says this change was added as being able to change everything during the battle was more exciting, in his opinion.
Kitase has also stated that the difference in game design philosophy of each production team results in them competing with each other to make the best games. Kitase added that this rivalry acts as a way of boosting motivation of each production team during game development. The difference in game design philosophy between Yoshinori Kitase and Hiroyuki Ito
Hiroyuki Ito
, also credited with the spelling Hiroyuki Itou, is a Japanese game producer, game director and game designer who has been working for Square Enix since 1987. He is famous for being the creator of Active Time Battle and Active Dimension Battle...
, who works for Product Development Division 4, can be seen in the major game design differences between Final Fantasy XIII and Final Fantasy XII.
Works
Game | Released | System(s) | Credit(s) |
---|---|---|---|
Final Fantasy Adventure Final Fantasy Adventure Final Fantasy Adventure, known as Mystic Quest in Europe and as in Japan, is a Final Fantasy spinoff and the first game in the Mana series. Published by Square in 1991 on the original Game Boy, it later saw a North American re-release by Sunsoft in April 1998... |
1991 | Game Boy Game Boy The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on... |
Scenario |
Romancing SaGa Romancing SaGa is a role-playing video game originally developed and published by Square as the fourth game of their SaGa series. Initially made available in January 1992 for the Super Famicom, the game was later ported to the WonderSwan Color handheld system in December 2002, with both releases being exclusive... |
1992 | Super Nintendo Entertainment System Super Nintendo Entertainment System The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short... |
Field map designer |
Final Fantasy V Final Fantasy V is a medieval-fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom . It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance... |
1992 | Super Nintendo Entertainment System Super Nintendo Entertainment System The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short... |
Field planner |
Final Fantasy VI Final Fantasy VI is a role-playing video game developed and published by Square , released in 1994 for the Super Nintendo Entertainment System as a part of the Final Fantasy series. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a... |
1994 | Super Nintendo Entertainment System Super Nintendo Entertainment System The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short... |
Director, field planner |
Chrono Trigger Chrono Trigger is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System in 1995. Chrono Triggers development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's Final Fantasy series; Yuji Horii, a... |
1995 | Super Nintendo Entertainment System Super Nintendo Entertainment System The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short... |
Director, scenario planner |
Final Fantasy VII Final Fantasy VII is a role-playing video game developed by Square and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was originally released in 1997 for the Sony PlayStation and was re-released in 1998 for Microsoft Windows-based personal computers and in 2009... |
1997 | PlayStation, Windows | Director, scenario planner |
Ehrgeiz Ehrgeiz , fully titled Ehrgeiz: God Bless The Ring, is a 3D fighting game developed by DreamFactory and published by Namco in 1998 for the arcade platform. It was first ported to the PlayStation and published by Square Co... |
1998 | PlayStation | FF VII staff |
Final Fantasy VIII Final Fantasy VIII is a role-playing video game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically... |
1999 | PlayStation, Windows | Director, scenario planner |
Final Fantasy X Final Fantasy X is a role-playing video game developed and published by Square as the tenth title in the Final Fantasy series. It was released in 2001 for Sony's PlayStation 2, and will be re-released for PlayStation 3 and PlayStation Vita in 2012... |
2001 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Producer |
Kingdom Hearts Kingdom Hearts is an action role-playing game developed and published by Square in 2002 for the PlayStation 2 video game console. The first game in the Kingdom Hearts series, it is the result of a collaboration between Square Enix and The Walt Disney Company. The game combines characters and settings from Disney... |
2002 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Co-producer |
Final Fantasy X-2 Final Fantasy X-2 is a console role-playing game developed and published by Square for Sony's PlayStation 2. It was released in 2003 and is the sequel to the best-selling 2001 game Final Fantasy X... |
2003 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Producer |
Before Crisis: Final Fantasy VII Before Crisis: Final Fantasy VII is a Japanese action role-playing game developed and published by Square Enix in 2004. It was the first original game to be produced by Square Enix exclusively for mobile phones, and was released on NTT DoCoMo's FOMA iMode line of phones on a monthly subscription basis... |
2004 | Mobile phone Mobile phone A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator... |
Producer |
Kingdom Hearts: Chain of Memories Kingdom Hearts: Chain of Memories is an action role-playing game developed by Square Enix and Japanese studio Jupiter and published by Square Enix in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to... |
2004 | Game Boy Advance Game Boy Advance The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China... |
Co-producer |
Final Fantasy VII: Technical Demo for PS3 | 2005 | PlayStation 3 PlayStation 3 The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles... |
Supervisor |
Final Fantasy VII: Advent Children Final Fantasy VII: Advent Children is a 2005 Japanese computer-animated science fiction film directed by Tetsuya Nomura, co-directed by Takeshi Nozue, and produced by Yoshinori Kitase and Shinji Hashimoto. It was written by Kazushige Nojima and the music was composed by Nobuo Uematsu... |
2005 | DVD DVD A DVD is an optical disc storage media format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than Compact Discs while having the same dimensions.... , PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Producer |
Kingdom Hearts II Kingdom Hearts II is an action role-playing game developed by Square Enix and published by Buena Vista Games and Square Enix in 2005 for the Sony PlayStation 2 video game console... |
2005 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Co-producer |
Dirge of Cerberus: Final Fantasy VII Dirge of Cerberus: Final Fantasy VII is an action role-playing third-person shooter video game developed and published by Square Enix in 2006 for the PlayStation 2. It is part of the Compilation of Final Fantasy VII metaseries, a multimedia collection set within the universe of the popular 1997 video game Final Fantasy VII... |
2006 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Producer |
Final Fantasy V Advance | 2006 | Game Boy Advance Game Boy Advance The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China... |
Supervisor |
Final Fantasy VI Advance | 2006 | Game Boy Advance Game Boy Advance The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China... |
Supervisor |
Crisis Core: Final Fantasy VII Crisis Core: Final Fantasy VII is an action role-playing game developed by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the video game Final Fantasy VII and is also the sixth installment in metaseries Compilation of Final Fantasy VII which includes products related to the game... |
2007 | PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Executive producer, event planner |
Sigma Harmonics Sigma Harmonics is a console role-playing game developed and produced by Square Enix for the Nintendo DS handheld game console.-Gameplay:The game is played using the Nintendo DS system's "book" orientation... |
2008 | Nintendo DS Nintendo DS The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP... |
Producer |
Dissidia: Final Fantasy Dissidia: Final Fantasy is an action RPG/fighting game developed and published by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2008... |
2008 | PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Producer |
Final Fantasy VII: Advent Children Complete | 2009 | Blu-ray Disc Blu-ray Disc Blu-ray Disc is an optical disc storage medium designed to supersede the DVD format. The plastic disc is 120 mm in diameter and 1.2 mm thick, the same size as DVDs and CDs. Blu-ray Discs contain 25 GB per layer, with dual layer discs being the norm for feature-length video discs... |
Producer |
Final Fantasy XIII Final Fantasy XIII is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and the Xbox 360. Released in 2009 in Japan and 2010 in North America and PAL regions, it is the thirteenth major installment in the Final Fantasy series... |
2009 | PlayStation 3 PlayStation 3 The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles... , Xbox 360 Xbox 360 The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles... |
Producer, Crystal Tools development staff |
The 3rd Birthday The 3rd Birthday is an action role-playing game develpoed HexaDrive and published by Square Enix. The game was made for the PlayStation Portable and marks the third entry in the Parasite Eve series... |
2010 | PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Executive producer |
Dissidia 012: Final Fantasy | 2011 | PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Special thanks |
Final Fantasy Type-0 | 2011 | PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Producer |
Final Fantasy XIII-2 Final Fantasy XIII-2 is an upcoming console role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It is being produced by Square Enix's 1st Production Department... |
2011 | PlayStation 3 PlayStation 3 The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles... , Xbox 360 Xbox 360 The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles... |
Producer |
Final Fantasy Versus XIII Final Fantasy Versus XIII is an upcoming action role-playing game published by Square Enix for the PlayStation 3 and currently being developed by the company's 1st Production Department. Alongside Final Fantasy XIII, Final Fantasy XIII-2, and Final Fantasy Type-0, the game is a part of the Fabula Nova Crystallis Final... |
TBA | PlayStation 3 PlayStation 3 The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles... |
Co-producer |