Victory in the Pacific
Encyclopedia
Victory in the Pacific is a board wargame
Board wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer, or in a more free-form playing area as in miniatures games. The hobby around this type of game got its start in 1954 with the publication of Tactics, and saw its greatest popularity in the...

 published by the Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...

 game company in 1977
1977 in games
This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 1977. For video and console games, see 1977 in video gaming.-Significant games-related events of 1977:...

. Based on the game system first used in War at Sea
War at Sea
War at Sea is a strategic board wargame depicting the naval war in the Atlantic during World War II, published by Jedko Games in 1975, and subsequently republished by Avalon Hill in 1976 and more recently by L2 Design Group in 2007....

, also published by Avalon Hill, the game deals with the Pacific Theater of Operations
Pacific Theater of Operations
The Pacific Theater of Operations was the World War II area of military activity in the Pacific Ocean and the countries bordering it, a geographic scope that reflected the operational and administrative command structures of the American forces during that period...

 of World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...

. A two-player game that can last up to five hours, each turn represents about six months, and units typically represent the capital ships and heavy cruiser
Heavy cruiser
The heavy cruiser was a type of cruiser, a naval warship designed for long range, high speed and an armament of naval guns roughly 203mm calibre . The heavy cruiser can be seen as a lineage of ship design from 1915 until 1945, although the term 'heavy cruiser' only came into formal use in 1930...

s of the United States Navy
United States Navy
The United States Navy is the naval warfare service branch of the United States Armed Forces and one of the seven uniformed services of the United States. The U.S. Navy is the largest in the world; its battle fleet tonnage is greater than that of the next 13 largest navies combined. The U.S...

, Royal Navy
Royal Navy
The Royal Navy is the naval warfare service branch of the British Armed Forces. Founded in the 16th century, it is the oldest service branch and is known as the Senior Service...

 and Imperial Japanese Navy
Imperial Japanese Navy
The Imperial Japanese Navy was the navy of the Empire of Japan from 1869 until 1947, when it was dissolved following Japan's constitutional renunciation of the use of force as a means of settling international disputes...

.

The board divides the Pacific Ocean
Pacific Ocean
The Pacific Ocean is the largest of the Earth's oceanic divisions. It extends from the Arctic in the north to the Southern Ocean in the south, bounded by Asia and Australia in the west, and the Americas in the east.At 165.2 million square kilometres in area, this largest division of the World...

 into 13 sea zone
Area movement
Area movement is a game mechanic used in a board game. While most parlor games and the like have 'areas' of the board to move in, the term is used for those boards that represent a geographical area, but do not use a regular grid .Area movement is a common feature in lighter wargames and some...

s. Each turn players commit their ship
Ship
Since the end of the age of sail a ship has been any large buoyant marine vessel. Ships are generally distinguished from boats based on size and cargo or passenger capacity. Ships are used on lakes, seas, and rivers for a variety of activities, such as the transport of people or goods, fishing,...

s, air and marine units to particular zones, and then (if there are opposing forces in the same area) a battle is fought in each zone, until one player retreats or is eliminated. Points of control (POC) are earned based on how many zones a player controls in that turn. Certain areas are worth more to one or both players than others. For example, the Japanese (IJN) player receives 3 POC for controlling Indonesia
Indonesia
Indonesia , officially the Republic of Indonesia , is a country in Southeast Asia and Oceania. Indonesia is an archipelago comprising approximately 13,000 islands. It has 33 provinces with over 238 million people, and is the world's fourth most populous country. Indonesia is a republic, with an...

 or the Japanese Islands
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

, but only 1 for controlling the North Pacific. The Allied (USN) player receives only 1 POC for Indonesia, but 3 for the Hawaiian Islands
Hawaii
Hawaii is the newest of the 50 U.S. states , and is the only U.S. state made up entirely of islands. It is the northernmost island group in Polynesia, occupying most of an archipelago in the central Pacific Ocean, southwest of the continental United States, southeast of Japan, and northeast of...

.

One of the most basic strategic decisions in the game is which ships to use as "patrollers" and which to use as "raiders". Patrollers are deployed first, then land-based air, then amphibious units, and then raiders. So, saving ships for use as raiders allows a player to see a much more developed situation before committing ships, as well as allowing them to travel farther across the map. However, raiding ships do not count for "control" of an area as patrolling ships (and all land-based air flotillas) do, so some ships usually must be committed early to gain key POC - or to cut off enemy sea access because on the next turn, enemy ships will not be able to move through a controlled area although they may move into one.

Each side receives reinforcements throughout the game approximately coinciding to when the specific ships either became battle-ready in the actual war, or in the case of some Allied ships, were transferred in from the Atlantic theater. The IJN receives most of its ships at the beginning of the game, with only a few reinforcements, while the United States' shipyards churn out ship after ship. At the beginning of Turn 6 the Allied player receives massive US carrier
Aircraft carrier
An aircraft carrier is a warship designed with a primary mission of deploying and recovering aircraft, acting as a seagoing airbase. Aircraft carriers thus allow a naval force to project air power worldwide without having to depend on local bases for staging aircraft operations...

 reinforcements which shift the fleet balance dramatically and force the Japanese into a defensive posture. However, in the first 5 turns the IJN's larger fleet usually runs up a large POC advantage which even the USN's newly enlarged fleet may be hard-pressed to overcome in only 3 turns. This is somewhat mitigated because the Allied player (because the USA broke the Japanese code) gets to move second in every phase, e.g. he can wait to see where the IJN raiders are placed before placing his own raiders, and in battle he can see the results of Japanese attacks before allocating his own fire.

This second-move advantage for the USN is a large advantage for beginners. However, in expert play the IJN is considered to have the advantage, because with experience players learn to use the threat of the more powerful IJN fleet very aggressively, dictating the USN moves somewhat and offsetting much of the disadvantage of moving first. If the IJN can force a major battle, his larger fleet can more afford attrition, so the IJN can afford to move into dangerous situations and trade ships 1 for 1, often even 2 for 3. Because of this, players usually bid
Bidding
Bidding is an offer of setting a price one is willing to pay for something. A price offer is called a bid. The term may be used in context of auctions, stock exchange, card games, or real estate transactions....

 POC for the IJN side to balance the game.

Awards

Victory in the Pacific won the 1977 Charles S. Roberts Award
Charles S. Roberts Award
The Charles S. Roberts Awards are given annually for excellence in the historical wargaming hobby. It is named after Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "Charlie" and officially called a "Charles S...

for Best Strategic Game.
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