Tank (computer gaming)
Encyclopedia
A tank is a style of character in gaming, often associated with a character class
. A common convention in real-time strategy games, role-playing game
s, MMORPGs
and MUDs, tanks redirect enemy attacks and/or attention toward themselves in order to protect other characters or units. Since this role often requires them to suffer large amounts of damage, they rely on large amounts of health or armor, or alternatively evasiveness and misdirection. Tanks are also frequently very strong and slow/heavy.
Tanks are often represented as large or heavily armored. In fantasy settings, they are heavy armored warriors or knights, while sci-fi uses large combat vehicles or spaceships, and first person shooters very tall and muscular men.
that forces it to be targeted), and secondly, to ensure that they can survive this damage through sheer health points or mitigation.
In real-time strategy games the role of a tank unit is to provide a health buffer for weaker ranged classes. Frequently maneuvering or other tactics are used by the tank to make themselves the most tempting or highest-priority target of enemy attacks, thereby diverting enemy attacks away from allies. Many basic strategies in games such as StarCraft
and Warcraft III revolve around learning to micro-manage units so they attack tanks first so that they do not continually attack units.
In group play found in many role-playing game
s, the role of the tank is to protect players that are low-armor or low-health classes. The role of a tank is typically to survive an oncoming attack, and then ensure that they are the target of the incoming attack. It then falls upon the healer (in large scale play, often specifically assigned to the role, with spells specializing with high healing output over one or two targets) to restore the tank's health so he does not die and allow him or her to take the next attack.
In MMOs, there is typically a mechanic that tanks rely on known as enmity, "aggro", or "threat", which is generated from damage and taunts which makes monsters
attack the tank. However, when fighting other players tanks will attempt to interrupt spell casters and apply debuffs, making them a high priority target for damage (as they are nullifying or mitigating the potential of the opposing team). Tanks are typically central to group play, and a large amount of responsibility is placed on the tank. Often a tank's death will cause the monsters to overrun the party as they cannot deal with the incoming damage.
s (Multi-User Dungeons), the text based predecessors of MMORPG
s, and was used as early as 1994 on Usenet
to describe the warrior class on DikuMUD
s which had high hit points and the rescue skill, which allowed transferring one attacking mob
from another player to the rescuing character.
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...
. A common convention in real-time strategy games, role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
s, MMORPGs
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
and MUDs, tanks redirect enemy attacks and/or attention toward themselves in order to protect other characters or units. Since this role often requires them to suffer large amounts of damage, they rely on large amounts of health or armor, or alternatively evasiveness and misdirection. Tanks are also frequently very strong and slow/heavy.
Tanks are often represented as large or heavily armored. In fantasy settings, they are heavy armored warriors or knights, while sci-fi uses large combat vehicles or spaceships, and first person shooters very tall and muscular men.
Role in games
"Tanking" occurs when the unit is intended to be the one taking damage (typically by being dangerous or detrimental, or using a game mechanicGame mechanic
Game mechanics are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game...
that forces it to be targeted), and secondly, to ensure that they can survive this damage through sheer health points or mitigation.
In real-time strategy games the role of a tank unit is to provide a health buffer for weaker ranged classes. Frequently maneuvering or other tactics are used by the tank to make themselves the most tempting or highest-priority target of enemy attacks, thereby diverting enemy attacks away from allies. Many basic strategies in games such as StarCraft
StarCraft
StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling...
and Warcraft III revolve around learning to micro-manage units so they attack tanks first so that they do not continually attack units.
In group play found in many role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
s, the role of the tank is to protect players that are low-armor or low-health classes. The role of a tank is typically to survive an oncoming attack, and then ensure that they are the target of the incoming attack. It then falls upon the healer (in large scale play, often specifically assigned to the role, with spells specializing with high healing output over one or two targets) to restore the tank's health so he does not die and allow him or her to take the next attack.
In MMOs, there is typically a mechanic that tanks rely on known as enmity, "aggro", or "threat", which is generated from damage and taunts which makes monsters
Mob (computer gaming)
A mob, mobile or monster is a computer-controlled non-player character in a computer game such as an MMORPG or MUD. Depending on context, all such characters in a game may be considered "mobs", or usage may be limited to hostile NPCs and/or NPCs vulnerable to attack.-Purpose of mobs:Defeating...
attack the tank. However, when fighting other players tanks will attempt to interrupt spell casters and apply debuffs, making them a high priority target for damage (as they are nullifying or mitigating the potential of the opposing team). Tanks are typically central to group play, and a large amount of responsibility is placed on the tank. Often a tank's death will cause the monsters to overrun the party as they cannot deal with the incoming damage.
Origin
The term originally came in use with players of MUDMUD
A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...
s (Multi-User Dungeons), the text based predecessors of MMORPG
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
s, and was used as early as 1994 on Usenet
Usenet
Usenet is a worldwide distributed Internet discussion system. It developed from the general purpose UUCP architecture of the same name.Duke University graduate students Tom Truscott and Jim Ellis conceived the idea in 1979 and it was established in 1980...
to describe the warrior class on DikuMUD
DikuMUD
DikuMUD is a multiplayer text-based role-playing game, which is a type of MUD. It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt at DIKU —the department of computer science at the University of Copenhagen in Copenhagen,...
s which had high hit points and the rescue skill, which allowed transferring one attacking mob
Mob (computer gaming)
A mob, mobile or monster is a computer-controlled non-player character in a computer game such as an MMORPG or MUD. Depending on context, all such characters in a game may be considered "mobs", or usage may be limited to hostile NPCs and/or NPCs vulnerable to attack.-Purpose of mobs:Defeating...
from another player to the rescuing character.
Styles
In most games that feature a clear-cut "tank" class or character, there are three factors that contribute to a tank's survivability. The first is a large amount of health for absorbing damage that would normally go to lower health classes. The second is damage mitigation, the ability to lessen the damage attacks do in the first place. This is often accomplished through a high armor or defense stat mechanic. Finally, there is the ability to avoid attacks altogether. Depending on the game and class, a tank may focus on any combination of these. Examples:- World of WarcraftWorld of WarcraftWorld of Warcraft is a massively multiplayer online role-playing game by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994...
is designed more around effective HP to ease the strain on healersHealer (gaming)A healer is a type of character class in video gaming. When a game includes a health game mechanic and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to...
by providing a buffer for them while they cast healing spells. This is achieved by obtaining gear with stats related to HP and defense as to ensure they are not 'one shot' killed by the encounter, and then obtaining mitigation stats to reduce the overall damage taken. In The Burning Crusade not having 102.4% mitigation would cause bosses to use increased damage attacks on their target. Their 'threat' mechanic is typically boosted by statuses typically known as 'tankmodes' which increase the threat produced by each attack, however tanking gear typically has damage-increasing stats to assist with damage output. Reactive damage spells, like Retribution Aura or Holy Shield also contribute to threat produced, as they 'hit' the enemy when the tank is attacked. However, the Druid class has distinct style of tanking, which typically solely focuses health pool to resist damage.
- In Final Fantasy XIFinal Fantasy XI, also known as Final Fantasy XI Online, is a MMORPG developed and published by Square as part of the Final Fantasy series. It was released in Japan on Sony's PlayStation 2 on May 16, 2002, and was released for Microsoft's Windows-based personal computers in November 2002...
two commonly used tanking styles are nicknamed "Blood Tanks" and "Blink Tanks". A blood tank focuses purely on being able to take many hits, through either higher than usual HP pools, heavy defense ratings, or both. A blink tank, on the other hand, focuses on higher than usual evasiveness and/or misdirection effects such as "shadow images", so as to prevent the damage from landing on the player in the first place. Depending on the type of fight you are going into, one of these two types of tanks is typically more suitable than the other. For example, against slower, less accurate enemies, a blink tank is ideal. In the proper setup, a blink tank will take hardly any damage at all, thus allowing party member resources that would otherwise be focused on the survival of the tank to be directed elsewhere, such as increasing DPS or enfeebling the enemy. Conversely, against faster, more accurate enemies, a blood tank is typically the tank of choice. A blink tank typically can not withstand nearly the damage a blood tank can, so in cases where damage is unavoidable, a blood tank usually fares much better. In Final Fantasy XI, blood tanks are of the Paladin and (to a lesser extent) Warrior classes, and blink tanks are of the Ninja and (to a lesser extent) Thief classes, although recent changes to the overall level cap and abilities of certain classes have expanded what classes can tank in certain specialized situations.
- In Eve onlineEVE OnlineEve Online is a video game by CCP Games. It is a player-driven, persistent-world MMORPG set in a science fiction space setting. Characters pilot customizable ships through a galaxy of over 7,500 star systems. Most star systems are connected to one or more other star systems by means of stargates...
, tanking can be achieved by moving so fast that the target is unhittable. More typical types of tanking typically decrease the amount of damage taken or the effective health pool, and use repair modules (which resemble healing classes in RPGs) to repair incoming damage.
- In Warhammer Online each race has their own tank class. Three races on each side give each side 3 tanks to choose from. The classes are mirrored, but the tanks are generally divided into a Heavy Tank (Ironbreakers and Black Orcs who focus on sheer mitigation and blocking combined with large health pools which makes them superior at 1 on 1 tanking) a Reflective Tank (Blackguards and Swordmasters who have a variety of counter attacks to deal high damage) and AoE tanks (Knights and Chosens who are able to use their auras and AoE attacks to tank lots of enemies at once). In Warhammer, tanks have thew ability to Guard another player and channel some of the threat that the player deals into their own threatpool. In PvP, tanks are able to storm the frontline and body block, or hold the line to reduce incoming damage. They can also challenge and taunt enemies off their allies.
- The class-based multiplayer FPS Team Fortress 2Team Fortress 2Team Fortress 2 is a free-to-play team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to the original mod Team Fortress based on the Quake engine, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows...
is notable for using this mechanic to a certain extent. The Heavy class has the highest health total in the game (300, compared to the 'light' classes having only 125), which coupled with its high firepower making it a priority target give it a tank-like role. With the assistance of a Medic class, a Heavy can only be brought down by many opponents focusing their firepower, or instead targeting the Medic.
- In Sins of a Solar EmpireSins of a Solar EmpireSins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems...
, the Radiance Battleship has an ability called Animosity, which causes it to take all incoming damage. This can allow the Rapture Battlecruiser to deploy a reactive damage spell. While this does make incoming damage easier to focus on and repair, tanking as a form of damage dealerDamage per secondDamage per second is a term used with computer games to describe the average rate of damage inflicted over time. The term is especially common in massively multiplayer online role-playing games and is a key aspect of theorycraft...
is sometimes useful in solo play in MMOs and if the mechanics allow, a valid tactic.
- In Lord of the Rings Online, the Warden class is capable of an additional type of tanking—self-healing. The Warden has high hit points, but lacks heavy armour and does not have the same damage mitigation capabilities of a Guardian (the traditionally styled tanking class of LotRO). To compensate for the lack of heavy armour and weaker mitigations, Wardens are able to extensively heal themselves in combat, though not generally to the point where they do not require a healer. These self-heals are Heals over Time (HoT), which means that Wardens are still vulnerable to burst damage. The Champion class is also somewhat viable as an "off tank" in certain situations, but this requires one to gear specifically for this role, and is pretty rare as the trade off in Champion's high DPSDamage per secondDamage per second is a term used with computer games to describe the average rate of damage inflicted over time. The term is especially common in massively multiplayer online role-playing games and is a key aspect of theorycraft...
abilities generally preclude them from being utilized in this role.
See also
- Healer (gaming)Healer (gaming)A healer is a type of character class in video gaming. When a game includes a health game mechanic and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to...
is another common archetype focused on restoring the health of one's allies. - Spell-caster (gaming) is another common archetype focused on dealing damage, but is relatively weak in all other regards.
- DPSDamage per secondDamage per second is a term used with computer games to describe the average rate of damage inflicted over time. The term is especially common in massively multiplayer online role-playing games and is a key aspect of theorycraft...
is another common archetype also focused on dealing damage.