Healer (gaming)
Encyclopedia
A healer is a type of character class
in video gaming. When a game includes a health game mechanic
and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to as a healer. In addition to healing, healer classes are sometimes associated with buffs to assist allies in other ways, and nukes
to contribute to the offense when healing is unnecessary.
A description of Healers from the Nethack
guidebook is as follows: Healers are wise in medicine and apothecary. They know the herbs and simples that can restore vitality, ease pain, anesthetize, and neutralize poisons; and with their instruments, they can divine a being's state of health or sickness. Their medical practice earns them quite reasonable amounts of money, with which they enter the dungeon.
When both healer and tank classes exist, a common grouping strategy is for the healer to focus healing on an allied tank, while the tank prevents other allies, including the healer, from losing health.
Healers are often represented as a fantasy spell-caster (such as a cleric
, druid
or shaman
), a realistic combat specialist (such as a medic
or paladin
), a science-fiction technician (such as a repairman or engineer), or the like.
there are typically specific healers assigned to party-wide damage (typically taken indirectly, via lesser minions, spells or environment/habitat of the boss).
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...
in video gaming. When a game includes a health game mechanic
Health (game mechanic)
Health is a game mechanic used in role-playing, computer and video games to give value to characters, enemies, NPCs, and related objects. This value can either be numerical, semi-numerical as in hit/health points, or arbitrary as in a life bar....
and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to as a healer. In addition to healing, healer classes are sometimes associated with buffs to assist allies in other ways, and nukes
Nuke (gaming)
In many online video games , the term nuke can describe a spell or skill that is capable of dealing a large amount of damage to its target, which is frequently a unit. Also in the context of video games, “nuking” may also describe the act of using a nuclear weapon in the game...
to contribute to the offense when healing is unnecessary.
A description of Healers from the Nethack
NetHack
NetHack is a single-player roguelike video game originally released in 1987. It is a descendant of an earlier game called Hack , which is a descendant of Rogue...
guidebook is as follows: Healers are wise in medicine and apothecary. They know the herbs and simples that can restore vitality, ease pain, anesthetize, and neutralize poisons; and with their instruments, they can divine a being's state of health or sickness. Their medical practice earns them quite reasonable amounts of money, with which they enter the dungeon.
When both healer and tank classes exist, a common grouping strategy is for the healer to focus healing on an allied tank, while the tank prevents other allies, including the healer, from losing health.
Healers are often represented as a fantasy spell-caster (such as a cleric
Cleric (character class)
The Cleric, Priest, or Bishop is a character class in Dungeons & Dragons and other fantasy role-playing games. The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders...
, druid
Druid (character class)
In role-playing games, a druid is a character class that is generally portrayed as using nature-based magical abilities and striving to protect nature from civilized intrusion...
or shaman
Shaman (character class)
In role-playing games, a Shaman is a character class that is generally portrayed as using spirit-based magical abilities that involve healing and enhancing the combat abilities of fellow players, and damaging and diminishing the combat abilities of enemies...
), a realistic combat specialist (such as a medic
Combat medic
Combat medics are trained military personnel who are responsible for providing first aid and frontline trauma care on the battlefield. They are also responsible for providing continuing medical care in the absence of a readily available physician, including care for disease and battle injury...
or paladin
Paladin (character class)
The Paladin is a character class in Dungeons & Dragons and many later computer and pen and paper role-playing games - many of which were influenced by D&D...
), a science-fiction technician (such as a repairman or engineer), or the like.
Abilities
A healer is generally tasked with restoring health, removing poison-like effects, and reviving fallen party members. Different games may include different mechanics, such as the ability to deal damage or to enhance the attributes of their allies.Roles
If the tank's job is to take damage, the healer's job is to heal it. In small groups, they may also be tasked to heal the group as well, but in large scale group-playRaid (gaming)
A raid is a type of mission in a video game in which a very large number of people attempt to defeat a boss monster...
there are typically specific healers assigned to party-wide damage (typically taken indirectly, via lesser minions, spells or environment/habitat of the boss).
See also
- Tank (gaming) is another common archetype focused on drawing enemy damage.
- Spell-caster (gaming) is another common archetype focused on dealing damage, while being relatively weak.
- DPSDamage per secondDamage per second is a term used with computer games to describe the average rate of damage inflicted over time. The term is especially common in massively multiplayer online role-playing games and is a key aspect of theorycraft...
is another common archetype also focused on dealing damage.