SWAT 4
Encyclopedia
SWAT 4 is a tactical
Tactical shooter
A tactical shooter is a subgenre of shooter game that includes both first-person shooters and third-person shooters. These games typically simulate realistic combat, thus making tactics and caution more important than quick reflexes in other action games...

 first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 computer game developed by Irrational Games
Irrational Games
Irrational Games is a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier as Irrational Games...

 and published by Vivendi Universal Games
Vivendi Games
Vivendi Games, formerly known as Vivendi Universal Games, was the holdings company for Sierra Entertainment and Blizzard Entertainment. Vivendi Games was founded as Vivendi Universal Games after Vivendi bought Universal Studios in the early 2000s...

 on April 5, 2005. It was built on Irrational Games
Irrational Games
Irrational Games is a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier as Irrational Games...

's Vengeance engine
Vengeance engine
The Vengeance Engine is a game engine based on Unreal Engine 2/2.5. It was created by Irrational Games to make Tribes: Vengeance.- Vengeance Engine :The Vengeance Engine, also known as the Tribes: Vengeance engine had several new features:...

 powered by Unreal Engine 2.0 technology. In SWAT 4, the player leads a SWAT
SWAT
A SWAT team is an elite tactical unit in various national law enforcement departments. They are trained to perform high-risk operations that fall outside of the abilities of regular officers...

 tactical element in resolving various situations, such as hostage standoffs
Hostage crisis
A hostage crisis develops when one or more terrorists or criminals hold people against their will and try to hold off the authorities by force, threatening to kill the hostages if provoked or attacked....

 or apprehensions of dangerous subjects.
An expansion to SWAT 4, entitled SWAT 4: The Stetchkov Syndicate, was released on February 28, 2006. With the closing of Sierra, this was the last of the SWAT series of games.

Single player

SWAT 4 features a single-player campaign in which the player has to lead their SWAT element through 13 missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to real SWAT
SWAT
A SWAT team is an elite tactical unit in various national law enforcement departments. They are trained to perform high-risk operations that fall outside of the abilities of regular officers...

 experience. For example, it encourages the use of non-lethal force
Non-lethal force
Non-lethal weapons, also called less-lethal weapons, less-than-lethal weapons, non-deadly weapons, compliance weapons, or pain-inducing weapons are weapons intended to be less likely to kill a living target than are conventional weapons...

 to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.

The player character leads a five-man SWAT element made up of the leader and four other men that are divided into two pairs, called "teams". The teams are assigned colors, "red" or "blue". The player does not assume direct control over the other officers. However, orders can be issued from an order selection menu, ranging from clearing a room to covering an area and handcuffing a compliant person. Additionally, a video camera is mounted on each police officer's helmet. This allows the leader to see what other members of the element see, and to issue appropriate orders to a team that is in another location.

All missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the suspects and/or hostages. For some missions, a 911 call is heard, which can give a clue on what to expect, and what equipment should be chosen for that situation. The briefing identifies mission goals, which consists of bringing order to chaos by arresting or neutralizing all suspects, and rescue all hostages or other civilians. Sniper
Sniper
A sniper is a marksman who shoots targets from concealed positions or distances exceeding the capabilities of regular personnel. Snipers typically have specialized training and distinct high-precision rifles....

 support may also be provided, but the snipers' views are limited to static parts of the map, often covering a single window. Different objectives may include the capture of a specific suspect, finding out the fate of an undercover
Undercover
Being undercover is disguising one's own identity or using an assumed identity for the purposes of gaining the trust of an individual or organization to learn secret information or to gain the trust of targeted individuals in order to gain information or evidence...

 officer, or defusing explosives. After the briefing, the player can choose equipment for themselves and the other four officers. Some mission maps also provide for multiple entry points.

A perfect score may be gained in a campaign by arresting all suspects and rescuing all civilians, securing all weapons, reporting all status updates, not suffering any losses to the team, and not receiving injury. The missions progress from poorly armed suspects to well-equipped soldiers with weaponry such as AK-47
AK-47
The AK-47 is a selective-fire, gas-operated 7.62×39mm assault rifle, first developed in the Soviet Union by Mikhail Kalashnikov. It is officially known as Avtomat Kalashnikova . It is also known as a Kalashnikov, an "AK", or in Russian slang, Kalash.Design work on the AK-47 began in the last year...

s. Suspects may also obtain gas mask
Gas mask
A gas mask is a mask put on over the face to protect the wearer from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. Some gas masks are also respirators, though the word...

s, helmets, and body armor. Suspects who cannot be arrested or who will not cooperate when verbally challenged must be neutralized according to SWAT protocol.

SWAT 4 uses the concept of authorized and unauthorized use of weapons. Most situations require the officers to give the suspect a warning to give them the chance to surrender. Shooting without warning is considered unauthorized use of force or deadly force, depending on whether the player kills the suspect. A non-compliant suspect that does not point his weapon at another person may not be lawfully shot. A single unauthorized use of force deducts 5 points, while deadly force deducts 10 points—in addition to the loss of score because of not taking suspects alive. Shooting without warning is allowed if the suspect is pointing their weapon at a hostage or a SWAT team member or if they open fire. Suspect reactions to warnings differ—some may attempt to hide and set up an ambush, some immediately surrender, others will flee and some will open fire. Some suspects may also pretend to surrender and open fire or run. If a hostage is killed, the mission is automatically deemed a failure.

The characters in SWAT 4 are easily injured. Even though all members of the element are equipped with armor, they can be incapacitated quickly. If the player is incapacitated, then the mission ends in failure. Lightly wounded players suffer gameplay penalties depending on injury locations. Leg injuries result in a limp, and arm injuries result in loss of accuracy.

Multiplayer

SWAT 4 also features several multiplayer game modes, all of which are team-based: SWAT versus suspects. The multiplayer modes are:
  • Barricaded Suspects. Teams gain points by arresting or killing members of the other team. The team which hits the score limit first or has the highest score when the round time ends wins.
  • VIP Escort. A random member of the SWAT team is selected to be the VIP. The suspects must arrest the VIP, hold him for two minutes and then execute him. The SWAT team must escort the VIP to an extraction point on the map. If the suspects kill the VIP without holding him for two minutes, SWAT wins. If a SWAT team member kills the VIP, suspects win.
  • Rapid Deployment. Three to five bombs are placed throughout the map. The SWAT team must locate and disable them all within a time limit, if they fail to do so, suspects win.
  • Co-op. This allows the player to play through the single-player missions with up to four other people taking the place of computer-controlled SWAT officers. In the expansion, Co-op can run on custom missions and with up to ten players per game, which can further be split into two completely separate teams (red and blue) with a leader each. This is not similar to single player teams where an element leader controls both teams.

Equipment

A major factor in SWAT 4 is selecting appropriate equipment to use for the mission. Several firearms are available for use. For most guns, it is possible to choose between standard hollow point ammunition (which is better suited for those enemies in light armor or with no armor as it has good stopping power and can cause the most damage to unarmored targets), and full metal jacket
Full metal jacket bullet
A full metal jacket is a bullet consisting of a soft core encased in a shell of harder metal, such as gilding metal, cupronickel or less commonly a steel alloy. This shell can extend around all of the bullet, or often just the front and sides with the rear left as exposed lead...

 ammunition, which provides better penetration and is advised for use against heavily armored targets. In addition, the player can choose a loadout of less-than-lethal weapons, which do not have the capacity to incapacitate or kill, and other pieces of tactical equipment. There are 2 primary weapons that are non-lethal and one secondary. The primary ones are the non-lethal shotgun, which fires beanbags at a high muzzle velocity, which causes disorientation and intense pain, and the oc- pepperball gun, which is essentially a heavy duty paintball gun that fires paintballs filled with cs gas. The only available secondary weapon that is not lethal is the taser. The other piece of non-lethal tactical equipment is Pepper Spray, which can be carried alongside other tactical equipment: Stingers, Flashbangs, CS Gas, Door Wedges and the Opti-wand. In the Stetchkov Syndicate, more nonlethal weapons are introduced, such as the grenade launcher, which can fire batons, flashbangs, cs gas, and stingers. The other is the cobra stun gun, which fires either one or two taser shots at once and can be used as a contact taser as well.

When playing online, the player has an added protections tab in the equipment selection. The player has to choose between a gas mask or helmet
Combat helmet
A combat helmet or battle helmet is a type of personal armor designed specifically to protect the head during combat. Helmets are among the oldest forms of personal protective equipment and are known to have been worn by the Akkadians/Sumerians in the 23rd century BC, Mycenaean Greeks since 17th...

, and thus even the SWAT team can be affected by CS gas
CS gas
2-chlorobenzalmalononitrile is the defining component of a "tear gas" commonly referred to as CS gas, which is used as a riot control agent...

 if the helmet is selected. When choosing the gas mask, the player's vision is partly blocked and the player's head is more vulnerable. The player must also choose between heavy or light armor.

The Stetchkov Syndicate expansion

An expansion pack
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...

 for SWAT 4 was released on February 28, 2006 in North America. The expansion includes seven new missions featuring the fictional Stetchkov crime family.

VoIP capability has been added to multiplayer games, there are seven new missions, two new multiplayer modes, seven new weapons, players may strike suspects or hostages with their weapon to prompt compliance, which has the same effect as a non-lethal weapon, suspects will now pick up their weapons if they are not swiftly arrested, 10 player co-op with up to two teams of five, stat tracking, ladders and rankings for multiplayer, orders can be held in single player until the leader gives the go command and an option to have only one person issue commands and lead the team.

Reception

SWAT 4 has been generally well received by computer game reviewers.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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