Dragonlance
Overview
 
Dragonlance is a shared universe
Shared universe
A shared universe is a fictional universe to which more than one writer contributes. Work set in a shared universe share characters and other elements with varying degrees of consistency. Shared universes are contrasted with collaborative writing, in which multiple authors work on a single story....

 created by Laura and Tracy Hickman
Tracy Hickman
Tracy Raye Hickman is a best-selling fantasy author, best known for his work on Dragonlance as a game designer and co-author with Margaret Weis, while he worked for TSR...

, and expanded by Tracy Hickman and Margaret Weis
Margaret Weis
Margaret Edith Weis is a fantasy novelist who, along with Tracy Hickman, is one of the original creators of the Dragonlance game world and has written numerous novels and short stories set in fantastic worlds.-Early life:Margaret Weis was born in 1948 in Independence, Missouri, and later attended...

 under the direction of TSR, Inc.
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

 into a series of popular fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job application. At TSR, Tracy met Margaret Weis, his future writing partner, and they gathered a group of associates to play the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

. The adventures during that game inspired a series of gaming modules
Dragonlance modules (DL series)
The DL Dragonlance modules are a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first...

, a series of novels, licensed products such as board games, and lead miniature figures.

In 1984, TSR published the first Dragonlance novel, Dragons of Autumn Twilight
Dragons of Autumn Twilight
Dragons of Autumn Twilight is a fantasy novel by Margaret Weis and Tracy Hickman, based on a series of Dungeons & Dragons game modules...

.
Quotations

(to Tanis) "Why the beard? You were ugly enough."

"Of all the hatreds, the ones between families are the cruelest."

"Do not be ashamed, Tas. Be thankful you can feel pity and horror at the death of an enemy. The day we cease to care—even for our enemies—is the day we have lost this battle."

"Until we conquer the evils within ourselves we can never conquer the great evil that threatens to engulf us!"

"Touch this body and you will die. Your dragon will not be able to save you." (defending Sturm's body from Kitiara)

"Magic will be my sword."

"If I am to be judged by those who come after me, let me be judged by the truth."

"Bupu, you have been a good and true friend to me. You saved my life and the lives of those I care about. Now you will do one last thing for me, little one. Go back. I must travel roads that will be dark and dangerous before the end of my long journey. I can not ask you to go with me."

"Hope is the denial of reality. It is the carrot dangled before the draft horse to keep him plodding along in a vain attempt to reach it."

"I'm saying we should remove the carrot and walk forward with our eyes open." (Response when he was asked if he had any hope.)

 
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