Kobold (Dungeons & Dragons)
Encyclopedia
Kobolds are a fictional species featured in the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

roleplaying game. Aggressive, xenophobic, yet industrious small humanoid
Humanoid (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, humanoid is a type of creature, or "creature type". Humanoids are any creature shaped generally like a human , of Small or Medium size, with few or no supernatural or extraordinary abilities...

 creatures, kobolds are noted for their skill at building traps and preparing ambush
Ambush
An ambush is a long-established military tactic, in which the aggressors take advantage of concealment and the element of surprise to attack an unsuspecting enemy from concealed positions, such as among dense underbrush or behind hilltops...

es. In the original Dungeons & Dragons game, kobolds were goblinoids, but they have been depicted as reptilian humanoid
Reptilian humanoid
Reptilian humanoids comprise a common motif in mythology, folklore, science fiction, fantasy, conspiracy theories, ufology, and cryptozoology.-Male:...

s since the release of the first edition Advanced Dungeons & Dragons game.

Publication history

The kobolds of Dungeons & Dragons were inspired by the Kobold
Kobold
The kobold is a sprite stemming from Germanic mythology and surviving into modern times in German folklore. Although usually invisible, a kobold can materialise in the form of an animal, fire, a human being, and a candle. The most common depictions of kobolds show them as humanlike figures the size...

 sprite
Sprite (creature)
The term sprite is a broad term referring to a number of preternatural legendary creatures. The term is generally used in reference to elf-like creatures, including fairies, and similar beings , but can also signify various spiritual beings, including ghosts. In Eoin Colfer's Artemis Fowl books,...

s of German folklore
German folklore
German folklore shares many characteristics with Scandinavian folklore and English folklore due to their origins in a common Germanic mythology. It reflects a similar mix of influences: a pre-Christian pantheon and other beings equivalent to those of Norse mythology; magical characters associated...

, but, aside from their shared association with mining and their small stature, the creatures have little in common.

Dungeons & Dragons (1974-1976)

The kobold was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set
Dungeons & Dragons (1974)
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It initially included the original edition of the Dungeons & Dragons fantasy role-playing game...

 (1974), where they were described simply as similar to goblins
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...

, but weaker. Kobolds were further detailed in Supplement II: Blackmoor (1975).

Advanced Dungeons & Dragons 1st edition (1977-1988)

The kobold appears in the first edition Monster Manual (1977), where it is described as a tribal creature with war bands, found in dank, dark places.

The mythology and attitudes of the kobolds are described in detail in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#63 (July 1982), in Roger E. Moore
Roger E. Moore
Roger E. Moore is a designer of role-playing games. He is best known for his long-running tenure as editor of Dragon magazine, and was the founding editor of Dungeon magazine.-Early life:...

's article, "The Humanoids".

A few years later, in Roger Moore's editorial "Tucker's kobolds" in Dragon #127 (November 1987), a scenario is described where a band of well-prepared kobolds uses guerrilla tactics
Guerrilla warfare
Guerrilla warfare is a form of irregular warfare and refers to conflicts in which a small group of combatants including, but not limited to, armed civilians use military tactics, such as ambushes, sabotage, raids, the element of surprise, and extraordinary mobility to harass a larger and...

 to significantly challenge a far more powerful party of adventurers.

In the article "Hey, Wanna Be a Kobold?" by Joseph Clay in Dragon #141 (January 1989), kobolds, xvart
Xvart
A xvart is small fictional humanoid creature found in the Dungeons & Dragons fantasy roleplaying game.-Publication history:The svart was created by Cricky Hitchcock, and first appeared in White Dwarf #9 ....

s, goblins
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...

, and orcs
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...

 were presented as player character races along with two new character classes the "Shaman" and the "Witch Doctor".

Dungeons & Dragons (1977-1999)

This edition of the D&D game included its own version of the kobold, in the Dungeons & Dragons Basic Set
Dungeons & Dragons Basic Set
The original Dungeons & Dragons Basic Set boxed set was first published by TSR, Inc. in 1977, and comprised a separate edition of the Dungeons & Dragons fantasy role-playing game, distinct from the first edition of the Advanced Dungeons & Dragons game, which was initially published in the same...

(1977, 1981, 1983). The kobold was featured as a player character race in the Orcs of Thar gazetteer (1989). Kobolds were also later featured in the Dungeons & Dragons Game
Dungeons & Dragons Game (1991 boxed set)
The New Easy to Master Dungeons & Dragons Game is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1991....

set (1991), the Dungeons & Dragons Rules Cyclopedia (1991), the Classic Dungeons & Dragons Game set (1994), and the Dungeons & Dragons Adventure Game set (1999).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The kobold appears first in the Monstrous Compendium Volume One (1989), which also introduced the urd, a winged version of the kobold. The kobold and urd are reprinted in the Monstrous Manual (1993).

The Dragon Mountain kobold appeared in the Dragon Mountain adventure set (1993).

The kobold is detailed as a playable character race in The Complete Book of Humanoids
Complete Book of Humanoids
The Complete Book of Humanoids is a sourcebook for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. It was written by Bill Slavicsek for TSR, in 1993....

(1993). The kobold is later presented as a playable character race again in Player's Option: Skills & Powers
Player's Option: Skills & Powers
Player's Option: Skills & Powers is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This 192-page book was published by TSR, Inc. in 1995. The book was designed by Douglas Niles and Dale Donovan...

(1995).

Dungeons & Dragons 3.0 edition (2000-2002)

The kobold appears in the Monster Manual for this edition (2000).

Dungeons & Dragons 3.5 edition (2003-2007)

The kobold appears in the revised Monster Manual for this edition (2003).

The aquatic kobold, the arctic kobold, the desert kobold, the earth kobold, and the jungle kobold were all introduced in Unearthed Arcana
Unearthed Arcana
Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game...

(2004).

The kobold was detailed in Dragon #332 (June 2005), in the "Ecology of the Kobold".

The kobold is detailed as a player character race in Races of the Dragon (2006).

Dungeons & Dragons 4th edition (2008-)

The kobold appears in the Monster Manual for this edition (2008). In addition, Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

issue 364 contains a variety of additional kobolds.

Ecology

In the 3rd edition of the game, kobolds are distantly related to dragons
Dragon (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game , dragons are an iconic type of monstrous creature used as adversaries or, less commonly, allies of player characters...

, and are often found serving them as minions. Kobolds speak a version of the Draconic tongue, with a yipping accent. In their original appearance in the canon, kobolds were described as dog-like humanoids with ratlike tails, horns and hairless scaly skin, and were not associated with dragons. They were called goblinoid
Goblinoid
Goblinoids are a category of humanoid legendary creatures related to the goblin. The term originated in the Dungeons & Dragons fantasy role-playing game, in which goblins and related creatures are a staple of random encounters. Goblinoids are typically barbaric foes of the various human and...

s, although the word had a broader sense than it was later to acquire; in the Monstrous Compendium
Monster Manual
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically...

series and Monster Mythology
Monster Mythology
Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for...

the goblinoid category included not only goblins, hobgoblins and bugbears but also orcs, xvart
Xvart
A xvart is small fictional humanoid creature found in the Dungeons & Dragons fantasy roleplaying game.-Publication history:The svart was created by Cricky Hitchcock, and first appeared in White Dwarf #9 ....

s and gremlins. From the third edition, the term "goblinoid" has been reserved for goblins, hobgoblins, norker
Norker
In the Dungeons & Dragons fantasy roleplaying game, the norker is a type of fictional monster for player characters to encounter.-Publication history:The norker first appeared in the original first edition Fiend Folio ....

s, and similar creatures. Kobolds are much more explicitly reptilian in current editions, though they were egg-layers as far back as first edition AD&D. The Greyhawk Player's Guide
Greyhawk Player's Guide
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.-Contents:The Player's Guide contains...

said they have "certain features that are both reptilian and doglike."

Kobolds are omnivores with no scruples about what or who they eat. They can digest bark, dirt, leather, eggshells, or their own younger siblings if they're desperate enough.

Kobolds are extremely fecund egg-layers, having the highest birth rate (and death rate) of all humanoid species. A female kobold will lay a clutch of hard-shelled eggs two weeks after fertilization; the eggs must be incubated for an additional 60 days before hatching. Kobolds reach maturity by the age of eight or nine and are considered "great wyrms" by the age of 121. They live up to 135 years. While they do bond with one another, they have no concept of monogamy.

Kobolds have an extreme hatred for gnomes
Gnome (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions...

, with whom they compete for the same areas and mining rights, as well as pixies
Pixie (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the Pixie is a Fey. Based upon the faeries and pixies of myth, they are merry and carefree pranksters who inhabit forests and woodlands.-Publication history:...

, brownies, and sprites. They are often at war with goblins, and the numerous kobold-goblin wars help keep the populations of both races down to a manageable level. Xvart
Xvart
A xvart is small fictional humanoid creature found in the Dungeons & Dragons fantasy roleplaying game.-Publication history:The svart was created by Cricky Hitchcock, and first appeared in White Dwarf #9 ....

s often act as intermediaries between kobolds and goblins, usually dominating and taking out their aggression on the kobolds.

Environment

Kobolds are found in all climates, although as cold-blooded beings they must eat up to three times as much in colder climates. They seem to prefer dark, damp underground lairs and overgrown forests. They are industrious miners and if left to their own devices can carve out massive tunnel complexes, which they rapidly fill to accommodate thanks to their rapid rate of reproduction - which would explain their use as cannon fodder enemies.

Many kobold lairs are guarded by boars or giant weasels. Their lairs are fluid, with new tunnels continually being excavated and old ones collapsed. Most lairs include a temple or shrine, a kiln, an egg hatchery, and a place for storing food. Larger ones also contain places for cultivating food and livestock.

Typical physical characteristics

Kobolds vary in height between 2'-2'8" in 3.5 edition, and 3'6"-4'0" in 4th edition, with scaly, hairless hides, reptilian heads, and tails, and weigh over 30 pounds (13.6 kg) in 3.5 edition and about 40 pounds (18.1 kg) in 4th edition. Males are about three inches taller and ten pounds heavier than most females. Their hides are typically a rust-brown or reddish black color, with ivory-colored horns. Their heads are described as dog-like, but in recent editions they are illustrated as looking more like crocodile
Crocodile
A crocodile is any species belonging to the family Crocodylidae . The term can also be used more loosely to include all extant members of the order Crocodilia: i.e...

s. Their eyes glow red, and they can see accurately even in lightless conditions up to 60 feet away. Kobolds are described as smelling like a cross between damp dogs and stagnant water.

Unlike dragons, kobolds are cold-blooded. The scales covering their bodies are like that of an iguana or other large lizard. The scales that cover their tails are very fine, so that they resemble the naked tails of rats. Kobolds lose and gain new teeth throughout their lives, often saving and making necklaces from them. Kobolds favor raggedy-looking red or orange clothing made from leather or the silk of giant spiders. They never wear shoes, but they are fond of jewelry and other ornamentation.

Kobolds shed their skin about once a season, in patches, over the course of a week. They keep themselves well-groomed, regularly polishing their horns, claws, and teeth.

Alignment

Kobolds are usually lawful evil. Exceptions are more likely to be non-evil than non-lawful. In the 4th edition of the game
Editions of Dungeons & Dragons
Several different editions of the Dungeons & Dragons fantasy role-playing game have been produced since 1974. The current publisher of Dungeons & Dragons , Wizards of the Coast, produces new materials only for the most current edition of the game...

, their alignment is given simply as evil, though this implies orderliness in the 4th edition alignment system. Neutral (unaligned) kobolds also exist, usually the servants of good or unaligned metallic dragons.

Society

Kobold society is influenced by their lawful evil alignment. They will plan and dig mines industriously, while laying cruel traps for interlopers. If they must confront an enemy, they will mass their troops for an ambush. Among the monstrous humanoids, they are known for cunning plans; unlike many, they also share those plans among the tribe. General plans and goals are common knowledge, and detailed plans are shared with all who ask, to allow them to work fruitfully for the good of the tribe. Kobolds have a natural hatred of other non-draconic creatures because of mistreatment of their race.

Kobolds have specialized laborers, yet the majority of kobolds are miners. The most coveted careers are trapmaker, sorcerer, caretaker, and warrior. Kobolds typically apprentice in their chosen profession at the age of three. A kobold's job may change over the years based on the needs of the tribe. Kobold tribes are gerontocracies
Gerontocracy
A gerontocracy is a form of oligarchical rule in which an entity is ruled by leaders who are significantly older than most of the adult population. Often the political structure is such that political power within the ruling class accumulates with age, so that the oldest hold the most power...

, ruled by their eldest member, who is known as the All-Watcher. Often this leader is a powerful sorcerer. Kobold laws may change along with their leaders. Kobolds prefer exile to execution, and in some disputes, kobolds tribes will split in order to spread their kind over a larger region. Kobolds often lay eggs in a common nest, with specialized foster parents to watch over the eggs and wyrmlings (young under one year).

Kobold society is tribal with war bands based on clans. As many as ten families can be part of a clan. Each clan is responsible for patrolling a ten-mile radius. The most numerous kobold tribes include the Torturers, the Impalers, the Gougers, the Cripplers, and the Mutilators.

Religion

The main deity of the kobolds is Kurtulmak
Kurtulmak
In the Dungeons & Dragons roleplaying game, Kurtulmak is the chief deity worshipped by the kobold race. He is a member of the default pantheon....

, the god of war and mining. The other main god worshipped by kobolds is Gaknulak
Gaknulak
In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Gaknulak is the kobold deity of Protection, Stealth, Trickery, and Traps...

, the god of protection, stealth, trickery, and traps. A lesser-known kobold demigod is Dakarnok. Individual kobolds and kobold tribes may worship other deities of the draconic pantheon; Tiamat
Tiamat (Dungeons & Dragons)
Tiamat is the name of a powerful draconic goddess in the Dungeons & Dragons role-playing game. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology who is substantially different ....

 and Io
Io (Dungeons & Dragons)
In many campaign settings for the Dungeons & Dragons roleplaying game, Io is the chief deity worshipped by dragons, god of dragonkind, balance, and peace. He is seen by his people as the creator of all things. He is neutral in alignment, but he also contains within him all other alignments...

 often play a significant role in their creation myths. Kobolds and gnomes
Gnome (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions...

 have an instinctual hate of each other because of a "prank" played upon Kurtulmak by the gnomish deity Garl Glittergold
Garl Glittergold
Garl Glittergold is the patron deity of gnomes in the Dungeons & Dragons fantasy role-playing game, and a member of the game's default pantheon of deities. His symbol is a gold nugget.-Advanced Dungeons & Dragons 1st edition :...

. According to some kobold myths, Garl collapsed Kurtulmak's cave because the gnome god saw that they were likely to become the dominant race in the world. The draconic god Io offered Kurtulmak the chance to become the god of his race or to give him the strength to clear the mine. Kurtulmak chose to lead his race in the form of a god. The gnomes, naturally, have their own version of the myth which casts their god in a considerably better light.

Clerics of Kurtulmak are known as the Eyes of Kurtulmak. They rarely live long enough to become chieftains, but they have a great deal of power and influence, serving as mine supervisors and directing the tribe toward "divinely inspired" goals. Organized worship services are almost nonexistent, but most kobolds recite small prayers throughout the day.

Many kobolds believe in reincarnation, which Kurtulmak may use as either reward or punishment depending on one's service to one's tribe. One of the duties of a cleric is to watch over eggs and hatchlings thought to be the reincarnation of a distinguished kobold.

Language

Kobolds speak a version of the Draconic tongue, with a yipping accent (their voices are said to resemble the sound of small dogs barking). Some also learn to speak Common, Goblin, Orcish, and Undercommon.

The written form of Draconic was originally developed by kobolds in the service of dragons, as dragons themselves see little reason to write (and often have no fingers and thumbs to write with).

Notable kobolds

  • Deekin Scalesinger is a Kobold bard who is an NPC minion found in several of the expansions to Neverwinter Nights
    Neverwinter Nights
    Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial...

    . Deekin is a shopkeeper in Neverwinter Nights 2
    Neverwinter Nights 2
    Neverwinter Nights 2 is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons pencil and paper fantasy role-playing game...

    as well.

  • Kol XIV was the high doge
    Doge
    Doge is a dialectal Italian word that descends from the Latin dux , meaning "leader", especially in a military context. The wife of a Doge is styled a Dogaressa....

     of Kol
    Kol
    Kol may refer to:* Kol people, tribes of eastern India* Kol language * Kol, an earlier name of the city Aligarh* Kol, Nepal, geographic & administrative subdivision* Kol , a dinosaur from Mongolia...

     in the Broken Lands region of the Mystara
    Mystara
    Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.-Development:It...

    campaign setting. Born Constantin Diocletius, he inherited his rulership from his parents. As a skilled politician he prevented the domination of Kol by King Thar making Kol an ally of Thar's. After the Wrath of the Immortals he became the prince of New Kolland in Glantri
    Glantri
    The Principalities of Glantri is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons fantasy roleplaying game....

    , the first humanoid to become a prince in that country. Kol XIV is middle aged and stands at four and a half. He has a thin white mustache. Usually he wears a red Toga and a crown made of fungi.

  • Klobt-A-Lozn appeared in the AD&D first edition module In the Dungeons of the Slave Lords as the leader of a forgotten kobold tribe in the caverns below Drachen Keep, in the Pomarj
    Pomarj
    In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Pomarj can refer either to a large peninsula located in the central Flanaess, or to the Orcish Empire of the Pomarj, located in the same region....

     region of the World of Greyhawk campaign setting
    Campaign setting
    A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

    .

  • Meepo is a Kobold who shows up in a number of settings and contexts, such as the set War of the Dragon Queen for Dungeons & Dragons Miniatures.

  • Tucker's kobolds were a tribe of kobolds featured in Roger E. Moore's editorial in Dragon
    Dragon (magazine)
    Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

    issue 127. They were used by a Dungeon Master
    Dungeon Master
    In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...

    , Tucker, who ran an adventure for high level characters featuring an ordinary tribe of kobolds who utilised traps, ambushes and local knowledge to significantly challenge the party, going against the stereotype of kobolds posing no significant threat. Tucker's kobolds became a famous part of Dungeons & Dragons lore, often referred to as an example of how cunning and local knowledge can be used by physically weak opponents to overcome much more powerful adversaries.

  • In Eye of the Beholder, the kobolds are led by an undead kobold named Albrik.

Kobold subraces

Urds are a subrace of winged kobolds, who otherwise maintained separate societies from standard kobolds. In third edition, urds seem to have been replaced with a subset of kobolds known as the dragonwrought kobolds, who occasionally have wings or other draconic qualities, and hold an elevated status in kobold society.

The aquatic kobold, the arctic kobold, the desert kobold, the earth kobold, and the jungle kobold were all introduced in Unearthed Arcana (2004).

History

Kobolds have a scattered history, turning up in isolated regions with no apparent connection to one another. Even given the often nomadic nature of kobolds, divine agency is often evoked to explain how kobolds spread so far. Kobolds are thought to have begun their existence as the servants of dragons.

Unlike goblins, hobgoblin
Hobgoblin
Hobgoblin is a term typically applied in folktales to describe a friendly but troublesome creature of the Seelie Court.The most commonly known hobgoblin is the character Puck in Shakespeare's A Midsummer Night's Dream. Puck, however, is only another name given to a much older character named Robin...

s, and orc
Orc
An orc is one of a race of mythical human-like creatures, generally described as fierce and combative, with grotesque features and often black, grey or greenish skin. This mythology has its origins in the writings of J. R. R. Tolkien....

s, no Suel
Suel
Suel may refer to:*Suel, ancient name for Fuengirola, Spain*Suloise, a fictitious human race in Dungeons & Dragons...

 name for kobolds is given in The Scarlet Brotherhood
The Scarlet Brotherhood
The Scarlet Brotherhood is a regional sourcebook for the Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game. The sourcebook was written by Sean K. Reynolds, and published by TSR in 1999 for 2nd edition Advanced Dungeons & Dragons...

, suggesting they were not known in the ancient Suel Imperium.

RPGA

  • The RPGA
    RPGA
    The RPGA , is part of the organized play arm of Wizards of the Coast that organizes and sanctions role-playing games worldwide, principally under the d20 system...

     Living Greyhawk
    Living Greyhawk
    Living Greyhawk was a massively shared Dungeons and Dragons living campaign administered by RPGA that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax's World of Greyhawk setting, and used the Dungeons and Dragons Third Edition rules...

     campaign allowed players to play kobold characters with the appropriate player reward card.

Additional reading

  • Holian, Gary
    Gary Holian
    Gary Holian is an American author of several products and articles for the Dungeons & Dragons roleplaying game, especially for the World of Greyhawk campaign setting...

    , Erik Mona
    Erik Mona
    -Career:Erik Mona served as the editor-in-chief of Dragon magazine since 2004 and Dungeon magazine from 2004 to 2006; at the time, both magazines were published by Paizo Publishing, until the license through Wizards of the Coast expired in September 2007...

    , Sean K Reynolds, and Frederick Weining
    Frederick Weining
    Frederick Weining is among those credited for design of the Dungeons & Dragons Gazetteer and the Living Greyhawk Gazetteer, both published by Wizards of the Coast. He has also authored or co-authored a number of Greyhawk articles for the Living Greyhawk Journal, the Oerth Journal, and...

    . Living Greyhawk Gazetteer
    Living Greyhawk Gazetteer
    The Living Greyhawk Gazetteer is a sourcebook for the World of Greyhawk campaign setting for the 3rd edition of the Dungeons & Dragons roleplaying game. Despite the title, the Living Greyhawk Gazetteer is not exclusive to the Living Greyhawk Campaign...

    . Renton, WA: Wizards of the Coast, 2000.
  • Sargent, Carl. Monster Mythology
    Monster Mythology
    Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for...

    . Lake Geneva, WI: TSR, 1992.
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