Hobgoblin (Dungeons & Dragons)
Encyclopedia
In the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 roleplaying game, hobgoblins are a larger, stronger, smarter and more menacing form of goblins
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...

. They are smaller and weaker than bugbears
Bugbear (Dungeons & Dragons)
The bugbear is a type of fictional monster for player characters to encounter in the Dungeons & Dragons fantasy role-playing game.A bugbear is depicted as a massive humanoid distantly related to goblins and hobgoblins...

, but better organized. Hobgoblins are humanoids
Humanoid (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, humanoid is a type of creature, or "creature type". Humanoids are any creature shaped generally like a human , of Small or Medium size, with few or no supernatural or extraordinary abilities...

 that stand nearly 6'6" tall on average, a little taller than orcs
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...

. Smarter than other goblinoid
Goblinoid
Goblinoids are a category of humanoid legendary creatures related to the goblin. The term originated in the Dungeons & Dragons fantasy role-playing game, in which goblins and related creatures are a staple of random encounters. Goblinoids are typically barbaric foes of the various human and...

 races, they are renowned for their brutality and military skill.

Dungeons & Dragons (1974-1976)

The hobgoblin was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set
Dungeons & Dragons (1974)
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It initially included the original edition of the Dungeons & Dragons fantasy role-playing game...

 (1974), where they were described as large and fearless goblins.

The koalinth, or aquatic hobgoblin, is introduced in Supplement II: Blackmoor (1975).

Advanced Dungeons & Dragons 1st edition (1977-1988)

The hobgoblin appears in the first edition Monster Manual (1977), where it is described as a tribal lawful evil creature found nearly anywhere.

The mythology and attitudes of the hobgoblins are described in detail in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#63 (July 1982), in Roger E. Moore
Roger E. Moore
Roger E. Moore is a designer of role-playing games. He is best known for his long-running tenure as editor of Dragon magazine, and was the founding editor of Dungeon magazine.-Early life:...

's article, "The Humanoids."

The koalinth returns in Dragon #68 (December 1982).

Dungeons & Dragons (1977-1999)

This edition of the D&D game included its own version of the hobgoblin, in the Dungeons & Dragons Basic Set
Dungeons & Dragons Basic Set
The original Dungeons & Dragons Basic Set boxed set was first published by TSR, Inc. in 1977, and comprised a separate edition of the Dungeons & Dragons fantasy role-playing game, distinct from the first edition of the Advanced Dungeons & Dragons game, which was initially published in the same...

(1977, 1981, 1983). The hobgoblin was featured as a player character race in the gazetteer The Orcs of Thar
The Orcs of Thar
The Orcs of Thar is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book covers the Broken Lands that are inhabited by humanoids such as orcs, goblins, and bugbears...

(1989). Hobgoblins were also later featured in the Dungeons & Dragons Game
Dungeons & Dragons Game (1991 boxed set)
The New Easy to Master Dungeons & Dragons Game is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1991....

set (1991), the Dungeons & Dragons Rules Cyclopedia (1991), the Classic Dungeons & Dragons Game set (1994), and the Dungeons & Dragons Adventure Game set (1999 & 2000).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The hobgoblin and koalinth appear first in the Monstrous Compendium Volume One (1989), and are reprinted in the Monstrous Manual (1993).

The hobgoblin of the Dragonlance
Dragonlance
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of popular fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job application...

 campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 appeared in the Tales of the Lance boxed set, in the "World Book of Ansalon" booklet (1992).

The hobgoblin is detailed as a playable character race in The Complete Book of Humanoids
Complete Book of Humanoids
The Complete Book of Humanoids is a sourcebook for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. It was written by Bill Slavicsek for TSR, in 1993....

(1993). The hobgoblin is later presented as a playable character race again in Player's Option: Skills & Powers
Player's Option: Skills & Powers
Player's Option: Skills & Powers is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This 192-page book was published by TSR, Inc. in 1995. The book was designed by Douglas Niles and Dale Donovan...

(1995).

Dungeons & Dragons 3.0 edition (2000-2002)

The hobgoblin appears in the Monster Manual for this edition (2000).

Races of Faerûn (2003) presented the hobgoblin as a player character race for the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 campaign setting.

Dungeons & Dragons 3.5 edition (2003-2007)

The hobgoblin appears in the revised Monster Manual for this edition (2003).

The hobgoblin was detailed in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#309 (July 2003), in the "Ecology of the Hobgoblin", with the hobgoblin presented as a player character race.

The fire hobgoblin appears in Unearthed Arcana
Unearthed Arcana
Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game...

(2004), as a player character race. The sunscorch hobgoblins appear in Dragon Magic (2006).

The varag appeared in the Monster Manual IV (2006). The hobgoblin duskblade, the hobgoblin spellscourge, and the hobgoblin warsoul appear in Monster Manual V (2007).

Dungeons & Dragons 4th edition (2008-)

The hobgoblin appears in the Monster Manual for this edition (2008), under the goblin entry, including the hobgoblin grunt, the hobgoblin warrior, the hobgoblin archer, the hobgoblin soldier, the hobgoblin warcaster, the hobgoblin commander, and the hobgoblin hand of Bane
Bane (god)
Bane , is the god of hatred, fear, and tyranny and one of the main evil gods in the fictional Dungeons & Dragons campaign setting, Forgotten Realms....

.

Ecology

Hobgoblins exist in perpetual war against all other races, believing that "lesser" species are fit only for battle fodder. In mixed groups, hobgoblin officers often lead units of goblins or orcs, whom they bully and make to feel inferior. Other peoples find them paranoid, insulting, and dismissive, while hobgoblins in turn treat all others as potential threats. Hobgoblin mercenaries may offer their services to powerful and wealthy members of other races, however.

Hobgoblins are adept at uniting fragmented goblin tribes under their command. Powerful creatures such as bugbears, ogres
Ogre (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, ogres are a lesser race of giants, rather being simply large brutes with clubs. An aquatic subrace of ogres is known as "merrow." D&D ogres are also closely related to the race of ogre magi, a smarter race with blue skin and great magical abilities...

, and trolls
Troll (Dungeons & Dragons)
Trolls are fictional monsters in the Dungeons & Dragons roleplaying game. Dungeon Masters can use them as enemies or allies of the player characters.-Publication history:...

 may occasionally assume leadership positions in a hobgoblin tribe, but normally act as front line muscle. Barghests
Barghest (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, the barghest is a type of fictional monster for player characters to encounter. The barghest is portrayed as a goblin-like creature that comes from the plane of Gehenna to feed on humans. These evil creatures can change form to appear as a dog or...

 who join hobgoblin tribes usually become leaders, integrating seamlessly into their culture. Barghest chieftains often sponsor blackguards among their hobgoblin minions, who are then ready to take over the tribe when the barghest returns to its home plane.

Hobgoblins have an extreme hatred of elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

. If given a choice in who to kill, they will always pick elves first.

Hobgoblins, like many humanoid races, systematically strip their territories of resources with no thought for conservation. This forces them to move frequently, often targeting agricultural lands to raid for food. Hobgoblins are omnivores, but prefer meat. Most tribes keep small herds of livestock, but the bulk of their food comes from raiding. They may enslave or capture members of other races more given to agriculture than hobgoblins are. If they trade with other races, a hobgoblin tribe's chief resources are mercenaries and drums they have crafted.

Hobgoblins breed themselves through a selective eugenics program (as the citizens of the Scarlet Brotherhood also do). They do not have marriages or monogamous relationships, and children are reared communally by the tribal priests.

Environment

Hobgoblins prefer to dwell in warm hills, but can survive in almost any terrain. Most hobgoblins dwell in subterranean complexes, though about a fifth dwell in fortified villages on the surface. They fortify their homes with ditches, gates, guard towers, catapults, pit traps, and ballistas.

Typical physical characteristics

Hobgoblins resemble large, muscled humans, their bodies covered in coarse fur with red-brown or gray skin and red or orange faces. Large males have blue or red noses, and may have beards and male-pattern baldness. Hobgoblin eyes are dark brown or yellowish, and their teeth tend to be yellow. They are lean and tall, averaging six and a half feet in height and weighing around 200 pounds. Their muscles are designed more for agility than brute strength, and they have been described as having almost feline dexterity. They specialize in moving without sound. Hobgoblins can see in the dark up to 60 feet (18.3 m) away.

Hobgoblins prefer blood-red garments with black-tinted leather. Their weapons are kept highly polished and in good repair. Many hobgoblins sport tattoos, deep scars gouged and burnt into their flesh meant to display their tolerance for pain rather than for art's sake. Some hobgoblins sport piercings for the same reason, though they always keep their noses unobstructed. Their hair is often braided with jewelry carved from the bones of slain enemies. Any other adornments worn are also meant to call attention to their endurance or battle prowess.

Alignment

Hobgoblins are usually lawful evil. They are well-organized, well-trained, and obey a strict military code. They are driven to survive through continuous military conquest. Each maintains a rigid "personal perimeter" that represents both personal space and that individual's portion of the tribal land. In order to continue constant vigilance over this perimeter, they seek to purge themselves of emotion and superfluous thoughts. Mercy and compassion are considered weakness and individual freedom meaningless. Hobgoblins are mentally conditioned through years of physical and mental abuse to achieve this state.

Society

Hobgoblin tribes always fight to determine dominance, but once this hierarchical relationship is established they tend to work well together. Some of the more successful tribes include the Rippers, the Leg Breakers, the Skull Smashers, the Flesh Renders, the Marrow Suckers, the Flayers, and the Slow Killers.

Hobgoblin society is divided into four major castes: military, religious, craftsmen, and slaves. Caste assignment is based on a combination of individual affinity and the current needs of the tribe. Once given, a caste assignment doesn't change unless the individual's ability to perform it or the tribe's need for the position changes. The tribe's leader is almost always a member of the military caste, typically with roguish skills. Spellcasters are usually members of the military caste. Spellscourges are elite warriors who undergo harsh and disfiguring rituals to gain special defenses against magic, while warcasters undergo similar rituals for magical power. Adult hobgoblins are considered the property of their superiors.

Hobgoblins typically get their armaments by repairing weapons and armor taken from their fallen foes. Besides the reclamation of weaponry, they may express themselves creatively through their war drums, or hrun'doums in their tongue, and smaller percussion instruments such as steel drums, kintalas, and p'doums, or "talking drums." They may use magical drums in battle.

Religion

Maglubiyet
Maglubiyet
Maglubiyet is the god of goblins and hobgoblins in the fictional setting of the Dungeons & Dragons role-playing game. He was first described in the Nonhuman Deities chapter in the first edition of Deities and Demigods, by James Ward and Robert Kuntz published by TSR, Inc. in 1980...

, the god of war and rulership, is the chief deity of both goblins and hobgoblins. However, Nomog-Geaya
Nomog-Geaya
In many campaign settings for the Dungeons & Dragons role-playing game, Nomog-Geaya is the hobgoblin deity of War and Authority. He is the patron deity of hobgoblins, but hobgoblins are also known to worship Maglubiyet. His symbol is a crossed longsword and handaxe.-Publication history:Nomog-Geaya...

, the deity of war and authority, is considered the patron deity of hobgoblins specifically. The goblinoid god Bargrivyek
Bargrivyek
In many campaign settings for the Dungeons & Dragons role-playing game, Bargrivyek is the goblin deity of cooperation and territory. He is known as the Peacekeeper because he tolerates no war between goblin tribes...

 encourages cooperation between the goblin races.

War itself is almost a religious experience for hobgoblins. Weakness is feared and actively destroyed in their society, and weapons that break in battle are considered ill omens, even if there are plenty of replacements.

Unusual for such a martial race, hobgoblins view death in combat as a sign of weakness rather than glory, although they do honor their dead to some extent. In order to minimize the risk of a dishonorable death in battle, hobgoblin warriors who are no longer fit for combat usually commit ritual suicide in a way similar to the rites of ritual sacrifice to the hobgoblin gods (i.e., those offering themselves to Maglubiyet kill themselves with the blade of an axe).

Language

Hobgoblins speak the guttural Goblin tongue, which uses the same script as Dwarven, and Common. They may also speak Orcish and, more rarely, the language of carnivorous apes.

Hobgoblins are named at birth by their religious caste. Females have the suffix 'ken appended to their names, while males use the suffix 'kon. This is followed by their mother or father's name, the name of their tribe, and their tribal position (for example, Guard of the First Perimeter). Hobgoblins in other societies often include their current employment when identifying themselves. An example hobgoblin name might be Maelgynym Ulok'ken of the Slow Killers, Spellscourge.

Hobgoblin subraces

An aquatic form of hobgoblin, the koalinth, is a feared predator beneath the seas. They have light green skin, webbed hands and feet, and gills. They are sleeker than their hobgoblin kin. They dwell in shallow fresh or salt water in caves. They detest aquatic elves with the same intensity that hobgoblins hate terrestrial elves.

Another related species is the norker
Norker
In the Dungeons & Dragons fantasy roleplaying game, the norker is a type of fictional monster for player characters to encounter.-Publication history:The norker first appeared in the original first edition Fiend Folio ....

, found in the original Fiend Folio
Fiend Folio
Fiend Folio is the title shared by three products published for successive editions of the fantasy role-playing game Dungeons & Dragons...

.

Related creatures

  • The guulvorg ("war worg
    Worg (Dungeons & Dragons)
    In the Dungeons & Dragons fantasy roleplaying game, the worg is a wolf-like magical beast.-Publication history:The worg was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons....

    " in Goblin) is a gigantic black wolf with scythelike fangs, dragonlike spinal protuberances, and a serpentine tail tipped with a macelike bony knob. They were created and bred by hobgoblin spellcasters for combat. They are cunning and ravenous, but reproduce slowly in the wild. Few hobgoblin tribes can afford to keep many of them.

  • The varag, or blood chaser, is a feral goblinoid, 7 feet (2.1 m) tall but primarily quadrupedal. They were magically bred with dire wolves to create a creature almost as lupine as goblin. Hobgoblins are very fond of varags, treating them as pets.

Hobgoblins in Greyhawk

Hobgoblins are known as hoch jebline or "high goblins" in the Flan
Flan (Greyhawk)
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Flan are a race of humans living in the Flanaess. The Flan peoples were the first humans known to have settled the eastern portion of the continent of Oerik, the Flanaess, which is named for them...

 tongue and hochebi in the Suloise
Suloise
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Suloise, also known as the "Suel," are one of the major races of humans inhabiting the Flanaess....

 language. Many hobgoblins dwell in the western Empire of Iuz, Warfields, Redhand, and the Bone March.

History

Hobgoblins were among the armies of the Fiery Kings around 3114 SD (-2400 CY). They were hired along with orcs and goblins as mercenaries by both sides of the Baklunish-Suloise Wars. They fought against elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

 and dwarves
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

 in the Hateful Wars. They rallied to the cause of Iuz
Iuz
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on...

 and played a significant role in overrunning the Bone March and the Pomarj.

Additional reading

  • Brown, Anne
    Anne Brown (game designer)
    Anne Brown is a writer and editor in the role-playing game industry.Brown began working as an Assistant editor for Dragon magazine in 1989, on issues #147 to #151 . She was later transferred to TSR's Games Division...

    . Player's Guide to Greyhawk
    Greyhawk Player's Guide
    The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.-Contents:The Player's Guide contains...

    . Renton, WA: TSR, 1998.

  • Holian, Gary
    Gary Holian
    Gary Holian is an American author of several products and articles for the Dungeons & Dragons roleplaying game, especially for the World of Greyhawk campaign setting...

    , Erik Mona
    Erik Mona
    -Career:Erik Mona served as the editor-in-chief of Dragon magazine since 2004 and Dungeon magazine from 2004 to 2006; at the time, both magazines were published by Paizo Publishing, until the license through Wizards of the Coast expired in September 2007...

    , Sean K Reynolds, and Frederick Weining
    Frederick Weining
    Frederick Weining is among those credited for design of the Dungeons & Dragons Gazetteer and the Living Greyhawk Gazetteer, both published by Wizards of the Coast. He has also authored or co-authored a number of Greyhawk articles for the Living Greyhawk Journal, the Oerth Journal, and...

    . Living Greyhawk Gazetteer
    Living Greyhawk Gazetteer
    The Living Greyhawk Gazetteer is a sourcebook for the World of Greyhawk campaign setting for the 3rd edition of the Dungeons & Dragons roleplaying game. Despite the title, the Living Greyhawk Gazetteer is not exclusive to the Living Greyhawk Campaign...

    . Renton, WA: Wizards of the Coast, 2000.

  • Reynolds, Sean K.
    Sean K. Reynolds
    Sean K Reynolds is a professional game designer who has worked on and co-written a number of D&D supplements for Wizards of the Coast, as well as material for other companies. He does not put a period after his middle initial.-Background:...

    , and Chris Pramas
    Chris Pramas
    -Career:His works for Dungeons & Dragons include: Slavers , Guide to Hell , Apocalypse Stone , Vortex of Madness , as well as some work on the third edition Player's Handbook and Dungeon Master's Guide .He has also done work for Warhammer Fantasy Roleplay.He quit Wizards of the Coast in 2000 to...

    . Slavers
    Slavers
    Slavers is an adventure module for the Dungeons & Dragons roleplaying game.-Publication history:The 128-page book was published by Wizards of the Coast in 2000 for second edition Advanced Dungeons & Dragons rules...

    . Renton, WA: Wizards of the Coast, 2000.

  • Sargent, Carl
    Carl Sargent
    Carl L. Sargent is a British author of several roleplaying game-based products and novels.-Early career:...

    . From the Ashes
    From the Ashes (Dungeons & Dragons)
    From the Ashes is a supplement for Dungeons & Dragonss World of Greyhawk campaign setting. It was published in 1992 by TSR as a boxed set of materials...

    . Lake Geneva, WI: TSR, 1992.


The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK