Myst III: Exile
Encyclopedia
Myst III: Exile is the third title in the Myst
series of first person
adventure video games
. While the preceding games in the series, Myst
and Riven
, were produced by Cyan
and published by Brøderbund
, Exile was developed by Presto Studios
and published by Ubisoft
. The game was released on four compact disc
s for both Macintosh and Windows PCs
on May 7, 2001; versions for the Xbox
and PlayStation 2
were released in late 2002.
As in previous games, the player assumes the role of the Stranger, a friend of Atrus. A member of the D'ni race, Atrus can create links to other worlds called Ages by writing descriptive books. In Exile, Atrus has written an Age for the D'ni to live on while rebuilding their civilization; it is stolen, however, by a mysterious figure. The Stranger pursues the thief in an attempt to reclaim Atrus' book.
The creators of the Myst franchise gave the task of creating the third Myst game to Presto Studios, known for its adventure game series The Journeyman Project
. Presto sought to develop a diverse and logical approach to puzzles and Ages, and worked to make the villain sympathetically multifaceted. The developers hired Jack Wall
to develop a musical style different from earlier composer Robyn Miller
but still recognizable as a Myst game. The project required millions of US dollars and more than two years to complete.
Exile was received well by critics; British
newspaper The Daily Telegraph
called it the best game in the Myst series. Conversely, long-time critics of the series complained that Exile continued to prove that Mysts slower gameplay did not belong in the fast-paced modern game market; GameSpot
editor Greg Kasavin described the Myst series as having lost its relevance. Despite selling more than one million units within the first year of release, Exile fared poorer commercially than Myst and Riven, which had sold more than 10 million units combined. Myst IV: Revelation
, the fourth game in the series, was developed and published solely by Ubisoft.
environments known as Ages by using either mouse
clicks or the space bar
for movement from set nodes across each Age. Unlike previous games, which employed a series of still images, Exile uses a "free look" system which gives the player a 360-degree field of view. The game also has an optional Zip mode, like Myst and Riven, to cross explored terrain quickly by skipping several nodes. Clicking allows the player to manipulate objects and pick up items. The on-screen cursor changes in context to show possible actions.
Each of the game's Ages has a distinctive look and theme. Players begin their journey on the Age of J'nanin, which acts as a hub linking to other Ages and as a "lesson Age" demonstrating important principles for later puzzles. Three of these Ages are Amateria, a mechanical Age in the middle of a vast sea; Edanna, a world of preserved nature, with abundant plant and animal life; and Voltaic, a dusty island riddled with canyons filled with man-made constructions.
By gathering clues and manipulating the environment, the player solves thematically linked puzzles. For example, the book leading to Voltaic is accessed by aligning beams of light across a canyon; the Age itself contains similar energy-based puzzles. Edanna's plant-filled puzzles require manipulation of the Age's ecosystem
. Puzzles often involve observing interactions between elements of the environment, then adjusting the links between them. The player can also pick up and view journals or pages written by game characters which reveal back-story
and give hints to solving puzzles. Cursor Mode allows the player to select items from a personal inventory at the bottom of the screen.
As Atrus is preparing to leave for Releeshahn, a mysterious man appears in Atrus' study, steals the Releeshahn book and leaves behind another. Following the thief, the Stranger arrives at J'nanin, an Age that Atrus had written long before as a way to teach the Art to his sons. Because the thief has caused considerable damage to the J'nanin book, Atrus cannot accompany the Stranger.
The mysterious man is named Saavedro (played by Brad Dourif
). Twenty years earlier, Atrus' wayward sons Sirrus and Achenar destroyed Saavedro's home Age of Narayan and trapped him on J'nanin. Saavedro believes his family is dead and swears vengeance on Atrus, unaware that Atrus has already imprisoned his sons for their crimes and that Saavedro's family is still alive. The game can end several ways depending on the player's actions. In the most ideal scenario, Saavedro returns to Narayan peacefully after giving back the book of Releeshahn. Other endings result in Saavedro destroying Releeshahn or killing the player; another option allows the player to leave Saavedro trapped forever.
(then the owner of the Myst and Riven franchise) offered the task of developing the sequel to several development companies; according to Game Developer, interested parties developed proposals including story concepts, analysis of the first two games, technology discussion, and technology demonstration. A core team from Presto Studios
held discussions which analyzed Myst and Riven, then set out specific goals for the third game. According to Presto founder and producer Greg Uhler, these goals included visual variety in the Ages, a satisfying ending, and a way for players to gauge their progress during the game. The progress goal was very important for Uhler, who stated: "Players who had failed to complete Myst or Riven did so because they were unsure of how much remained of the game and what their goals were." Initially, Presto prepared three possible storylines for the game to follow; a meeting between Cyan, Presto, and Mattel yielded a completely different plot, which explored some of the loose ends hinted at in Myst. Presto spent millions of US dollars developing the game, using the studio's entire staff to complete the project. Development took two and a half years, of which nine months were spent on design and pre-production.
Pre-rendered environments, like those in the earlier Myst games, were used, providing what producer Dan Irish described as the "photorealistic ability to present the world in a convincing way. The 360-degree camera view also allows you to experience it in a way that makes it feel real." Particular attention was devoted to strong visual styles and mechanics, which a critic described as "a collaboration of Jules Verne
, Rube Goldberg
and Claes Oldenburg
".
As in Myst and Riven, the developers used live-action sequences instead of computer-generated actors and props; Irish stated that using computer graphics would have reminded players they were in a game, "which would wreck the immersion that is so critical to the Myst games". Live actors were filmed on a blue screen
and then placed in the digital environments using chroma key
technology. Before any shooting could begin, all the sets were constructed and filled with props the actors could use, costumes for all the characters were fashioned, and each scene was plotted out by storyboard
. Rand Miller
returned to play Atrus, a role he had filled since the first Myst game. Brad Dourif
, a professional actor, agreed to play Saavedro because he was a huge Myst fan. Dourif noted that acting for a game was much more difficult than working on movie sets, as he could not see the player or interact with the game environment. Other actors included Maria Galante as Atrus' wife Catherine, and Greg Uhler's daughter Audrey in a cameo as Atrus' daughter Yeesha. Preparation for the video shoots took four months; filming the scenes took just seven days. Uhler noted that the video was one aspect of Myst that Presto "did wrong"; because high-definition video cameras were not used, the resulting video was not as crisp as developers had hoped.
created the score for the third installment. Irish stated that developing the music was one of the hardest aspects of Exile: "We had to match or exceed the surrealistic style of music that Robyn [Miller] had pioneered. It had to be recognizable as Myst, but unique and distinctive." Wall looked at the increasing complexity of games as an opportunity to give players a soundtrack with as much force as a movie score. Wall also echoed Irish's opinion that he wanted to make a very different score from the "wonderful sonic pastiche" of Myst and Riven, yet still recognizable as a sequel to the earlier games; Wall considered copying Miller's style as the "safe" yet unappealing route that was expected of him.
In preparation for his composition, Wall studied Miller's music, noting that he and Miller differed on their use of music theory. Miller, according to Wall, felt that "melody could easily get in the way of the experience of playing the game", but Wall felt that some melody provided something thematic for the player to grasp. Wall wanted the music to have a sense of purpose while still preserving interactivity, so he composed "reward music" for completing puzzles and recorded the score with a real orchestra.
and a 83% rating at Metacritic
. The game was the best-selling title in North America within a week of release, selling 75,000 copies within two weeks. Exile sold one million units within twelve months.
Exiles graphics and sound received nearly universal praise, and were credited with completing the game's immersion. The puzzles were described as less difficult and more contained, meaning that players did not have to experiment with switches and then click several screens away to see the effect, as in Riven. Macworld
s Peter Cohen praised Presto for giving out bits of story throughout the game, rather than providing exposition only during opening and closing sequences. The pacing and rewards system was also appreciated by reviewers. IGN
concluded their review of the game by stating that Presto had done "a pretty good job with a notable addition to the series". The Daily Telegraph
offered even stronger praise, saying that Presto had crafted the best Myst game in the series thus far, a sentiment that was echoed in other publications.
Criticism of the game included complaints about the four-disc format of the game, which required players to swap out the installer disc with one of the other discs every time the player entered a new Age. Gamespot
's Scott Osborne noted that due to the frame-by-frame nature of gameplay, it was occasionally difficult to discern where players were allowed to venture and what areas were unreachable. The Los Angeles Times
reported that bugs including a lack of sound, incompatibility with certain graphics cards and system crashes were present in as many as 10 percent of the first shipment of discs. Reviewers who had not enjoyed Myst or Riven stated that there was nothing new or substantially different in the game to warrant interest; The New York Times
observed, "Exile has everything you loved or hated about Myst and Riven."
Despite strong sales, Exile was considered commercially disappointing compared to the phenomenal sales of the first two games, which had sold nearly 10 million units by the time of Exiles release. GameSpot
editor Greg Kasavin told Time
magazine that "Myst is no longer as relevant to gamers as it used to be" and that "it represents an antiquated style of gaming" compared to the 3-D action games being released at the time. Soon after Exiles release, Presto announced it was discontinuing software development; the Xbox
title Whacked!
was to be the last title produced by the company. Presto employee Michael Saladino pointed to the maverick style of the studio and its inability to develop more than one title at a time as reasons for its folding. The next game in the Myst series, entitled Revelation
, would be produced and published by Ubisoft.
Myst (series)
Myst is a franchise centered on a series of adventure video games. The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc...
series of first person
First person (video games)
In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...
adventure video games
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...
. While the preceding games in the series, Myst
Myst
Myst is a graphic adventure video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan , a Spokane, Washington––based studio, and published and distributed by Brøderbund. The Millers began working on Myst in and released it for the Mac OS computer on September...
and Riven
Riven
Riven is a puzzle adventure game and the sequel to Myst. Developed by Cyan Worlds, it was initially published by Brøderbund. Riven was distributed on five compact discs and released on October 29, 1997, in North America; it was later released on a single DVD-ROM, with improved audio and a...
, were produced by Cyan
Cyan Worlds
Cyan Worlds, Inc. is a video game development company, founded by brothers Rand and Robyn Miller in 1987, and best known as the creators of the Myst series. After Myst and its sequel Riven sold several million copies each, Cyan went on to create the massively multiplayer online adventure, Uru,...
and published by Brøderbund
Brøderbund
Brøderbund Software, Inc. was an American maker of computer games, educational software and The Print Shop productivity tools. It was best known as the original creator and publisher of the popular Carmen Sandiego games. The company was founded in Eugene, Oregon, but moved to San Rafael,...
, Exile was developed by Presto Studios
Presto Studios
Presto Studios was a computer game development company of the 1990s, especially famous for its award-winning The Journeyman Project series and the 2001 sequel to Cyan's hit Myst series, Myst III: Exile....
and published by Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....
. The game was released on four compact disc
Compact Disc
The Compact Disc is an optical disc used to store digital data. It was originally developed to store and playback sound recordings exclusively, but later expanded to encompass data storage , write-once audio and data storage , rewritable media , Video Compact Discs , Super Video Compact Discs ,...
s for both Macintosh and Windows PCs
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
on May 7, 2001; versions for the Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
and PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
were released in late 2002.
As in previous games, the player assumes the role of the Stranger, a friend of Atrus. A member of the D'ni race, Atrus can create links to other worlds called Ages by writing descriptive books. In Exile, Atrus has written an Age for the D'ni to live on while rebuilding their civilization; it is stolen, however, by a mysterious figure. The Stranger pursues the thief in an attempt to reclaim Atrus' book.
The creators of the Myst franchise gave the task of creating the third Myst game to Presto Studios, known for its adventure game series The Journeyman Project
The Journeyman Project (series)
The Journeyman Project is a series of award-winning first-person science fiction adventure games, created by Presto Studios and released by various publishers, including Bandai, Sanctuary Woods, and Red Orb Entertainment.- Plot :...
. Presto sought to develop a diverse and logical approach to puzzles and Ages, and worked to make the villain sympathetically multifaceted. The developers hired Jack Wall
Jack Wall (composer)
Jack Wall is an American video game music composer. He has worked on video game music for over 20 games including the Myst franchise, Splinter Cell, Jade Empire, and Mass Effect...
to develop a musical style different from earlier composer Robyn Miller
Robyn Miller
Robyn Charles Miller co-founded Cyan Worlds with brother Rand Miller. After releasing a number of children's adventure "worlds", the brothers finally hit on a success with the computer game Myst, which remained the number one-selling game for the remainder of the 1990s...
but still recognizable as a Myst game. The project required millions of US dollars and more than two years to complete.
Exile was received well by critics; British
United Kingdom
The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages...
newspaper The Daily Telegraph
The Daily Telegraph
The Daily Telegraph is a daily morning broadsheet newspaper distributed throughout the United Kingdom and internationally. The newspaper was founded by Arthur B...
called it the best game in the Myst series. Conversely, long-time critics of the series complained that Exile continued to prove that Mysts slower gameplay did not belong in the fast-paced modern game market; GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
editor Greg Kasavin described the Myst series as having lost its relevance. Despite selling more than one million units within the first year of release, Exile fared poorer commercially than Myst and Riven, which had sold more than 10 million units combined. Myst IV: Revelation
Myst IV: Revelation
Myst IV: Revelation is the fourth installment in the Myst computer game series, developed and published by Ubisoft. Revelation was the first game in the series released exclusively on a DVD-ROM format; a multiple CD-ROM version was not produced as it would have taken twelve compact discs to fit all...
, the fourth game in the series, was developed and published solely by Ubisoft.
Gameplay
Gameplay in Myst III: Exile is similar to that of its predecessors. The player explores immersive, pre-renderedPre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment...
environments known as Ages by using either mouse
Mouse (computing)
In computing, a mouse is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons...
clicks or the space bar
Space bar
thumb|250px|A [[computer keyboard]], Space Bar is on the bottom center of the keyboardThe space bar, spacebar, or space key, is a key on an alphanumeric keyboard in the form of a horizontal bar in the lowermost row, significantly wider than other keys. Its main purpose is to conveniently enter the...
for movement from set nodes across each Age. Unlike previous games, which employed a series of still images, Exile uses a "free look" system which gives the player a 360-degree field of view. The game also has an optional Zip mode, like Myst and Riven, to cross explored terrain quickly by skipping several nodes. Clicking allows the player to manipulate objects and pick up items. The on-screen cursor changes in context to show possible actions.
Each of the game's Ages has a distinctive look and theme. Players begin their journey on the Age of J'nanin, which acts as a hub linking to other Ages and as a "lesson Age" demonstrating important principles for later puzzles. Three of these Ages are Amateria, a mechanical Age in the middle of a vast sea; Edanna, a world of preserved nature, with abundant plant and animal life; and Voltaic, a dusty island riddled with canyons filled with man-made constructions.
By gathering clues and manipulating the environment, the player solves thematically linked puzzles. For example, the book leading to Voltaic is accessed by aligning beams of light across a canyon; the Age itself contains similar energy-based puzzles. Edanna's plant-filled puzzles require manipulation of the Age's ecosystem
Ecosystem
An ecosystem is a biological environment consisting of all the organisms living in a particular area, as well as all the nonliving , physical components of the environment with which the organisms interact, such as air, soil, water and sunlight....
. Puzzles often involve observing interactions between elements of the environment, then adjusting the links between them. The player can also pick up and view journals or pages written by game characters which reveal back-story
Back-story
A back-story, background story, or backstory is the literary device of a narrative chronologically earlier than, and related to, a narrative of primary interest. Generally, it is the history of characters or other elements that underlie the situation existing at the main narrative's start...
and give hints to solving puzzles. Cursor Mode allows the player to select items from a personal inventory at the bottom of the screen.
Plot
Exile begins 10 years after the events of Riven, when the Stranger arrives at the home of Atrus and his wife Catherine. Atrus is a scientist and explorer who has mastered an ancient practice known as the Art: he can create links to different worlds, called Ages, by writing special books. This ability is by an ancient civilization known as the D'ni, whose society crumbles after the D'ni city is devastated by a plague. Atrus calls the Stranger to his home to display his newest Age, Releeshahn, which Atrus has designed as a new home for the D'ni survivors.As Atrus is preparing to leave for Releeshahn, a mysterious man appears in Atrus' study, steals the Releeshahn book and leaves behind another. Following the thief, the Stranger arrives at J'nanin, an Age that Atrus had written long before as a way to teach the Art to his sons. Because the thief has caused considerable damage to the J'nanin book, Atrus cannot accompany the Stranger.
The mysterious man is named Saavedro (played by Brad Dourif
Brad Dourif
Bradford Claude "Brad" Dourif is an American film and television actor who gained early fame for his portrayal of Billy Bibbit in One Flew Over the Cuckoo's Nest, and has since appeared in a number of memorable roles, including the voice of Chucky in the Child's Play franchise, Younger Brother in...
). Twenty years earlier, Atrus' wayward sons Sirrus and Achenar destroyed Saavedro's home Age of Narayan and trapped him on J'nanin. Saavedro believes his family is dead and swears vengeance on Atrus, unaware that Atrus has already imprisoned his sons for their crimes and that Saavedro's family is still alive. The game can end several ways depending on the player's actions. In the most ideal scenario, Saavedro returns to Narayan peacefully after giving back the book of Releeshahn. Other endings result in Saavedro destroying Releeshahn or killing the player; another option allows the player to leave Saavedro trapped forever.
Development
Cyan, Inc. and MattelMattel
Mattel, Inc. is the world's largest toy company based on revenue. The products it produces include Fisher Price, Barbie dolls, Hot Wheels and Matchbox toys, Masters of the Universe, American Girl dolls, board games, and, in the early 1980s, video game consoles. The company's name is derived from...
(then the owner of the Myst and Riven franchise) offered the task of developing the sequel to several development companies; according to Game Developer, interested parties developed proposals including story concepts, analysis of the first two games, technology discussion, and technology demonstration. A core team from Presto Studios
Presto Studios
Presto Studios was a computer game development company of the 1990s, especially famous for its award-winning The Journeyman Project series and the 2001 sequel to Cyan's hit Myst series, Myst III: Exile....
held discussions which analyzed Myst and Riven, then set out specific goals for the third game. According to Presto founder and producer Greg Uhler, these goals included visual variety in the Ages, a satisfying ending, and a way for players to gauge their progress during the game. The progress goal was very important for Uhler, who stated: "Players who had failed to complete Myst or Riven did so because they were unsure of how much remained of the game and what their goals were." Initially, Presto prepared three possible storylines for the game to follow; a meeting between Cyan, Presto, and Mattel yielded a completely different plot, which explored some of the loose ends hinted at in Myst. Presto spent millions of US dollars developing the game, using the studio's entire staff to complete the project. Development took two and a half years, of which nine months were spent on design and pre-production.
Pre-rendered environments, like those in the earlier Myst games, were used, providing what producer Dan Irish described as the "photorealistic ability to present the world in a convincing way. The 360-degree camera view also allows you to experience it in a way that makes it feel real." Particular attention was devoted to strong visual styles and mechanics, which a critic described as "a collaboration of Jules Verne
Jules Verne
Jules Gabriel Verne was a French author who pioneered the science fiction genre. He is best known for his novels Twenty Thousand Leagues Under the Sea , A Journey to the Center of the Earth , and Around the World in Eighty Days...
, Rube Goldberg
Rube Goldberg
Reuben Garrett Lucius Goldberg was an American cartoonist, sculptor, author, engineer and inventor.He is best known for a series of popular cartoons depicting complex gadgets that perform simple tasks in indirect, convoluted ways. These devices, now known as Rube Goldberg machines, are similar to...
and Claes Oldenburg
Claes Oldenburg
Claes Oldenburg is a Swedish sculptor, best known for his public art installations typically featuring very large replicas of everyday objects...
".
As in Myst and Riven, the developers used live-action sequences instead of computer-generated actors and props; Irish stated that using computer graphics would have reminded players they were in a game, "which would wreck the immersion that is so critical to the Myst games". Live actors were filmed on a blue screen
Chroma key
Chroma key compositing is a technique for compositing two images together. A color range in the top layer is made transparent, revealing another image behind. The chroma keying technique is commonly used in video production and post-production...
and then placed in the digital environments using chroma key
Chroma key
Chroma key compositing is a technique for compositing two images together. A color range in the top layer is made transparent, revealing another image behind. The chroma keying technique is commonly used in video production and post-production...
technology. Before any shooting could begin, all the sets were constructed and filled with props the actors could use, costumes for all the characters were fashioned, and each scene was plotted out by storyboard
Storyboard
Storyboards are graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence....
. Rand Miller
Rand Miller
Rand Miller co-founded Cyan with brother Robyn Miller and became famous from the unexpected success of their computer game Myst, which remained the number one-selling game for the remainder of the 1990s...
returned to play Atrus, a role he had filled since the first Myst game. Brad Dourif
Brad Dourif
Bradford Claude "Brad" Dourif is an American film and television actor who gained early fame for his portrayal of Billy Bibbit in One Flew Over the Cuckoo's Nest, and has since appeared in a number of memorable roles, including the voice of Chucky in the Child's Play franchise, Younger Brother in...
, a professional actor, agreed to play Saavedro because he was a huge Myst fan. Dourif noted that acting for a game was much more difficult than working on movie sets, as he could not see the player or interact with the game environment. Other actors included Maria Galante as Atrus' wife Catherine, and Greg Uhler's daughter Audrey in a cameo as Atrus' daughter Yeesha. Preparation for the video shoots took four months; filming the scenes took just seven days. Uhler noted that the video was one aspect of Myst that Presto "did wrong"; because high-definition video cameras were not used, the resulting video was not as crisp as developers had hoped.
Audio
The music for Myst and Riven was composed by Robyn Miller; Jack WallJack Wall (composer)
Jack Wall is an American video game music composer. He has worked on video game music for over 20 games including the Myst franchise, Splinter Cell, Jade Empire, and Mass Effect...
created the score for the third installment. Irish stated that developing the music was one of the hardest aspects of Exile: "We had to match or exceed the surrealistic style of music that Robyn [Miller] had pioneered. It had to be recognizable as Myst, but unique and distinctive." Wall looked at the increasing complexity of games as an opportunity to give players a soundtrack with as much force as a movie score. Wall also echoed Irish's opinion that he wanted to make a very different score from the "wonderful sonic pastiche" of Myst and Riven, yet still recognizable as a sequel to the earlier games; Wall considered copying Miller's style as the "safe" yet unappealing route that was expected of him.
In preparation for his composition, Wall studied Miller's music, noting that he and Miller differed on their use of music theory. Miller, according to Wall, felt that "melody could easily get in the way of the experience of playing the game", but Wall felt that some melody provided something thematic for the player to grasp. Wall wanted the music to have a sense of purpose while still preserving interactivity, so he composed "reward music" for completing puzzles and recorded the score with a real orchestra.
Reception
Exile was generally received positively upon release; the PC version holds a 79% favorable rating at Game RankingsGame Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...
and a 83% rating at Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...
. The game was the best-selling title in North America within a week of release, selling 75,000 copies within two weeks. Exile sold one million units within twelve months.
Exiles graphics and sound received nearly universal praise, and were credited with completing the game's immersion. The puzzles were described as less difficult and more contained, meaning that players did not have to experiment with switches and then click several screens away to see the effect, as in Riven. Macworld
Macworld
Macworld is a web site and monthly computer magazine dedicated to Apple Macintosh products. It is published by Mac Publishing, which is headquartered in San Francisco, California...
s Peter Cohen praised Presto for giving out bits of story throughout the game, rather than providing exposition only during opening and closing sequences. The pacing and rewards system was also appreciated by reviewers. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
concluded their review of the game by stating that Presto had done "a pretty good job with a notable addition to the series". The Daily Telegraph
The Daily Telegraph
The Daily Telegraph is a daily morning broadsheet newspaper distributed throughout the United Kingdom and internationally. The newspaper was founded by Arthur B...
offered even stronger praise, saying that Presto had crafted the best Myst game in the series thus far, a sentiment that was echoed in other publications.
Criticism of the game included complaints about the four-disc format of the game, which required players to swap out the installer disc with one of the other discs every time the player entered a new Age. Gamespot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
's Scott Osborne noted that due to the frame-by-frame nature of gameplay, it was occasionally difficult to discern where players were allowed to venture and what areas were unreachable. The Los Angeles Times
Los Angeles Times
The Los Angeles Times is a daily newspaper published in Los Angeles, California, since 1881. It was the second-largest metropolitan newspaper in circulation in the United States in 2008 and the fourth most widely distributed newspaper in the country....
reported that bugs including a lack of sound, incompatibility with certain graphics cards and system crashes were present in as many as 10 percent of the first shipment of discs. Reviewers who had not enjoyed Myst or Riven stated that there was nothing new or substantially different in the game to warrant interest; The New York Times
The New York Times
The New York Times is an American daily newspaper founded and continuously published in New York City since 1851. The New York Times has won 106 Pulitzer Prizes, the most of any news organization...
observed, "Exile has everything you loved or hated about Myst and Riven."
Despite strong sales, Exile was considered commercially disappointing compared to the phenomenal sales of the first two games, which had sold nearly 10 million units by the time of Exiles release. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
editor Greg Kasavin told Time
Time (magazine)
Time is an American news magazine. A European edition is published from London. Time Europe covers the Middle East, Africa and, since 2003, Latin America. An Asian edition is based in Hong Kong...
magazine that "Myst is no longer as relevant to gamers as it used to be" and that "it represents an antiquated style of gaming" compared to the 3-D action games being released at the time. Soon after Exiles release, Presto announced it was discontinuing software development; the Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
title Whacked!
Whacked!
Whacked! is a video game developed by Presto Studios and released in by Microsoft Game Studios exclusively for the Xbox. It is a gameshow in which creatures compete for the Prize, whatever they wish, by hitting each other with objects such as missiles, hammers and pitchforks.-Gameplay:There are 7...
was to be the last title produced by the company. Presto employee Michael Saladino pointed to the maverick style of the studio and its inability to develop more than one title at a time as reasons for its folding. The next game in the Myst series, entitled Revelation
Myst IV: Revelation
Myst IV: Revelation is the fourth installment in the Myst computer game series, developed and published by Ubisoft. Revelation was the first game in the series released exclusively on a DVD-ROM format; a multiple CD-ROM version was not produced as it would have taken twelve compact discs to fit all...
, would be produced and published by Ubisoft.
External links
- Myst III: Exile at UbisoftUbisoftUbisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....