Knight Online
Encyclopedia
Knight Online is an MMORPG
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

 developed by MGame Corporation.

The original game is hosted by MGame in Korea
South Korea
The Republic of Korea , , is a sovereign state in East Asia, located on the southern portion of the Korean Peninsula. It is neighbored by the People's Republic of China to the west, Japan to the east, North Korea to the north, and the East China Sea and Republic of China to the south...

, and requires players to enter their Korean resident registration numbers to register. There are two other official versions: Knight Online Xross (usually called "JPKO") is hosted in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

, while Knight Online World is hosted in the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

. Some people refer to Knight Online World as USKO. Both of these versions accept registration from any location. The Knight Online World version is popular in Turkey
Turkey
Turkey , known officially as the Republic of Turkey , is a Eurasian country located in Western Asia and in East Thrace in Southeastern Europe...

, and players from this country are an overwhelming majority in that version, which means it's hard to find a player speaking another language.
Knight Online is officially free-to-play
Free-to-play
Free-to-play refers to any video game that has the option of allowing its players to play without paying. The model was first popularly used in early massively multiplayer online games targeted towards casual gamers, before finding wider adoption among games released by major video game...

 (although to connect to the utmost of the servers during prime time, paid premium is required), but there are some features that must be paid for. In addition, there is an in-game Powerup Shop or Store which contains various items that one can purchase such as premium packages. Paid services include exclusive items and Premiums which are a limited-time subscription providing many benefits.

Gameplay

The player controls a virtual character. After connecting to a server for the first time, players must take sides, choosing either El Morad or Karus. The two nations are equivalent but have different appearance. Once the nation is decided, it's a difficult and expensive process to switch nations. To create a character, the player must choose (depending on the nation) a race, from Barbarian, male/female El Moradian, and the four Tuarek races that inhabit Karus. Following that, a class must be selected for the character along with a few appearance options. Finally the character is named and given its first 10 Stat Points.

The newly created character starts out in Moradon, a neutral trade city where El Morad and Karus live in peace. The player may acquire a virtual helper (named Seed or Max) by rescuing him from the clutches of an earthworm
Earthworm
Earthworm is the common name for the largest members of Oligochaeta in the phylum Annelida. In classical systems they were placed in the order Opisthopora, on the basis of the male pores opening posterior to the female pores, even though the internal male segments are anterior to the female...

. The helper will then give the player information about the game and also allows them to change the options.

To advance in the game, the player must collect experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s to gain levels and items that boost the stats of the character. The monsters
Mob (computer gaming)
A mob, mobile or monster is a computer-controlled non-player character in a computer game such as an MMORPG or MUD. Depending on context, all such characters in a game may be considered "mobs", or usage may be limited to hostile NPCs and/or NPCs vulnerable to attack.-Purpose of mobs:Defeating...

 that inhabit the game world can be attacked using melee attacks or skills. Once a monster is killed, the killing player gains experience points and the monster leaves behind a loot box which may contain Noahs (in-game currency) and other items. The drop box is only accessible to the player or party that did the most damage to the monster. However, in case of kill stealing
Kill stealing
In online games and especially first-person shooter games, MMORPGs and MUDs, kill stealing is the practice of arranging to get credit for killing an enemy, when it should have clearly been another player's kill. An example is when a player in a first-person shooter whittles an enemy's health down...

, the experience is divided according to the amount of damage done.

There are many quests
Quest (gaming)
A quest in role-playing video games — including massively multiplayer online role-playing games and their predecessors, MUDs — is a task that a player-controlled character or group of characters may complete in order to gain a reward...

 in the game. These may require the player to kill a certain amount of a monster or to collect certain items (quest items). The squire will warn the player about any quests that may be completed at the current level. Quests are given out by certain NPC
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

s who are usually found in towns. The reward for the quests may include experience, Noahs, weapons and armor, or even the ability to use certain skills. Players are encouraged to be patient with collection of the reward because as they level up it becomes more difficult to accumulate experience.

Players lose experience if they die from a monster. The amount lost depends on the character's level and it's also possible to lose a level upon losing experience. However, a death that results in a loss of a level will not allow the player to complete quests of the lower level.

When leveling up, the players gain stat points which can be distributed into Strength, Health, Dexterity, Intelligence and Magic Power stats. Levels 2~60 will give the player 3 stat points, while level 61 and beyond will give 5. Starting at level 10, two Skill Points are also awarded for each level. Characters may undergo the first job change at level 10 and the second job change at level 60. The job changes unlock new skills for the character, depending on its class.

Most items can be traded between players. The game's merchant feature allows the player to set up a kiosk
Kiosk
Kiosk is a small, separated garden pavilion open on some or all sides. Kiosks were common in Persia, India, Pakistan, and in the Ottoman Empire from the 13th century onward...

 to sell or buy items for Noahs. If a player has enough Noahs or the item sought for, he can enter the kiosk and perform the exchange. The transaction is done automatically, so the merchant doesn't have to be at the computer when the item is sold or bought. Bartering is also permissible using the trading option. This allows two players to exchange multiple items and/or Noahs between each other. Since a player can't hold more than 2.1 billion
2147483647
The number 2,147,483,647 is the eighth Mersenne prime, equal to 231 − 1. It is one of only four known double Mersenne primes....

 Noahs, players often exchange several items for a very valuable item. Each server has specific economies and equilibrium point for most valuable items.

Jobs (character classes)

Each character belongs to one of the two nations of the game: El Morad (humans) or Karus (orcs, although the game calls them "Tuareks").

Knight Online has four character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es available for both nations: Warrior
Warrior (character class)
Warrior is a character class found in many role-playing games. This class may also be referred to as Fighter, as in Dungeons & Dragons. The class is sometimes also referred to as a Knight, although in some games this is a separate class with a more chivalric aspect...

, Rogue, Mage
Wizard (character class)
The Wizard is a type of magical character class in certain role-playing games and computer role-playing games. Wizards are considered to be spellcasters who wield powerful spells, but are often physically weak as a trade-off. Wizards are commonly confused with similar offensive spellcasting...

, and Priest
Cleric (character class)
The Cleric, Priest, or Bishop is a character class in Dungeons & Dragons and other fantasy role-playing games. The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders...

. Each class has a basic skill set, three main skill sets (after 1st job change), and one master skill set (after 2nd job change).

Parties

As in most MMORPGs, Knight Online enables players to group together and complete objectives. Parties in Knight Online range between having two to eight players. The characters must be in a certain level range of the party leader in order to be in the same party. (However, a clan member may invite any other clan member regardless of level difference.) Party-members gain experience in accordance to their level. Knight Online encourages parties, since parties can collectively complete monster-killing quests.

In general, players receive experience from monsters in accordance to their contribution of level within a party, e.g. in a party of a level 35 character and a level 45 character, the level 45 character will receive significantly more experience than the level 35 character per kill of a monster. The level 35 character will receive less experience than they might by killing the monster by themselves, and the level 45 character will get more experience than if he killed the monster by himself (nevertheless, the level 45 character will most likely receive more experience in general because the level 45 character will likely kill monsters much faster than the level 35 character could by themselves).

Noahs are split fairly evenly among players, and the total number of Noahs a monster drops, is to some extent determined by the number of party members killing the monster. If the player doing the most damage to the monster is no longer eligible to receive Noahs from a monster (because their level is higher than a certain threshold) then no Noahs are dropped by the monster. For instance, a level 55 character will no longer receive Noah drops by killing "Lycan s" (a level 35 monster) so if that character does the majority of damage to the Lycan in a party, the party members will not receive any coin drop (if a level 20 character does most of the damage then Noahs will be distributed once clicked on).

Items are distributed in rotation among players, e.g. if a "crystal" is picked up by any member of the party then whose ever turn it is to receive the item will get it. This results in party members deliberately picking up unnecessary or cheap items during other party member's turns to pick up, or in some cases, players leaving the party while the treasure chest is open, and taking the item while not in the party if it is particularly valuable.

Captains and bosses

Many groups of monsters have particularly large and powerful monsters, which spawn less often than the others in the same group, these are Captains or leaders. By accessing the map (pressing M), spawn points of Captains may be located. Captains often drop leader accessories, which are a form of beginner friendly gear, or even somewhat valuable objects.

Differing from Captains are bosses, these extremely rare creatures spawn extremely infrequently (around every 12 hours). Bosses may drop unique items endemic to their species
Species
In biology, a species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as a group of organisms capable of interbreeding and producing fertile offspring. While in many cases this definition is adequate, more precise or differing measures are...

 of monsters, or other extremely valuable items.

Servers and worlds

The game is hosted on a couple of servers in each version. Servers are grouped into worlds. No characters or items may be transferred across worlds, but a character created in a world is available on all servers of the world.

A player may create up to 3 characters per world on the same account. These characters have a common "bank" which can be used for storing items and Noahs.

The Korean and Japanese version of the game have only one server per world, while the Knight Online World version has 2 servers, which take the name of the world suffixed by the number 1 or 2 (for example, the world Ares has 2 servers: Ares1 and Ares2). In this version, some zones and events including War, Delos, the Abyss, and Ardream can only be accessed from server one in each world, which typically has the most users logged in at any given time.

The Carnac-West server (Knight Online World) allows players from North America, parts of Europe, Australia, and a few other countries to have an isolated access to this server. By preventing players with IPs from other countries, the server population of Carnac-West was greatly reduced, drastically eliminating the login issues for players of the permitted geographic regions.

PvP

Knight Online allows players to fight against each other in various zones. Some of these provide no rewards or risks, while in others players gain National Points and Leader Points (also called Ladder Points) for killing enemies, but the defeated player loses some of these points. When killing in solo, 50 NP is awarded for killing, but when in a party, the points gained are distributed among the party members (still, the total amount of points gained is higher with more players in the party). Dying results in the loss of 50 NP. Leader point gains and losses depend on whether the involved players have a Leader or National ranking. Additionally, 50% of the defeated player's coins is transferred to the victor, although losing coins can be prevented by placing the coins into the bank.

The 50 players with the most National Points and the 200 players with the most leader points of each nation are ranked and are eligible for a "knight stipend", a small cash bonus. Leader points are reset to zero each month.

Other than arenas, players can only attack others from the opposing nation.

Knight Online PvP is notable for requiring a lot of skill in addition to good items. There are possibilities for doing combos, and quick reflexes for using healing items or skills is also important.

The game has the following PvP areas:
  • Arenas are battlefields where players may battle each other without risking National Points. There are arenas for free-for-all combat, fights between parties or clans. Arenas are a good place to practice one's PvP skills.
  • Abyss Dungeon, Krowaz's Dominion and the clan promotion quest areas are locations where fighting among players is not the main purpose, but nevertheless enabled. There are no rewards and losses for fighting in these zones.
  • Ardream, Ronark Land Base and Ronark Land are open battle zones. National and Leader points are awarded. These are considered the primary PvP locations in the game.
  • There are certain events where players can battle each other, such as wars and Juraid Mountain. These events are scheduled and a limited number of players can enter.

Items

There are many types of items in the game, such as weapons, armor, accessories, quest items and consumable items. There are also materials for crafting items.

Armor classes

A character can wear 5 pieces of armor: helmet
Helmet
A helmet is a form of protective gear worn on the head to protect it from injuries.Ceremonial or symbolic helmets without protective function are sometimes used. The oldest known use of helmets was by Assyrian soldiers in 900BC, who wore thick leather or bronze helmets to protect the head from...

, pauldron
Pauldron
A pauldron is a component of plate armour, which evolved from spaulders in the 15th century. As with spaulders, pauldrons cover the shoulder area. Pauldrons tend to be larger than spaulders, covering the armpit, and sometimes parts of the back and chest...

, pads
Pads
Pads are protective equipment used by batters in the sports of cricket and baseball, and by goaltenders in hockey, bandy and lacrosse. They serve to protect the legs from impact by a hard ball or puck at high speed which could otherwise cause injuries to the lower leg.In cricket, pads fall into...

, boots and gauntlets. Each piece of armor is specialized for a class, and only characters of that class may wear it. Armors come in different tiers, a higher tier armor granting more defense ability than a lower tier one, while requiring more stat points to wear. Character builds exist for most tiers of armor, as the stat requirements determine which weapons can be used and whether an offensive or supporting role fits the character.

There are 6 basic tiers of armor: basic ("Paper", sacrifices defense for attack), half-plate, plate, full-plate/crystal, chitin/crimson and chitin shell/complete. (The name after the slash is used for mages only.) There are special set items which have the same properties as Tier 6 armor, but when multiple pieces are worn (i.e. a set of these armors), various bonuses will appear. Wearing 5 pieces of the "set" gives the greatest bonus. In the Forgotten Frontiers expansion, a manufacturing method for set armors was introduced. Set items may also be achieved through national ranking and from Knight Medals.

Weapons

A player can use a variety of weapons, not all weapons are for set classes. Any character can use almost any weapon, as long as they have the required stats. Using weapons that don't require class stats or skills is almost useless, as they do not confer any bonuses. The only exceptions for the most part are bows, which are only available to rogues.

The game also includes several unique weapons, which may drop from bosses or have a chance of dropping from reward items collected in certain events.

Crafting

Items labeled "Upgrade item" or "Unique item" can be upgraded by taking them to the Magic Anvil with the compatible scrolls. There is a chance that the item will be destroyed during the upgrade.

Rebirth system

Since the release of the Reign of the Fire Drake, a new system of upgrading was implemented. The Rebirth System gives players a new upgrading option when it comes to armor and weapons. This system of upgrading allows better probabilities when upgrading.

Manufacturing

The Forgotten Frontiers expansion introduced a new concept of manufacturing: by collecting materials from various locations and events, powerful weapons and armor may be created. There is a chance that the manufacturing won't succeed. Weapons produced this way are called Satanism (Cursed weapons in the English version), and can have various added effects when attacking, such as shrinking the enemy and making them weaker. Set armors are also manufactured using this method.

Zones

There are many maps in which players of Knight Online may find themselves in. Players usually travel between them using a set of Warp gates for a price. Some zones have a different way of entering, such as by talking to a NPC.

Events

Scheduled events happen on a regular basis for each server. These are one of the main focal points of Knight Online.

Gameplay updates

MGame releases updates for the game. The Korean version receives updates in every one or two weeks. The other versions only get major updates roughly once a year, called expansions. These include most of the updates from the Korean version. The following expansions apply to Knight Online World.

Knight Empire

In September 2005, a major update known as Knight Empire was released that changed a few maps, added new item upgrading systems, and introduced the King system into the game.

Reign of the Fire Drake

On August 3, 2006 a new expansion called The Reign of the Fire Drake was released. This update added the Bifrost, Nereidth Island, Ardream, Dragon Cave and Monster Suppression zones, many new quests, monsters, and bosses; changed the user interface, introduced the Post-Office system and Chaotic Generator, and increased the maximum level cap to 80.

Moradon: The Resurrection

Released in late 2007 as Moradon: The Resurrection. This expansion added a couple of new things to the starter city, Moradon. The map was totally modified, with a new city and large hunting areas. It also introduced the requirement of level 35 for leaving the map and trading other players. This expansion included the ability to raise pets, acquiring the Accredited Knight and Royal Knight ranks, buying Medals for National Points and the Border Defense War and Juraid Mountain events.

Forgotten Frontiers

Released on 21 Oct 2008. This expansion raised the maximum level to 83, adding one or two skills for each class. A system for manufacturing weapons and armors was added. Ronark Land was modified to accommodate new monsters which drop materials for manufacturing. New zones introduced are Krowaz's Dominion, Ronark Land Base and the Oreads war map. Many new quests were added and existing ones were modified to become easier. A buying merchant mode was added (previously merchants could only be used for selling items) and the help request system also debuted in this version.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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