Jason Jones (programmer)
Encyclopedia
Jason Jones is a game developer
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

 and programmer who co-founded video game studio Bungie
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...

 with Alex Seropian
Alex Seropian
Alexander Seropian is an American video game developer, one of the initial founders and later president of Bungie Software Products Corporation, the developer of the Marathon, Myth, and Halo video game series. Seropian became interested in computer programming in college and teamed up with fellow...

 in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete
Minotaur: The Labyrinths of Crete
Minotaur: The Labyrinths of Crete is a 1992 Macintosh computer game produced by the founders of Bungie Studios, Jason Jones and Alex Seropian. It is a sharply detailed dungeon crawler similar to many other computer role-playing games and adventure games...

. While attending the University of Chicago
University of Chicago
The University of Chicago is a private research university in Chicago, Illinois, USA. It was founded by the American Baptist Education Society with a donation from oil magnate and philanthropist John D. Rockefeller and incorporated in 1890...

 Jones met Seropian and the two formed a partnership to publish Minotaur.

Following the modest success of Minotaur, Jones programmed Bungie's next game, Pathways Into Darkness
Pathways Into Darkness
Pathways into Darkness is a first-person adventure video game developed and published by Bungie Software Products Corporation in 1993, exclusively for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and...

, and worked on code, level design and story development for Bungie's Marathon
Marathon Trilogy
The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie, originally released for the Macintosh. The name Marathon is derived from the giant interstellar colony ship that provides the setting for the first game; the ship is constructed out of what used to...

and Myth series. For Bungie's next projects, Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...

and Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...

, Jones took on a more managerial role as project lead. He is currently working on an unannounced video game series.

Early life

Jones became interested in programming in high school, and learned Applesoft BASIC
Applesoft BASIC
Applesoft BASIC was a dialect of Microsoft BASIC supplied with the Apple II series of computers. It superseded Integer BASIC and was the BASIC in ROM in all Apple II series computers after the original Apple II model. It was also referred to as FP because of the command used to invoke it instead...

 and 6502 Assembly
Assembly language
An assembly language is a low-level programming language for computers, microprocessors, microcontrollers, and other programmable devices. It implements a symbolic representation of the machine codes and other constants needed to program a given CPU architecture...

 on an Apple II series
Apple II series
The Apple II series is a set of 8-bit home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977 with the original Apple II...

 computer. When Apple released its Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...

 line, Jones' family purchased a Macintosh 128K
Macintosh 128K
The Macintosh 128K machine, released as the "Apple Macintosh", was the original Apple Macintosh personal computer. Its beige case contained a monitor and came with a keyboard and mouse. An indentation in the top of the case made it easier for the computer to be lifted and carried. It had a selling...

, but Jones never programmed much for it. After high school Jones got a job programming for a computer-aided design
Computer-aided design
Computer-aided design , also known as computer-aided design and drafting , is the use of computer technology for the process of design and design-documentation. Computer Aided Drafting describes the process of drafting with a computer...

 company on PCs, before going to college the next year. In his off time Jones said that all he ever did on the Apple II was write games, "and it seemed logical to continue that on the Mac," he said. "The first thing I did on the Mac was to port a modem game I'd written called Minotaur from 6502 Assembly on the Apple II into MPW C on the Mac. I was still finishing that when I came to college. By that time, I knew I wanted to write games."

Bungie

Jones met Alex Seropian
Alex Seropian
Alexander Seropian is an American video game developer, one of the initial founders and later president of Bungie Software Products Corporation, the developer of the Marathon, Myth, and Halo video game series. Seropian became interested in computer programming in college and teamed up with fellow...

 in his second year at the University of Chicago
University of Chicago
The University of Chicago is a private research university in Chicago, Illinois, USA. It was founded by the American Baptist Education Society with a donation from oil magnate and philanthropist John D. Rockefeller and incorporated in 1890...

. In 1991 Seropian had founded Bungie
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...

 and published his own game, Operation Desert Storm. Seropian was looking for another game to publish, and they decided to work together to finish Minotaur. While Seropian did design and marketing, Jones finished the programming. Minotaur: The Labyrinths of Crete
Minotaur: The Labyrinths of Crete
Minotaur: The Labyrinths of Crete is a 1992 Macintosh computer game produced by the founders of Bungie Studios, Jason Jones and Alex Seropian. It is a sharply detailed dungeon crawler similar to many other computer role-playing games and adventure games...

shipped in April 1992; while the game sold only around 2,500 copies (it required a then-rare modem for network play), it developed a devoted following. After publishing Minotaur Jones and Seropian formed a partnership; "What I liked about him was that he never wasted any money", Jones said of his partner.

Bungie focused on the Mac platform due to familiarity with the platform and ease of use. "The PC market was really cutthroat, but the Mac market was all friendly and lame. So it was easier to compete," Jones said. After Minotaur, Bungie began work on a 3D graphics version of the game, but realized that the game's format was not suited to a 3D environment. Instead, Jones and Seropian wrote a brand-new story for what became Pathways Into Darkness
Pathways Into Darkness
Pathways into Darkness is a first-person adventure video game developed and published by Bungie Software Products Corporation in 1993, exclusively for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and...

. Since Bungie had no money and Jones was the only one with the available time, he single-handedly coded the game on a Mac IIfx, passing art chores to his friend Colin Brent. Pathways was successful enough that Bungie moved from a one-bedroom apartment to an actual office.

Bungie's next project started as an update of Pathways but evolved into a science fiction shooter game, Marathon
Marathon (video game)
Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into...

. The game included state-of-the-art graphics, network multiplayer, and voice support, and won a number of awards on release in 1994. Jones recalled that he was surprised anyone ever completed the game and sought to atone for some of its shortcomings with its sequel, Marathon 2: Durandal
Marathon 2: Durandal
Marathon 2: Durandal is the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the...

, which was also released for Windows PCs. The Marathon series was followed by a series of real-time strategy games, starting with Myth: The Fallen Lords in 1996.

Bungie continued to expand, and in 1997 work began on a new project, codenamed Blam! (Jones had changed the name from Monkey Nuts because he could not bring himself to tell his mother about the new game under that title.) Blam! evolved from a real-time strategy game to a third-person shooter to a first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 called Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...

. Jones role in development was unlike Marathon and Myth, where Jones was involved in developing more than half the levels and much to most of the story. Instead, he was the project lead and a manager, barely providing any code to the game. He would read war journals by authors such as John Kinkaid and Winston Churchill
Winston Churchill
Sir Winston Leonard Spencer-Churchill, was a predominantly Conservative British politician and statesman known for his leadership of the United Kingdom during the Second World War. He is widely regarded as one of the greatest wartime leaders of the century and served as Prime Minister twice...

.

In 2000, Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

 acquired Bungie, moving the team from Chicago to Washington State. Jones recalled that the buyout was a "blur [...] We'd been talking to people for years and years—before we even published Marathon, Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...

 made a serious offer [to buy us]. But the chance to work on [the Microsoft Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

 console]—the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue." Around the same time, a glitch in versions of Myth II was found to entirely erase a player's hard drive; this led to a massive recall of the games right before they shipped, costing Bungie nearly one million dollars. Composer Martin O'Donnell
Martin O'Donnell
Martin "Marty" O'Donnell is an American composer known for his work on video game developer Bungie's series, such as Myth, Oni, and Halo...

 said that this recall created financial uncertainty in the studio, though accepting the offer was not something "Bungie had to do." Jones and Seropian refused to accept Microsoft's offer until the entire studio agreed to the buyout.

Combat Evolved was highly successful, selling more than a million units in its first six months and driving Xbox sales. Jones led the development team that created its sequel, Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...

, and he is currently working on a new video game series, which will be Bungie's first new intellectual property published by Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...

. He was listed in Next Generation Magazine
Next Generation Magazine
Next Generation Magazine was a video game magazine that was made by Imagine Media publishing company . It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West...

s top 100 Developers in 2006 and 2007.

External links

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