Marathon 2: Durandal
Encyclopedia
Marathon 2: Durandal is the first sequel in the Marathon series of science fiction
first-person shooter
computer games from Bungie Software
. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a Security Officer from the Marathon. This is the only game in the series to be officially released for Windows 95
in addition to the Apple Macintosh, and is the only one released or announced for the Xbox 360
. Unofficially, the open-source Aleph One engine enables the game to be played on many other platforms. This is legal as Bungie released the original game materials to the public in 2005, and Aleph One can employ them unaltered.
. Durandal, one of the three AI
s from the Marathon, sends the player and an army of ex-colonists to search the ruins of Lh'owon, the S'pht home-world. He does not mention what exactly he is looking for, although he does let it slip that the Pfhor are planning to attack Earth, and that being on Lh'owon may stall their advance.
space. Durandal has been searching for the S'pht home world, Lh'owon, ever since first contact with the Pfhor seventeen years prior. Durandal, using a combination of orbital bombardment from his Pfhor ship and ground assaults led by the Security Officer, quickly overwhelms the Pfhor troop garrison.
Durandal reveals that thousands of years ago, the S'pht were enslaved by the Pfhor after their failure to prevent a Pfhor invasion. Durandal also mentions that the Pfhor used what little they knew of him to resurrect Tycho, an AI that was all but destroyed during the initial attacks on the Marathon by the Pfhor. Durandal teleports the security officer to the ancient citadel of antiquity, where the S'pht made their last stand against the Pfhor in the final hours of the invasion. It is here, Durandal states, that the Security Officer will find some weapon or piece of knowledge which can be used against the Pfhor, but this must be done with haste, as the largest battle group in the Pfhor fleet is making its way to Lh'owon and Durandal's scout ship, despite his modifications and improvements will not be able to hold it off. While the security officer makes his way far into the citadel, Battle Group Seven of the Pfhor fleet arrives and engages Durandal's ship.
The security officer is abruptly teleported to help hold back boarding parties while Durandal teleports all remaining Human and S'pht crew to a stronghold on the planet's surface. The security officer is mostly successful in this, but matters are complicated when Durandal tells the security officer that they are being personally targeted by Tycho. Durandal, not wanting to "end up like Leela," has the security officer destroy his core logic centers to avoid capture by the Pfhor. Once the security officer destroys Durandal, nothing is left to keep him from being teleported by the Pfhor and he is captured.
In the security officer's attempts to do this, Tycho brags of the brutal aftermath of the Tau Ceti invasion, in which all colonists and crew of the Marathon were vaporized by the Pfhor fleet shortly after Durandal left. Tycho also confirms that Durandal was the one who contacted the Pfhor and brought them to Tau Ceti seventeen years prior and he does not really care about the freedom of the S'pht or protecting humanity. Durandal learned that the S'pht were worshipers on Lh'owon of the Jjaro, an ancient and powerful race of beings that vanished long ago that possessed the ability to bend space. It was here, Durandal assumed, that he would learn of a way to escape the end of the universe and become God.
The game moves ahead several weeks. The security officer has been in captivity by the Pfhor, but a group of the remaining humans launch a surprise attack on the prison and free the security officer. The security officer is contacted by Robert Blake, the leader of the Human remnants. Blake informs the player that Durandal was looking for an ancient S'pht AI known as Thoth and sends him to reactivate it. As the security officer does this, Robert Blake and the remaining humans continue to lose their struggle against the Pfhor. After being transported to the final activation site, the security officer loses contact with the human remnants, but is successful in activating Thoth.
Thoth teleports the security officer to the human remnants' last stand and subsequently aids the security officer in clearing a Pfhor ship to allow the remaining humans to return to Earth. With this done, Thoth and the security officer activate an ancient communication array that contacts the S'pht'Kr, a clan of S'pht that left Lh'owon shortly before the arrival of the Pfhor. Over thousands of years, the S'pht'Kr had developed to an unprecedented level of technology in isolation. Enraged by the Pfhor enslavement of the S'pht, the S'pht'Kr obliterate all of the Pfhor Battle group seven.
Durandal then makes a sudden reappearance and celebrates his recent destruction of Tycho. Durandal faked his death for the benefit of the balance obsessed Thoth, who would not have contacted the S'pht'Kr had the humans not appeared so desperate. Durandal, the security officer, and the S'pht'Kr quickly destroy all Pfhor presence on Lh'owon. Humiliated by defeat, the Pfhor launch a Jjaro "early nova" device at Lh'owon's sun. Durandal informs the player that an impending invasion of Earth has been halted permanently and the now free S'pht have gathered all they can from Lh'owon and have left the doomed system. Durandal then briefly contemplates the origin of an ancient S'pht legend that describes terrible beings in Lh'owon's sun who were trapped by the Jjaro eons ago, foreshadowing the events in Blood Tides of Lh'owon (Marathon Infinity's single player scenario).
The epilogue describes several events long after: The Pfhor are defeated and their homeworld is subsequently sacked by Humanity and S'pht'Kr, Robert Blake and his fellow humans exclusively survive the Tau Ceti incident, and Durandal is not seen by humanity for ten thousand years until he returns in a Jjaro dreadnought, communicating only briefly, "to assure that Earth did not forget him."
In the game type menu, "Keep away from Rob" and "Pile on Greg" would appear, but were grayed out and unusable.
The game's interface has been changed, with the view of the player being much wider than in Marathon (which was smaller as to improve game performance) and now taking up the lion's share of the screen, displaying the player's health and oxygen bars vertically at the bottom of the screen rather than on the left horizontally above the motion sensor. Virtually all of the graphics and sounds have been replaced; instead of background music for audio accompaniment of gameplay, Marathon 2 employs ambient sounds such as wind or alarms. Unlike its prequel which takes place on the UESC Marathon ship, Marathon 2 takes place primarily in outdoor environments. Levels tend to be larger, open, brighter, faster paced and far more dynamic in nature than those of Marathon.
Marathon 2 adds one new weapon, the shotgun. Like the pistol, the player can wield two shotguns simultaneously if he finds two. Some of the dynamics of existing weapons have been changed, such as that of the pistol which now carries eight bullets per magazine instead of seven and allowing the player to use both fists. Some creatures have been added and others dropped, and the dynamics of some of the retained creatures have been changed. For instance, the civilians, completely defenseless in Marathon, now carry pistols they can use to defend themselves (and with which they will shoot the player if he attacks them). Items can teleport into a level, as can creatures, some of whom can also teleport out. Although the player still primarily replenishes health and oxygen at wall stations, Marathon 2 features health and oxygen canisters the player can pick up.
One of the most distinctive additions to the engine is liquid media in which the player can enter and swim. There are four types of media: water, sewage, lava and goo, the latter two being harmful to the player's health when entered. While submerged, the player can move around, use the run key to swim upward and out, or use his fists or fusion pistol (although use of such will backfire and harm the player). The player moves slower while under media than upon the surface, and loses oxygen, and while under lava or Pfhor goo, also loses health. Each pool of liquid media has its own dynamics such as flow direction, speed, viscosity and high/low tide, and in some cases the player can modify a media's tide level. Although there is no limit to the amount of media on a level, and each pool of media can have unique dynamics, no level can feature more than one kind of liquid media.
As is the case in Marathon, Marathon 2 uses computer terminals to advance the plot and allow the player to communicate with various artificial intelligences. The player communicates with Durandal and Tycho, both of whom were artificial intelligences aboard the UESC Marathon in the original game (Leela is almost entirely absent from Marathon 2). Because of the translation equipment installed in the player's character's suit, the player can also access S'pht and Pfhor terminals, which function in the same manner as standard terminals. Terminals in Marathon 2 can change level dynamics by means such as opening or closing doors or altering the tide of liquids, and are capable of teleporting the player not only out of a level but to other locations throughout. The mission of some levels is to access and read certain terminals. Unlike Marathon, Marathon 2 does not pause the game when a player accesses a terminal, leaving him open to attack while reading, in which case the game immediately stops him from reading.
Also new to Marathon 2 were all the multiplayer modes listed above except "Every Man for Himself" and "Team Play", which were in the first Marathon game.
as Super Marathon. Marathon 2 was also ported to Windows 95
.
was announced at the 2007 E3 Conference by Microsoft
. The Xbox Live Arcade version of the game was developed by Freeverse Software
, and presents a revised HUD and provides support for both 4-player split screen play on the same console and 8-player Xbox Live
gameplay. Since the old Marathon network code could not handle reliable internet play, the ReplicaNet
middleware
was used which also allowed coop play with up to eight players. The game also supports 16:9 screen resolutions, high-definition output at 60 frames per second (compared to the original 30) as well as upgraded models and graphics, support for 8-player co-op mode over Xbox Live, several international versions, and a new game mode called "Survival" where the player is given a large amount of weapons and ammo and must defeat endless waves of enemies, earning points for effectiveness and taking minimal damage, with high scores shared over Xbox Live. The only feature from the original game not present is the ability to save films, due to limits on user storage provided by Xbox Live and a bug caused by lag
. The
game costs 800 Microsoft Points
(US$
10), requires 138.5 MB of storage space, and was released on August 1, 2007. Mark Levin of Freeverse noted in a postmortem of the port that "Overhauling systems not suitable for use on a different platform can involve a great deal of work, and console platforms with certification processes may require the creation of large swaths of brand-new code and content" but they still continued working on the port because "a port is a chance for an old game to have another chance at entertaining a new audience."
Many gamers have complained of dizziness
, motion sickness
, and discomfort while playing the game (reportedly caused by the game's high framerate), which Freeverse plans to address through cautionary messages to gamers in an updated version. Freeverse released a patch on September 5, 2007 that included an option for the player to change the field of view
to avoid motion sickness.
At the February 2008 Game Developers Conference
, Freeverse announced that they were working on a downloadable expansion for the game, which would consist of multiplayer maps converted from Marathon Infinity
. On April 19, a video was released showing a network game on one of the converted maps.
A new content pack has been announced the Jjaro Map Pack for Marathon: Durandal will include 12 classic multiplayer levels previously seen in Bungie's Marathon and Marathon Infinity.
, which enabled the development of the Marathon Open Source Project and its enhanced version of the Marathon engine, called Aleph One. The trilogy itself was later released by Bungie as freeware, and can be downloaded at the link below along with a copy of Aleph One in order to play the game on modern versions of Windows, Mac OS X, and Linux.
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
computer games from Bungie Software
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...
. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a Security Officer from the Marathon. This is the only game in the series to be officially released for Windows 95
Windows 95
Windows 95 is a consumer-oriented graphical user interface-based operating system. It was released on August 24, 1995 by Microsoft, and was a significant progression from the company's previous Windows products...
in addition to the Apple Macintosh, and is the only one released or announced for the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...
. Unofficially, the open-source Aleph One engine enables the game to be played on many other platforms. This is legal as Bungie released the original game materials to the public in 2005, and Aleph One can employ them unaltered.
Story
Marathon 2 takes place seventeen years after the events of the first gameMarathon (video game)
Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into...
. Durandal, one of the three AI
Ai
AI, A.I., Ai, or ai may refer to:- Computers :* Artificial intelligence, a branch of computer science* Ad impression, in online advertising* .ai, the ISO Internet 2-letter country code for Anguilla...
s from the Marathon, sends the player and an army of ex-colonists to search the ruins of Lh'owon, the S'pht home-world. He does not mention what exactly he is looking for, although he does let it slip that the Pfhor are planning to attack Earth, and that being on Lh'owon may stall their advance.
Synopsis
The story begins when the security officer is awakened from stasis and informed that he was abducted moments before Durandal departed from Tau CetiTau Ceti
Tau Ceti is a star in the constellation Cetus that is spectrally similar to the Sun, although it has only about 78% of the Sun's mass. At a distance of just under 12 light-years from the Solar System, it is a relatively close star. Tau Ceti is metal-deficient and so is thought to be less likely to...
space. Durandal has been searching for the S'pht home world, Lh'owon, ever since first contact with the Pfhor seventeen years prior. Durandal, using a combination of orbital bombardment from his Pfhor ship and ground assaults led by the Security Officer, quickly overwhelms the Pfhor troop garrison.
Durandal reveals that thousands of years ago, the S'pht were enslaved by the Pfhor after their failure to prevent a Pfhor invasion. Durandal also mentions that the Pfhor used what little they knew of him to resurrect Tycho, an AI that was all but destroyed during the initial attacks on the Marathon by the Pfhor. Durandal teleports the security officer to the ancient citadel of antiquity, where the S'pht made their last stand against the Pfhor in the final hours of the invasion. It is here, Durandal states, that the Security Officer will find some weapon or piece of knowledge which can be used against the Pfhor, but this must be done with haste, as the largest battle group in the Pfhor fleet is making its way to Lh'owon and Durandal's scout ship, despite his modifications and improvements will not be able to hold it off. While the security officer makes his way far into the citadel, Battle Group Seven of the Pfhor fleet arrives and engages Durandal's ship.
The security officer is abruptly teleported to help hold back boarding parties while Durandal teleports all remaining Human and S'pht crew to a stronghold on the planet's surface. The security officer is mostly successful in this, but matters are complicated when Durandal tells the security officer that they are being personally targeted by Tycho. Durandal, not wanting to "end up like Leela," has the security officer destroy his core logic centers to avoid capture by the Pfhor. Once the security officer destroys Durandal, nothing is left to keep him from being teleported by the Pfhor and he is captured.
In the security officer's attempts to do this, Tycho brags of the brutal aftermath of the Tau Ceti invasion, in which all colonists and crew of the Marathon were vaporized by the Pfhor fleet shortly after Durandal left. Tycho also confirms that Durandal was the one who contacted the Pfhor and brought them to Tau Ceti seventeen years prior and he does not really care about the freedom of the S'pht or protecting humanity. Durandal learned that the S'pht were worshipers on Lh'owon of the Jjaro, an ancient and powerful race of beings that vanished long ago that possessed the ability to bend space. It was here, Durandal assumed, that he would learn of a way to escape the end of the universe and become God.
The game moves ahead several weeks. The security officer has been in captivity by the Pfhor, but a group of the remaining humans launch a surprise attack on the prison and free the security officer. The security officer is contacted by Robert Blake, the leader of the Human remnants. Blake informs the player that Durandal was looking for an ancient S'pht AI known as Thoth and sends him to reactivate it. As the security officer does this, Robert Blake and the remaining humans continue to lose their struggle against the Pfhor. After being transported to the final activation site, the security officer loses contact with the human remnants, but is successful in activating Thoth.
Thoth teleports the security officer to the human remnants' last stand and subsequently aids the security officer in clearing a Pfhor ship to allow the remaining humans to return to Earth. With this done, Thoth and the security officer activate an ancient communication array that contacts the S'pht'Kr, a clan of S'pht that left Lh'owon shortly before the arrival of the Pfhor. Over thousands of years, the S'pht'Kr had developed to an unprecedented level of technology in isolation. Enraged by the Pfhor enslavement of the S'pht, the S'pht'Kr obliterate all of the Pfhor Battle group seven.
Durandal then makes a sudden reappearance and celebrates his recent destruction of Tycho. Durandal faked his death for the benefit of the balance obsessed Thoth, who would not have contacted the S'pht'Kr had the humans not appeared so desperate. Durandal, the security officer, and the S'pht'Kr quickly destroy all Pfhor presence on Lh'owon. Humiliated by defeat, the Pfhor launch a Jjaro "early nova" device at Lh'owon's sun. Durandal informs the player that an impending invasion of Earth has been halted permanently and the now free S'pht have gathered all they can from Lh'owon and have left the doomed system. Durandal then briefly contemplates the origin of an ancient S'pht legend that describes terrible beings in Lh'owon's sun who were trapped by the Jjaro eons ago, foreshadowing the events in Blood Tides of Lh'owon (Marathon Infinity's single player scenario).
The epilogue describes several events long after: The Pfhor are defeated and their homeworld is subsequently sacked by Humanity and S'pht'Kr, Robert Blake and his fellow humans exclusively survive the Tau Ceti incident, and Durandal is not seen by humanity for ten thousand years until he returns in a Jjaro dreadnought, communicating only briefly, "to assure that Earth did not forget him."
Multiplayer modes
While the original Marathon featured multiplayer, Marathon 2 greatly expanded multiplayer functionality by adding several game modes to the death match mode. Like Marathon, multiplayer can be played with eight players over a LAN connection. Marathon 2 features six distinctive multiplayer game scenarios:- Every Man for Himself: The player who obtains the best kill-to-death ratio possible wins. Killing other players increases score by one point, whereas dying by any means decreases score by one point.
- Kill the Man with the Ball: The player who holds onto the ball (which is a skull) for the longest amount of time wins. There is only one ball, and the player with the ball cannot run or use his weapons. The player can voluntarily drop the ball using the fire key and involuntarily drops the ball when killed. The motion sensor displays an orange indicator indicating the location of the ball. "Kill The Man With The Ball" was the inspiration for the HaloHalo (series)Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...
multiplayer mode "Oddball." - King of the HillKing of the Hill (game)King of the Hill , is a children's game, the object of which is to stay on top of a large hill or pile as the "King of the Hill"...
: The player who stands on the "hill" for the longest amount of time wins. The orange pointer on the motion sensor points players towards the hill. - Tag: The player who is "it" for the least amount of time wins. The first person to die is "it." If a player who is "it" kills another player, he becomes "it." The orange indicator points to whomever is "it".
- Team Play: A team version of "Every Man for Himself". A player can see his teammates' point-of-view by pressing the delete key.
- Cooperative: Players advance through the single-player scenario, cooperating as a team. Save functionality is disabled.
In the game type menu, "Keep away from Rob" and "Pile on Greg" would appear, but were grayed out and unusable.
Gameplay
While Marathon 2 retains many of the core elements of gameplay of its predecessor, Marathon 2 has a very different feel, primarily in consideration of the facts that it uses an expanded engine and the setting of the game is different.The game's interface has been changed, with the view of the player being much wider than in Marathon (which was smaller as to improve game performance) and now taking up the lion's share of the screen, displaying the player's health and oxygen bars vertically at the bottom of the screen rather than on the left horizontally above the motion sensor. Virtually all of the graphics and sounds have been replaced; instead of background music for audio accompaniment of gameplay, Marathon 2 employs ambient sounds such as wind or alarms. Unlike its prequel which takes place on the UESC Marathon ship, Marathon 2 takes place primarily in outdoor environments. Levels tend to be larger, open, brighter, faster paced and far more dynamic in nature than those of Marathon.
Marathon 2 adds one new weapon, the shotgun. Like the pistol, the player can wield two shotguns simultaneously if he finds two. Some of the dynamics of existing weapons have been changed, such as that of the pistol which now carries eight bullets per magazine instead of seven and allowing the player to use both fists. Some creatures have been added and others dropped, and the dynamics of some of the retained creatures have been changed. For instance, the civilians, completely defenseless in Marathon, now carry pistols they can use to defend themselves (and with which they will shoot the player if he attacks them). Items can teleport into a level, as can creatures, some of whom can also teleport out. Although the player still primarily replenishes health and oxygen at wall stations, Marathon 2 features health and oxygen canisters the player can pick up.
One of the most distinctive additions to the engine is liquid media in which the player can enter and swim. There are four types of media: water, sewage, lava and goo, the latter two being harmful to the player's health when entered. While submerged, the player can move around, use the run key to swim upward and out, or use his fists or fusion pistol (although use of such will backfire and harm the player). The player moves slower while under media than upon the surface, and loses oxygen, and while under lava or Pfhor goo, also loses health. Each pool of liquid media has its own dynamics such as flow direction, speed, viscosity and high/low tide, and in some cases the player can modify a media's tide level. Although there is no limit to the amount of media on a level, and each pool of media can have unique dynamics, no level can feature more than one kind of liquid media.
As is the case in Marathon, Marathon 2 uses computer terminals to advance the plot and allow the player to communicate with various artificial intelligences. The player communicates with Durandal and Tycho, both of whom were artificial intelligences aboard the UESC Marathon in the original game (Leela is almost entirely absent from Marathon 2). Because of the translation equipment installed in the player's character's suit, the player can also access S'pht and Pfhor terminals, which function in the same manner as standard terminals. Terminals in Marathon 2 can change level dynamics by means such as opening or closing doors or altering the tide of liquids, and are capable of teleporting the player not only out of a level but to other locations throughout. The mission of some levels is to access and read certain terminals. Unlike Marathon, Marathon 2 does not pause the game when a player accesses a terminal, leaving him open to attack while reading, in which case the game immediately stops him from reading.
Game developments
The game uses an updated version of the original Marathon engine. Although most of the changes to the engine were "under-the-hood", a few are visible to the user. The Marathon 2 engine offered performance gains on some machines, in addition to support for higher resolutions and higher color depths. The enhanced engine also allows the loading of maps, physics and graphics from external files, allowing users to create and play their own maps more easily than with Marathon. Unlike the mostly silent corridors of the Marathon, the levels of Marathon 2 are filled with a wide variety of ambient sounds. The background music of the previous game, however, is absent. Marathon 2 brought several types of liquid media to the game (i.e. water, lava, sewage, etc.).Also new to Marathon 2 were all the multiplayer modes listed above except "Every Man for Himself" and "Team Play", which were in the first Marathon game.
Ports
Marathon 2 was ported to the Apple PippinApple Pippin
The Pippin, known in Japan as , and marketed as Pipp!n, is a multimedia platform designed by Apple Computer and produced by Bandai in 1995...
as Super Marathon. Marathon 2 was also ported to Windows 95
Windows 95
Windows 95 is a consumer-oriented graphical user interface-based operating system. It was released on August 24, 1995 by Microsoft, and was a significant progression from the company's previous Windows products...
.
Xbox Live Arcade version
A port of Marathon 2 to the Xbox Live ArcadeXbox Live Arcade
Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...
was announced at the 2007 E3 Conference by Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...
. The Xbox Live Arcade version of the game was developed by Freeverse Software
Freeverse Software
Freeverse Inc. is a computer and video game, and desktop software developer owned by Ngmoco. Based in New York City, Freeverse titles received numerous awards including a Macworld Game Hall of Fame, two Macworld San Francisco Best of Shows and three Apple Design Awards in 2004...
, and presents a revised HUD and provides support for both 4-player split screen play on the same console and 8-player Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...
gameplay. Since the old Marathon network code could not handle reliable internet play, the ReplicaNet
ReplicaNet
- Introduction :Distributed computing and distributed object systems are designed to allow software modules or objects to work together where the objects can be located on different computers connected by a network...
middleware
Middleware
Middleware is computer software that connects software components or people and their applications. The software consists of a set of services that allows multiple processes running on one or more machines to interact...
was used which also allowed coop play with up to eight players. The game also supports 16:9 screen resolutions, high-definition output at 60 frames per second (compared to the original 30) as well as upgraded models and graphics, support for 8-player co-op mode over Xbox Live, several international versions, and a new game mode called "Survival" where the player is given a large amount of weapons and ammo and must defeat endless waves of enemies, earning points for effectiveness and taking minimal damage, with high scores shared over Xbox Live. The only feature from the original game not present is the ability to save films, due to limits on user storage provided by Xbox Live and a bug caused by lag
Lag
Lag is a common word meaning to fail to keep up or to fall behind. In real-time applications, the term is used when the application fails to respond in a timely fashion to inputs...
. The
game costs 800 Microsoft Points
Microsoft Points
Microsoft Points are the currency of the Xbox Live Marketplace, Games for Windows - Live Marketplace, Windows Live Gallery, and Zune online stores. The points allow users to purchase content without a credit card and to reduce the number of small credit card transaction fees, which Microsoft would...
(US$
United States dollar
The United States dollar , also referred to as the American dollar, is the official currency of the United States of America. It is divided into 100 smaller units called cents or pennies....
10), requires 138.5 MB of storage space, and was released on August 1, 2007. Mark Levin of Freeverse noted in a postmortem of the port that "Overhauling systems not suitable for use on a different platform can involve a great deal of work, and console platforms with certification processes may require the creation of large swaths of brand-new code and content" but they still continued working on the port because "a port is a chance for an old game to have another chance at entertaining a new audience."
Many gamers have complained of dizziness
Dizziness
Dizziness refers to an impairment in spatial perception and stability. The term is somewhat imprecise. It can be used to mean vertigo, presyncope, disequilibrium, or a non-specific feeling such as giddiness or foolishness....
, motion sickness
Motion sickness
Motion sickness or kinetosis, also known as travel sickness, is a condition in which a disagreement exists between visually perceived movement and the vestibular system's sense of movement...
, and discomfort while playing the game (reportedly caused by the game's high framerate), which Freeverse plans to address through cautionary messages to gamers in an updated version. Freeverse released a patch on September 5, 2007 that included an option for the player to change the field of view
Field of view
The field of view is the extent of the observable world that is seen at any given moment....
to avoid motion sickness.
At the February 2008 Game Developers Conference
Game Developers Conference
The Game Developers Conference is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking...
, Freeverse announced that they were working on a downloadable expansion for the game, which would consist of multiplayer maps converted from Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...
. On April 19, a video was released showing a network game on one of the converted maps.
A new content pack has been announced the Jjaro Map Pack for Marathon: Durandal will include 12 classic multiplayer levels previously seen in Bungie's Marathon and Marathon Infinity.
Open Source Project
Bungie released the source code of Marathon 2 in 1999 shortly before being acquired by MicrosoftMicrosoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...
, which enabled the development of the Marathon Open Source Project and its enhanced version of the Marathon engine, called Aleph One. The trilogy itself was later released by Bungie as freeware, and can be downloaded at the link below along with a copy of Aleph One in order to play the game on modern versions of Windows, Mac OS X, and Linux.