Indiana Jones and the Temple of Doom (arcade game)
Encyclopedia
This entry is for the arcade version. For the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 version, see Indiana Jones and the Temple of Doom (NES)
Indiana Jones and the Temple of Doom (NES)
Indiana Jones and the Temple of Doom is an action game released in 1988 for the Nintendo Entertainment System. After the 1984 film release, Atari Games developed an arcade game based on the movie, which debuted in 1985...

.

Indiana Jones and The Temple of Doom is a 1985 action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

 arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 developed and published by Atari Games
Atari Games
Atari Games Corporation was an American producer of arcade games, and originally part of Atari, Inc..-History:When, in 1984, Warner Communications sold the Atari Consumer division of Atari Inc...

, based on the 1984 film of the same name
Indiana Jones and the Temple of Doom
Indiana Jones and the Temple of Doom is a 1984 American adventure film directed by Steven Spielberg. It is the second film in the Indiana Jones franchise and prequel to Raiders of the Lost Ark . After arriving in India, Indiana Jones is asked by a desperate village to find a mystical stone...

, the second film in the Indiana Jones franchise. It is also the first Atari System I
Atari System
-Atari System 1:The Atari System 1 was Atari Games' first upgradeable arcade game hardware platform. Introduced in 1984, the System 1 platform was used for the games:*Marble Madness*Road Blasters*Peter Packrat*Road Runner...

 arcade game to include digitized speech, including voice clips of Harrison Ford
Harrison Ford
Harrison Ford is an American film actor and producer. He is famous for his performances as Han Solo in the original Star Wars trilogy and as the title character of the Indiana Jones film series. Ford is also known for his roles as Rick Deckard in Blade Runner, John Book in Witness and Jack Ryan in...

 as Indiana Jones
Indiana Jones
Colonel Henry Walton "Indiana" Jones, Jr., Ph.D. is a fictional character and the protagonist of the Indiana Jones franchise. George Lucas and Steven Spielberg created the character in homage to the action heroes of 1930s film serials...

 and Amrish Puri
Amrish Puri
Amrish Singh Puri , ; 22 June 1932 – 12 January 2005 was an iconic theater and film actor from India, who was a key player in the Indian theater movement that picked up steam in the 1960s. He worked with notable playwrights of the time, such as Satyadev Dubey and Girish Karnad...

 as Mola Ram
Mola Ram
Mola Ram was an Indian painter, who originated the Garhwal branch of the Kangra school of painting. He was born in Srinagar , and worked for the Garhwal Kingdom from 1777 until its annexation in 1803. He was also a poet, historian and diplomat...

, as well as John Williams
John Williams
John Towner Williams is an American composer, conductor, and pianist. In a career spanning almost six decades, he has composed some of the most recognizable film scores in the history of motion pictures, including the Star Wars saga, Jaws, Superman, the Indiana Jones films, E.T...

' music from the film.

Gameplay

The player assumes the role of Indiana Jones as he infiltrates the lair of the evil Thuggee
Thuggee
Thuggee is the term for a particular kind of murder and robbery of travellers in South Asia and particularly in India.They are sometimes called Phansigar i.e...

 cult, armed only with his trademark whip. The player's ultimate goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones," and escape from the titular temple. Throughout Temple of Doom's several modes of gameplay, Indy can only take one "hit" (sustaining physical contact with enemies or other hazards) before losing a life.

After choosing a difficulty level
Difficulty level
In general usage, difficulty level refers to the relative difficulty of completing a task or objective.In computer and video games, the term specifically delineates the ease or difficulty with which an average user may complete a game or a part of a game. Arcade games as well as many early console...

, the player begins the game, initially composed of three levels, each based on specific scenes from the film.

First level: Subterranean Mines

The first level takes place within the Thuggees' subterranean mines. Crossing mountainous peaks and conveyor belts, Indy must find the cages that hold children around the mine, and destroy their locks with his whip. The whip also serves as Indy's only means of defense; while it destroys the killer bats that float around the mines, it only stuns the Thuggee guards that chase after him. However, these enemies can be knocked into such hazards as lava pits and flaming gasoline cans, which will dispose of them permanently.

If Indy delays in rescuing children, or remains in one area for too long, Thuggee leader Mola Ram will appear and throw a flaming heart at him. The heart may be whipped away, but Mola Ram will continue to reappear until the player takes action.

The level ends when Indy reaches a mine shaft accompanied by a cart. Though there is no penalty for completing the level without freeing all of the children, no bonus will be awarded.

Second level: Minecart Chase

In the second level, Indy must ride the minecart in a high-speed race to the temple's entrance. He must avoid dead ends and missing rails by tilting his minecart along the tracks appropriately; he must also outrun or overturn carts controlled by Thuggee guards, who force themselves into collisions with his cart.

The level ends when Indy reaches the end of the track unscathed. In order to brake, Indy must slow the cart, which the computer will perform automatically as it reaches the temple entrance. However, Indy cannot use his whip while braking, and his cart is still in danger of crashing if an enemy cart catches up. The faster the player presses the "whip" button, the faster Indy will exit the cart; if he can do so moments before an enemy crashes into him, the game will announce "CLOSE CALL, INDY!", and award bonus points.

Third level: The Temple

The third level takes place in the Temple of Kali, where a single Sankara Stone is kept. While avoiding booby traps, guards and Mola Ram, Indy must recover the Stone and escape through one of four doors below the statue of Kali.

The game repeats through these three levels until all three Sankara Stones are recovered; the player must then traverse the first two levels a fourth time, after which the temple level is replaced by a bridge level.

Fourth level: The Bridge

Crossing a narrow bridge, Indy's movement is reduced from two dimensions to one — left to right. From one end of the bridge, Thuggee guards will run across in an attempt to reach Indy. At the opposite end, Mola Ram awaits, throwing flaming hearts with increasing speed. Indy must cross the bridge safely within the span of a single life; if he can reach the stolen Sankara Stone at the end of the bridge, the game will enter a cut scene similar to the climax
Climax (narrative)
The Climax is the point in the story where the main character's point of view changes, or the most exciting/action filled part of the story. It also known has the main turning point in the story...

 of the film: Indy cuts the ropes supporting the bridge, sending Mola Ram to his death as Indy climbs to safety to reach Willie and Short Round.

Fifth level: Challenge Round

Although the game ends from a linear perspective after the bridge level, it continues on into the "challenge round," once again taking place in the subterranean mines. Indy is instructed to collect golden idols that are hidden throughout the mines, again chased by guards and bats, along with the Prince of Pankot, who stuns Indy with his voodoo doll. After collecting an idol, another one appears elsewhere on the map within a preset time limit; the game will instruct the player when a new idol has appeared. Though this is the final level, the game will continue to provide idols so long as the player still has lives.

Ports

The arcade game was later ported by U.S. Gold
U.S. Gold
U.S. Gold was a British video game publisher and developer from the early 1980s through the mid-1990s, producing numerous titles on a variety of 8-bit, 16-bit and 32-bit platforms.-History:...

 to the Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...

, Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

, MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...

 and ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

 (developed by Paragon Programming) in 1987. During the same year, Mindscape
Mindscape
Mindscape is an international software publishing company, previously part of The Learning Company. They are now affiliated with EA . As of 2004, the group has offices in Europe, Asia, Australia and South America. It has an annual turnover of €38 million and employs 150 people. Mindscape...

 ported it to the Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

 and the Commodore 64 (different compared to U.S. Gold's version). In 1989, Mindscape ported it to the Commodore Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 and personal computers that use MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...

. The most well-known home console port is the one for the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

. The NES version
Indiana Jones and the Temple of Doom (NES)
Indiana Jones and the Temple of Doom is an action game released in 1988 for the Nintendo Entertainment System. After the 1984 film release, Atari Games developed an arcade game based on the movie, which debuted in 1985...

 was ported by Tengen
Tengen (company)
Tengen was a video game publisher and developer that was created by arcade game manufacturer Atari Games.-History:Atari had been split into two distinct companies. Atari Corporation was responsible for computer and console games and hardware and owned the rights to the Atari brand for these domains...

in December 1988.

External links

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