Delta Force 2
Encyclopedia
Delta Force 2 is a tactical
first-person shooter
video game. It is a member of the Delta Force series of games produced by Novalogic
, and a sequel to Delta Force
.
Delta Force
. Two campaigns exist, one which sends the player's team in pursuit of militants possessing biological weapons, and another which pits the player's team against forces trying to obtain nuclear weapons.
Each campaign consists of a series of missions which are scattered across various locations, including Africa
and Siberia
.
s, helicopter
s, and other military vehicles. The player has access to several real-life weapons and equipment used by the United States military, including the M4 Carbine
and M249 SAW, and may choose which equipment to bring along for each mission.
Delta Force 2 offers very limited tactical control - the player may issue basic orders to teammates such as "hold position" and "hold fire". The player may also use the in-game tactical map to review the positions of different mission objects and place custom waypoints.
Missions consist of a series of objectives which must be completed by the player. Objectives may include defeating all enemies in a given location, rescuing hostages, or destroying enemy vehicles and facilities. Many missions feature allied two-man teams which may work separately to help accomplish mission objectives. Mission events are handled through scripted sequence
s.
game engine
allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. Although the base terrain for each level is only a square kilometer, this is tiled in all directions, potentially allowing for literally unlimited travel. Due to the expansive size of the environment, gameplay is focused more on long-range combat, and many gunfights take place at hundreds of metres.
While the landscape itself is voxel, all other in-game objects, including buildings and characters, are rendered with polygons.
characters will always die when hit by a single bullet, regardless of range. Also, the guns when fired have hardly any recoil.
Tactical shooter
A tactical shooter is a subgenre of shooter game that includes both first-person shooters and third-person shooters. These games typically simulate realistic combat, thus making tactics and caution more important than quick reflexes in other action games...
first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
video game. It is a member of the Delta Force series of games produced by Novalogic
NovaLogic
NovaLogic is a software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by current CEO John A. Garcia....
, and a sequel to Delta Force
Delta Force (computer game)
Delta Force is a tactical first-person shooter computer game by developer and publisher NovaLogic. It was released for Microsoft Windows in 1998...
.
Story
The game pits the player, as a member of the United States ArmyUnited States Army
The United States Army is the main branch of the United States Armed Forces responsible for land-based military operations. It is the largest and oldest established branch of the U.S. military, and is one of seven U.S. uniformed services...
Delta Force
Delta Force
1st Special Forces Operational Detachment-Delta is one of the United States' secretive Tier One counter-terrorism and Special Mission Units. Commonly known as Delta Force, Delta, or The Unit, it was formed under the designation 1st SFOD-D, and is officially referred to by the Department of Defense...
. Two campaigns exist, one which sends the player's team in pursuit of militants possessing biological weapons, and another which pits the player's team against forces trying to obtain nuclear weapons.
Each campaign consists of a series of missions which are scattered across various locations, including Africa
Africa
Africa is the world's second largest and second most populous continent, after Asia. At about 30.2 million km² including adjacent islands, it covers 6% of the Earth's total surface area and 20.4% of the total land area...
and Siberia
Siberia
Siberia is an extensive region constituting almost all of Northern Asia. Comprising the central and eastern portion of the Russian Federation, it was part of the Soviet Union from its beginning, as its predecessor states, the Tsardom of Russia and the Russian Empire, conquered it during the 16th...
.
Gameplay
As a military shooter, the Delta Force 2 pits the player against enemy military forces consisting primarily of infantry but also including tankTank
A tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility, tactical offensive, and defensive capabilities...
s, helicopter
Helicopter
A helicopter is a type of rotorcraft in which lift and thrust are supplied by one or more engine-driven rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forwards, backwards, and laterally...
s, and other military vehicles. The player has access to several real-life weapons and equipment used by the United States military, including the M4 Carbine
M4 Carbine
The M4 carbine is a family of firearms tracing its lineage back to earlier carbine versions of the M16, all based on the original AR-15 designed by Eugene Stoner and made by ArmaLite. It is a shorter and lighter variant of the M16A2 assault rifle, with 80% parts commonality.It is a gas-operated,...
and M249 SAW, and may choose which equipment to bring along for each mission.
Delta Force 2 offers very limited tactical control - the player may issue basic orders to teammates such as "hold position" and "hold fire". The player may also use the in-game tactical map to review the positions of different mission objects and place custom waypoints.
Missions consist of a series of objectives which must be completed by the player. Objectives may include defeating all enemies in a given location, rescuing hostages, or destroying enemy vehicles and facilities. Many missions feature allied two-man teams which may work separately to help accomplish mission objectives. Mission events are handled through scripted sequence
Scripted sequence
In video games, a scripted sequence is a pre-defined series of events that occurs when triggered by player location or actions.Some scripted sequences are merely used to play short cut scenes that the player has little control of...
s.
Game engine
The voxelVoxel
A voxel is a volume element, representing a value on a regular grid in three dimensional space. This is analogous to a pixel, which represents 2D image data in a bitmap...
game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. Although the base terrain for each level is only a square kilometer, this is tiled in all directions, potentially allowing for literally unlimited travel. Due to the expansive size of the environment, gameplay is focused more on long-range combat, and many gunfights take place at hundreds of metres.
While the landscape itself is voxel, all other in-game objects, including buildings and characters, are rendered with polygons.
Realism
The game features some realism elements uncommon in first-person shooters. Bullets in Delta Force 2 include simulated trajectories which are affected by gravity (bullet drop) and wind. Player health is limited, and only a few enemy hits are necessary to result in death. However, other elements of the game lack realism. Enemy AIGame artificial intelligence
Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters . The techniques used typically draw upon existing methods from the field of artificial intelligence...
characters will always die when hit by a single bullet, regardless of range. Also, the guns when fired have hardly any recoil.