And Then There Were None (video game)
Encyclopedia
Agatha Christie: And Then There Were None is the title of a 2005 point-and-click
Graphic adventure game
A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception...

 adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

 developed by AWE Productions and published by The Adventure Company
The Adventure Company
The Adventure Company, is a publishing label of Nordic Games. It is formally a division of DreamCatcher Interactive but was sold to Nordic Games in 2011 following DreamCatcher's parent JoWooD Entertainment being sold after entering administration.-History:...

 for Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

. It was the first in The Adventure Company's Agatha Christie series
Agatha Christie (video game series)
The Agatha Christie series is a series of adventure games developed by AWE Games and published by The Adventure Company, based on the works of the English mystery writer Agatha Christie.-Profile:...

. The game is a detective murder-mystery; it begins with nine people, including Patrick Narracott, the playable character, who meet and journey to the fictional Shipwreck Island. There, two additional onscreen characters are introduced, and the story then follows the events that unfold.

And Then There Were None retains most of the basic plot elements of Agatha Christie's
Agatha Christie
Dame Agatha Christie DBE was a British crime writer of novels, short stories, and plays. She also wrote romances under the name Mary Westmacott, but she is best remembered for her 66 detective novels and 14 short story collections , and her successful West End plays.According to...

 novel of the same name
And Then There Were None
And Then There Were None is a detective fiction novel by Agatha Christie, first published in the United Kingdom by the Collins Crime Club on 6 November 1939 under the title Ten Little Niggers which was changed by Dodd, Mead and Company in January 1940 because of the presence of a racial...

, with the major differences being the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. In order to further the connection between the game and its source material, Christie's novel is included in the North American release of the game.

Reactions to the game were mixed, with many reviewers polarized in their opinions: some calling it a good adaptation of the novel; others, an extremely poor adventure game. Several reviews harshly criticized the game's character design and graphics as being archaic and outdated, whereas others praised aspects such as character dialogue and an immersive story.

A Wii version of the game was released in February 2008. It features several motion-sensitive actions, made possible with use of the Wii Remote
Wii Remote
The , also known as the Wiimote, is the primary controller for Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and...

, such as digging and turning.

Agatha Christie: And Then There Were None was followed by a second game, Agatha Christie: Murder on the Orient Express
Agatha Christie: Murder on the Orient Express
Agatha Christie: Murder on the Orient Express is a 2006 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. The game is the second installment in The Adventure Company's Agatha Christie series...

; also based on a Christie novel, but with a plot unrelated to that of the first game.

Gameplay

And Then There Were None is a point-and-click adventure game, played from a third-person perspective. Most of the interactive elements of And Then There Were None consist of asking other characters questions, and collecting and combining items. The player can carry items using an inventory system, and use the inventory to combine and examine items throughout the game. Twelve items can be viewed at a time, and there are several screens in the inventory. New items are slotted into the first available space in the inventory. The game's cursor is context-sensitive, and changes into a rotating gear when held over an item the player can interact with and use. And Then There Were None features a 2.5D graphics engine, which combines pre-rendered backgrounds with 3D-modelled characters.
And Then There Were None is divided into chapters, which are further divided into acts. The player plays through each act, and after completing a certain trigger event, the next act begins. The developers ensured that nothing essential to the game could be missed during the player's progression through the game's acts, although large sections of gameplay are optional, and the player may ignore many of the side-quests. This divided progression in time adds another dimension to gameplay, as not only does the player have to be in the right place to find a clue or solve a puzzle, but must be there at the right time. For example, an empty room in one act could hold a vital clue in the next.

And Then There Were None features a journal system to aid in the collection and piecing together of clues. The in-game journal records everything that the player needs to advance in the game. For example, the journal records conversations the player has with other characters, so that if they forget what was said, which could potentially be plot-essential, it will still be accessible. One of the reasons for the incorporation of a journal system in And Then There Were None is to prevent the player wandering aimlessly, unable to proceed. Another reason for the addition of a journal was because the developers of the game did not want the player to have to use resources outside of the game, such as pen and paper, to solve the puzzles. The journal is separated by content into several categories. These include a characters page, which lists all the characters by name and includes details about them, and separate pages for important items, documents and books. This information can be referenced at any time by the player, as it is needed.

Another feature of And Then There Were None is the "Suspicion Meter", which measures the player's relationship with other characters in the game. The meter was devised to counteract a common problem in adventure games, where the player can rifle through other characters' belongings in front of them, without any problem. There are negative consequences if the player is caught doing things that other characters deem inappropriate, and this directly affects the "Suspicion Meter". The meter begins at a neutral position with each character in the game. If the player does an unfavorable action, the meter falls to negative one, and if the player does a favorable action the meter rises to positive one. The meter only contains three positions, and depending on the position the meter is at in regards to a certain character, dialogue actions with that character are affected.

The player is able to regain the approval of characters through several "Suspicion Meter" puzzles. These require the player to perform certain tasks for other characters, based on their likes and dislikes. The puzzles include multiple inventory items and combining items and can be quite complicated. The player is sometimes required to talk to other characters to learn about a certain person, or have them influence a particular person.

Setting and characters

And Then There Were None is set in 1939, on the eve of World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...

, and the story takes place in "a beautiful mansion on the deserted Shipwreck Island." The player can explore the Art Deco
Art Deco
Art deco , or deco, is an eclectic artistic and design style that began in Paris in the 1920s and flourished internationally throughout the 1930s, into the World War II era. The style influenced all areas of design, including architecture and interior design, industrial design, fashion and...

-style mansion, which has two levels, and includes a secret room behind a bookcase in the library. The surrounds of Shipwreck Island, including a beach, a forest, and an apiary
Apiary
An apiary is a place where beehives of honey bees are kept. Traditionally beekeepers paid land rent in honey for the use of small parcels. Some farmers will provide free apiary sites, because they need pollination, and farmers who need many hives often pay for them to be moved to the crops when...

, are also explorable.

The player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

 is Patrick Narracott, the brother of Fred Narracott. Patrick is the game's only character not mentioned in Christie's original novel. The other characters are the guests; Judge Lawrence John Wargrave, Vera Elizabeth Claythorne, Philip Lombard, General John Gordon Mackenzie, Emily Caroline Brent, Dr. Edward George Armstrong, Anthony James Marston, William Henry Blore, the butler Thomas Rodgers, and his wife Ethel Rogers.

Plot

The game begins with eight people traveling to the fictional seaside town of Sticklehaven. They have each been invited by "U.N. Owen" to a mansion on Shipwreck Island, a small island located off the coast of Devon
Devon
Devon is a large county in southwestern England. The county is sometimes referred to as Devonshire, although the term is rarely used inside the county itself as the county has never been officially "shired", it often indicates a traditional or historical context.The county shares borders with...

. Arriving in Sticklehaven, they meet Patrick Narracott, the game's only playable character, and the brother of boatman Fred Narracott. Narracott claims his brother is sick, so he has filled in at the last minute. His brother has actually been framed for a crime which he did not commit, and Narracott believes that by taking the guests to the island he can find proof of his brother's innocence. Once the group reaches Shipwreck Island they meet two new servants who have also just recently arrived, but U.N. Owen is nowhere to be found. The servants, who have never met U.N. Owen, play a recording left for the guests, and on it a mysterious voice proceeds to accuse the servants and guests, excluding Narracott, of murder. Narracott soon discovers that his boat has been sabotaged and is unusable; meaning they are stuck on the island. The game then progresses through the murders of each of the guests, following events of the novel closely. None of these murders can be avoided, and the player has no control over plot developments until near the end. Narracott sleuths around the island throughout the game, and a number of critical discoveries are made. The player can influence the outcome of the game, and this results in four possible endings. One ending has Vera and Patrick the only survivors. Another ending is Patrick and Lombard the only survivors. Another ending is only Patrick surviving and him and his brother fleeing the country. The last ending is happiest, with Lombard, Patrick and Vera the only survivors.

Development

And Then There Were None was announced on February 3, 2005, as the first in a series of games based on novels by Agatha Christie
Agatha Christie
Dame Agatha Christie DBE was a British crime writer of novels, short stories, and plays. She also wrote romances under the name Mary Westmacott, but she is best remembered for her 66 detective novels and 14 short story collections , and her successful West End plays.According to...

. For the release, The Adventure Company collaborated with developer AWE Productions. Lee Sheldon was named Lead Designer and writer for the game, while Scott Nixon, from AWE Productions, was appointed Managing Director.

Several reasons led The Adventure Company to choose the novel And Then There Were None as the basis for the first game in its Agatha Christie series of games, in contrast to some of Christie's other novels involving famous detectives Hercule Poirot
Hercule Poirot
Hercule Poirot is a fictional Belgian detective created by Agatha Christie. Along with Miss Marple, Poirot is one of Christie's most famous and long-lived characters, appearing in 33 novels and 51 short stories published between 1920 and 1975 and set in the same era.Poirot has been portrayed on...

 and Miss Marple
Miss Marple
Jane Marple, usually referred to as Miss Marple, is a fictional character appearing in twelve of Agatha Christie's crime novels and in twenty short stories. Miss Marple is an elderly spinster who lives in the village of St. Mary Mead and acts as an amateur detective. She is one of the most famous...

. One reason was the immense popularity of the novel, and the added bonus a popular title would have in marketing the game. Also, the restricted setting of the island was appealing to the designers, as it allows the player more freedom of movement. Instead of artificial barriers impeding the player, the island is naturally barriered, so the setting is less linear than a larger setting would be.

One major obstacle in the development of And Then There Were None was gaining the approval of aspects of the game from Chorion
Chorion (company)
Chorion Limited is a major international media production company with offices in London, New York and Sydney. The company produces TV shows and feature films, and is best known for the heritage properties included in its portfolio. These include children's characters such as Paddington Bear, Peter...

, the company which owns the rights to Agatha Christie's works. The development team met with Mathew Prichard, Christie's grandson, and other members of Chorion. While protective of Christie's license, Chorion was quite open about changes to the plot, as long as they were within the "style" of Christie's novels. These included a change to the identity of the killer and the addition of a player character. Chorion also allowed a change to be made to the figurines at the table, one of which was removed for each person murdered. After being changed from 'niggers' to 'Indians' to 'soldiers boys' with subsequent publications of the novel And Then There Were None, Sheldon wanted to change them again for the game. He successfully renamed them 'sailor boys', to fit in with the boat moored on the island. Chorion did not accept all the changes proposed by the developers, rejecting the idea of a one-man submarine the player can operate as not being in the style and vein of Christie's work.

The survival of Vera and Lombard, and the change of the General's name from MacArthur to MacKenzie, were both used by Christie herself in a 1943 stage adaption of the novel.

The introduction of Patrick Narracott as the eleventh character on the island was a major plot change to And Then There Were None. One reason for Narracott's introduction was the developer's desire to explore a semi-romance between him and Vera Claythorne, an attractive young woman on the island. Another reason for Narracott's addition was that the developers wanted the player to connect to a more human character, rather than a nameless one.

The main concern designer Lee Sheldon had with the game was the emphasis placed on story and dialogue. Early on in the game's development, Sheldon had played around with the idea that the killer could change every time a player played the game. The idea of open-ended, modular gameplay was quickly discarded, as Sheldon thought it didn't pay homage to Christie's work, and it wouldn't have made sense. The orders of the murders then forced Sheldon down a linear path, and the numerous cut scenes, cinematics and long dialogues in the game were needed because the novel is composed largely of dialogue. Sheldon strived to make the puzzles a seamless part of the game's environment and plot, and hoped that they wouldn't seem tacked on simply for the sake of a puzzle.

The designers of And Then There Were None decided to leave the game in its original time period, in the lead up to World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...

 in the 1930s. Sheldon was firmly against updating the game to a modern time period, calling this "a futile attempt to attract an audience that really doesn't care anyway." One of the main attractions to the past for Sheldon was the ability to explore its culture and mores. The mansion in the game was researched using architecture books as references, and 30s Art Deco
Art Deco
Art deco , or deco, is an eclectic artistic and design style that began in Paris in the 1920s and flourished internationally throughout the 1930s, into the World War II era. The style influenced all areas of design, including architecture and interior design, industrial design, fashion and...

 in general. Christie described the mansion in the novel as stark and modern, and this made Sheldon turn to the work of famous architect Frank Lloyd Wright
Frank Lloyd Wright
Frank Lloyd Wright was an American architect, interior designer, writer and educator, who designed more than 1,000 structures and completed 500 works. Wright believed in designing structures which were in harmony with humanity and its environment, a philosophy he called organic architecture...

, and in particular his house "Fallingwater
Fallingwater
Fallingwater or Kaufmann Residence is a house designed by architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh...

".

And Then There Were None was shipped to North American stores on October 27, 2005. The game received an ESRB
Entertainment Software Rating Board
The Entertainment Software Rating Board is a self-regulatory organization that assigns age and content ratings, enforces industry-adopted advertising guidelines, and ensures responsible online privacy principles for computer and video games as well as entertainment software in Canada, Mexico and...

 rating of Teen (13+). The Adventure Company announced on March 19, 2007, that And Then There Were None would be ported to the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

 console. This version of the game features an ability to spin the Wii Remote
Wii Remote
The , also known as the Wiimote, is the primary controller for Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and...

 to turn safe handles, and the ability to unearth clues by imitating a digging action.

Reception

Review scores
Publication Score (/100)
Quandary 90
Just Adventure 83
GameOver 79
2404 67
GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

64
Adventure Gamers 60
Game Chronicles 53
ICGames 50
GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

50
EuroGamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...

40

And Then There Were None has received widely varying reviews since its release. Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

's weighted average score for the game was 68% on the PC and 50% on the Wii, indicating "mixed or average reviews", and showed individual reviews falling between 20% and 90%, representing a wide range of opinions. One aspect of And Then There Were None which has garnered some criticism is the game's graphics. 2404 denounced the game's environments, commenting that "there are graphically better games that were made two years ago." An aspect of the game's graphics which was more heavily criticised was the character models. GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

 decried the character models, saying: "The 3D models used for Mr. Owen's guests are crude and simplistic, with silly, sausage-like fingers, hair that looks like blocks of wood, lousy animation, poor lip-synching, and bland faces with barely any facial expression."

Adventure Gamers also found many faults with the character designs, describing them as ugly, and no more attractive or realistic than the characters from Sierra's
Sierra Entertainment
Sierra Entertainment Inc. was an American video-game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams...

 Gabriel Knight 3
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is the third and final game in the Gabriel Knight series of adventure games by Sierra Online. The game was designed by Jane Jensen, Gabriel Knight's creator. In a departure from the previous two entries, the score is composed by David...

, released six years previously. However, not all reviewers were as disappointed by the character models. Just Adventure commented that the characters are nicely designed, with detailed facial expressions during close-ups, but could have been better by current standards. Opinions on the character voice acting were generally positive. The voice acting was praised by Adventure Gamers for injecting life into the wooden character models, and ICGames commented that the voice acting was well done and made the characters convincing. However, GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

 denounced the game for not allowing faster readers to skip through dialogue, instead forcing them to sit through hours of spoken words they have already absorbed through text. Sound in And Then There Were None received mixed reactions, with Game Chronicles calling the sound decent, and also commenting on the realistic weather and animal sounds heard throughout the game. 2404, in contrast, said that the game's music is pleasant and unannoying, but never captures the emotions and tensions in the game.

The puzzle aspects of And Then There Were None have received varying reactions. GameOver called the few puzzles in the game bad, complaining that often the solutions were obscure and illogical. GameOver complained that many puzzles did not advance the plot, and led to nothing. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 criticized the puzzles in And Then There Were None, saying that the player is "regularly tasked with backtracking back and forth across the island with only a vague notion of what to do in order to progress the story." 2404 was more encouraging, saying that although the game was formulaic, there was a welcome lack of mazes and slider puzzles in the game, making it more accessible to a wider audience.

External links

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