Worms 2
Encyclopedia
Worms 2 is an artillery game, which is a subgenre of strategy game
Strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome...

 developed by Team17
Team17
Team17 Software Ltd. is a video game company best known for developing the Worms series of games , but it has made many other games, notably Superfrog and the Alien Breed series. Most of its early releases were on the Amiga home computer system and featured trademark smooth scrolling, and detailed...

 as part of the Worms series. The game was released in 1997. The player controls a team of up to eight worms in combat against opposing teams.

The game features the same premise as the original game, and involves controlling an army of worms and using a collection of eclectic weaponry such as bazooka
Bazooka
Bazooka is the common name for a man-portable recoilless rocket antitank weapon, widely fielded by the U.S. Army. Also referred to as the "Stovepipe", the innovative bazooka was amongst the first-generation of rocket propelled anti-tank weapons used in infantry combat...

s, dynamite
Dynamite
Dynamite is an explosive material based on nitroglycerin, initially using diatomaceous earth , or another absorbent substance such as powdered shells, clay, sawdust, or wood pulp. Dynamites using organic materials such as sawdust are less stable and such use has been generally discontinued...

, grenade
Grenade
A grenade is a small explosive device that is projected a safe distance away by its user. Soldiers called grenadiers specialize in the use of grenades. The term hand grenade refers any grenade designed to be hand thrown. Grenade Launchers are firearms designed to fire explosive projectile grenades...

s, cluster bombs, homing missiles, banana bombs and the infamous holy hand grenade
Holy Hand Grenade of Antioch
The Holy Hand Grenade of Antioch is a fictional weapon from the film Monty Python and the Holy Grail. It bears a striking resemblance to the Sovereign's Orb of the United Kingdom, and seems to draw some inspiration from the Holy Spear of Antioch...

. These are among the basic weapons used to eliminate the opposing team(s) of worms. It features a completely new graphics system, going for a cartoon style, which has remained for the rest of the series.

Game play

Game play is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can crawl and jump, as well as (when the appropriate items are available) swing by ninja-rope, parachute, teleport, and bungee. The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms.

Each worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). When hit with a weapon, the worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.

Worms 2 was the first game in the Worms series to feature completely integrated local and online TCP/IP multiplayer in addition to the regular hotseat
Hotseat (multiplayer mode)
Hotseat or hot seat is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game...

 mode, which allows up to 6 players to compete.

At the peak of its popularity, as many as 200 people were playing online at any given time.

Weapons

The game includes a wide variety of weapons, including melee, projectile
Projectile
A projectile is any object projected into space by the exertion of a force. Although a thrown baseball is technically a projectile too, the term more commonly refers to a weapon....

, and explosive weapons, as well as air-strike-based attacks. Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade. Others are more fanciful and cartoonish, such as the sheep, which serves as a mobile explosive.

In a normal match, all teams begin with the same weapons, based on the chosen weapon set. Some weapons may only be available after a certain number of turns have passed. Depending on game options, additional weapons may randomly fall onto the terrain in air-dropped crates such as bazookas and grenades.

Additionally, super weapons will rarely fall in weapon crates. These weapons are often based on cartoonish themes (such as the Confused Sheep Strike) and usually devastating in power.

Gameplay customization

Worms 2 includes both weapon and option editors, each offering a very high level of control over many game-play and weapon settings. Option settings include worm retreat time, wind strength, fall damage and sudden death land sink rate. Weapon settings include weapon delay (how many turns must pass before the weapon becomes available), bullet count (the number of bullets fired per 'shot'), blast power, explosion bias
Bias
Bias is an inclination to present or hold a partial perspective at the expense of alternatives. Bias can come in many forms.-In judgement and decision making:...

 and bullet spread.

Additional weapon and game play options can be tweaked with the use of third-party patch and configuration software. One example of this is a custom game-play option called Roping. With the use of a third party patch (S*natch's Worms Patch Library), players could play a style of game called Roping (the predecessor to Shoppa). In this style, players have turn time limits between 9 and 15 seconds, can only use the ninja rope (which is greatly enhanced by the Patch Library) to navigate around the terrain, and must use the bazooka, mines and grenades to inflict damage upon enemy worms.

Team Creation

The game offers players the ability to create their own custom teams. Each team has its own name and includes eight individually named worms. The player can also change the team's voice set.

Level Creation

The game includes a random level generator and a basic level editor which allows the user to create the shape of the level with a brush.
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