Wolfenstein: Enemy Territory
Encyclopedia
Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET, or W:ET) is a free and open source
multiplayer first-person shooter video game
set during World War II
. It was originally planned to be released as a commercial expansion pack
to the popular FPS Return to Castle Wolfenstein
(also referred to as RTCW) and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware
standalone game. In January 2004, the source code
for the game logic (not the game engine) was released to the benefit of its modding
community. The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon
, 12 August the entire source code was released under the GNU General Public License
v3.
and Axis
) to defend or destroy mission objectives. The game is playable over the Internet
or a Local Area Network
. Like many online games, cheating and exploit communities exist. To prevent cheating, the anti-cheat program TZAC is used in some competition mods. In public games, PunkBuster
used to protect the game, however its developer, EvenBalance, discontinued support for the game in October 2011.
There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis
, and Atlantic Seawall Battery
; Europe Campaign: Rail Gun
, Würzburg Radar
, and Fuel Dump), as well as hundreds of custom maps made by the Internet community. On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).
In all but the Last Man Standing
Mode, dead players respawn all at the same time, every X seconds. In the default maps — assuming that the server settings are not changing it — Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, one can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time — dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.
In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN
servers) two teams — most common setups: 5vs5 (previously 6v6) or 3vs3 — will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a "full hold")).
Players may earn experience point
s in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).
Players have certain abilities based on their character class. The player has a Power Bar that provides "power" for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
(Allies) or MP-40 (Axis); No-Quarter and Jaymod also have functionality for shotguns in this way. In Jaymod, any class can spot landmines, even if they are not a covert ops.
, portable machine gun (MG42
), flamethrower
, and bazooka
/Panzerfaust
. The bazooka
or the M2 Browning are available to allies on No-Quarter as a replacement for the Panzerfaust and the MG42 respectively. On the No-Quarter mod the Venom machine gun and the BAR
(Allies) or StG44 (Axis) have been added as well. Only one ammo pack is required to restore the flamethrower to full ammo. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons, instead of being slowed down, increased charge rate and more ammo when spawning with an MG42, Panzerfaust or mortar.
. Once the Engineer has constructed a command post, this often creates an additional spawn point for the team to spawn at. Often, constructing a command post will provide health and ammo cabinets nearby, for example, the Allied command post in Fueldump.
for Axis); he also uses a silenced version of his side's standard pistols. The covert ops has the ability to wear a fallen enemy soldier's clothes to disguise himself and infiltrate the enemy base, throw smoke-grenades to reduce visibility temporarily, and place remotely detonated explosive charges to kill enemy soldiers and destroy enemy structures such as command posts and certain other objectives such as light barricades and ramps. With his binoculars, the covert op can reveal enemy land mines, making them visible on the field, map, and radar for his whole team. The covert op will lose his stolen uniform when he fires a gun repeatedly, depending on the loudness of the gun and whether he's being watched by an enemy. A high-level field op can also recognize a disguised Covert Op, but cannot directly reveal him to his team mates.
(Allies) or Schütze
(Axis).
Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One modification (NoQuarter, a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.
Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
There is also a global tracking system for Enemy Territory called "TrackBase" that records and publishes global player statistics TrackBase is not an official ranking platform but was created by 3rd party developers.
In early 2004, the source code
for the game logic was released in an SDK
, since then various modifications
("mods") have been released to the community: This source code release afforded modification designers a further amount of customization. The complete source code was later released on August 12, 2010.
Some of the modifications are designed as a total conversion, changing all aspects of the game. Such modifications are :
And other mods are just enhancements to the game instead of total conversions. Such modification are:
Another part of the game or modding which enabled players and teams to further expand their enjoyment is mapping. This is where individual players or "mappers" get together and design, create and build new maps for the online community to enjoy.
Resource tutorials for other budding mapping enthusiasts to follow exist, such as the 2Bit{TibeT} Tutorial.
is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
Free and open source software
Free and open-source software or free/libre/open-source software is software that is liberally licensed to grant users the right to use, study, change, and improve its design through the availability of its source code...
multiplayer first-person shooter video game
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
set during World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...
. It was originally planned to be released as a commercial expansion pack
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...
to the popular FPS Return to Castle Wolfenstein
Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Microsoft Windows. It was made available on Steam on August 3, 2007. The single player game was developed by Gray Matter Interactive and Nerve Software...
(also referred to as RTCW) and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware
Freeware
Freeware is computer software that is available for use at no cost or for an optional fee, but usually with one or more restricted usage rights. Freeware is in contrast to commercial software, which is typically sold for profit, but might be distributed for a business or commercial purpose in the...
standalone game. In January 2004, the source code
Source code
In computer science, source code is text written using the format and syntax of the programming language that it is being written in. Such a language is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source...
for the game logic (not the game engine) was released to the benefit of its modding
Mod (computer gaming)
Mod or modification is a term generally applied to personal computer games , especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and...
community. The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon
QuakeCon
QuakeCon is a bring-your-own-computer computer gaming event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game Quake, sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty...
, 12 August the entire source code was released under the GNU General Public License
GNU General Public License
The GNU General Public License is the most widely used free software license, originally written by Richard Stallman for the GNU Project....
v3.
Gameplay
Wolfenstein: Enemy Territory is an online multi-player game, wherein the players interact with each other over a network, in two teams (AlliesAllies of World War II
The Allies of World War II were the countries that opposed the Axis powers during the Second World War . Former Axis states contributing to the Allied victory are not considered Allied states...
and Axis
Axis Powers
The Axis powers , also known as the Axis alliance, Axis nations, Axis countries, or just the Axis, was an alignment of great powers during the mid-20th century that fought World War II against the Allies. It began in 1936 with treaties of friendship between Germany and Italy and between Germany and...
) to defend or destroy mission objectives. The game is playable over the Internet
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...
or a Local Area Network
Local area network
A local area network is a computer network that interconnects computers in a limited area such as a home, school, computer laboratory, or office building...
. Like many online games, cheating and exploit communities exist. To prevent cheating, the anti-cheat program TZAC is used in some competition mods. In public games, PunkBuster
PunkBuster
PunkBuster is a computer program that is designed to detect software used for cheating in online games. It does this by scanning the memory contents of the local machine. A computer identified as using cheats may be banned from connecting to protected servers. The aim of the program is to isolate...
used to protect the game, however its developer, EvenBalance, discontinued support for the game in October 2011.
There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis
Siwa Oasis
The Siwa Oasis is an oasis in Egypt, located between the Qattara Depression and the Egyptian Sand Sea in the Libyan Desert, nearly 50 km east of the Libyan border, and 560 km from Cairo....
, and Atlantic Seawall Battery
Atlantic Wall
The Atlantic Wall was an extensive system of coastal fortifications built by Nazi Germany between 1942 and 1944 along the western coast of Europe as a defense against an anticipated Allied invasion of the mainland continent from Great Britain.-History:On March 23, 1942 Führer Directive Number 40...
; Europe Campaign: Rail Gun
Schwerer Gustav
Schwerer Gustav and Dora were the names of two massive World War II German 80 cm K railway siege guns. They were developed in the late 1930s by Krupp for the express purpose of destroying heavy fortifications, specifically those in the French Maginot Line...
, Würzburg Radar
Würzburg radar
The Würzburg radar was the primary ground-based gun laying radar for both the Luftwaffe and the German Army during World War II. Initial development took place before the war, entering service in 1940. Eventually over 4,000 Würzburgs of various models were produced...
, and Fuel Dump), as well as hundreds of custom maps made by the Internet community. On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).
In all but the Last Man Standing
Last man standing (gaming)
Last man standing is a multiplayer deathmatch gameplay mode featured in the majority of the more recent first-person shooter computer games...
Mode, dead players respawn all at the same time, every X seconds. In the default maps — assuming that the server settings are not changing it — Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, one can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time — dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.
In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN
Län
Län and lääni refer to the administrative divisions used in Sweden and previously in Finland. The provinces of Finland were abolished on January 1, 2010....
servers) two teams — most common setups: 5vs5 (previously 6v6) or 3vs3 — will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a "full hold")).
Players may earn experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
s in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).
Players have certain abilities based on their character class. The player has a Power Bar that provides "power" for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
Character classes
Each character class has several unique abilities. Every class except the Covert Ops can use the ThompsonThompson submachine gun
The Thompson is an American submachine gun, invented by John T. Thompson in 1919, that became infamous during the Prohibition era. It was a common sight in the media of the time, being used by both law enforcement officers and criminals...
(Allies) or MP-40 (Axis); No-Quarter and Jaymod also have functionality for shotguns in this way. In Jaymod, any class can spot landmines, even if they are not a covert ops.
Soldier
The soldier is the only class that can use heavy weapons. They are: mortarMortar (weapon)
A mortar is an indirect fire weapon that fires explosive projectiles known as bombs at low velocities, short ranges, and high-arcing ballistic trajectories. It is typically muzzle-loading and has a barrel length less than 15 times its caliber....
, portable machine gun (MG42
MG42
The MG 42 is a 7.9mm universal machine gun that was developed in Nazi Germany and entered service with the Wehrmacht in 1942...
), flamethrower
Flamethrower
A flamethrower is a mechanical device designed to project a long controllable stream of fire.Some flamethrowers project a stream of ignited flammable liquid; some project a long gas flame. Most military flamethrowers use liquids, but commercial flamethrowers tend to use high-pressure propane and...
, and bazooka
Bazooka
Bazooka is the common name for a man-portable recoilless rocket antitank weapon, widely fielded by the U.S. Army. Also referred to as the "Stovepipe", the innovative bazooka was amongst the first-generation of rocket propelled anti-tank weapons used in infantry combat...
/Panzerfaust
Panzerfaust
The Panzerfaust was an inexpensive, recoilless German anti-tank weapon of World War II. It consisted of a small, disposable preloaded launch tube firing a high explosive anti-tank warhead, operated by a single soldier...
. The bazooka
Bazooka
Bazooka is the common name for a man-portable recoilless rocket antitank weapon, widely fielded by the U.S. Army. Also referred to as the "Stovepipe", the innovative bazooka was amongst the first-generation of rocket propelled anti-tank weapons used in infantry combat...
or the M2 Browning are available to allies on No-Quarter as a replacement for the Panzerfaust and the MG42 respectively. On the No-Quarter mod the Venom machine gun and the BAR
Browning Automatic Rifle
The Browning Automatic Rifle was a family of United States automatic rifles and light machine guns used by the United States and numerous other countries during the 20th century. The primary variant of the BAR series was the M1918, chambered for the .30-06 Springfield rifle cartridge and designed...
(Allies) or StG44 (Axis) have been added as well. Only one ammo pack is required to restore the flamethrower to full ammo. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons, instead of being slowed down, increased charge rate and more ammo when spawning with an MG42, Panzerfaust or mortar.
Medic
The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline, which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time. If the medic has reached level 3, he will receive a green syringe that can revive players to full health. The revival sequence can take anywhere in between 1 and 3 seconds.Engineer
The engineer is the only class that comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamites or land mines), defuse enemy satchel charges, or to construct (command posts, machine gun nests, and barriers). As most missions require some amount of construction and/or blasting of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenadesRifle grenade
A rifle grenade is a grenade that uses a rifle-based launcher to permit a longer effective range than would be possible if the grenade was thrown by hand...
. Once the Engineer has constructed a command post, this often creates an additional spawn point for the team to spawn at. Often, constructing a command post will provide health and ammo cabinets nearby, for example, the Allied command post in Fueldump.
Field ops
The field ops is a support class that has the ability to drop ammunition packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). On No-Quarter, airstrikes can be blocked by crouching over them, or canisters kicked in a direction, for the airstrike to fire elsewhere. This class has low initial health, but makes up for having an unlimited supply of ammunition. A common practice is to 'farm' for XP outside a friendly spawn and lay ammo packs for collection by teammates.Covert ops
The covert op is the only class that can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 MauserGewehr 43
The Gewehr 43 or Karabiner 43 is an 8x57mm IS caliber semi-automatic rifle developed by Nazi Germany during World War II...
for Axis); he also uses a silenced version of his side's standard pistols. The covert ops has the ability to wear a fallen enemy soldier's clothes to disguise himself and infiltrate the enemy base, throw smoke-grenades to reduce visibility temporarily, and place remotely detonated explosive charges to kill enemy soldiers and destroy enemy structures such as command posts and certain other objectives such as light barricades and ramps. With his binoculars, the covert op can reveal enemy land mines, making them visible on the field, map, and radar for his whole team. The covert op will lose his stolen uniform when he fires a gun repeatedly, depending on the loudness of the gun and whether he's being watched by an enemy. A high-level field op can also recognize a disguised Covert Op, but cannot directly reveal him to his team mates.
Vehicles
The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path that they follow when they are in good repair and a friendly player is nearby. Some have mounted machine guns that players may use. On community maps, there may be vehicles that are not game-default, for example a Willy Jeep.Ranking and advancement
Players start off as a PrivatePrivate (rank)
A Private is a soldier of the lowest military rank .In modern military parlance, 'Private' is shortened to 'Pte' in the United Kingdom and other Commonwealth countries and to 'Pvt.' in the United States.Notably both Sir Fitzroy MacLean and Enoch Powell are examples of, rare, rapid career...
(Allies) or Schütze
Schütze
Schütze in German means "shooter" or "rifleman". It also occasionally occurs as a surname, as Schütz, as in the opera Der Freischütz. The word itself is derived from the German word schützen, meaning to protect, or to guard...
(Axis).
Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One modification (NoQuarter, a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.
Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
There is also a global tracking system for Enemy Territory called "TrackBase" that records and publishes global player statistics TrackBase is not an official ranking platform but was created by 3rd party developers.
In early 2004, the source code
Source code
In computer science, source code is text written using the format and syntax of the programming language that it is being written in. Such a language is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source...
for the game logic was released in an SDK
Software development kit
A software development kit is typically a set of software development tools that allows for the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar platform.It may be something as simple...
, since then various modifications
Mod (computer gaming)
Mod or modification is a term generally applied to personal computer games , especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and...
("mods") have been released to the community: This source code release afforded modification designers a further amount of customization. The complete source code was later released on August 12, 2010.
Some of the modifications are designed as a total conversion, changing all aspects of the game. Such modifications are :
- TrueCombat:EliteTrueCombat:EliteTrueCombat is a modification to first-person shooter Wolfenstein: Enemy Territory. Developed by "Team Terminator" and Studio Groove Six, the modification - like Enemy Territory itself - is released as freeware...
(TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE. - TrueCombat: CloseQuartersBattle (TC:CQB) is a follow on from TC:E, the same themes run throughout. However weapon attachments such as scopes for weapons have been added, along with a perk system.
- Enemy Territory Fortress, or ETF, is a Capture the FlagCapture the flagCapture the Flag is a traditional outdoor sport generally played by children, where two teams each have a flag and the objective is to capture the other team's flag, located at the team's "base," and bring it safely back to their own base...
-style modification. It is a sideways port of Q3F, a modification for Quake III Arena, which is in turn an adaptation of the popular Team FortressTeam FortressTeam Fortress is a team- and class-based online multiplayer video game mod based on id Software's Quake. Team Fortress was designed and written by Robin Walker, John Cook and Ian Caughley in 1996. The mod's gameplay has caught on with a large following of fans, which has spurred many developers to...
modification for QuakeWorldQuakeWorldQuakeWorld is an update to id Software's seminal multiplayer deathmatch game, Quake, that enhances the game's multiplayer features to allow people with dial-up modems to achieve greatly improved responsiveness when playing on Internet game servers...
/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued on February 19, 2006. - TJMod, a modification wherein the objective is to progress through the map as quickly as possible by using trickjumps.
And other mods are just enhancements to the game instead of total conversions. Such modification are:
- ETPro, the official competition modification, used in almost all competition matches, even official ones.
- ETTV, a modification which people can tune in and watch a match (mostly used for competition matches along with ETPro) without actually being on the server to disrupt the game.
- Jaymod, a fun modification that includes ShrubBot, an adminlevel system. It also includes several new weapons like the Molotov CocktailMolotov cocktailThe Molotov cocktail, also known as the petrol bomb, gasoline bomb, Molotov bomb, fire bottle, fire bomb, or simply Molotov, is a generic name used for a variety of improvised incendiary weapons...
. - NoQuarter (NQ) is a modification used on most public servers, that adds lots of new weapons like the MP34MP34The MP34 is a submachine gun that was manufactured by Waffenfabrik Steyr and used by the Austrian police and subsequently by units of the German army, including the Waffen SS, in World War II...
, VenomVenomVenom is the general term referring to any variety of toxins used by certain types of animals that inject it into their victims by the means of a bite or a sting...
, includes the ShrubBot adminlevel system mentioned above, contains lots of new features (Doublejump for example), and also adds 5 new skill levels for each class, bringing the total skill levels of each class to 9. It also includes an XPSave system to store players' stats. - SilEnT - SilEnT mod is a modification that include new features i.e. new weapons, databaseDatabaseA database is an organized collection of data for one or more purposes, usually in digital form. The data are typically organized to model relevant aspects of reality , in a way that supports processes requiring this information...
admin system, hardware ban, performance improvement in CPU and Bandwidth usage and security fixes. First public release version 0.1.2 was released on 10th Sept 2010. - Enemy Territory XReaL, A high end graphical remake, that preserves the original gameplay while improving many technical aspects of the original game.
- ETNam, a modification which changes everything to the war between the USA and Vietnam instead of WW2, also many other features and improvements are in this mod.
Another part of the game or modding which enabled players and teams to further expand their enjoyment is mapping. This is where individual players or "mappers" get together and design, create and build new maps for the online community to enjoy.
Resource tutorials for other budding mapping enthusiasts to follow exist, such as the 2Bit{TibeT} Tutorial.
Enemy Territory: Quake Wars
A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplayGameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...
is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
See also
- List of free first-person shooters
- First-person shooters
- Enemy Territory: Quake WarsEnemy Territory: Quake WarsEnemy Territory: Quake Wars is a first-person shooter video game, and is the follow-up to the 2005 title Quake 4. It is also the first game in the series to be rated T by the ESRB...
- Return to Castle WolfensteinReturn to Castle WolfensteinReturn to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Microsoft Windows. It was made available on Steam on August 3, 2007. The single player game was developed by Gray Matter Interactive and Nerve Software...