Urban Chaos: Riot Response
Encyclopedia
Urban Chaos: Riot Response is a first-person shooter
video game developed by Rocksteady Studios
and published by Eidos Interactive
for the PlayStation 2
and Xbox
. The game was released in spring 2006.
In the game, the main character is Nick Mason, a member of the newly formed "T-Zero" riot
response squad, in an unnamed modern American city that's been overtaken by the notorious Burners gang. The gang members are attacking civilians, paramedics, firefighters and police officers, and it is up to him to stop them. He must defeat them by whatever means necessary in order to protect the city, capturing gang leaders and rescuing injured civilians along the way.
The weapons in Urban Chaos are from 2 teams, the Burners, and T-Zero.
physics engine for in-game physics effects. ReplicaNet
was used to supply the software in the online and LAN multiplayer action. Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development.
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
video game developed by Rocksteady Studios
Rocksteady studios
Rocksteady Studios is a British video game developer based in Kentish Town in London. The studio's titles include Urban Chaos: Riot Response, Batman: Arkham Asylum and Batman: Arkham City.-History:...
and published by Eidos Interactive
Eidos Interactive
Eidos Interactive Ltd. is a British video game publisher and is a label of Square Enix Europe. As an independent company Eidos plc was headquartered in the Wimbledon Bridge House in Wimbledon, London Borough of Merton....
for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
and Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
. The game was released in spring 2006.
In the game, the main character is Nick Mason, a member of the newly formed "T-Zero" riot
Riot
A riot is a form of civil disorder characterized often by what is thought of as disorganized groups lashing out in a sudden and intense rash of violence against authority, property or people. While individuals may attempt to lead or control a riot, riots are thought to be typically chaotic and...
response squad, in an unnamed modern American city that's been overtaken by the notorious Burners gang. The gang members are attacking civilians, paramedics, firefighters and police officers, and it is up to him to stop them. He must defeat them by whatever means necessary in order to protect the city, capturing gang leaders and rescuing injured civilians along the way.
The weapons in Urban Chaos are from 2 teams, the Burners, and T-Zero.
Development
Urban Chaos: Riot Response was known by three different names in development. The game was developed using the HavokHavok (software)
Havok Physics is a physics engine developed by Irish company Havok. It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies , and has a highly optimized...
physics engine for in-game physics effects. ReplicaNet
ReplicaNet
- Introduction :Distributed computing and distributed object systems are designed to allow software modules or objects to work together where the objects can be located on different computers connected by a network...
was used to supply the software in the online and LAN multiplayer action. Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development.