Truc
Encyclopedia
Truc, pronounced try, is a 15th century bluff and counterbluff trick-taking card game which has been reasonably likened to Poker
Poker
Poker is a family of card games that share betting rules and usually hand rankings. Poker games differ in how the cards are dealt, how hands may be formed, whether the high or low hand wins the pot in a showdown , limits on bet sizes, and how many rounds of betting are allowed.In most modern poker...

 for two. It is played in Occitania
Occitania
Occitania , also sometimes lo País d'Òc, "the Oc Country"), is the region in southern Europe where Occitan was historically the main language spoken, and where it is sometimes still used, for the most part as a second language...

, Sarthe
Sarthe
Sarthe is a French department, named after the Sarthe River.- History :The department was created during the French Revolution on March 4, 1790, pursuant to the law of December 22, 1789, starting from a part of the province of Maine which was divided into two departments, Sarthe to the east and...

 (where it is known as trut), Poitou
Poitou
Poitou was a province of west-central France whose capital city was Poitiers.The region of Poitou was called Thifalia in the sixth century....

 (tru) and the Basque Country (truka), and is still very popular in the Valencia
Valencia (province)
Valencia or València is a province of Spain, in the central part of the Valencian Community.It is bordered by the provinces of Alicante, Albacete, Cuenca, Teruel, Castellón, and the Mediterranean Sea...

 region (joc del truc). More elaborate versions are widely played in Argentina
Argentina
Argentina , officially the Argentine Republic , is the second largest country in South America by land area, after Brazil. It is constituted as a federation of 23 provinces and an autonomous city, Buenos Aires...

, Uruguay
Uruguay
Uruguay ,officially the Oriental Republic of Uruguay,sometimes the Eastern Republic of Uruguay; ) is a country in the southeastern part of South America. It is home to some 3.5 million people, of whom 1.8 million live in the capital Montevideo and its metropolitan area...

, Venezuela
Venezuela
Venezuela , officially called the Bolivarian Republic of Venezuela , is a tropical country on the northern coast of South America. It borders Colombia to the west, Guyana to the east, and Brazil to the south...

, Paraguay
Paraguay
Paraguay , officially the Republic of Paraguay , is a landlocked country in South America. It is bordered by Argentina to the south and southwest, Brazil to the east and northeast, and Bolivia to the northwest. Paraguay lies on both banks of the Paraguay River, which runs through the center of the...

 and Brazil
Brazil
Brazil , officially the Federative Republic of Brazil , is the largest country in South America. It is the world's fifth largest country, both by geographical area and by population with over 192 million people...

 under such names as Truco
Truco
Truco is a variant of Truc and a popular trick-taking card game originary from Valencia and Balearic Islands and played in Brazil, Argentina, Paraguay, Italy , Uruguay, southern Chile and Venezuela...

, Truque and Truquiflor. Although tarot
Tarot of Marseilles
The Tarot of Marseilles , also widely known by the French designation Tarot de Marseille, is one of the standard patterns for the design of tarot cards...

 cards were originally used, a Spanish deck has now become the norm.

History

The game of Truc probably originates from the end of the Middle Ages in Spain, regarding the etymology of the word, which means "trick" (or to trick into false announcements), later migrating to France.

The "Diccionario de Pompeu Fabra" states that Truc is a game of cards usually played by four players, each receiving three cards and scoring points for winning two of the three tricks, and whose bluffing objective is to trick the opponent into conceding the number of points summed by the point value of two cards of the same suit under a vie, and in some variants of Truquiflor, by having Flor or a winning Flor (a group of three consecutive cards of the same suit) whose point value is higher than another.

Francesc de Borja i Moll, in his Diccionari Català, offers a similar definition, recalling the hierarchy of the cards as: 3 2 A K Q J 9 8 7 6, and a brief entry on the Matarrata variant, a similar game in which the 7 ranks higher than 7 , A and A .

Truc is closely related to the old English
England
England is a country that is part of the United Kingdom. It shares land borders with Scotland to the north and Wales to the west; the Irish Sea is to the north west, the Celtic Sea to the south west, with the North Sea to the east and the English Channel to the south separating it from continental...

 game of put
Put (Card Game)
Put is an English tavern trick-taking card game first recorded in the 16th century and later castigated by 17th century moralists as one of ill repute. It belongs to a very ancient family of card games and clearly relates to a group known as Trut, Truque, also Tru, and the South American game Truco...

, which was first described by Cotton in "The Compleat Gamester" (1674).

Game

Two players use a 32-card pack ranking 7 8 A K Q J 10 9 in each suit. A rubber is the best of three games, and a game is 12 points, which may require several deals to reach. Players deal in turn with the first dealer being chosen by any agreed means.

Players receive 3 cards dealt in 1s. The aim in each deal is to win two tricks, to win the first trick if it comes to be that both players win one and the third is tied, by making the opponent fold to a raise. Non-dealer may also propose a redeal if dealer agrees. The hands are put aside and each receives 3 new cards. Only one redeal may be made, and only if both players agree.

Play

Non-dealer leads to the first trick and the winner of each trick leads to the next. As Truc is a no-trump game, any card may be played by either player and tricks are taken by the highest card led regardless of the suit played. If both play cards of equal ranks, the trick is then considered "spoilt", belonging to none of the players, and the same leader leads to the next.

Score

Theoretically, the winner scores one point to every game. However, before playing to a trick, either player may offer to increase the score for a win by asking: "Two more ?". The first such increase raises the value from 1 point to 2, and subsequently increases add 2 more each, raising the game value from 2 to 4, than 6, and so on. If the other says: "Yes", play continues, if not he throws his hand in, play ceases and the challenger scores whatever it was worth before he offered to raise. It is possible for both players to raise in the same trick (the leader before leading to a trick and, if accepted, the follower before replying). It is also legal to concede at any time, even if the other has not just offered to double.

Mon reste

An even more drastic raise may be made if either players on his turn to play may declare: "My remainder (Mon reste), thus jump-raising the game value to whatever he needs to make 12. To this, however, the opponent may either concede, in which case the increase does not take effect, or may himself announce "My remainder", in which whomever wins the deal wins the game. The round finishes when one player concedes or when trick tricks have been completed. Whoever took three tricks, or the first if each took one, scores the point, or whatever value it may have been increased to. If all three tricks were spoilt, neither player scores.

Partnership Truc

Four players sit crosswise in partnerships. The turn to deal and play is counter-clockwise. The dealer acts as governor for his partnership and eldest hand as governor for his. Only eldest may propose an exchange, and only dealer may accept or refuse it. Eldest leads to the first trick, and each subsequent trick is led by the winner of the last, or by the previous leader if the trick is spoilt. Similarly, only the governor may accept or concede when an increase is proposed.

Throughout play, governor's partner may indicate what card or cards he holds by means of conventional code or gestural signals, and the governor for his part may tell his partner what to play. Players may not reverse these roles. The holding of a Seven is indicated by a grin, an Eight by a wink, an Ace by a shrug. Naturally, the signaller will attempt to signal when his governor is looking and his opponents are not. An instruction may take the form: "Play the Seven", "Play low", "Leave it to me", and so on. Signals must be truthfully made, and instructions obeyed.

A trick is spoilt if the highest card played by one side is matched in rank by the highest card played by one of the other. In case of a tie-winning trick played by two partners, whichever of them led to it first, leads two the next, and if neither of them two led, the trick is then spoilt just as if one of the tied cards were played by the other side.

Further reading

  • El Truco: Historia de una Tradicíón, Francisco José Fuentes Pereira , in Spanish language.
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