Sugar Rush (video game)
Encyclopedia
Sugar Rush was a casual massively multiplayer online game
Massively multiplayer online game
A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...

 from Klei Entertainment
Klei Entertainment
Klei Entertainment is an independent game development studio located in Vancouver that develops downloadable video games for the PC and Xbox 360's Xbox Live Arcade. Klei was formed in July 2005 by Jamie Cheng. They are best known for two of their original intellectual property games, Eets and...

. It was the first game to be developed in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

 to be released by Nexon, before they announced that they would no longer be publishing the game.

Gameplay

During beta testing players could be a ninja, brawler or morph. The main object of the game was to get the most coins, gained by battling other players. There were four games that could be played. The first one was Robot Battle in which a team of up to four players fight robots which respawn; the difficulty could be adjusted to four different strengths.

Development

Sugar Rush was developed in Vancouver
Vancouver
Vancouver is a coastal seaport city on the mainland of British Columbia, Canada. It is the hub of Greater Vancouver, which, with over 2.3 million residents, is the third most populous metropolitan area in the country,...

 by Klei Entertainment
Klei Entertainment
Klei Entertainment is an independent game development studio located in Vancouver that develops downloadable video games for the PC and Xbox 360's Xbox Live Arcade. Klei was formed in July 2005 by Jamie Cheng. They are best known for two of their original intellectual property games, Eets and...

. In May 2008, when Min Kim, Nexon's director of game operations, was interviewed at Ten Ton Hammer he stated that a game was in development in a Vancouver Studio.

The Second Closed Beta for Sugar Rush started on the November 20, 2008, and finished on the December 4, 2008. However, Nexon closed its North American development studio, Humanature in March 2009 and the future of Sugar Rush has been in question since then. The only information provided about the game's future's was a message posted on the developer's blog on by Klei Entertainment CEO Jamie Cheng. According to Cheng, "Since the shutdown of Nexon Publishing North America, there has been a ton of inquiries regarding the fate of Sugar Rush. Nexon has been amazingly great to work with during the difficult transition, and the current result is that Klei has retained the rights to Sugar Rush, and remain committed to the title.

In July 2009, Nexon announced they would be closing the Sugar Rush website, as they would no longer be the publishers for the game. As stated by Klei entertainment, Sugar Rush "will see the light of day", although not being published by Nexon America. It was announced by Klei Entertainment in late August 2010, that development of Sugar Rush had stopped and the game was canceled.

External links

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