Strafing (gaming)
Encyclopedia
In video games, strafing is the technique of moving the player's character from side to side, rather than forward and backward. In the context of first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

s, it refers to the movement alone, even when no weapon is being fired. Sidestepping is an integral part of any first-person or third-person shooter as it allows the player to dodge incoming fire while keeping their view aimed at their target.

Circle strafing

Particularly in first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

s (FPSs), circle strafing is the technique of moving around a target in a circle while facing it. Circle strafing allows a player to fire continuously at an opponent while dodging counterattacks. By rapidly circling the opponent, the player evades the opponent's sights. Circle strafing is most useful in close-quarters combat
Combat
Combat, or fighting, is a purposeful violent conflict meant to establish dominance over the opposition, or to terminate the opposition forever, or drive the opposition away from a location where it is not wanted or needed....

, where the apparent motion
Optical flow
Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and the scene. The concept of optical flow was first studied in the 1940s and ultimately published by American psychologist James J....

 of the attacking player is the greatest, and thus the chance of disorienting the opponent by making him lose track of the attacker is higher. The effectiveness of the circle strafing maneuver is mitigated when the opponent's weapon fires projectile
Projectile
A projectile is any object projected into space by the exertion of a force. Although a thrown baseball is technically a projectile too, the term more commonly refers to a weapon....

s that travel instantaneously
Hitscan
Hitscan is a term that is used mainly in computer games. It is a test to find out what can be hit by an in-game weapon...

, or fires a large number in a machine gun
Machine gun
A machine gun is a fully automatic mounted or portable firearm, usually designed to fire rounds in quick succession from an ammunition belt or large-capacity magazine, typically at a rate of several hundred rounds per minute....

-like fashion, although this effect can also be countered by employing firing techniques such as deflection
Deflection (military)
Deflection is a technique used for effectively firing a ranged weapon at a moving target, that describes "leading the target"; that is, shooting ahead of a moving target so that the target and projectile will collide...

, also known as 'target-leading'.

Straferunning

Particularly in first-person shooters (FPSs), straferunning (known as speed-strafing among players of GoldenEye 007 and Perfect Dark
Perfect Dark
Perfect Dark is a first-person shooter video game developed by Rare for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features...

, and as trichording among players of the Descent
Descent (video game)
Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay Entertainment Corp. in 1995. The game features six degrees of freedom gameplay and garnered several expansion packs...

 series) is a technique that allows a player to run or fly faster through levels by moving forwards and sideways (strafing
Strafing
Strafing is the practice of attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. This means, that although ground attack using automatic weapons fire is very often accompanied with bombing or rocket fire, the term "strafing" does not specifically include the...

) at the same time. The game combines these actions and the player achieves roughly 1.4 (square root of 2
Square root of 2
The square root of 2, often known as root 2, is the positive algebraic number that, when multiplied by itself, gives the number 2. It is more precisely called the principal square root of 2, to distinguish it from the negative number with the same property.Geometrically the square root of 2 is the...

) times greater speed compared to moving in a single direction. The method used by the game can be demonstrated using vector addition. Pathways Into Darkness
Pathways Into Darkness
Pathways into Darkness is a first-person adventure video game developed and published by Bungie Software Products Corporation in 1993, exclusively for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and...

was one of the first games to allow straferunning.

The games in which straferunning can be employed treat forward motion independently of sideways (strafing) motion. If, for each update of the player's location, the game moves the player forward one unit and then moves the player to the side by one unit, the overall distance moved is . Thus, in games with such behavior, moving sideways while simultaneously moving forward will give an overall higher speed than just moving forward, although the player will move in a direction diagonal to the direction being faced. This feature is even more enhanced if moving along three axes (e.g. forward + left + up), providing (roughly 1.73) times greater speed, in games such as Descent.

See also

  • Dogfight
    Dogfight
    A dogfight, or dog fight, is a form of aerial combat between fighter aircraft; in particular, combat of maneuver at short range, where each side is aware of the other's presence. Dogfighting first appeared during World War I, shortly after the invention of the airplane...

  • Kamov Ka-50
    Kamov Ka-50
    The Kamov Ka-50 "Black Shark" is a single-seat Russian attack helicopter with the distinctive coaxial rotor system of the Kamov design bureau. It was designed in the 1980s and adopted for service in the Russian army in 1995...

    , an attack helicopter which is able to "circle strafe" a target
  • Strafe-jumping
    Strafe-jumping
    Strafe-jumping is a form of trickjump used to increase a player's speed in computer games based on the Quake engine and now the Doom 3 engine...

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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