Ranger (Dungeons & Dragons)
Encyclopedia
The ranger is one of the standard playable character class
in most editions of the Dungeons & Dragons
fantasy
role-playing game
. They are protectors of nature
, skilled woodsmen, and often live reclusive lives as hermit
s.
In 3rd edition, Rangers are the favored class of Wood Elves, Lupins (a race of canine
humanoids from the Mystara
Campaign setting, updated to 3.5 in Dragon magazine #325), Shifters from the Eberron
campaign setting, Centaurs
(Monster Manual I and Races of the Wild), Gnoll
s (Monster Manual I and Races of the Wild), and Catfolk (Races of the Wild).
, and the Rangers of the North
of J. R. R. Tolkien
's Middle-earth
mythos, as warriors who use tracking and other wilderness skills to hunt down their enemies. The AD&D second edition handbook mentions several other inspirations from myth and legend, such as Robin Hood
, Jack the Giant Killer
, the huntresses of Diana
, and the Greek hero Orion
.
Although it is commonly thought that the ranger character Drizzt Do'Urden
may also have influenced the development of the class, particularly with regard to the second edition inclusion of the ability to fight with two weapons, this notion has been rejected by the lead designer of that rule set, David "Zeb" Cook, and the lack of provision for players to be able to emulate Drizzt using the ranger class as it appears in the PHB seems to support his assertion.. More likely, the Drizzt character was influenced by Unearthed Arcana, which introduced the drow as a player character race and contained somewhat ambiguous wording that allowed them to use a secondary weapon not normally permitted in AD&D. Drizzt appeared as a first edition character in the 1988 release FR5 The Savage Frontier
. Interestingly, few AD&D computer games based on the second edition rule set included provision for fighting with two weapons, and those that did seem to have not have included the ranger class ability (most notably, Baldur's Gate
and Icewind Dale
, which provided rangers with an extra attack when not using a shield.)
Other notable rangers in the literature of Dungeons & Dragons include Hank from the cartoon series
, King Tristan Kendrick from Forgotten Realms, and Ren from Pool of Radiance.
. The first edition rangers were a subtype of the fighters
, using any weapon and wearing any armor, but they gained extra attacks at a slower rate than fighters and paladins
. Unlike other warriors, the ranger used d8 hit dice instead of d10s, but had a second hit die at 1st level and maxed out at 11 hit dice instead of 9. Rangers also had extensive tracking abilities, based on a percentage score, and were able to surprise opponents on a roll of 1-3 on a d6 (rather than a 1-2) while they themselves could only be surprised on a 1. Rangers also gained limited spell use at level 8, acquiring 1st-3rd level druid
spells and 1st and 2nd level magic-user
spells (2 per level maximum). Rangers were most effective when fighting giants and humanoids (such as orcs), gaining a +1 to damage per level against these opponents. High level rangers gained followers, ranging in type and power from classed player character races, to such fantastic creatures as pegasus mounts, pseudodragons and werebears, and even to copper dragons and storm giants. As a general rule, the fewer followers a ranger gained (based on random dice rolls) the more powerful each individual follower was.
Rangers were required to be of good alignment
, and were initially limited to humans and half-elves. The only multi-class option open to rangers was the ranger/cleric, allowed to half-elves. This all changed with the release of Unearthed Arcana, which opened the class to most sub-races of elvenkind, and allowed ranger/magic-users, ranger/thieves and even the ranger/druid. This last combination envisioned a neutral-good character, and thus broke with the earlier restriction of druids as always neutral. The first edition ranger was not viewed as a protector of nature or wilderness, but rather the protector of the civilized and good in the wilderness and borderlands. Thus, they were not necessarily allies of the druid character class - even the druid/ranger mentioned above was expected to adopt the ranger's outlook rather than the druid's.
. The second edition Player's Handbook gives several examples of rangers from history and legend: Robin Hood
, Orion
, Jack the giant killer
, and the huntresses of Diana
.
Rangers went through several changes in second edition. Their hit dice were changed to match fighters and paladins. Rangers could still wear any armor, but several of their new abilities required the use of light armor, including the skill to use two weapons without penalty and the thieflike abilities of move silently and hide in shadows. The class still retained its tracking abilities but, in this edition, the ability was based on a skill check instead of a percentage roll. Rangers also gained an animal empathy ability which allowed them to calm frightened or hostile animals. Instead of gaining a damage bonus against all giant and humanoid monsters, the ranger focused on a specific creature, which did not have to be of giant or humanoid stock. The class's spell abilities were also limited to 1st-3rd level priest spells from the Plant and Animal Spheres. High level rangers also gained followers, which could include various woodland animals, mythical creatures (like the treant
, pegasus, and pixie), or even classed characters like druids, clerics, or other rangers (presumably low-level rangers wishing to train under a more experienced one).
, becoming exotic or specialized characters like an Amazon warrior, a Beast-rider, or a Samurai
. Later, TSR released a handbook specifically for rangers. This book expanded on the various aspects of role-playing a ranger and introduced a new rule: Primary Terrain. Rangers were allowed to specialize in survival in one type of environment (such as forest, jungle, aquatic, and even urban). This choice would ban some kit choices for the character and would also indicate which creature a ranger could select as a species enemy and what type of followers the ranger would receive. For instance, a ranger who selects desert as his primary terrain would probably not select white dragons as his hated enemy, nor is it likely he would attract a treant as a follower. The Ranger's Handbook also introduced several new ranger-only kits, such as the Sea Ranger, Mountain Man, and Giant Killer. There were also rules for halfling, dwarf, and gnome rangers.
instead.
The race and alignment restrictions of the earlier editions were dropped, allowing evil rangers for the first time.
Like most 3rd edition divine spellcasters, a Ranger's access to magic is limited by his/her Wisdom score to spells of level matching (or lower than) their wisdom score - 10. (In addition, Wisdom complements many of the ranger's key class skills, such as Survival, Spot, and Listen.) Dexterity and Constitution are also useful to Rangers, as even those specialising in melee combat tend to be lightly armoured and make use of stealth.
Their Hunter's Quarry class feature allows them to designate the enemy who is currently nearest as a quarry, dealing extra damage to that enemy until a new quarry is designated or the encounter ends. Generally, ranger attack exploits use Strength for melee attacks and Dexterity for ranged attacks, many ranger exploits also benefit from Wisdom. Another Ranger class feature is Prime Shot, which improves the accuracy of ranged attacks when no other ally is closer to the target.
The Martial Power
supplement introduces the Beast Mastery alternate class feature which replaces Fighting Style and Prime Shot and gives the ranger a beast companion. The 4th Edition Ranger has no ability to cast spells on its own, but, like all classes, can perform rituals with the Ritual Caster feat, and, as of the Martial Power 2 Supplement, they (like other martial classes) can use "Martial Practices" to accomplish such tasks as forgery, pathfinding, and other abilities which could not previously be accomplished by powers and class features alone.
Character class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to...
in most editions of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
. They are protectors of nature
Nature
Nature, in the broadest sense, is equivalent to the natural world, physical world, or material world. "Nature" refers to the phenomena of the physical world, and also to life in general...
, skilled woodsmen, and often live reclusive lives as hermit
Hermit
A hermit is a person who lives, to some degree, in seclusion from society.In Christianity, the term was originally applied to a Christian who lives the eremitic life out of a religious conviction, namely the Desert Theology of the Old Testament .In the...
s.
In 3rd edition, Rangers are the favored class of Wood Elves, Lupins (a race of canine
Canidae
Canidae is the biological family of carnivorous and omnivorous mammals that includes wolves, foxes, jackals, coyotes, and domestic dogs. A member of this family is called a canid . The Canidae family is divided into two tribes: Canini and Vulpini...
humanoids from the Mystara
Mystara
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.-Development:It...
Campaign setting, updated to 3.5 in Dragon magazine #325), Shifters from the Eberron
Eberron
Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire...
campaign setting, Centaurs
Centaur (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the Centaurs of Greek myth, they resemble humans with the lower body of a horse.-Publication history:...
(Monster Manual I and Races of the Wild), Gnoll
Gnoll
A gnoll or gnole is a fictional humanoid creature - a cross between a gnome and a troll. They first appeared in Lord Dunsany's story in The Book of Wonder: How Nuth Would Have Practised His Art upon the Gnoles and subsequently reappeared in Margaret St. Clair's, The Man Who Sold Rope to the Gnoles...
s (Monster Manual I and Races of the Wild), and Catfolk (Races of the Wild).
Creative origins
The ranger was primarily based on the character AragornAragorn
Aragorn II is a fictional character from J. R. R. Tolkien's legendarium, one of the main protagonists of The Lord of the Rings. He is first introduced by the name Strider, which the hobbits continue to call him...
, and the Rangers of the North
Rangers of the North
In J. R. R. Tolkien's legendarium, the Rangers of the North, also known as the Dúnedain of the North, were the descendants of the Dúnedain from the lost kingdom of Arnor...
of J. R. R. Tolkien
J. R. R. Tolkien
John Ronald Reuel Tolkien, CBE was an English writer, poet, philologist, and university professor, best known as the author of the classic high fantasy works The Hobbit, The Lord of the Rings, and The Silmarillion.Tolkien was Rawlinson and Bosworth Professor of Anglo-Saxon at Pembroke College,...
's Middle-earth
Middle-earth
Middle-earth is the fictional setting of the majority of author J. R. R. Tolkien's fantasy writings. The Hobbit and The Lord of the Rings take place entirely in Middle-earth, as does much of The Silmarillion and Unfinished Tales....
mythos, as warriors who use tracking and other wilderness skills to hunt down their enemies. The AD&D second edition handbook mentions several other inspirations from myth and legend, such as Robin Hood
Robin Hood
Robin Hood was a heroic outlaw in English folklore. A highly skilled archer and swordsman, he is known for "robbing from the rich and giving to the poor", assisted by a group of fellow outlaws known as his "Merry Men". Traditionally, Robin Hood and his men are depicted wearing Lincoln green clothes....
, Jack the Giant Killer
Jack the Giant Killer
"Jack the Giant Killer" is a British fairy tale about a plucky lad who slays a number of giants during King Arthur's reign. The tale is characterized by violence, gore, and blood-letting. Giants are prominent in Cornish folklore and Welsh Bardic lore, but the source of "Jack the Giant Killer" is...
, the huntresses of Diana
Diana (mythology)
In Roman mythology, Diana was the goddess of the hunt and moon and birthing, being associated with wild animals and woodland, and having the power to talk to and control animals. She was equated with the Greek goddess Artemis, though she had an independent origin in Italy...
, and the Greek hero Orion
Orion (mythology)
Orion was a giant huntsman in Greek mythology whom Zeus placed among the stars as the constellation of Orion....
.
Although it is commonly thought that the ranger character Drizzt Do'Urden
Drizzt Do'Urden
Drizzt Do'Urden is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed to...
may also have influenced the development of the class, particularly with regard to the second edition inclusion of the ability to fight with two weapons, this notion has been rejected by the lead designer of that rule set, David "Zeb" Cook, and the lack of provision for players to be able to emulate Drizzt using the ranger class as it appears in the PHB seems to support his assertion.. More likely, the Drizzt character was influenced by Unearthed Arcana, which introduced the drow as a player character race and contained somewhat ambiguous wording that allowed them to use a secondary weapon not normally permitted in AD&D. Drizzt appeared as a first edition character in the 1988 release FR5 The Savage Frontier
The Savage Frontier
Savage Frontier is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms. It describes the Savage Frontier of Faerûn. The book was written by Paul Jaquays...
. Interestingly, few AD&D computer games based on the second edition rule set included provision for fighting with two weapons, and those that did seem to have not have included the ranger class ability (most notably, Baldur's Gate
Baldur's Gate
Baldur's Gate is a computer role-playing game developed by BioWare and released in 1998 by Interplay Entertainment. The game takes place in the Forgotten Realms, a high fantasy campaign setting, using modified Advanced Dungeons & Dragons 2nd edition rules...
and Icewind Dale
Icewind Dale
Icewind Dale is a computer role-playing game developed for Windows by Black Isle Studios and published by Interplay Entertainment. Released on June 30, 2000, it takes place in the Dungeons & Dragons Forgotten Realms campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition...
, which provided rangers with an extra attack when not using a shield.)
Other notable rangers in the literature of Dungeons & Dragons include Hank from the cartoon series
Dungeons & Dragons (TV series)
Dungeons & Dragons is an American fantasy animated television series based on TSR's Dungeons & Dragons role-playing game. A co-production of Marvel Productions and TSR, the show originally ran from 1985 through 1987 for three seasons on CBS for a total of twenty seven episodes.The show focused on a...
, King Tristan Kendrick from Forgotten Realms, and Ren from Pool of Radiance.
Dungeons & Dragons (1974-1976)
The ranger was introduced in The Strategic Review - Volume 1, Number 2.Advanced Dungeons & Dragons 1st edition (1977-1988)
The ranger was one of the standard character classes available in the original Player's HandbookPlayer's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...
. The first edition rangers were a subtype of the fighters
Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics....
, using any weapon and wearing any armor, but they gained extra attacks at a slower rate than fighters and paladins
Paladin (Dungeons & Dragons)
The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster...
. Unlike other warriors, the ranger used d8 hit dice instead of d10s, but had a second hit die at 1st level and maxed out at 11 hit dice instead of 9. Rangers also had extensive tracking abilities, based on a percentage score, and were able to surprise opponents on a roll of 1-3 on a d6 (rather than a 1-2) while they themselves could only be surprised on a 1. Rangers also gained limited spell use at level 8, acquiring 1st-3rd level druid
Druid (Dungeons & Dragons)
The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. Druids wield nature-themed magic. Prior to 4th edition, they gain divine magic from being at one with nature, or from one of several patron gods of the wild, while in 4th edition, they gain primal magic...
spells and 1st and 2nd level magic-user
Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.-Creative origins:...
spells (2 per level maximum). Rangers were most effective when fighting giants and humanoids (such as orcs), gaining a +1 to damage per level against these opponents. High level rangers gained followers, ranging in type and power from classed player character races, to such fantastic creatures as pegasus mounts, pseudodragons and werebears, and even to copper dragons and storm giants. As a general rule, the fewer followers a ranger gained (based on random dice rolls) the more powerful each individual follower was.
Rangers were required to be of good alignment
Alignment (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of people, creatures and societies....
, and were initially limited to humans and half-elves. The only multi-class option open to rangers was the ranger/cleric, allowed to half-elves. This all changed with the release of Unearthed Arcana, which opened the class to most sub-races of elvenkind, and allowed ranger/magic-users, ranger/thieves and even the ranger/druid. This last combination envisioned a neutral-good character, and thus broke with the earlier restriction of druids as always neutral. The first edition ranger was not viewed as a protector of nature or wilderness, but rather the protector of the civilized and good in the wilderness and borderlands. Thus, they were not necessarily allies of the druid character class - even the druid/ranger mentioned above was expected to adopt the ranger's outlook rather than the druid's.
Dungeons & Dragons (1977-1999)
The ranger was not available as a character class in the game's "Basic" edition. However, the Best of Dragon Magazine Volumes 2-3 contained variant rules for Rangers for this version of D&D, including spell lists, henchmen, and tracking ability.Advanced Dungeons & Dragons 2nd edition (1989-1999)
The ranger, as part of the "warrior" group, was one of the standard character classes available in the second edition Player's HandbookPlayer's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...
. The second edition Player's Handbook gives several examples of rangers from history and legend: Robin Hood
Robin Hood
Robin Hood was a heroic outlaw in English folklore. A highly skilled archer and swordsman, he is known for "robbing from the rich and giving to the poor", assisted by a group of fellow outlaws known as his "Merry Men". Traditionally, Robin Hood and his men are depicted wearing Lincoln green clothes....
, Orion
Orion (mythology)
Orion was a giant huntsman in Greek mythology whom Zeus placed among the stars as the constellation of Orion....
, Jack the giant killer
Jack the Giant-killer
"Jack the Giant Killer" is a British fairy tale about a plucky lad who slays a number of giants during King Arthur's reign. The tale is characterized by violence, gore, and blood-letting. Giants are prominent in Cornish folklore and Welsh Bardic lore, but the source of "Jack the Giant Killer" is...
, and the huntresses of Diana
Diana (mythology)
In Roman mythology, Diana was the goddess of the hunt and moon and birthing, being associated with wild animals and woodland, and having the power to talk to and control animals. She was equated with the Greek goddess Artemis, though she had an independent origin in Italy...
.
Rangers went through several changes in second edition. Their hit dice were changed to match fighters and paladins. Rangers could still wear any armor, but several of their new abilities required the use of light armor, including the skill to use two weapons without penalty and the thieflike abilities of move silently and hide in shadows. The class still retained its tracking abilities but, in this edition, the ability was based on a skill check instead of a percentage roll. Rangers also gained an animal empathy ability which allowed them to calm frightened or hostile animals. Instead of gaining a damage bonus against all giant and humanoid monsters, the ranger focused on a specific creature, which did not have to be of giant or humanoid stock. The class's spell abilities were also limited to 1st-3rd level priest spells from the Plant and Animal Spheres. High level rangers also gained followers, which could include various woodland animals, mythical creatures (like the treant
Treant
Treants are creatures found in the Dungeons & Dragons roleplaying game.Treants are sentient trees with human characteristics. They are typically portrayed as protectors of the forests and antagonists to industrialization and despoiling of nature...
, pegasus, and pixie), or even classed characters like druids, clerics, or other rangers (presumably low-level rangers wishing to train under a more experienced one).
Kits
With the coming of AD&D second edition's class handbooks even more options were open to the ranger. Rangers could select from several of the kits in The Complete Fighter's HandbookThe Complete Fighter's Handbook
The Complete Fighter's Handbook is a supplemental rulebook published in 1989 for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.-Contents:...
, becoming exotic or specialized characters like an Amazon warrior, a Beast-rider, or a Samurai
Samurai (Dungeons & Dragons)
The samurai is a playable character class in the Dungeons & Dragons fantasy role-playing game.-Advanced Dungeons & Dragons 1st edition :The samurai was introduced in the original first edition Oriental Adventures book....
. Later, TSR released a handbook specifically for rangers. This book expanded on the various aspects of role-playing a ranger and introduced a new rule: Primary Terrain. Rangers were allowed to specialize in survival in one type of environment (such as forest, jungle, aquatic, and even urban). This choice would ban some kit choices for the character and would also indicate which creature a ranger could select as a species enemy and what type of followers the ranger would receive. For instance, a ranger who selects desert as his primary terrain would probably not select white dragons as his hated enemy, nor is it likely he would attract a treant as a follower. The Ranger's Handbook also introduced several new ranger-only kits, such as the Sea Ranger, Mountain Man, and Giant Killer. There were also rules for halfling, dwarf, and gnome rangers.
Dungeons & Dragons 3rd edition (2000-2007)
The third edition of Dungeons & Dragons saw more changes to the ranger. The species enemy is now called favored enemy, and the ranger is allowed to select additional enemies during advancement. The class retains its spell casting ability, but gains it much earlier, and has its own spell list. The nature of the ranger's companions also changed significantly. Instead of gaining multiple followers the ranger gains a single animal companion, and at an earlier level than in previous editions. Finally, as of edition 3.5, the ranger uses the d8 for hit points like its First Edition ancestor (though they do not start with two hit dice). Rangers do not need to focus on two weapon fighting; they can choose to specialize in archeryArchery
Archery is the art, practice, or skill of propelling arrows with the use of a bow, from Latin arcus. Archery has historically been used for hunting and combat; in modern times, however, its main use is that of a recreational activity...
instead.
The race and alignment restrictions of the earlier editions were dropped, allowing evil rangers for the first time.
Like most 3rd edition divine spellcasters, a Ranger's access to magic is limited by his/her Wisdom score to spells of level matching (or lower than) their wisdom score - 10. (In addition, Wisdom complements many of the ranger's key class skills, such as Survival, Spot, and Listen.) Dexterity and Constitution are also useful to Rangers, as even those specialising in melee combat tend to be lightly armoured and make use of stealth.
Dungeons & Dragons 4th edition (2008-)
Rangers in the 4th edition of D&D retain their ability to specialize in Archery or Two Weapon Fighting (respectively called Archer Rangers and Two Blade Rangers) through the Fighting Style class feature. Rangers have the Striker role, specializing in single-target damage, as well as mobility. They have the Martial power source, and, like all Martial classes, their powers are called exploits. Their special abilities make them better suited to hit and run tactics and focusing on a single opponent. Many of their new combat abilities encourage the ranger to use cunning and mobility as opposed to brute force. Other abilities allow the ranger to aid his companions with skill checks and avoiding ambushes.Their Hunter's Quarry class feature allows them to designate the enemy who is currently nearest as a quarry, dealing extra damage to that enemy until a new quarry is designated or the encounter ends. Generally, ranger attack exploits use Strength for melee attacks and Dexterity for ranged attacks, many ranger exploits also benefit from Wisdom. Another Ranger class feature is Prime Shot, which improves the accuracy of ranged attacks when no other ally is closer to the target.
The Martial Power
Martial Power
Martial Power is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game. It contains additional options and rules for fighters, rangers, rogues, and warlords, including new builds for each class to further customize a character, such as the "beastmaster ranger,"...
supplement introduces the Beast Mastery alternate class feature which replaces Fighting Style and Prime Shot and gives the ranger a beast companion. The 4th Edition Ranger has no ability to cast spells on its own, but, like all classes, can perform rituals with the Ritual Caster feat, and, as of the Martial Power 2 Supplement, they (like other martial classes) can use "Martial Practices" to accomplish such tasks as forgery, pathfinding, and other abilities which could not previously be accomplished by powers and class features alone.
See also
- Advanced Dungeons & Dragons First Edition Player's Handbook
- Advanced Dungeons & Dragons Second Edition Player's Handbook
- The Complete Fighter's Handbook
- The Complete Ranger's Handbook
- Dungeons & Dragons Third Edition Player's Handbook
- Dungeons & Dragons Fourth Edition Player's Handbook
- The Quintessential Ranger (Mongoose PublishingMongoose PublishingMongoose Publishing is a prolific British manufacturer of role-playing games, miniatures, and card games, actively publishing material since 2001...
) - The Quintessential Ranger II: Advanced Tactics (Mongoose Publishing)
External links
- D&D Wiki has all the SRDSystem Reference DocumentThe System Reference Document, or SRD, is a set of reference role playing game mechanics licensed under the Open Game License by Wizards of the Coast and based upon their Dungeons and Dragons role-playing game. The SRD forms the basis of WotC's various d20 System role-playing games, including the...
Classes, along with the Ranger.